added clutch

This commit is contained in:
Mashy 2019-07-04 18:30:16 +10:00
parent 16d22fca0b
commit d55e1fecf3
4 changed files with 151 additions and 13 deletions

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@ -206,7 +206,7 @@
font-size: 2em; font-size: 2em;
font-family: 'Jura'; font-family: 'Jura';
position: absolute; position: absolute;
top: 15%; top: 5%;
} }
.combat-text svg { .combat-text svg {

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@ -9,30 +9,31 @@ const Banish = require('./anims/banish');
const Bash = require('./anims/bash'); const Bash = require('./anims/bash');
const Block = require('./anims/block'); const Block = require('./anims/block');
const Buff = require('./anims/buff'); const Buff = require('./anims/buff');
const Chaos = require('./anims/chaos');
const Clutch = require('./anims/clutch');
const Curse = require('./anims/curse');
const Debuff = require('./anims/debuff'); const Debuff = require('./anims/debuff');
const Decay = require('./anims/decay'); const Decay = require('./anims/decay');
const Curse = require('./anims/curse');
const Electrify = require('./anims/electrify'); const Electrify = require('./anims/electrify');
const Electrocute = require('./anims/electrocute'); const Electrocute = require('./anims/electrocute');
const Haste = require('./anims/haste'); const Haste = require('./anims/haste');
const Stun = require('./anims/stun');
const Heal = require('./anims/heal'); const Heal = require('./anims/heal');
const Hex = require('./anims/hex'); const Hex = require('./anims/hex');
const Hybrid = require('./anims/hybrid'); const Hybrid = require('./anims/hybrid');
const Strike = require('./anims/strike'); const Intercept = require('./anims/intercept');
const Invert = require('./anims/invert');
const Parry = require('./anims/parry'); const Parry = require('./anims/parry');
const Purify = require('./anims/purify'); const Purify = require('./anims/purify');
const Recharge = require('./anims/recharge'); const Recharge = require('./anims/recharge');
const Refl = require('./anims/reflect'); const Refl = require('./anims/reflect');
const Chaos = require('./anims/chaos');
const Invert = require('./anims/invert');
const Slay = require('./anims/slay'); const Slay = require('./anims/slay');
const Intercept = require('./anims/intercept');
const Sleep = require('./anims/sleep'); const Sleep = require('./anims/sleep');
const Triage = require('./anims/triage');
const TriageTick = require('./anims/triage.tick');
const Siphon = require('./anims/siphon'); const Siphon = require('./anims/siphon');
const SiphonTick = require('./anims/siphon.tick'); const SiphonTick = require('./anims/siphon.tick');
const Strike = require('./anims/strike');
const Stun = require('./anims/stun');
const Triage = require('./anims/triage');
const TriageTick = require('./anims/triage.tick');
// const Test = require('./anims/test'); // const Test = require('./anims/test');
@ -145,7 +146,7 @@ function animations(props) {
// Block Base // Block Base
case 'Block': return <Block />; case 'Block': return <Block />;
case 'Clutch': return false; case 'Clutch': return <Clutch team={player} />;
case 'Electrify': return <Electrify />; case 'Electrify': return <Electrify />;
case 'Electrocute': return <Electrocute />; case 'Electrocute': return <Electrocute />;
case 'ElectrocuteTick': return <Electrocute />; case 'ElectrocuteTick': return <Electrocute />;

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@ -0,0 +1,140 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES, COLOURS } = require('../../constants');
class Clutch extends Component {
constructor() {
super();
this.animations = [];
}
render({ team }) {
return (
<svg
class='skill-animation green'
version="1.1"
id="clutch"
xmlns="http://www.w3.org/2000/svg"
style={{ transform: team ? 'rotate3d(1, 0, 0, 180deg)' : '' }}
viewBox="0 0 300 300">
<filter id='clutchFilter'>
<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
</filter>
<polyline
id="stageOne"
points='0 0'
style={{ filter: 'url("#clutchFilter")' }}
/>
<polyline
id="stageTwo"
points='0 0'
style={{ filter: 'url("#clutchFilter")' }}
/>
<polyline
id="stageThree"
points='0 0'
style={{ filter: 'url("#clutchFilter")' }}
/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#clutch'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.8, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#stageOne'],
points: '128,168 80,240 176,240 128,168',
keyframes: [
{
stroke: [COLOURS.GREEN, COLOURS.RED],
fill: [null, COLOURS.RED],
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.2,
duration: TIMES.TARGET_DURATION_MS * 0.6,
easing: 'easeInOutSine',
},
],
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#stageTwo'],
keyframes: [
{
stroke: [COLOURS.GREEN, COLOURS.RED],
fill: [null, COLOURS.RED],
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.5,
duration: TIMES.TARGET_DURATION_MS * 0.6,
easing: 'easeInOutSine',
},
],
points: '176,240 212,216 128,96 44,216 80,240',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#stageThree'],
keyframes: [
{
stroke: [COLOURS.GREEN, COLOURS.RED],
fill: [null, COLOURS.RED],
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.8,
duration: TIMES.TARGET_DURATION_MS * 0.4,
easing: 'easeInOutSine',
},
],
points: '212,216 248,192 128,24 8,192 44,216',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#clutchFilter feTurbulence', '#clutchFilter feDisplacementMap'],
baseFrequency: 2,
scale: 10,
numOctaves: 5,
easing: 'easeOutSine',
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
duration: TIMES.TARGET_DURATION_MS * 0.3 + TIMES.POST_SKILL_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Clutch;
/* <polyline
points='128,168 80,240 176,240 128,168'
style={{ filter: 'url("#clutchFilter")' }}
/>
<polyline
points='176,240 212,216 128,96 44,216 80,240'
style={{ filter: 'url("#clutchFilter")' }}
/>
<polyline
points='212,216 248,192 128,24 8,192 44,216'
style={{ filter: 'url("#clutchFilter")' }}
/>
*/

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@ -23,15 +23,12 @@ class Purify extends Component {
super(); super();
this.animations = []; this.animations = [];
const points = [ const points = [
[128, 168],
[80, 240], [80, 240],
[176, 240], [176, 240],
[212, 216], [212, 216],
[128, 96],
[44, 216], [44, 216],
[80, 240], [80, 240],
[248, 192], [248, 192],
[128, 24],
[8, 192], [8, 192],
]; ];
this.charges = points.map(coord => projectile(coord[0], coord[1], 12, COLOURS.GREEN)); this.charges = points.map(coord => projectile(coord[0], coord[1], 12, COLOURS.GREEN));