Reworking instance UI page
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2486045333
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ddc48d1740
@ -7,29 +7,32 @@ const CANVAS_HEIGHT = () => Math.floor(window.innerHeight);
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const headerWidth = () => CANVAS_WIDTH();
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const headerHeight = () => Math.floor(CANVAS_HEIGHT() * 0.05);
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const menuCrypListWidth = () => Math.floor(CANVAS_WIDTH() * 0.3);
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const menuCrypListHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
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const menuCrypListX = () => 0;
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const menuCrypListX = () => Math.floor(CANVAS_WIDTH() * 0.3);
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const menuCrypListY = () => headerHeight();
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const itemListWidth = () => Math.floor(CANVAS_WIDTH() * 0.5);
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const itemListHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
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const itemListHeight = () => Math.floor(CANVAS_HEIGHT() * 0.95);
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const itemListX = () => 0;
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const itemListY = () => Math.floor(CANVAS_HEIGHT() * 0.5);
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const itemBlockWidth = () => Math.floor(itemListWidth() * 0.075);
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const itemBlockHeight = () => Math.floor(itemListHeight() * 0.12);
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const itemListY = () => headerHeight();
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const itemBlockWidth = () => Math.floor(itemListWidth() * 0.12);
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const itemBlockHeight = () => Math.floor(itemListHeight() * 0.04);
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const menuNavigationWidth = () => Math.floor(CANVAS_WIDTH() * 0.5);
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const menuNavigationHeight = () => Math.floor(CANVAS_HEIGHT() * 0.3);
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const menuNavigationX = () => Math.floor(CANVAS_WIDTH() * 0.5);
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const menuNavigationY = () => Math.floor(CANVAS_HEIGHT() * 0.7);
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const menuMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.7);
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const menuMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.4);
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const menuMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
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const menuMainX = () => Math.floor(CANVAS_WIDTH() * 0.4);
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const menuMainX = () => Math.floor(CANVAS_WIDTH() * 0.6);
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const menuMainY = () => headerHeight();
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const homeMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.6);
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const homeMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
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const homeMainX = () => Math.floor(CANVAS_WIDTH() * 0.4);
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const homeMainY = () => headerHeight();
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const combatWidth = () => CANVAS_WIDTH();
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const combatHeight = () => CANVAS_HEIGHT() - headerHeight();
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@ -82,6 +85,15 @@ module.exports = {
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},
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HOME_MAIN: {
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x: homeMainX,
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y: homeMainY,
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width: homeMainWidth,
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height: homeMainHeight,
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},
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NAVIGATION: {
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x: menuNavigationX,
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y: menuNavigationY,
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@ -1,7 +1,7 @@
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const Phaser = require('phaser');
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const fs = require('fs');
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const { TEXT } = require('./constants');
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const fs = require('fs');
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const aztecAtlas = require('../../assets/aztec.atlas.json');
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@ -1,10 +1,11 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
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const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
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const X = HOME_MAIN.x();
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const Y = HOME_MAIN.y();
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const WIDTH = HOME_MAIN.width();
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const HEIGHT = HOME_MAIN.height();
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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const WIDTH = MENU_MAIN.width();
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const HEIGHT = MENU_MAIN.height();
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const NULL_UUID = '00000000-0000-0000-0000-000000000000';
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class HomeRankings extends Phaser.Scene {
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@ -1,10 +1,10 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
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const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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const WIDTH = MENU_MAIN.width();
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const HEIGHT = MENU_MAIN.height();
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const X = HOME_MAIN.x();
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const Y = HOME_MAIN.y();
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const WIDTH = HOME_MAIN.width();
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const HEIGHT = HOME_MAIN.height();
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class HomeNews extends Phaser.Scene {
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constructor() {
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@ -1,10 +1,10 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
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const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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const WIDTH = MENU_MAIN.width();
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const HEIGHT = MENU_MAIN.height();
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const X = HOME_MAIN.x();
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const Y = HOME_MAIN.y();
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const WIDTH = HOME_MAIN.width();
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const HEIGHT = HOME_MAIN.height();
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class HomeRankings extends Phaser.Scene {
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constructor() {
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@ -1,9 +1,10 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
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const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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const HEIGHT = MENU_MAIN.height();
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const X = HOME_MAIN.x();
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const Y = HOME_MAIN.y();
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const WIDTH = HOME_MAIN.width();
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const HEIGHT = HOME_MAIN.height();
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class HomeShop extends Phaser.Scene {
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constructor() {
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@ -14,21 +14,20 @@ const HEIGHT = ITEM_LIST.height();
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const ITEM_WIDTH = ITEM_LIST.itemWidth();
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const ITEM_HEIGHT = ITEM_LIST.itemHeight();
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const INV_X = X + ITEM_WIDTH * 0.325;
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const INV_Y = Y + ITEM_HEIGHT;
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const BOX_X = X + ITEM_WIDTH * 0.5;
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const BOX_Y = Y + ITEM_HEIGHT + ITEM_HEIGHT * 2;
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const BOX_ROWS = 6;
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const BOX_COLUMNS = 3;
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const INV_X = X + ITEM_WIDTH * 0.5;
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const INV_Y = Y + ITEM_HEIGHT * 12;
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const INV_ROWS = 3;
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const INV_COLUMNS = 3;
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const COMB_X = INV_X + ITEM_WIDTH * 5.75;
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const COMB_Y = INV_Y;
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const COMB_ROWS = 2;
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const COMB_COLUMNS = 2;
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const BOX_X = X + ITEM_WIDTH * 2;
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const BOX_Y = Y + ITEM_HEIGHT * 5;
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const BOX_ROWS = 3;
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const BOX_COLUMNS = 6;
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const COMB_X = X + ITEM_WIDTH * 0.5;
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const COMB_Y = Y + ITEM_HEIGHT * 19;
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const COMB_ROWS = 1;
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const COMB_COLUMNS = 3;
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const drawVbox = (graphics) => {
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const boxDrawX = BOX_X - ITEM_WIDTH * 0.05;
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@ -95,10 +94,10 @@ class CombinerHitBox extends Phaser.GameObjects.Rectangle {
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class DeleteHitBox extends Phaser.GameObjects.Rectangle {
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constructor(scene, x, y) {
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super(scene, x, y, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222);
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super(scene, x, y, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444);
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this.setOrigin(0);
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this.itemSelect = () => this.setFillStyle(0xff0000);
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this.itemDeselect = () => this.setFillStyle(0x222222);
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this.itemDeselect = () => this.setFillStyle(0x444444);
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}
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}
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@ -140,7 +139,6 @@ class ItemList extends Phaser.Scene {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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if (!vbox.bound) return false;
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this.combinerItems = this.registry.get('combinerItems');
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if (!this.combinerItems || vbox.bound.length < this.registry.get('boundLength')) {
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this.combinerItems = [-1, -1, -1];
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}
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@ -154,20 +152,22 @@ class ItemList extends Phaser.Scene {
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drawInventory(graphics);
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drawVbox(graphics);
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this.add.text(X + WIDTH * 0.1, Y, 'Inventory', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.47, Y, 'Combiner', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.35, Y + HEIGHT / 2, 'Varibox', TEXT.HEADER);
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this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 0.5, `Varibox - $${vbox.balance} available`, TEXT.HEADER);
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this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 11, 'Inventory', TEXT.HEADER);
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this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 18, 'Combiner', TEXT.HEADER);
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this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 23, `Wins: ${player.score.wins}`, TEXT.HEADER);
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this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 24, `Losses: ${player.score.losses}`, TEXT.HEADER);
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const reroll = this.add
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.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
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.rectangle(X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 1.5, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.instance));
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this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll', TEXT.HEADER)
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this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll - $0 cost', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const combine = this.add
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.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
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.rectangle(X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 20.25, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => {
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@ -175,7 +175,7 @@ class ItemList extends Phaser.Scene {
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this.combinerItems = [-1, -1, -1];
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this.children.list.filter(obj => obj instanceof CombinerHitBox).forEach(cBox => cBox.deallocate());
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});
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this.add.text(combine.getCenter().x, combine.getCenter().y, 'C', TEXT.HEADER)
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this.add.text(combine.getCenter().x, combine.getCenter().y, 'Combine', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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for (let i = 0; i < 3; i += 1) {
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@ -183,8 +183,8 @@ class ItemList extends Phaser.Scene {
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const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / COMB_COLUMNS) + COMB_Y;
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this.add.existing(new CombinerHitBox(this, ITEM_X, ITEM_Y, i));
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}
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const del = this.add.existing(new DeleteHitBox(this, WIDTH * 0.01, Y + HEIGHT * 0.6));
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this.add.text(del.getCenter().x, del.getCenter().y, 'Del', TEXT.HEADER)
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const del = this.add.existing(new DeleteHitBox(this, X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 15.5));
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this.add.text(del.getCenter().x, del.getCenter().y, 'Sell', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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// Generate Items
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@ -201,8 +201,8 @@ class ItemList extends Phaser.Scene {
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vbox.free.forEach((type, i) => {
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type.forEach((item, j) => {
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const ITEM_X = ITEM_WIDTH * 1.1 * j + BOX_X + ITEM_WIDTH * 0.5;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * i + BOX_Y + ITEM_HEIGHT * 0.5;
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const ITEM_X = ITEM_WIDTH * 1.1 * i + BOX_X + ITEM_WIDTH * 0.5;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * j + BOX_Y + ITEM_HEIGHT * 0.5;
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const clickFn = () => {
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this.registry.set('itemInfo', item);
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ws.sendVboxAccept(vbox.instance, i, j);
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@ -3,8 +3,8 @@ const Phaser = require('phaser');
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const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
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const genAvatar = require('./avatar');
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const ROW_HEIGHT = CRYP_LIST.height() * 0.2;
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const ROW_WIDTH = CRYP_LIST.width();
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const BOX_WIDTH = Math.floor(CRYP_LIST.width() / 5);
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const BOX_HEIGHT = Math.floor(CRYP_LIST.height() / 5);
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const TEXT_MARGIN = 24;
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@ -29,8 +29,6 @@ class MenuCrypList extends Phaser.Scene {
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updateData(parent, key, data) {
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if (key === 'player') {
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console.log(data.cryps);
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// KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
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this.drawCryps(data.cryps);
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}
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}
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@ -40,9 +38,8 @@ class MenuCrypList extends Phaser.Scene {
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if (this.crypGroup) this.crypGroup.destroy(true);
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this.crypGroup = this.add.group();
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const addCryp = (cryp, i) => {
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const BOX_WIDTH = Math.floor(ROW_WIDTH / 5);
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const ROW_X = i * BOX_WIDTH * 2;
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const ROW_Y = CRYP_LIST.y();
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const ROW_X = CRYP_LIST.x();
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const ROW_Y = CRYP_LIST.y() + BOX_HEIGHT * i * 3;
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const ACTIVE_FILL = cryp.active
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@ -57,7 +54,7 @@ class MenuCrypList extends Phaser.Scene {
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// Cryp avatar and interaction box
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const crypInteract = this.add
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.rectangle(ROW_X, ROW_Y + ROW_HEIGHT * 2.5, BOX_WIDTH * 2, ROW_HEIGHT, FILL, ACTIVE_FILL)
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.rectangle(ROW_X, ROW_Y + BOX_HEIGHT * 2, BOX_WIDTH * 4, BOX_HEIGHT * 0.5, FILL, ACTIVE_FILL)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', selectFn);
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@ -69,15 +66,9 @@ class MenuCrypList extends Phaser.Scene {
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};
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crypInteract.cryp = cryp;
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const crypImage = this.add.image(
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crypInteract.getCenter().x,
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crypInteract.getCenter().y,
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'aztec',
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genAvatar(cryp.name)
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);
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// Cryp information box (names + skills)
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const crypInfo = this.add
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.rectangle(ROW_X, ROW_Y, BOX_WIDTH * 2, ROW_HEIGHT * 2.5, FILL, ACTIVE_FILL)
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.rectangle(ROW_X, ROW_Y, BOX_WIDTH * 4, BOX_HEIGHT * 2, FILL, ACTIVE_FILL)
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.setOrigin(0)
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.setInteractive()
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.on('pointerdown', selectFn);
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@ -85,7 +76,14 @@ class MenuCrypList extends Phaser.Scene {
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const crypInfoText = this.add.text(crypInfo.getCenter().x, crypInfo.y + TEXT_MARGIN, cryp.name, TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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this.crypGroup.addMultiple([crypInteract, crypImage, crypInfo, crypInfoText])
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const crypImage = this.add.image(
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crypInfo.getCenter().x + crypInfo.width / 4,
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crypInfo.getCenter().y,
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'aztec',
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genAvatar(cryp.name)
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);
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this.crypGroup.addMultiple([crypInteract, crypImage, crypInfo, crypInfoText]);
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const crypGems = (stat, j) => {
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// Placeholder for when gems are implemented
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@ -95,16 +93,16 @@ class MenuCrypList extends Phaser.Scene {
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this.crypGroup.add(gemText);
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};
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const CRYP_GEMS = [
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/* const CRYP_GEMS = [
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'Red',
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'Green',
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'Blue',
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];
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CRYP_GEMS.forEach(crypGems);
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*/
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const crypSkill = (stat, j) => {
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const skillText = this.add
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.text(crypInfo.getCenter().x, crypInfo.y + TEXT_MARGIN * (6 + j), `${stat.skill}`, TEXT.NORMAL)
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.text(crypInfo.getCenter().x - crypInfo.width / 4, crypInfo.y + TEXT_MARGIN * (3 + j), `${stat.skill}`, TEXT.NORMAL)
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.setOrigin(0.5, 0.5);
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this.crypGroup.add(skillText);
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};
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@ -3,7 +3,6 @@ const Phaser = require('phaser');
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// Scenes constantly showing
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const MenuCrypList = require('./menu.cryps.list');
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const MenuNavigation = require('./menu.navigation');
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const MenuScore = require('./menu.score');
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const ItemList = require('./item.list');
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// Scenes which change depending on menu context
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const Zones = require('./zones');
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@ -15,7 +14,6 @@ const FIXED_MENU_SCENES = [
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'MenuCrypList',
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'MenuNavigation',
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'ItemList',
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'MenuScore',
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];
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const MAIN_MENU_SCENES = [
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@ -34,17 +32,16 @@ class Menu extends Phaser.Scene {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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// Request the latest player state when we load the scene
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const player = this.registry.get('player');
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this.registry.get('ws').sendPlayerState(player.instance);
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// When we load the menu request the latest items
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// Item list will restart when the data comes in
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this.scene.manager.add('MenuCrypList', MenuCrypList, true);
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this.scene.manager.add('MenuNavigation', MenuNavigation, true);
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this.scene.manager.add('MenuScore', MenuScore, true);
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this.scene.manager.add('ItemList', ItemList, true);
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this.registry.set('inMenu', true);
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// Request the latest player state when we load the scene
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const player = this.registry.get('player');
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this.registry.get('ws').sendPlayerState(player.instance);
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return true;
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}
|
||||
|
||||
|
||||
@ -1,26 +0,0 @@
|
||||
const Phaser = require('phaser');
|
||||
const { POSITIONS: { NAVIGATION }, TEXT } = require('./constants');
|
||||
|
||||
const X = NAVIGATION.x();
|
||||
const Y = NAVIGATION.y();
|
||||
const HEIGHT = NAVIGATION.height();
|
||||
|
||||
class MenuScore extends Phaser.Scene {
|
||||
constructor() {
|
||||
super({ key: 'MenuScore' });
|
||||
}
|
||||
|
||||
create() {
|
||||
const player = this.registry.get('player');
|
||||
if (!player) return false;
|
||||
this.add.text(X, Y, `Wins: ${player.score.wins}`, TEXT.HEADER);
|
||||
this.add.text(X, Y + HEIGHT * 0.1, `Losses: ${player.score.losses}`, TEXT.HEADER);
|
||||
return true;
|
||||
}
|
||||
|
||||
cleanUp() {
|
||||
this.scene.remove();
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MenuScore;
|
||||
@ -79,7 +79,7 @@ class StatSheet extends Phaser.Scene {
|
||||
CRYP_STATS.forEach(crypStat);
|
||||
this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
|
||||
const knownSkill = (skill, i) => {
|
||||
const SKILL_X = X + WIDTH * 0.21 + WIDTH * 0.125 * i;
|
||||
const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i;
|
||||
const SKILL_Y = Y + HEIGHT * 0.15;
|
||||
const itemObj = new Item(this, skill.skill, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
|
||||
// itemObj.on('pointerdown', () => );
|
||||
@ -87,11 +87,11 @@ class StatSheet extends Phaser.Scene {
|
||||
this.add.existing(itemObj);
|
||||
};
|
||||
cryp.skills.forEach(knownSkill);
|
||||
this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
|
||||
this.add.text(X + WIDTH * 0.35, Y, 'Skills', TEXT.HEADER);
|
||||
|
||||
this.add.text(X + WIDTH * 0.175, Y + HEIGHT * 0.25, 'Specs', TEXT.HEADER);
|
||||
this.add.text(X + WIDTH * 0.35, Y + HEIGHT * 0.25, 'Specs', TEXT.HEADER);
|
||||
const knownSpec = (spec, i) => {
|
||||
const SKILL_X = X + WIDTH * 0.21 + WIDTH * 0.125 * i;
|
||||
const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i;
|
||||
const SKILL_Y = Y + HEIGHT * 0.4;
|
||||
const itemObj = new Item(this, spec, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
|
||||
// itemObj.on('pointerdown', () => );
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user