Strike T2

This commit is contained in:
Mashy 2019-04-30 13:02:37 +10:00
parent a1e0419e3c
commit d69a6a0f2c
2 changed files with 21 additions and 5 deletions

View File

@ -69,7 +69,8 @@ pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutio
Skill::Snare => snare(source, target, resolutions), Skill::Snare => snare(source, target, resolutions),
Skill::Strangle => strangle(source, target, resolutions), Skill::Strangle => strangle(source, target, resolutions),
Skill::StrangleTick => strangle_tick(source, target, resolutions), Skill::StrangleTick => strangle_tick(source, target, resolutions),
Skill::Strike => strike(source, target, resolutions), Skill::Strike => strike(source, target, resolutions, 1),
Skill::StrikeII => strike(source, target, resolutions, 2),
Skill::Stun => stun(source, target, resolutions), Skill::Stun => stun(source, target, resolutions),
Skill::Taunt => taunt(source, target, resolutions), Skill::Taunt => taunt(source, target, resolutions),
Skill::Throw => throw(source, target, resolutions), // no damage stun, adds vulnerable Skill::Throw => throw(source, target, resolutions), // no damage stun, adds vulnerable
@ -527,6 +528,7 @@ pub enum Skill {
StrangleTick, StrangleTick,
Strike, Strike,
StrikeII,
Stun, Stun,
// Evade, // actively evade // Evade, // actively evade
@ -588,6 +590,7 @@ impl Skill {
match self { match self {
Skill::Attack => 0.9, Skill::Attack => 0.9,
Skill::Strike => 1.1, Skill::Strike => 1.1,
Skill::StrikeII => 1.3,
Skill::StrangleTick => 0.3, Skill::StrangleTick => 0.3,
Skill::Riposte => 1.0, Skill::Riposte => 1.0,
Skill::Heal => 1.2, Skill::Heal => 1.2,
@ -604,6 +607,7 @@ impl Skill {
match self { match self {
Skill::Attack => None, Skill::Attack => None,
Skill::Strike => None, Skill::Strike => None,
Skill::StrikeII => None,
Skill::Block => None, // reduce damage Skill::Block => None, // reduce damage
Skill::Parry => None, // avoid all damage Skill::Parry => None, // avoid all damage
Skill::Riposte => None, // used on parry Skill::Riposte => None, // used on parry
@ -660,6 +664,7 @@ impl Skill {
match self { match self {
Skill::Attack => Category::Red, Skill::Attack => Category::Red,
Skill::Strike => Category::Red, Skill::Strike => Category::Red,
Skill::StrikeII => Category::Red,
Skill::Injure => Category::Red, Skill::Injure => Category::Red,
Skill::Strangle => Category::Red, Skill::Strangle => Category::Red,
Skill::StrangleTick => Category::Red, Skill::StrangleTick => Category::Red,
@ -704,6 +709,7 @@ impl Skill {
// ----------------- // -----------------
// Test // Test
// ----------------- // -----------------
Skill::TestTouch => Category::Red, Skill::TestTouch => Category::Red,
Skill::TestStun => Category::Red, Skill::TestStun => Category::Red,
Skill::TestParry => Category::Red, Skill::TestParry => Category::Red,
@ -734,6 +740,7 @@ impl Skill {
Skill::TestSiphon => 10, Skill::TestSiphon => 10,
Skill::Strike => u8::max_value(), Skill::Strike => u8::max_value(),
Skill::StrikeII => u8::max_value(),
Skill::SiphonTick => Var::from(Skill::Siphon).speed(), Skill::SiphonTick => Var::from(Skill::Siphon).speed(),
Skill::DecayTick => Var::from(Skill::Decay).speed(), Skill::DecayTick => Var::from(Skill::Decay).speed(),
@ -810,8 +817,12 @@ fn attack(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Res
return results; return results;
} }
fn strike(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions { fn strike(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, tier: u8) -> Resolutions {
let amount = (source.red_damage() as f64 * Skill::Strike.multiplier()).floor() as u64; let multiplier = match tier {
2 => Skill::StrikeII.multiplier(),
_ => Skill::Strike.multiplier()
};
let amount = (source.red_damage() as f64 * multiplier).floor() as u64;
target.deal_red_damage(Skill::Strike, amount) target.deal_red_damage(Skill::Strike, amount)
.into_iter() .into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e))); .for_each(|e| results.push(Resolution::new(source, target).event(e)));
@ -980,7 +991,7 @@ fn decay(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Reso
} }
fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions { fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
let amount = (source.blue_damage() as f64 * Skill::DecayTick.multiplier()) as u64; let amount = (source.blue_damage() as f64 * Skill::DecayTick.multiplier()).floor() as u64;
target.deal_blue_damage(Skill::DecayTick, amount) target.deal_blue_damage(Skill::DecayTick, amount)
.into_iter() .into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e))); .for_each(|e| results.push(Resolution::new(source, target).event(e)));
@ -1004,7 +1015,7 @@ fn corruption(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) ->
} }
fn corruption_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions { fn corruption_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
let amount = (source.blue_damage() as f64 * Skill::CorruptionTick.multiplier()) as u64; let amount = (source.blue_damage() as f64 * Skill::CorruptionTick.multiplier()).floor() as u64;
target.deal_blue_damage(Skill::CorruptionTick, amount) target.deal_blue_damage(Skill::CorruptionTick, amount)
.into_iter() .into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e))); .for_each(|e| results.push(Resolution::new(source, target).event(e)));

View File

@ -87,6 +87,7 @@ pub enum Var {
Snare, Snare,
Strangle, Strangle,
Strike, Strike,
StrikeII,
Siphon, Siphon,
Clutch, Clutch,
Taunt, Taunt,
@ -207,6 +208,7 @@ impl Var {
Var::Snare => Some(Skill::Snare), Var::Snare => Some(Skill::Snare),
Var::Strangle => Some(Skill::Strangle), Var::Strangle => Some(Skill::Strangle),
Var::Strike => Some(Skill::Strike), Var::Strike => Some(Skill::Strike),
Var::StrikeII => Some(Skill::StrikeII),
Var::Clutch => Some(Skill::Clutch), Var::Clutch => Some(Skill::Clutch),
Var::Taunt => Some(Skill::Taunt), Var::Taunt => Some(Skill::Taunt),
Var::Throw => Some(Skill::Throw), Var::Throw => Some(Skill::Throw),
@ -277,6 +279,7 @@ impl From<Skill> for Var {
Skill::Snare => Var::Snare, Skill::Snare => Var::Snare,
Skill::Strangle => Var::Strangle, Skill::Strangle => Var::Strangle,
Skill::Strike => Var::Strike, Skill::Strike => Var::Strike,
Skill::StrikeII => Var::StrikeII,
Skill::Stun => Var::Stun, Skill::Stun => Var::Stun,
Skill::Taunt => Var::Taunt, Skill::Taunt => Var::Taunt,
Skill::Throw => Var::Throw, Skill::Throw => Var::Throw,
@ -361,6 +364,8 @@ fn get_combos() -> Vec<Combo> {
Combo { units: vec![Var::Stun, Var::Red, Var::Blue], var: Var::Hex }, Combo { units: vec![Var::Stun, Var::Red, Var::Blue], var: Var::Hex },
Combo { units: vec![Var::Attack, Var::Red, Var::Red], var: Var::Strike }, Combo { units: vec![Var::Attack, Var::Red, Var::Red], var: Var::Strike },
Combo { units: vec![Var::Strike, Var::Strike, Var::Strike], var: Var::StrikeII },
Combo { units: vec![Var::Attack, Var::Green, Var::Green], var: Var::Heal }, Combo { units: vec![Var::Attack, Var::Green, Var::Green], var: Var::Heal },
Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast }, Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast },
Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Purify }, Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Purify },