cooldowns and linting
This commit is contained in:
parent
8be14ac546
commit
e192edfc26
@ -33,6 +33,8 @@ module.exports = {
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'no-plusplus': [0],
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'no-plusplus': [0],
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'no-await-in-loop': [0],
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'no-await-in-loop': [0],
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'indent': ['error', 4],
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'indent': ['error', 4],
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'keyword-spacing': ['error'],
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'key-spacing': ['error'],
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// for preact
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// for preact
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"react/react-in-jsx-scope": [0],
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"react/react-in-jsx-scope": [0],
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@ -6,7 +6,7 @@
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"scripts": {
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"scripts": {
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"start": "parcel index.html --port 40080",
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"start": "parcel index.html --port 40080",
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"build": "rm -rf dist && parcel build index.html",
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"build": "rm -rf dist && parcel build index.html",
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"lint": "eslint --fix src/",
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"lint": "eslint --fix --ext .jsx src/",
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"test": "echo \"Error: no test specified\" && exit 1"
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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},
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"author": "",
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"author": "",
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@ -30,8 +30,8 @@ const addState = connect(
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function renderBody(props){
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function renderBody(props){
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const {game, setGame} = props;
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const {game, setGame} = props;
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if(game){
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if (game){
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return(
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return (
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<div>
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<div>
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<GameContainer />
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<GameContainer />
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<button
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<button
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@ -126,7 +126,7 @@ function GamePanel(props) {
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// style={{ "min-height": "100%" }}
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// style={{ "min-height": "100%" }}
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function phaseText(phase){
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function phaseText(phase){
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switch(phase){
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switch (phase){
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case 'Skill':
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case 'Skill':
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return "Choose abilities"
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return "Choose abilities"
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case 'Target':
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case 'Target':
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@ -27,6 +27,7 @@
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* skills
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* skills
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* offensive -> choose target ✔
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* offensive -> choose target ✔
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* private fields for opponents
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* teach cyps skills
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* teach cyps skills
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* can you attack yourself?
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* can you attack yourself?
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* fetch existing battles
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* fetch existing battles
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@ -9,8 +9,31 @@ use failure::err_msg;
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use account::Account;
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use account::Account;
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use rpc::{CrypSpawnParams};
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use rpc::{CrypSpawnParams};
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use game::Skill;
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use skill::{Skill};
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// use skill::{Skill};
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type Cooldown = Option<u8>;
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct CrypSkill {
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skill: Skill,
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cd: Cooldown,
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}
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impl CrypSkill {
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pub fn new(skill: Skill) -> CrypSkill {
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let turns = match skill {
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Skill::Attack => None,
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Skill::Block => Some(1),
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Skill::Heal => Some(2),
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};
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CrypSkill {
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skill,
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cd: turns,
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}
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub enum Stat {
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pub enum Stat {
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@ -35,143 +58,135 @@ pub struct CrypStat {
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}
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}
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impl CrypStat {
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impl CrypStat {
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fn set(&mut self, v: u64) -> &CrypStat {
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fn set(&mut self, v: u64) -> &CrypStat {
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self.value = v;
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self.value = v;
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self
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self
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}
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}
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// fn roll(&self, c: &Cryp, log: &mut Vec<String>) -> Roll {
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// fn roll(&self, c: &Cryp, log: &mut Vec<String>) -> Roll {
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// let mut rng = thread_rng();
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// let mut rng = thread_rng();
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// let base: u64 = rng.gen();
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// let base: u64 = rng.gen();
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// let mut roll = Roll { kind: self.kind, base, result: base };
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// let mut roll = Roll { kind: self.kind, base, result: base };
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// log.push(format!("{:?}", self.kind));
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// log.push(format!("{:?}", self.kind));
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// log.push(format!("{:064b} <- base roll", base));
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// log.push(format!("{:064b} <- base roll", base));
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// // apply skills
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// // apply skills
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// roll = c.skills.iter().fold(roll, |roll, s| s.apply(roll));
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// roll = c.skills.iter().fold(roll, |roll, s| s.apply(roll));
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// // finally combine with CrypStat
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// // finally combine with CrypStat
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// log.push(format!("{:064b} <- finalised", roll.result));
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// log.push(format!("{:064b} <- finalised", roll.result));
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// roll.result = roll.result & self.value;
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// roll.result = roll.result & self.value;
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// log.push(format!("{:064b} & <- attribute roll", self.value));
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// log.push(format!("{:064b} & <- attribute roll", self.value));
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// log.push(format!("{:064b} = {:?}", roll.result, roll.result));
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// log.push(format!("{:064b} = {:?}", roll.result, roll.result));
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// log.push(format!(""));
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// log.push(format!(""));
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// return roll;
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// return roll;
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// }
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// }
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pub fn reduce(&mut self, dmg: u64) -> &mut CrypStat {
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pub fn reduce(&mut self, dmg: u64) -> &mut CrypStat {
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self.value = self.value.saturating_sub(dmg);
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self.value = self.value.saturating_sub(dmg);
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self
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self
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}
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}
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}
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}
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pub struct Turn {
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pub struct Turn {
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pub str: Roll,
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pub str: Roll,
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pub agi: Roll,
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pub agi: Roll,
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pub log: Vec<String>,
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pub log: Vec<String>,
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct Cryp {
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pub struct Cryp {
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pub id: Uuid,
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pub id: Uuid,
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pub account: Uuid,
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pub account: Uuid,
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pub str: CrypStat,
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pub str: CrypStat,
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pub agi: CrypStat,
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pub agi: CrypStat,
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pub int: CrypStat,
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pub int: CrypStat,
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pub stam: CrypStat,
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pub stam: CrypStat,
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pub hp: CrypStat,
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pub hp: CrypStat,
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pub xp: u64,
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pub xp: u64,
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pub lvl: u8,
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pub lvl: u8,
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pub skills: Vec<Skill>,
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pub skills: Vec<CrypSkill>,
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pub name: String,
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pub name: String,
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}
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}
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fn check_lvl(lvl: u8) -> u8 {
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fn check_lvl(lvl: u8) -> u8 {
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if lvl > 64 { return 64; }
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if lvl > 64 { return 64; }
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return lvl;
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return lvl;
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}
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}
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impl Cryp {
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impl Cryp {
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pub fn new() -> Cryp {
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pub fn new() -> Cryp {
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let id = Uuid::new_v4();
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let id = Uuid::new_v4();
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return Cryp {
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return Cryp {
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id,
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id,
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account: id,
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account: id,
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str: CrypStat { value: 0, stat: Stat::Str },
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str: CrypStat { value: 0, stat: Stat::Str },
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agi: CrypStat { value: 0, stat: Stat::Agi },
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agi: CrypStat { value: 0, stat: Stat::Agi },
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int: CrypStat { value: 0, stat: Stat::Int },
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int: CrypStat { value: 0, stat: Stat::Int },
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stam: CrypStat { value: 0, stat: Stat::Stam },
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stam: CrypStat { value: 0, stat: Stat::Stam },
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hp: CrypStat { value: 0, stat: Stat::Hp },
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hp: CrypStat { value: 0, stat: Stat::Hp },
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lvl: 0,
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lvl: 0,
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xp: 0,
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xp: 0,
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skills: vec![Skill::Attack],
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skills: vec![CrypSkill::new(Skill::Attack)],
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name: String::new()
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name: String::new()
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};
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};
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}
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pub fn named(mut self, name: &String) -> Cryp {
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self.name = name.clone();
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self
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}
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pub fn set_account(mut self, account: Uuid) -> Cryp {
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self.account = account;
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self
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}
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pub fn level(mut self, lvl: u8) -> Cryp {
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self.lvl = check_lvl(lvl);
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self
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}
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pub fn learn(mut self, s: Skill) -> Cryp {
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self.skills.push(s);
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self
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}
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pub fn add_xp(mut self) -> Cryp {
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self.xp = self.xp.saturating_add(1);
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if self.xp.is_power_of_two() {
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return self.level_up();
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}
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}
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self
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}
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pub fn level_up(mut self) -> Cryp {
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pub fn named(mut self, name: &String) -> Cryp {
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self.lvl = self.lvl.saturating_add(1);
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self.name = name.clone();
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self.create()
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self
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}
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}
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// pub fn turn(&self) -> Turn {
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pub fn set_account(mut self, account: Uuid) -> Cryp {
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// let mut log = vec![format!("{:?}'s turn:", self.name)];
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self.account = account;
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self
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}
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// let str = self.str.roll(self, &mut log);
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// let agi = self.agi.roll(self, &mut log);
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// return Turn { str, agi, log }
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pub fn level(mut self, lvl: u8) -> Cryp {
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// }
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self.lvl = check_lvl(lvl);
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self
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}
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pub fn create(mut self) -> Cryp {
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pub fn learn(mut self, s: Skill) -> Cryp {
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let mut rng = thread_rng();
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self.skills.push(CrypSkill::new(s));
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let max = match self.lvl == 64 {
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self
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true => u64::max_value(),
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}
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false => 2_u64.pow(self.lvl.into()),
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};
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self.xp = max;
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pub fn add_xp(mut self) -> Cryp {
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self.xp = self.xp.saturating_add(1);
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if self.xp.is_power_of_two() {
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return self.level_up();
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}
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self
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}
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self.str.set(rng.gen_range(1, max));
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pub fn level_up(mut self) -> Cryp {
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self.agi.set(rng.gen_range(1, max));
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self.lvl = self.lvl.saturating_add(1);
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self.int.set(rng.gen_range(1, max));
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self.create()
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self.stam.set(rng.gen_range(1, max));
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}
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self.hp.set(self.stam.value);
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self
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pub fn create(mut self) -> Cryp {
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}
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let mut rng = thread_rng();
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let max = match self.lvl == 64 {
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true => u64::max_value(),
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false => 2_u64.pow(self.lvl.into()),
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};
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self.xp = max;
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self.str.set(rng.gen_range(1, max));
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self.agi.set(rng.gen_range(1, max));
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self.int.set(rng.gen_range(1, max));
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self.stam.set(rng.gen_range(1, max));
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self.hp.set(self.stam.value);
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self
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}
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// pub fn assign_str(&mut self, opp: &Cryp, plr_t: &mut Turn, opp_t: &Turn) -> &mut Cryp {
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// pub fn assign_str(&mut self, opp: &Cryp, plr_t: &mut Turn, opp_t: &Turn) -> &mut Cryp {
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// // let final_str = opp_t.str.result.saturating_sub(plr_t.agi.result);
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// // let final_str = opp_t.str.result.saturating_sub(plr_t.agi.result);
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@ -197,15 +212,22 @@ impl Cryp {
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// self
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// self
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// }
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// }
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pub fn is_ko(&self) -> bool {
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pub fn is_ko(&self) -> bool {
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self.hp.value == 0
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self.hp.value == 0
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}
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}
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pub fn rez(&mut self) -> &mut Cryp {
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pub fn knows(&self, skill: Skill) -> bool {
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self.hp.set(self.stam.value);
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self.skills.iter().any(|s| s.skill == skill)
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self
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}
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}
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pub fn has_cooldown(&self, skill: Skill) -> bool {
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self.skills.iter().any(|s| s.skill == skill && s.cd.is_some())
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}
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pub fn rez(&mut self) -> &mut Cryp {
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self.hp.set(self.stam.value);
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self
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}
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}
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}
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pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
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pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
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@ -230,6 +252,8 @@ pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Accou
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let cryp = Cryp::new()
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let cryp = Cryp::new()
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.named(¶ms.name)
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.named(¶ms.name)
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.level(10)
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.level(10)
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.learn(Skill::Block)
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.learn(Skill::Heal)
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.set_account(account.id)
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.set_account(account.id)
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.create();
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.create();
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@ -278,13 +302,13 @@ mod tests {
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#[test]
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#[test]
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fn create_cryp_test() {
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fn create_cryp_test() {
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let max_level = Cryp::new()
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let max_level = Cryp::new()
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.named(&"hatchling".to_string())
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.named(&"hatchling".to_string())
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.level(64)
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.level(64)
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// .learn(Skill::Stoney)
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// .learn(Skill::Stoney)
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.create();
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.create();
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assert_eq!(max_level.lvl, 64);
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assert_eq!(max_level.lvl, 64);
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return;
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return;
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}
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}
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}
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}
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@ -10,89 +10,14 @@ use failure::err_msg;
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use account::Account;
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use account::Account;
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use rpc::{GameStateParams, GameSkillParams, GamePveParams, GamePvpParams, GameTargetParams, GameJoinParams};
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use rpc::{GameStateParams, GameSkillParams, GamePveParams, GamePvpParams, GameTargetParams, GameJoinParams};
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use cryp::{Cryp, cryp_get};
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use cryp::{Cryp, cryp_get};
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use skill::{Skill, Turn};
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct Roll {
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pub base: u64,
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pub result: u64,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub enum Skill {
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Attack,
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Block,
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Heal,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub struct GameSkill {
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id: Uuid,
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skill: Skill,
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cryp_id: Uuid,
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roll: Option<Roll>,
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target_cryp_id: Option<Uuid>,
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target_team_id: Uuid,
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}
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impl GameSkill {
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pub fn new(cryp_id: Uuid, target_team_id: Uuid, skill: Skill) -> GameSkill {
|
|
||||||
return GameSkill {
|
|
||||||
id: Uuid::new_v4(),
|
|
||||||
cryp_id,
|
|
||||||
target_cryp_id: None,
|
|
||||||
target_team_id,
|
|
||||||
roll: None,
|
|
||||||
skill,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
fn roll(&self, c: &Cryp) -> Roll {
|
|
||||||
let mut rng = thread_rng();
|
|
||||||
let base: u64 = rng.gen();
|
|
||||||
|
|
||||||
let stat = match self.skill {
|
|
||||||
Skill::Attack => &c.str,
|
|
||||||
Skill::Block => &c.str,
|
|
||||||
Skill::Heal => &c.int,
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut roll = Roll { base, result: base };
|
|
||||||
|
|
||||||
// // apply skills
|
|
||||||
// roll = c.skills.iter().fold(roll, |roll, s| s.apply(roll));
|
|
||||||
|
|
||||||
// finally combine with stat
|
|
||||||
println!("{:?}'s stats", c.name);
|
|
||||||
println!("{:064b} <- finalised", roll.result);
|
|
||||||
roll.result = roll.result & stat.value;
|
|
||||||
|
|
||||||
println!("{:064b} & <- attribute roll", stat.value);
|
|
||||||
println!("{:064b} = {:?}", roll.result, roll.result);
|
|
||||||
println!("");
|
|
||||||
|
|
||||||
return roll;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn resolve(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut GameSkill {
|
|
||||||
let roll = self.roll(&cryp);
|
|
||||||
|
|
||||||
println!("{:?} gettin clapped for {:?}", target.name, roll.result);
|
|
||||||
target.hp.reduce(roll.result);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut GameSkill {
|
|
||||||
self.target_cryp_id = Some(cryp_id);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||||
pub struct Team {
|
pub struct Team {
|
||||||
id: Uuid,
|
id: Uuid,
|
||||||
cryps: Vec<Cryp>,
|
cryps: Vec<Cryp>,
|
||||||
skills: Vec<GameSkill>,
|
skills: Vec<Turn>,
|
||||||
incoming: Vec<GameSkill>,
|
incoming: Vec<Turn>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Team {
|
impl Team {
|
||||||
@ -114,7 +39,7 @@ impl Team {
|
|||||||
self.cryps.iter_mut().find(|c| c.id == id)
|
self.cryps.iter_mut().find(|c| c.id == id)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn skill_by_id(&mut self, id: Uuid) -> &mut GameSkill {
|
pub fn turn_by_id(&mut self, id: Uuid) -> &mut Turn {
|
||||||
match self.incoming.iter_mut().find(|a| a.id == id) {
|
match self.incoming.iter_mut().find(|a| a.id == id) {
|
||||||
Some(a) => a,
|
Some(a) => a,
|
||||||
None => panic!("abiltity not in game"),
|
None => panic!("abiltity not in game"),
|
||||||
@ -278,9 +203,13 @@ impl Game {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// check the cryp has the skill
|
// check the cryp has the skill
|
||||||
if !cryp.skills.contains(&skill) {
|
if !cryp.knows(skill) {
|
||||||
return Err(err_msg("cryp does not have that skill"));
|
return Err(err_msg("cryp does not have that skill"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if cryp.has_cooldown(skill) {
|
||||||
|
return Err(err_msg("abiltity on cooldown"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// replace cryp skill
|
// replace cryp skill
|
||||||
@ -288,7 +217,7 @@ impl Game {
|
|||||||
team.skills.remove(s);
|
team.skills.remove(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
let skill = GameSkill::new(cryp_id, target_team_id, skill);
|
let skill = Turn::new(cryp_id, target_team_id, skill);
|
||||||
team.skills.push(skill);
|
team.skills.push(skill);
|
||||||
|
|
||||||
return Ok(skill.id);
|
return Ok(skill.id);
|
||||||
@ -338,7 +267,7 @@ impl Game {
|
|||||||
|
|
||||||
|
|
||||||
// targets can only be added by the owner of the team
|
// targets can only be added by the owner of the team
|
||||||
fn add_target(&mut self, team_id: Uuid, cryp_id: Uuid, skill_id: Uuid) -> Result<&mut GameSkill, Error> {
|
fn add_target(&mut self, team_id: Uuid, cryp_id: Uuid, skill_id: Uuid) -> Result<&mut Turn, Error> {
|
||||||
// whose team is this?
|
// whose team is this?
|
||||||
let team = self.team_by_id(team_id);
|
let team = self.team_by_id(team_id);
|
||||||
|
|
||||||
@ -349,8 +278,8 @@ impl Game {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// set the target
|
// set the target
|
||||||
let skill = team.skill_by_id(skill_id);
|
let turn = team.turn_by_id(skill_id);
|
||||||
Ok(skill.set_target(cryp_id))
|
Ok(turn.set_target(cryp_id))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn target_phase_finished(&self) -> bool {
|
fn target_phase_finished(&self) -> bool {
|
||||||
|
|||||||
@ -20,7 +20,7 @@ extern crate serde_derive;
|
|||||||
mod cryp;
|
mod cryp;
|
||||||
mod game;
|
mod game;
|
||||||
mod net;
|
mod net;
|
||||||
// mod skill;
|
mod skill;
|
||||||
mod rpc;
|
mod rpc;
|
||||||
mod account;
|
mod account;
|
||||||
mod item;
|
mod item;
|
||||||
|
|||||||
@ -11,9 +11,10 @@ use failure::err_msg;
|
|||||||
|
|
||||||
use net::Db;
|
use net::Db;
|
||||||
use cryp::{Cryp, cryp_spawn};
|
use cryp::{Cryp, cryp_spawn};
|
||||||
use game::{Game, Skill, game_state, game_pve, game_pvp, game_join, game_skill, game_target};
|
use game::{Game, game_state, game_pve, game_pvp, game_join, game_skill, game_target};
|
||||||
use account::{Account, account_create, account_login, account_from_token, account_cryps};
|
use account::{Account, account_create, account_login, account_from_token, account_cryps};
|
||||||
use item::{Item, items_list, item_use};
|
use item::{Item, items_list, item_use};
|
||||||
|
use skill::{Skill};
|
||||||
|
|
||||||
pub struct Rpc;
|
pub struct Rpc;
|
||||||
|
|
||||||
|
|||||||
@ -1,40 +1,120 @@
|
|||||||
use cryp::{StatKind, Roll};
|
use rand::prelude::*;
|
||||||
|
use uuid::Uuid;
|
||||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
|
||||||
pub enum Skill {
|
use cryp::{Cryp};
|
||||||
Stoney,
|
|
||||||
Evasive,
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
}
|
pub struct Roll {
|
||||||
|
pub base: u64,
|
||||||
impl Skill {
|
pub result: u64,
|
||||||
pub fn apply(&self, roll: Roll) -> Roll {
|
}
|
||||||
match self {
|
|
||||||
Skill::Stoney => stoney(self, roll),
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
Skill::Evasive => evasive(self, roll),
|
pub enum Skill {
|
||||||
}
|
Attack,
|
||||||
}
|
Block,
|
||||||
}
|
Heal,
|
||||||
|
}
|
||||||
fn stoney(_s: &Skill, mut roll: Roll) -> Roll {
|
|
||||||
let effect = 0b11110000;
|
|
||||||
match roll.kind {
|
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
StatKind::Def => {
|
pub struct Turn {
|
||||||
// println!("{:064b} | <- {:?}", effect, s);
|
pub id: Uuid,
|
||||||
roll.result = roll.result | effect;
|
pub skill: Skill,
|
||||||
roll
|
pub cryp_id: Uuid,
|
||||||
},
|
pub roll: Option<Roll>,
|
||||||
_ => roll,
|
pub target_cryp_id: Option<Uuid>,
|
||||||
}
|
pub target_team_id: Uuid,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn evasive(_s: &Skill, mut roll: Roll) -> Roll {
|
impl Turn {
|
||||||
match roll.kind {
|
pub fn new(cryp_id: Uuid, target_team_id: Uuid, skill: Skill) -> Turn {
|
||||||
StatKind::Def => {
|
return Turn {
|
||||||
if roll.result.is_power_of_two() {
|
id: Uuid::new_v4(),
|
||||||
roll.result = u64::max_value()
|
cryp_id,
|
||||||
}
|
target_cryp_id: None,
|
||||||
roll
|
target_team_id,
|
||||||
},
|
roll: None,
|
||||||
_ => roll,
|
skill,
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn roll(&self, c: &Cryp) -> Roll {
|
||||||
|
let mut rng = thread_rng();
|
||||||
|
let base: u64 = rng.gen();
|
||||||
|
|
||||||
|
let stat = match self.skill {
|
||||||
|
Skill::Attack => &c.str,
|
||||||
|
Skill::Block => &c.str,
|
||||||
|
Skill::Heal => &c.int,
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut roll = Roll { base, result: base };
|
||||||
|
|
||||||
|
// // apply skills
|
||||||
|
// roll = c.skills.iter().fold(roll, |roll, s| s.apply(roll));
|
||||||
|
|
||||||
|
// finally combine with stat
|
||||||
|
println!("{:?}'s stats", c.name);
|
||||||
|
println!("{:064b} <- finalised", roll.result);
|
||||||
|
roll.result = roll.result & stat.value;
|
||||||
|
|
||||||
|
println!("{:064b} & <- attribute roll", stat.value);
|
||||||
|
println!("{:064b} = {:?}", roll.result, roll.result);
|
||||||
|
println!("");
|
||||||
|
|
||||||
|
return roll;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn resolve(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut Turn {
|
||||||
|
let roll = self.roll(&cryp);
|
||||||
|
|
||||||
|
println!("{:?} gettin clapped for {:?}", target.name, roll.result);
|
||||||
|
target.hp.reduce(roll.result);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut Turn {
|
||||||
|
self.target_cryp_id = Some(cryp_id);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||||
|
// pub enum Skill {
|
||||||
|
// Stoney,
|
||||||
|
// Evasive,
|
||||||
|
// }
|
||||||
|
|
||||||
|
// impl Skill {
|
||||||
|
// pub fn apply(&self, roll: Roll) -> Roll {
|
||||||
|
// match self {
|
||||||
|
// Skill::Stoney => stoney(self, roll),
|
||||||
|
// Skill::Evasive => evasive(self, roll),
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// fn stoney(_s: &Skill, mut roll: Roll) -> Roll {
|
||||||
|
// let effect = 0b11110000;
|
||||||
|
// match roll.kind {
|
||||||
|
// StatKind::Def => {
|
||||||
|
// // println!("{:064b} | <- {:?}", effect, s);
|
||||||
|
// roll.result = roll.result | effect;
|
||||||
|
// roll
|
||||||
|
// },
|
||||||
|
// _ => roll,
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// fn evasive(_s: &Skill, mut roll: Roll) -> Roll {
|
||||||
|
// match roll.kind {
|
||||||
|
// StatKind::Def => {
|
||||||
|
// if roll.result.is_power_of_two() {
|
||||||
|
// roll.result = u64::max_value()
|
||||||
|
// }
|
||||||
|
// roll
|
||||||
|
// },
|
||||||
|
// _ => roll,
|
||||||
|
// }
|
||||||
|
// }
|
||||||
Loading…
x
Reference in New Issue
Block a user