Merge branch 'develop' into face-imgs

This commit is contained in:
ntr
2019-10-27 21:13:20 +11:00
33 changed files with 235 additions and 133 deletions
+4 -4
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@@ -20,7 +20,7 @@ use img;
use failure::Error;
use failure::{err_msg, format_err};
static PASSWORD_MIN_LEN: usize = 11;
static PASSWORD_MIN_LEN: usize = 3;
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Account {
@@ -189,7 +189,7 @@ pub fn new_img(tx: &mut Transaction, id: Uuid) -> Result<Account, Error> {
}
pub fn set_password(tx: &mut Transaction, id: Uuid, current: &String, password: &String) -> Result<String, MnmlHttpError> {
if password.len() < PASSWORD_MIN_LEN {
if password.len() < PASSWORD_MIN_LEN || password.len() > 100 {
return Err(MnmlHttpError::PasswordUnacceptable);
}
@@ -318,7 +318,7 @@ pub fn set_subscribed(tx: &mut Transaction, id: Uuid, subscribed: bool) -> Resul
}
pub fn create(name: &String, password: &String, tx: &mut Transaction) -> Result<String, MnmlHttpError> {
if password.len() < PASSWORD_MIN_LEN {
if password.len() < PASSWORD_MIN_LEN || password.len() > 100 {
return Err(MnmlHttpError::PasswordUnacceptable);
}
@@ -328,7 +328,7 @@ pub fn create(name: &String, password: &String, tx: &mut Transaction) -> Result<
let id = Uuid::new_v4();
let img = Uuid::new_v4();
let rounds = 8;
let rounds = 12;
let password = hash(&password, rounds)?;
let mut rng = thread_rng();
+44 -8
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@@ -27,7 +27,7 @@ pub enum Phase {
Start,
Skill,
Resolve,
Finish,
Finished,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
@@ -325,6 +325,30 @@ impl Game {
return Ok(self);
}
fn offer_draw(mut self, player_id: Uuid) -> Result<Game, Error> {
if self.phase != Phase::Skill {
return Err(err_msg("game not in skill phase"));
}
{
let player = self.player_by_id(player_id)?;
player.draw_offered = true;
}
// bots automatically accept draws
for player in self.players.iter_mut() {
if player.bot {
player.draw_offered = true;
}
}
if self.players.iter().all(|p| p.draw_offered) {
return Ok(self.finish());
}
return Ok(self);
}
fn clear_skill(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
self.player_by_id(player_id)?;
if self.phase != Phase::Skill {
@@ -564,15 +588,18 @@ impl Game {
// }
pub fn finished(&self) -> bool {
self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
self.phase == Phase::Finished || self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
}
pub fn winner(&self) -> Option<&Player> {
self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko()))
match self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko())) {
true => self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko())),
false => None,
}
}
fn finish(mut self) -> Game {
self.phase = Phase::Finish;
self.phase = Phase::Finished;
// self.log.push(format!("Game finished."));
// {
@@ -594,7 +621,7 @@ impl Game {
}
pub fn upkeep(mut self) -> Game {
if self.phase == Phase::Finish {
if self.phase == Phase::Finished {
return self;
}
@@ -903,6 +930,15 @@ pub fn game_skill(tx: &mut Transaction, account: &Account, game_id: Uuid, constr
Ok(game)
}
pub fn game_offer_draw(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
let game = game_get(tx, game_id)?
.offer_draw(account.id)?;
game_update(tx, &game)?;
Ok(game)
}
pub fn game_skill_clear(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
let mut game = game_get(tx, game_id)?;
@@ -1051,7 +1087,7 @@ mod tests {
game = game.resolve_phase_start();
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
return;
}
@@ -1117,7 +1153,7 @@ mod tests {
game = game.resolve_phase_start();
assert!(!game.player_by_id(y_player.id).unwrap().constructs[0].is_stunned());
assert!(game.phase == Phase::Finish);
assert!(game.phase == Phase::Finished);
}
#[test]
@@ -1423,7 +1459,7 @@ mod tests {
assert!(game.skill_phase_finished());
game = game.resolve_phase_start();
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
// kill a construct
game.player_by_id(i_player.id).unwrap().construct_by_id(i_construct.id).unwrap().green_life.reduce(u64::max_value());
+21 -49
View File
@@ -317,7 +317,13 @@ impl Instance {
self.phase_start = Utc::now();
self.phase_end = self.time_control.vbox_phase_end();
let bits = match self.rounds.len() > 0 {
true => 12 + 6 * self.rounds.len(),
false => 0,
};
self.players.iter_mut().for_each(|p| {
p.vbox.balance_add(bits.into());
p.set_ready(false);
p.vbox.fill();
});
@@ -329,28 +335,18 @@ impl Instance {
}
fn finish_condition(&mut self) -> bool {
// tennis
for player in self.players.iter() {
if player.score == Score::Win {
self.winner = Some(player.id);
return true;
}
}
// Game defaults to lose otherwise
if self.rounds.len() < 4 {
return false;
}
// both players afk
if self.players.iter().all(|p| p.score == Score::Zero) {
return true;
}
return false;
self.players.iter().any(|p| p.score == Score::Win)
}
pub fn finish(&mut self) -> &mut Instance {
self.phase = InstancePhase::Finished;
for player in self.players.iter() {
if player.score == Score::Win {
self.winner = Some(player.id);
}
}
self
}
@@ -412,38 +408,14 @@ impl Instance {
}
// if you don't win, you lose
// ties can happen if both players forfeit
// in this case we just finish the game and
// dock them 10k mmr
let winner_id = match game.winner() {
Some(w) => w.id,
None => return Ok(self.finish()),
};
let bits = 12 + 6 * self.rounds.len();
{
let loser = self.players.iter()
.find(|p| p.id != winner_id)
.map(|p| p.score)
.unwrap();
// ties can happen if both players agree to a draw
// or ticks fire and knock everybody out
if let Some(winner) = game.winner() {
let winner = self.players.iter_mut()
.find(|p| p.id == winner_id)
.find(|p| p.id == winner.id)
.unwrap();
winner.score = winner.score.add_win(&loser);
winner.vbox.balance_add(bits.into());
}
{
let loser = self.players.iter_mut()
.find(|p| p.id != winner_id)
.unwrap();
loser.score = loser.score.add_loss();
loser.vbox.balance_add(bits.into());
}
winner.score = winner.score.add_win(&Score::Zero);
};
if self.all_games_finished() {
self.next_round();
@@ -799,7 +771,7 @@ pub fn instance_state(tx: &mut Transaction, instance_id: Uuid) -> Result<RpcMess
let game = game_get(tx, game_id)?;
// return the game until it's finished
if game.phase != Phase::Finish {
if game.phase != Phase::Finished {
return Ok(RpcMessage::GameState(game))
}
}
+3
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@@ -64,6 +64,7 @@ pub struct Player {
pub bot: bool,
pub ready: bool,
pub warnings: u8,
pub draw_offered: bool,
pub score: Score,
}
@@ -85,6 +86,7 @@ impl Player {
bot: false,
ready: false,
warnings: 0,
draw_offered: false,
score: Score::Zero,
})
}
@@ -99,6 +101,7 @@ impl Player {
bot: false,
ready: false,
warnings: 0,
draw_offered: false,
score: Score::Zero,
}
}
+6 -1
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@@ -22,7 +22,7 @@ use account::{Account};
use account;
use construct::{Construct};
use events::{Event};
use game::{Game, game_state, game_skill, game_skill_clear, game_ready};
use game::{Game, game_state, game_skill, game_skill_clear, game_ready, game_offer_draw};
use instance::{Instance, ChatState, instance_state, instance_practice, instance_ready, instance_abandon, demo};
use item::{Item, ItemInfoCtr, item_info};
use mtx;
@@ -90,6 +90,7 @@ pub enum RpcRequest {
GameReady { id: Uuid },
GameSkill { game_id: Uuid, construct_id: Uuid, target_construct_id: Uuid, skill: Skill },
GameSkillClear { game_id: Uuid },
GameOfferDraw { game_id: Uuid },
AccountState {},
AccountShop {},
@@ -218,6 +219,9 @@ impl Connection {
RpcRequest::GameReady { id } =>
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
RpcRequest::GameOfferDraw { game_id } =>
Ok(RpcMessage::GameState(game_offer_draw(&mut tx, account, game_id)?)),
RpcRequest::InstancePractice {} =>
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
@@ -450,6 +454,7 @@ pub fn start(pool: PgPool, events_tx: CbSender<Event>, stripe: StripeClient) {
}
// we done
Err(_e) => {
// info!("{:?}", e);
break;
},
};
+4 -1
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@@ -1264,6 +1264,9 @@ impl Skill {
Skill::Invert|
Skill::InvertPlus |
Skill::InvertPlusPlus |
Skill::Intercept|
Skill::InterceptPlus |
Skill::InterceptPlusPlus |
Skill::Counter|
Skill::CounterPlus |
Skill::CounterPlusPlus |
@@ -2083,7 +2086,7 @@ mod tests {
let Resolution { source: _, target: _, event, stages: _ } = results.remove(0);
match event {
Event::Damage { amount, skill: _, mitigation: _, colour: _} => assert_eq!(amount, 256.pct(Skill::SiphonTick.multiplier())
Event::Damage { amount, skill: _, mitigation: _, colour: _} => assert_eq!(amount, 256.pct(Skill::SiphonTick.multiplier())
+ 220.pct(Skill::SiphonTick.multiplier())),
_ => panic!("not damage siphon"),
};