chaos tweak
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@ -55,9 +55,6 @@ class Chaos extends Component {
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translateX: -(window.screen.width) * 0.15 * this.props.direction.x,
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opacity: 0,
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});
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// anime.set('#explosion feDisplacementMap', {
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// scale: 1,
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// });
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this.animations.push(anime({
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targets: '.skill-anim',
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@ -77,23 +74,17 @@ class Chaos extends Component {
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duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
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easing: 'easeInQuad',
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}));
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// this.animations.push(anime({
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// targets: '#explosion feDisplacementMap',
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// scale: 75,
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// loop: false,
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// delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 2 / 3),
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// duration: (TIMES.TARGET_DURATION_MS * 1 / 3),
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// easing: 'easeInQuad',
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// }));
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projectiles.forEach(proj => anime({
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projectiles.forEach(proj => this.animations.push(anime({
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targets: proj,
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cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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// opacity: 0,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
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easing: 'easeInQuad',
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}));
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})));
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}
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componentWillUnmount() {
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