refactor info.comp
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@ -1,9 +1,9 @@
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const preact = require('preact');
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const preact = require('preact');
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const range = require('lodash/range');
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const reactStringReplace = require('react-string-replace');
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const reactStringReplace = require('react-string-replace');
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const specThresholds = require('./info.thresholds');
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const { INFO } = require('./../constants');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier } = require('../utils');
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const { convertItem, removeTier, formatInfo } = require('../utils');
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const { tutorialStage } = require('../tutorial.utils');
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const { tutorialStage } = require('../tutorial.utils');
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const shapes = require('./shapes');
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const shapes = require('./shapes');
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@ -68,150 +68,54 @@ class InfoComponent extends preact.Component {
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const isSkill = fullInfo.skill;
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const isSkill = fullInfo.skill;
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const isSpec = fullInfo.spec;
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const isSpec = fullInfo.spec;
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if (isSkill) {
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const itemDescription = () => {
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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let infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
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infoDescription = reactStringReplace(infoDescription, '\n', () => <br />);
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return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
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const itemSource = itemInfo.combos.filter(c => c.item === removeTier(info));
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};
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const itemSourceInfo = itemSource.length
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? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
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: false;
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const itemRegEx = /(Red|Blue|Green)/;
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const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
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const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
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return (
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<div class="info-skill">
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<h2>{fullInfo.item} {fullInfo.cost}b</h2>
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<h3> SKILL </h3>
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{itemSourceDescription}
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<div> {cooldown} </div>
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<div>{infoDescription}</div>
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{speed}
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</div>
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);
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}
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if (isSpec) {
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if (isSkill || isSpec) {
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let red = 0;
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let blue = 0;
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let green = 0;
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player.constructs.forEach(construct => {
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red += construct.colours.red;
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blue += construct.colours.blue;
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green += construct.colours.green;
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});
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const teamColours = { red, blue, green };
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const colourReqs = fullInfo.values.bonuses || [];
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const thresholds = colourReqs.map((bonus, i) => {
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const colours = ['red', 'green', 'blue'];
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const colourGoals = {
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red: [],
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green: [],
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blue: [],
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};
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const overFlow = [];
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colours.forEach(c => {
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const colourReq = bonus.req[c];
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if (colourReqs === 0) return false;
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const start = i === 0
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? 0
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: colourReqs[i - 1].req[c];
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const dots = range(start, colourReq).map(j => {
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const unmet = teamColours[c] < j + 1;
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const reqClass = unmet
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? 'unmet'
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: '';
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if (j - start > 4) {
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overFlow.push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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} else {
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colourGoals[c].push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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}
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return true;
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});
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return dots;
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});
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const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
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const reqClass = reqsMet
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? ''
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: 'unmet';
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const goals = colours.map((c, j) => {
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if (colourGoals[c].length) {
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return (
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<div key={j}>{colourGoals[c]}</div>
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);
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}
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return false;
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});
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const bonusObj = info.includes('Life')
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? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
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: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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return (
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<div key={i} class="spec-goal">
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{goals}
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{overFlowObj}
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{bonusObj}
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</div>
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);
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});
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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let infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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infoDescription = reactStringReplace(infoDescription, '\n', () => <br />);
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const itemSource = itemInfo.combos.filter(c => c.item === info);
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let itemSourceInfo = itemSource.length
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? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
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: false;
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const itemRegEx = /(Red|Blue|Green)/;
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if (itemSourceInfo) {
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while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
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}
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const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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let infoText = info;
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let infoText = info;
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while (infoText.includes('Plus')) infoText = infoText.replace('Plus', '+');
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while (infoText.includes('Plus')) infoText = infoText.replace('Plus', '+');
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const header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
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const itemSource = itemInfo.combos.filter(c => c.item === removeTier(info));
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let itemSourceInfo = itemSource.length
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? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
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: false;
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if (itemSourceInfo) {
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while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
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const itemRegEx = /(Red|Blue|Green)/;
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itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
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}
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const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
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const speed = isSkill
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? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
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: null;
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const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
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return (
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return (
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<div class="info-spec">
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<div class={isSkill ? 'info-skill' : 'info-spec'}>
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<h2>{infoText} {fullInfo.cost}b</h2>
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<h2>{infoText} {fullInfo.cost}b</h2>
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<h3>SPEC</h3>
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{header}
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{itemSourceDescription}
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{itemSourceInfo}
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<div>{infoDescription}</div>
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{cooldown}
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<div class="thresholds">
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{itemDescription()}
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{thresholds}
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{speed}
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</div>
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{thresholds}
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</div>
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</div>
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);
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);
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}
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}
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const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
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const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|POWER|SPEED|LIFE)/;
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let infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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infoDescription = reactStringReplace(infoDescription, '\n', () => <br />);
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return (
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return (
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<div class="info-item">
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<div class="info-item">
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<h2>{fullInfo.item} {cost}</h2>
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<h2>{fullInfo.item} {cost}</h2>
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<div>{infoDescription}</div>
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{itemDescription()}
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</div>
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</div>
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);
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);
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}
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}
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96
client/src/components/info.thresholds.jsx
Normal file
96
client/src/components/info.thresholds.jsx
Normal file
@ -0,0 +1,96 @@
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const preact = require('preact');
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const range = require('lodash/range');
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const shapes = require('./shapes');
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function specThresholds(player, fullInfo, info) {
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let red = 0;
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let blue = 0;
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let green = 0;
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player.constructs.forEach(construct => {
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red += construct.colours.red;
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blue += construct.colours.blue;
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green += construct.colours.green;
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});
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const teamColours = { red, blue, green };
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const colourReqs = fullInfo.values.bonuses || [];
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const thresholds = colourReqs.map((bonus, i) => {
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const colours = ['red', 'green', 'blue'];
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const colourGoals = {
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red: [],
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green: [],
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blue: [],
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};
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const overFlow = [];
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colours.forEach(c => {
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const colourReq = bonus.req[c];
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if (colourReqs === 0) return false;
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const start = i === 0
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? 0
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: colourReqs[i - 1].req[c];
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const dots = range(start, colourReq).map(j => {
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const unmet = teamColours[c] < j + 1;
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const reqClass = unmet
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? 'unmet'
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: '';
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if (j - start > 4) {
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overFlow.push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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} else {
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colourGoals[c].push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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}
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return true;
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});
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return dots;
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});
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const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
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const reqClass = reqsMet
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? ''
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: 'unmet';
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const goals = colours.map((c, j) => {
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if (colourGoals[c].length) {
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return (
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<div key={j}>{colourGoals[c]}</div>
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);
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}
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return false;
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});
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const bonusObj = info.includes('Life')
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? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
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: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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return (
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<div key={i} class="spec-goal">
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{goals}
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{overFlowObj}
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{bonusObj}
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</div>
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);
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});
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return (
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<div class="thresholds">
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{thresholds}
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</div>
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);
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}
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module.exports = specThresholds;
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@ -240,8 +240,6 @@ function convertItem(v) {
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}
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}
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function effectInfo(i) {
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function effectInfo(i) {
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console.log(i);
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function multiplier(s) { // Update later to use server info in future
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function multiplier(s) { // Update later to use server info in future
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if (s === 'CounterAttack') return 120;
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if (s === 'CounterAttack') return 120;
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if (s === 'CounterAttack+') return 160;
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if (s === 'CounterAttack+') return 160;
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