SkillEffect -> CrypEffect
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@ -693,23 +693,22 @@ impl Skill {
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}),
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*/
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pub fn effect(&self) -> SkillEffect {
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pub fn effect(&self) -> CrypEffect {
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// Buff -> Effect, Multiplier, duration
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match self {
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// Modifiers
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Skill::Amplify => SkillEffect::Modifier {effect: Effect::Amplify, multiplier: 150, duration: 2},
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Skill::Block => SkillEffect::Modifier {effect: Effect::Block, multiplier: 50, duration: 1},
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Skill::Buff => SkillEffect::Modifier {effect: Effect::Buff, multiplier: 125, duration: 2},
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Skill::Curse => SkillEffect::Modifier {effect: Effect::Curse, multiplier: 150, duration: 2},
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Skill::Debuff => SkillEffect::Modifier {effect: Effect::Slow, multiplier: 50, duration: 3},
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Skill::Decay => SkillEffect::Modifier {effect: Effect::Wither, multiplier: 50, duration: 3},
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Skill::Impurity => SkillEffect::Modifier {effect: Effect::Impurity, multiplier: 150, duration: 3},
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Skill::Haste => SkillEffect::Modifier {effect: Effect::Haste, multiplier: 150, duration: 2},
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Skill::Throw => SkillEffect::Modifier {effect: Effect::Vulnerable, multiplier: 150, duration: 3},
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Skill::Amplify => CrypEffect {effect: Effect::Amplify, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None},
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Skill::Block => CrypEffect {effect: Effect::Block, duration: 1, meta: Some(EffectMeta::Multiplier(50)), tick: None},
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Skill::Buff => CrypEffect {effect: Effect::Buff, duration: 2, meta: Some(EffectMeta::Multiplier(125)), tick: None },
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Skill::Curse => CrypEffect {effect: Effect::Curse, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None},
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Skill::Debuff => CrypEffect {effect: Effect::Slow, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
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Skill::Decay => CrypEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
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Skill::Impurity => CrypEffect {effect: Effect::Impurity, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None },
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Skill::Haste => CrypEffect {effect: Effect::Haste, duration: 2, meta: Some(EffectMeta::Multiplier(150)), tick: None },
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Skill::Throw => CrypEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None},
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// Disables
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Skill::Stun => SkillEffect::Disable {effect: Effect::Stun, duration: 2},
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Skill::Stun => CrypEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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_ => {
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panic!("no skill effect");
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@ -989,21 +988,6 @@ impl Skill {
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}
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}
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fn apply_modifier(skill: Skill, source: &mut Cryp, target: &mut Cryp) -> Resolution {
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let skillEffect = skill.effect();
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match skillEffect {
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SkillEffect::Modifier { effect, multiplier, duration } => {
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let crypEffect = CrypEffect::new(effect, duration)
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.set_meta(EffectMeta::Multiplier(multiplier));
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return Resolution::new(source, target).event(target.add_effect(skill, crypEffect));
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}
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SkillEffect::Disable { effect, duration } => {
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let crypEffect = CrypEffect::new(effect, duration);
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return Resolution::new(source, target).event(target.add_effect(skill, crypEffect));
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}
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}
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}
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fn touch(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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target.deal_red_damage(skill, 0)
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.into_iter()
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@ -1076,7 +1060,7 @@ fn taunt(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
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fn throw(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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let stun = CrypEffect::new(Effect::Stun, skill.duration());
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results.push(Resolution::new(source, target).event(target.add_effect(skill, stun)));
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;
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}
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@ -1111,12 +1095,12 @@ fn strangle_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions,
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}
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fn block(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;
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}
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fn buff(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;
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}
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@ -1226,17 +1210,17 @@ fn blast(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
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}
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fn amplify(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;;
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}
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fn haste(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;;
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}
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fn debuff(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;;
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}
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@ -1245,7 +1229,7 @@ fn decay(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
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.set_tick(Cast::new_tick(source, target, Skill::DecayTick));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, decay)));
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return decay_tick(source, target, results, Skill::DecayTick);
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}
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@ -1310,12 +1294,12 @@ fn hatred(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, reflec
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}
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fn curse(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;;
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}
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fn impurity(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(apply_modifier(skill, source, target));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect())));
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return results;;
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}
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