Added particles.js

This commit is contained in:
Mashy 2019-04-02 11:21:20 +10:00
parent f9582aeb8b
commit d867a75254
6 changed files with 157 additions and 1 deletions

1
html-client/package.json Executable file → Normal file
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@ -21,6 +21,7 @@
"keymaster": "^1.6.2",
"lodash": "^4.17.11",
"parcel": "^1.12.3",
"particles.js": "^2.0.0",
"phaser": "^3.15.1",
"preact": "^8.3.1",
"preact-redux": "^2.0.3",

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@ -0,0 +1,20 @@
const { connect } = require('preact-redux');
const CrypList = require('./cryp.list.component');
const actions = require('./../actions');
const addState = connect(
function receiveState(state) {
const { ws, cryps, selectedCryps } = state;
return { cryps, selectedCryps };
},
function receiveDispatch(dispatch) {
function setSelectedCryps(crypIds) {
dispatch(actions.setSelectedCryps(crypIds));
}
return { setSelectedCryps };
}
);
module.exports = addState(CrypList);

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@ -0,0 +1,51 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const Game = require('./game.component');
const addState = connect(
function receiveState(state) {
const { ws, game, account, activeSkill, activeIncoming } = state;
function selectSkillTarget(targetCrypId) {
if (activeSkill) {
return ws.sendGameSkill(game.id, activeSkill.crypId, targetCrypId, activeSkill.skill);
}
return false;
}
// intercept self casting skills
if (activeSkill && activeSkill.skill.self_targeting) {
ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
}
function selectIncomingTarget(crypId) {
if (activeIncoming) {
return ws.sendGameTarget(game.id, crypId, activeIncoming);
}
return false;
}
return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
},
function receiveDispatch(dispatch) {
function setActiveSkill(crypId, skill) {
dispatch(actions.setActiveSkill(crypId, skill));
}
function setActiveIncoming(skillId) {
dispatch(actions.setActiveIncoming(skillId));
}
function quit() {
dispatch(actions.setGame(null));
}
return { setActiveSkill, setActiveIncoming, quit };
}
);
module.exports = addState(Game);

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@ -1,7 +1,7 @@
// eslint-disable-next-line
const preact = require('preact');
const LoginContainer = require('./login.container');
const ParticleContainer = require('./particles.container');
function renderHeader() {
return (
@ -10,8 +10,10 @@ function renderHeader() {
cryps.gg
</h1>
<LoginContainer />
<ParticleContainer />
</header>
);
}
module.exports = renderHeader;

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@ -0,0 +1,63 @@
const config = {
particles: {
number: { value: 80, density: { enable: true, value_area: 800 } },
color: { value: '#ffffff' },
shape: {
type: 'circle',
stroke: { width: 0, color: '#000000' },
polygon: { nb_sides: 5 },
image: { src: 'img/github.svg', width: 100, height: 100 }
},
opacity: {
value: 0.5,
random: false,
anim: { enable: false, speed: 1, opacity_min: 0.1, sync: false },
},
size: {
value: 3,
random: true,
anim: { enable: false, speed: 40, size_min: 0.1, sync: false },
},
line_linked: {
enable: true,
distance: 150,
color: '#ffffff',
opacity: 0.4,
width: 1,
},
move: {
enable: true,
speed: 6,
direction: 'none',
random: false,
straight: false,
out_mode: 'out',
bounce: false,
attract: { enable: false, rotateX: 600, rotateY: 1200 },
},
},
interactivity: {
detect_on: 'canvas',
events: {
onhover: { enable: true, mode: 'repulse' },
onclick: { enable: true, mode: 'push' },
resize: true,
},
modes: {
grab: { distance: 400, line_linked: { opacity: 1 } },
bubble: {
distance: 400,
size: 40,
duration: 2,
opacity: 8,
speed: 3,
},
repulse: { distance: 200, duration: 0.4 },
push: { particles_nb: 4 },
remove: { particles_nb: 2 },
},
},
retina_detect: true,
};
module.exports = config;

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@ -0,0 +1,19 @@
import 'particles.js/particles';
const preact = require('preact');
const config = require('./particles.config');
const particlesJS = window.particlesJS;
class ParticleContainer extends preact.Component {
componentDidMount() {
particlesJS('particles-js', config);
}
render() {
return (
<div id="particles-js"> </div>
);
}
}
module.exports = ParticleContainer;