Merged with log

This commit is contained in:
Mashy 2018-11-21 17:34:01 +10:00
commit dee1721380
3 changed files with 147 additions and 24 deletions

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@ -1,10 +1,12 @@
const Phaser = require('phaser'); const Phaser = require('phaser');
const fs = require('fs'); const fs = require('fs');
const { POSITIONS, TEXT } = require('./constants');
const { DrawCrypTeam, CrypAvatar, CrypSkill } = require('./combat.cryps'); const { DrawCrypTeam, CrypAvatar, CrypSkill } = require('./combat.cryps');
class PhaserCombat extends Phaser.Scene { class Combat extends Phaser.Scene {
constructor() { constructor(props) {
super('Combat'); super({ key: 'Combat' });
} }
preload() { preload() {
@ -30,8 +32,6 @@ class PhaserCombat extends Phaser.Scene {
} }
create() { create() {
this.add.image(400, 300, 'sky');// Background image
this.createAnim();
this.cursors = this.input.keyboard.createCursorKeys(); this.cursors = this.input.keyboard.createCursorKeys();
this.combat = false; this.combat = false;
this.registry.events.on('changedata', this.updateData, this); this.registry.events.on('changedata', this.updateData, this);
@ -48,6 +48,13 @@ class PhaserCombat extends Phaser.Scene {
console.log(gameObjects[0].skill.skill); console.log(gameObjects[0].skill.skill);
} }
}); });
const logX = POSITIONS.COMBAT.LOG.x();
const logY = POSITIONS.COMBAT.LOG.y();
const logWidth = POSITIONS.COMBAT.LOG.width();
this.log = this.add.text(logX, logY, 'loading', TEXT.NORMAL);
this.log.setWordWrapWidth(logWidth);
return true;
} }
updateData(parent, key, data) { updateData(parent, key, data) {
@ -62,30 +69,21 @@ class PhaserCombat extends Phaser.Scene {
if (this.CrypSkillsTwo) { if (this.CrypSkillsTwo) {
this.CrypSkillsTwo.destroy(true); this.CrypSkillsTwo.destroy(true);
} }
this.CrypSkillsOne = new DrawCrypTeam(this, 0, playerOneCryp); this.CrypSkillsOne = new DrawCrypTeam(this, 0, playerOneCryp);
this.CrypSkillsTwo = new DrawCrypTeam(this, 1, playerTwoCryp); this.CrypSkillsTwo = new DrawCrypTeam(this, 1, playerTwoCryp);
this.renderCombat(data);
} }
return true;
} }
createAnim() { renderCombat(game) {
const config = { if (!game) return false;
key: 'explodeAnimation', console.log('combat render');
frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }), this.log.setText(game.log.reverse());
frameRate: 20, return true;
repeat: 0,
};
this.anims.create(config);
} }
explode(proj) {
this.proj.disableBody(true, true);
this.emitter.stop();
const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
sprite.setScale(3);
}
} }
PhaserCombat.prototype.skills = require('./combat.skills.js'); Combat.prototype.skills = require('./combat.skills.js');
module.exports = PhaserCombat; module.exports = Combat;

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@ -0,0 +1,90 @@
const Phaser = require('phaser');
const fs = require('fs');
class PhaserCombat extends Phaser.Scene {
constructor() {
super('combat');
}
preload() {
/* Static Images */
this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
this.textures.addBase64('magmar', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/magmar.png')).toString('base64')}`);
this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
this.load.image('green', 'http://labs.phaser.io/assets/particles/green.png');
this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
/* Spritesheets */
this.load.spritesheet({
key: 'explosion',
url: 'http://labs.phaser.io/assets/sprites/explosion.png',
frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 },
});
}
create() {
this.add.image(400, 300, 'sky');// Background image
this.createPlayers();
this.createAnim();
this.cursors = this.input.keyboard.createCursorKeys();
this.combat = false;
this.registry.events.on('changedata', this.updateData, this);
this.input.keyboard.on('keydown_S', () => {
this.scene.switch('passives'); // Switch to battle scene
}, 0, this);
}
createPlayers() {
this.players = this.physics.add.staticGroup();
const img = this.players.create(100, 300, 'alk');
const imgTwo = this.players.create(500, 300, 'magmar');
img.setScale(0.5);
imgTwo.setScale(0.5);
this.playerOneHp = this.add.text(20, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
this.playerTwoHp = this.add.text(450, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
}
createAnim() {
const config = {
key: 'explodeAnimation',
frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
frameRate: 20,
repeat: 0,
};
this.anims.create(config);
}
explode(proj) {
this.proj.disableBody(true, true);
this.emitter.stop();
const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
sprite.setScale(3);
}
updateData(parent, key, data) {
if (key === 'playerCryps') {
this.playerOneHp.text = (`${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`);
if (data.cryps[0].hp.base === 0) {
// this.PhaserCombat.skills('blast', 400, -150);
this.skills('wall', 'green', 400, -250);
}
}
if (key === 'enemyCryps') {
this.playerTwoHp.text = `${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`;
if (data.cryps[0].hp.base === 0) {
// this.PhaserCombat.skills('blast', 180, 150);
this.skills('wall', 'green', 180, 250);
}
}
}
}
PhaserCombat.prototype.skills = require('./phaser.skills.js');
module.exports = PhaserCombat;

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@ -1,9 +1,44 @@
// POSITIONING FNS
const menuWidth = () => window.innerWidth;
const menuHeight = () => window.innerHeight * 0.1;
const combatWidth = () => window.innerWidth;
const combatHeight = () => window.innerHeight - menuHeight();
const combatY = () => menuHeight();
const combatX = () => 0;
const logWidth = () => combatWidth() * 0.2;
const logHeight = () => combatHeight();
const logY = () => menuHeight();
const logX = () => combatWidth() - logWidth();
module.exports = { module.exports = {
TEXT: { TEXT: {
NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' }, NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }, HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
}, },
POSITIONS: {
MENU: {
width: menuWidth,
height: menuHeight,
},
COMBAT: {
x: combatX,
y: combatY,
width: combatWidth,
height: combatHeight,
LOG: {
x: logX,
y: logY,
width: logWidth,
height: logHeight,
},
},
},
COLOURS: { COLOURS: {
BLUE: 0x004bfe, BLUE: 0x004bfe,
CYAN: 0x27e7c0, CYAN: 0x27e7c0,