remove code

This commit is contained in:
ntr 2019-09-12 12:39:33 +10:00
parent 9a70c1f34e
commit d8a85b93c5
4 changed files with 15 additions and 6 deletions

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@ -8,6 +8,13 @@ minimal studios is ntr & mashy: 2 mates with a friendship forged in the fires of
we have both bailed out of the big city life and have dedicated ourselves to growing farm fresh, organic, ethical gaming produce in the rolling hills of brisbane and leaves of melbourne.
completely self funded, we're just here to make games that feel good & play it clean.
## inspiration
- peggle
- soldat
- mini metro
- poe
- mtg
## Construct Alignments

View File

@ -112,7 +112,7 @@ button, input {
flex: 1;
/*the transitions */
transition-property: color, background;
transition-property: border-color, color, background;
transition-duration: 0.25s;
transition-delay: 0;
transition-timing-function: ease;

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@ -92,7 +92,7 @@ function Demo(args) {
VBOX PHASE {shapes.Red()} {shapes.Green()} {shapes.Blue()}
</h2>
<p>
combine the colour base items with an array of skills and specialisations to build powerful variants.
Combine the colour base items with an array of skills and specialisations to build powerful variants.
</p>
</div>
<div>&nbsp;</div>
@ -146,9 +146,11 @@ function Demo(args) {
return (
<div class="game-demo">
<div>
<h2>GAME PHASE</h2>
<p>Outplay noobs wahtever write tomorrow, fix the tiemout shit.</p>
<p>also have to just picka random avatar so i don't fill up my drive</p>
<h2>COMBAT PHASE</h2>
<p>Battle your opponent using dynamic team builds from the VBOX phase.</p>
<p>Crafted skills can be used to damage the opponent or support your team.</p>
<p>Turn based combat, each team picks targets for their skills during this phase.</p>
<p>The damage dealt by skills, cast order and construct life depend on your decisions in the VBOX phase. </p>
</div>
<div class="game">
<div class="game-construct">

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@ -45,7 +45,7 @@ function Register(args) {
password === confirm;
const registerDisabled = () => {
return !(registerConfirm() && password && name && code);
return !(registerConfirm() && password && name);
}
return (