cast should go on source
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@ -53,7 +53,7 @@ impl Cast {
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let mut actions = vec![];
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let mut actions = vec![];
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if self.skill.cast_animation() {
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if self.skill.cast_animation() {
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actions.push({ Action::Cast { construct: self.target, skill: self.skill }});
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actions.push({ Action::Cast { construct: self.source, skill: self.skill }});
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}
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}
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actions.push(Action::Hit { construct: self.target, skill: self.skill });
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actions.push(Action::Hit { construct: self.target, skill: self.skill });
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