added impurity / haste, all t2/t3s in
This commit is contained in:
parent
7d0b66ca3d
commit
d2f2c2bb67
@ -73,14 +73,18 @@ pub enum Item {
|
||||
HostilityI,
|
||||
HostilityII,
|
||||
HostilityIII,
|
||||
Haste,
|
||||
HasteI,
|
||||
HasteII,
|
||||
HasteIII,
|
||||
HealI,
|
||||
HealII,
|
||||
HealIII,
|
||||
HexI,
|
||||
HexII,
|
||||
HexIII,
|
||||
Impurity,
|
||||
ImpurityI,
|
||||
ImpurityII,
|
||||
ImpurityIII,
|
||||
InvertI,
|
||||
InvertII,
|
||||
InvertIII,
|
||||
@ -260,7 +264,9 @@ impl Item {
|
||||
Item::DecayI => Some(Skill::DecayI),
|
||||
Item::DecayII => Some(Skill::DecayII),
|
||||
Item::DecayIII => Some(Skill::DecayIII),
|
||||
Item::Haste => Some(Skill::Haste),
|
||||
Item::HasteI => Some(Skill::HasteI),
|
||||
Item::HasteII => Some(Skill::HasteII),
|
||||
Item::HasteIII => Some(Skill::HasteIII),
|
||||
Item::HealI => Some(Skill::HealI),
|
||||
Item::HealII => Some(Skill::HealII),
|
||||
Item::HealIII => Some(Skill::HealIII),
|
||||
@ -270,7 +276,9 @@ impl Item {
|
||||
Item::HostilityI => Some(Skill::HostilityI),
|
||||
Item::HostilityII => Some(Skill::HostilityII),
|
||||
Item::HostilityIII=> Some(Skill::HostilityIII),
|
||||
Item::Impurity => Some(Skill::Impurity),
|
||||
Item::ImpurityI => Some(Skill::ImpurityI),
|
||||
Item::ImpurityII => Some(Skill::ImpurityII),
|
||||
Item::ImpurityIII => Some(Skill::ImpurityIII),
|
||||
Item::InvertI => Some(Skill::InvertI),
|
||||
Item::InvertII => Some(Skill::InvertII),
|
||||
Item::InvertIII => Some(Skill::InvertIII),
|
||||
@ -489,7 +497,9 @@ impl Item {
|
||||
"When attacked by Hostility you gain Hatred which increased red and blue power based on Damage taken.",
|
||||
self.into_skill().unwrap().effect().last().unwrap().get_duration()),
|
||||
|
||||
Item::Haste => format!(
|
||||
Item::HasteI |
|
||||
Item::HasteII |
|
||||
Item::HasteIII => format!(
|
||||
"Haste increases Speed by {:?}%, Red based Attack skills will strike again dealing {:?}{}. Lasts {:?}T",
|
||||
self.into_skill().unwrap().effect().first().unwrap().get_multiplier() - 100,
|
||||
Skill::HasteStrike.multiplier(),
|
||||
@ -506,7 +516,9 @@ impl Item {
|
||||
Hexed targets cannot cast any skills.",
|
||||
self.into_skill().unwrap().effect().first().unwrap().get_duration()),
|
||||
|
||||
Item::Impurity => format!(
|
||||
Item::ImpurityI |
|
||||
Item::ImpurityII |
|
||||
Item::ImpurityIII => format!(
|
||||
"Impurity increases Green Power by {:?}%, Blue based Attack skills will blast again dealing {:?}{}. Lasts {:?}T",
|
||||
self.into_skill().unwrap().effect().first().unwrap().get_multiplier() - 100,
|
||||
Skill::ImpureBlast.multiplier(),
|
||||
@ -651,9 +663,12 @@ impl Item {
|
||||
Item::ScatterII => vec![Item::ScatterI, Item::ScatterI, Item::ScatterI],
|
||||
Item::ScatterIII => vec![Item::ScatterIII, Item::ScatterIII, Item::ScatterIII],
|
||||
|
||||
Item::Haste => vec![Item::Buff, Item::Red, Item::Green],
|
||||
Item::Impurity => vec![Item::Buff, Item::Green, Item::Blue],
|
||||
|
||||
Item::HasteI => vec![Item::Buff, Item::Red, Item::Green],
|
||||
Item::HasteII => vec![Item::HasteI, Item::HasteI, Item::HasteI],
|
||||
Item::HasteIII => vec![Item::HasteII, Item::HasteII, Item::HasteII],
|
||||
Item::ImpurityI => vec![Item::Buff, Item::Green, Item::Blue],
|
||||
Item::ImpurityII => vec![Item::ImpurityI, Item::ImpurityI, Item::ImpurityI],
|
||||
Item::ImpurityIII => vec![Item::ImpurityII, Item::ImpurityII, Item::ImpurityII],
|
||||
Item::AmplifyI => vec![Item::Buff, Item::Red, Item::Blue],
|
||||
Item::AmplifyII => vec![Item::AmplifyI, Item::AmplifyI, Item::AmplifyI],
|
||||
Item::AmplifyIII => vec![Item::AmplifyII, Item::AmplifyII, Item::AmplifyII],
|
||||
@ -788,7 +803,9 @@ impl From<Skill> for Item {
|
||||
Skill::DecayII => Item::DecayII,
|
||||
Skill::DecayIII => Item::DecayIII,
|
||||
Skill::Debuff => Item::Debuff,
|
||||
Skill::Haste => Item::Haste,
|
||||
Skill::HasteI => Item::HasteI,
|
||||
Skill::HasteII => Item::HasteII,
|
||||
Skill::HasteIII => Item::HasteIII,
|
||||
Skill::HostilityI => Item::HostilityI,
|
||||
Skill::HostilityII => Item::HostilityII,
|
||||
Skill::HostilityIII => Item::HostilityIII,
|
||||
@ -798,7 +815,9 @@ impl From<Skill> for Item {
|
||||
Skill::HexI => Item::HexI,
|
||||
Skill::HexII => Item::HexII,
|
||||
Skill::HexIII => Item::HexIII,
|
||||
Skill::Impurity => Item::Impurity,
|
||||
Skill::ImpurityI => Item::ImpurityI,
|
||||
Skill::ImpurityII => Item::ImpurityII,
|
||||
Skill::ImpurityIII => Item::ImpurityIII,
|
||||
Skill::InvertI => Item::InvertI,
|
||||
Skill::InvertII => Item::InvertII,
|
||||
Skill::InvertIII => Item::InvertIII,
|
||||
@ -920,11 +939,15 @@ pub fn get_combos() -> Vec<Combo> {
|
||||
Combo { components: Item::ScatterII.combo(), item: Item::ScatterII },
|
||||
Combo { components: Item::ScatterIII.combo(), item: Item::ScatterIII },
|
||||
|
||||
Combo { components: Item::Haste.combo(), item: Item::Haste },
|
||||
Combo { components: Item::HasteI.combo(), item: Item::HasteI },
|
||||
Combo { components: Item::HasteII.combo(), item: Item::HasteII },
|
||||
Combo { components: Item::HasteIII.combo(), item: Item::HasteIII },
|
||||
Combo { components: Item::HostilityI.combo(), item: Item::HostilityI },
|
||||
Combo { components: Item::HostilityII.combo(), item: Item::HostilityII },
|
||||
Combo { components: Item::HostilityIII.combo(), item: Item::HostilityIII },
|
||||
Combo { components: Item::Impurity.combo(), item: Item::Impurity },
|
||||
Combo { components: Item::ImpurityI.combo(), item: Item::ImpurityI },
|
||||
Combo { components: Item::ImpurityII.combo(), item: Item::ImpurityII },
|
||||
Combo { components: Item::ImpurityIII.combo(), item: Item::ImpurityIII },
|
||||
|
||||
Combo { components: Item::AmplifyI.combo(), item: Item::AmplifyI },
|
||||
Combo { components: Item::AmplifyII.combo(), item: Item::AmplifyII },
|
||||
|
||||
@ -151,7 +151,9 @@ pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut
|
||||
Skill::DecayTickII |
|
||||
Skill::DecayTickIII => decay_tick(source, target, resolutions, skill), // dot
|
||||
|
||||
Skill::Haste => haste(source, target, resolutions, skill), // speed slow
|
||||
Skill::HasteI |
|
||||
Skill::HasteII |
|
||||
Skill::HasteIII => haste(source, target, resolutions, skill), // speed slow
|
||||
|
||||
Skill::HealI |
|
||||
Skill::HealII |
|
||||
@ -164,7 +166,10 @@ pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut
|
||||
Skill::HostilityI |
|
||||
Skill::HostilityII |
|
||||
Skill::HostilityIII => hostility(source, target, resolutions, skill),
|
||||
Skill::Impurity => impurity(source, target, resolutions, skill),
|
||||
|
||||
Skill::ImpurityI |
|
||||
Skill::ImpurityII |
|
||||
Skill::ImpurityIII => impurity(source, target, resolutions, skill),
|
||||
|
||||
Skill::InvertI |
|
||||
Skill::InvertII |
|
||||
@ -728,7 +733,9 @@ pub enum Skill {
|
||||
DecayTickII,
|
||||
DecayTickIII,
|
||||
|
||||
Haste,
|
||||
HasteI,
|
||||
HasteII,
|
||||
HasteIII,
|
||||
HasteStrike,
|
||||
|
||||
HealI,
|
||||
@ -746,7 +753,10 @@ pub enum Skill {
|
||||
HostilityII,
|
||||
HostilityIII,
|
||||
ImpureBlast,
|
||||
Impurity,
|
||||
|
||||
ImpurityI,
|
||||
ImpurityII,
|
||||
ImpurityIII,
|
||||
Injure,
|
||||
|
||||
InvertI,
|
||||
@ -988,8 +998,12 @@ impl Skill {
|
||||
ConstructEffect {effect: Effect::Decay, duration: 4,
|
||||
meta: Some(EffectMeta::Skill(Skill::DecayTickIII)), tick: None}],
|
||||
|
||||
Skill::Haste => vec![ConstructEffect {effect: Effect::Haste, duration: 2,
|
||||
Skill::HasteI => vec![ConstructEffect {effect: Effect::Haste, duration: 2,
|
||||
meta: Some(EffectMeta::Multiplier(150)), tick: None }],
|
||||
Skill::HasteII => vec![ConstructEffect {effect: Effect::Haste, duration: 3,
|
||||
meta: Some(EffectMeta::Multiplier(175)), tick: None }],
|
||||
Skill::HasteIII => vec![ConstructEffect {effect: Effect::Haste, duration: 4,
|
||||
meta: Some(EffectMeta::Multiplier(225)), tick: None }],
|
||||
Skill::HexI => vec![ConstructEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
|
||||
Skill::HexII => vec![ConstructEffect {effect: Effect::Hex, duration: 3, meta: None, tick: None}],
|
||||
Skill::HexIII => vec![ConstructEffect {effect: Effect::Hex, duration: 4, meta: None, tick: None}],
|
||||
@ -1005,8 +1019,12 @@ impl Skill {
|
||||
Skill::HatredII => vec![ConstructEffect {effect: Effect::Hatred, duration: 7, meta: None, tick: None}],
|
||||
Skill::HatredIII => vec![ConstructEffect {effect: Effect::Hatred, duration: 9, meta: None, tick: None}],
|
||||
|
||||
Skill::Impurity => vec![ConstructEffect {effect: Effect::Impurity, duration: 3,
|
||||
Skill::ImpurityI => vec![ConstructEffect {effect: Effect::Impurity, duration: 2,
|
||||
meta: Some(EffectMeta::Multiplier(150)), tick: None }],
|
||||
Skill::ImpurityII => vec![ConstructEffect {effect: Effect::Impurity, duration: 3,
|
||||
meta: Some(EffectMeta::Multiplier(175)), tick: None }],
|
||||
Skill::ImpurityIII => vec![ConstructEffect {effect: Effect::Impurity, duration: 4,
|
||||
meta: Some(EffectMeta::Multiplier(225)), tick: None }],
|
||||
|
||||
Skill::InvertI => vec![ConstructEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
|
||||
Skill::InvertII => vec![ConstructEffect {effect: Effect::Invert, duration: 3, meta: None, tick: None}],
|
||||
@ -1126,7 +1144,9 @@ impl Skill {
|
||||
Skill::AmplifyI => Some(1),
|
||||
Skill::AmplifyII => Some(1),
|
||||
Skill::AmplifyIII => Some(1),
|
||||
Skill::Impurity => Some(3),
|
||||
Skill::ImpurityI |
|
||||
Skill::ImpurityII |
|
||||
Skill::ImpurityIII => Some(3),
|
||||
|
||||
Skill::InvertI => Some(2),
|
||||
Skill::InvertII => Some(2),
|
||||
@ -1165,7 +1185,10 @@ impl Skill {
|
||||
Skill::HexI => Some(1),
|
||||
Skill::HexII => Some(2),
|
||||
Skill::HexIII => Some(2),
|
||||
Skill::Haste => Some(2),
|
||||
|
||||
Skill::HasteI => Some(2),
|
||||
Skill::HasteII => Some(2),
|
||||
Skill::HasteIII => Some(2),
|
||||
|
||||
Skill::ReflectI => Some(2),
|
||||
Skill::ReflectII => Some(2),
|
||||
@ -1375,7 +1398,9 @@ impl Skill {
|
||||
Skill::CorruptI |
|
||||
Skill::CorruptII |
|
||||
Skill::CorruptIII |
|
||||
Skill::Haste |
|
||||
Skill::HasteI |
|
||||
Skill::HasteII |
|
||||
Skill::HasteIII |
|
||||
Skill::HealI |
|
||||
Skill::HealII |
|
||||
Skill::HealIII |
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user