changelog

This commit is contained in:
Mashy 2019-10-29 12:28:36 +10:00
parent 663faa2b24
commit d665eec8a7

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@ -21,10 +21,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- Game phase - Game phase
- Made general performance improvements - Made general performance improvements
- Now has default tutorial text for the first round - Now has default tutorial text for the first round (tells the player to select skills and then the targets)
- Will tell the player to select skills and then the targets
# Skill Balance Updates
- Buff - Buff
- Previously increased red power and speed stat by 25% - Previously increased red power and speed stat by 25%
- Now increases red power, blue power and speed stat by 30% - Now increases red power, blue power and speed stat by 30%
@ -36,6 +34,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- Counter - Counter
- No longer applies block effect - No longer applies block effect
- CounterAttack multiplier increased from 70/95/120 -> 120/160/230 - CounterAttack multiplier increased from 70/95/120 -> 120/160/230
- Will now animate an attack animation on counter attack
- Haste - Haste
- Cooldown reduced to 1T (was 2T) - Cooldown reduced to 1T (was 2T)
- Sleep - Sleep
@ -54,6 +54,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- Curse - Curse
- Now created by combining Debuff + RB was Debuff + RG - Now created by combining Debuff + RB was Debuff + RG
- Fixed issue where curse was only increasing blue damage taken instead of red and blue - Fixed issue where curse was only increasing blue damage taken instead of red and blue
- Fixed an issue where the animation would not display if it occured already
- Invert - Invert
- Now created by combining Debuff + RG was debuff + RB - Now created by combining Debuff + RG was debuff + RB