added clutch
This commit is contained in:
parent
16d22fca0b
commit
d55e1fecf3
@ -206,7 +206,7 @@
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font-size: 2em;
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font-size: 2em;
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font-family: 'Jura';
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font-family: 'Jura';
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position: absolute;
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position: absolute;
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top: 15%;
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top: 5%;
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}
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}
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.combat-text svg {
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.combat-text svg {
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@ -9,30 +9,31 @@ const Banish = require('./anims/banish');
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const Bash = require('./anims/bash');
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const Bash = require('./anims/bash');
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const Block = require('./anims/block');
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const Block = require('./anims/block');
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const Buff = require('./anims/buff');
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const Buff = require('./anims/buff');
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const Chaos = require('./anims/chaos');
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const Clutch = require('./anims/clutch');
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const Curse = require('./anims/curse');
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const Debuff = require('./anims/debuff');
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const Debuff = require('./anims/debuff');
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const Decay = require('./anims/decay');
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const Decay = require('./anims/decay');
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const Curse = require('./anims/curse');
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const Electrify = require('./anims/electrify');
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const Electrify = require('./anims/electrify');
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const Electrocute = require('./anims/electrocute');
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const Electrocute = require('./anims/electrocute');
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const Haste = require('./anims/haste');
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const Haste = require('./anims/haste');
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const Stun = require('./anims/stun');
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const Heal = require('./anims/heal');
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const Heal = require('./anims/heal');
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const Hex = require('./anims/hex');
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const Hex = require('./anims/hex');
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const Hybrid = require('./anims/hybrid');
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const Hybrid = require('./anims/hybrid');
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const Strike = require('./anims/strike');
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const Intercept = require('./anims/intercept');
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const Invert = require('./anims/invert');
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const Parry = require('./anims/parry');
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const Parry = require('./anims/parry');
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const Purify = require('./anims/purify');
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const Purify = require('./anims/purify');
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const Recharge = require('./anims/recharge');
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const Recharge = require('./anims/recharge');
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const Refl = require('./anims/reflect');
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const Refl = require('./anims/reflect');
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const Chaos = require('./anims/chaos');
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const Invert = require('./anims/invert');
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const Slay = require('./anims/slay');
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const Slay = require('./anims/slay');
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const Intercept = require('./anims/intercept');
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const Sleep = require('./anims/sleep');
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const Sleep = require('./anims/sleep');
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const Triage = require('./anims/triage');
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const TriageTick = require('./anims/triage.tick');
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const Siphon = require('./anims/siphon');
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const Siphon = require('./anims/siphon');
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const SiphonTick = require('./anims/siphon.tick');
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const SiphonTick = require('./anims/siphon.tick');
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const Strike = require('./anims/strike');
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const Stun = require('./anims/stun');
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const Triage = require('./anims/triage');
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const TriageTick = require('./anims/triage.tick');
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// const Test = require('./anims/test');
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// const Test = require('./anims/test');
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@ -145,7 +146,7 @@ function animations(props) {
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// Block Base
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// Block Base
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case 'Block': return <Block />;
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case 'Block': return <Block />;
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case 'Clutch': return false;
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case 'Clutch': return <Clutch team={player} />;
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case 'Electrify': return <Electrify />;
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case 'Electrify': return <Electrify />;
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case 'Electrocute': return <Electrocute />;
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case 'Electrocute': return <Electrocute />;
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case 'ElectrocuteTick': return <Electrocute />;
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case 'ElectrocuteTick': return <Electrocute />;
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140
client/src/components/anims/clutch.jsx
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140
client/src/components/anims/clutch.jsx
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@ -0,0 +1,140 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES, COLOURS } = require('../../constants');
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class Clutch extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render({ team }) {
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return (
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<svg
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class='skill-animation green'
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version="1.1"
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id="clutch"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: team ? 'rotate3d(1, 0, 0, 180deg)' : '' }}
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viewBox="0 0 300 300">
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<filter id='clutchFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<polyline
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id="stageOne"
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points='0 0'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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<polyline
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id="stageTwo"
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points='0 0'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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<polyline
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id="stageThree"
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points='0 0'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#clutch'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.8, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#stageOne'],
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points: '128,168 80,240 176,240 128,168',
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keyframes: [
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{
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stroke: [COLOURS.GREEN, COLOURS.RED],
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fill: [null, COLOURS.RED],
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.2,
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duration: TIMES.TARGET_DURATION_MS * 0.6,
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easing: 'easeInOutSine',
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},
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],
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#stageTwo'],
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keyframes: [
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{
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stroke: [COLOURS.GREEN, COLOURS.RED],
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fill: [null, COLOURS.RED],
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.5,
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duration: TIMES.TARGET_DURATION_MS * 0.6,
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easing: 'easeInOutSine',
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},
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],
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points: '176,240 212,216 128,96 44,216 80,240',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#stageThree'],
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keyframes: [
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{
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stroke: [COLOURS.GREEN, COLOURS.RED],
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fill: [null, COLOURS.RED],
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.8,
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duration: TIMES.TARGET_DURATION_MS * 0.4,
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easing: 'easeInOutSine',
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},
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],
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points: '212,216 248,192 128,24 8,192 44,216',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#clutchFilter feTurbulence', '#clutchFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 10,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
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duration: TIMES.TARGET_DURATION_MS * 0.3 + TIMES.POST_SKILL_DURATION_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Clutch;
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/* <polyline
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points='128,168 80,240 176,240 128,168'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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style={{ filter: 'url("#clutchFilter")' }}
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/>
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*/
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@ -23,15 +23,12 @@ class Purify extends Component {
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super();
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super();
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this.animations = [];
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this.animations = [];
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const points = [
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const points = [
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[128, 168],
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[80, 240],
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[80, 240],
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[176, 240],
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[176, 240],
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[212, 216],
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[212, 216],
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[128, 96],
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[44, 216],
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[44, 216],
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[80, 240],
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[80, 240],
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[248, 192],
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[248, 192],
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[128, 24],
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[8, 192],
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[8, 192],
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];
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];
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this.charges = points.map(coord => projectile(coord[0], coord[1], 12, COLOURS.GREEN));
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this.charges = points.map(coord => projectile(coord[0], coord[1], 12, COLOURS.GREEN));
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