Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop

This commit is contained in:
ntr 2019-09-16 15:26:50 +10:00
commit e1c8a1b507
4 changed files with 288 additions and 324 deletions

View File

@ -79,7 +79,7 @@ function registerEvents(store) {
store.dispatch(actions.setAnimTarget(anims.animTarget)); store.dispatch(actions.setAnimTarget(anims.animTarget));
if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb)); if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb));
} }
if (sequence.includes('POST_SKILL' && text)) { if (sequence.includes('POST_SKILL') && text) {
// timeout to prevent text classes from being added too soon // timeout to prevent text classes from being added too soon
setTimeout( setTimeout(
() => store.dispatch(actions.setAnimText(text)), () => store.dispatch(actions.setAnimText(text)),

View File

@ -38,7 +38,6 @@ pub enum Effect {
Absorption, Absorption,
// magic immunity // magic immunity
Link,
// effects over time // effects over time
Triage, Triage,
@ -125,8 +124,6 @@ impl Effect {
Effect::Haste => vec![Stat::Speed], Effect::Haste => vec![Stat::Speed],
Effect::Slow => vec![Stat::Speed], Effect::Slow => vec![Stat::Speed],
Effect::Link => vec![Stat::BlueDamageTaken, Stat::GreenDamageTaken, Stat::RedDamageTaken],
_ => vec![], _ => vec![],
} }
} }
@ -146,8 +143,6 @@ impl Effect {
_ => 100, _ => 100,
}), }),
Effect::Link => value >> 1,
Effect::Absorption => value + match meta { Effect::Absorption => value + match meta {
Some(EffectMeta::AddedDamage(d)) => d, Some(EffectMeta::AddedDamage(d)) => d,
_ => panic!("absorb meta not damage"), _ => panic!("absorb meta not damage"),
@ -194,7 +189,6 @@ impl Effect {
// magic // magic
Effect::Hybrid => Some(Colour::Green), Effect::Hybrid => Some(Colour::Green),
Effect::Link => Some(Colour::Green),
Effect::Invert => Some(Colour::Green), Effect::Invert => Some(Colour::Green),
// effects over time // effects over time

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@ -785,9 +785,11 @@ impl Item {
Item::Link| Item::Link|
Item::LinkPlus | Item::LinkPlus |
Item::LinkPlusPlus => format!( Item::LinkPlusPlus => format!(
"Caster links with target. Linked constructs split incoming Damage evenly. "Form a link with target swapping relative life values.
Recharges target BlueLife based on {:?}% of BluePower", If the target construct has more green life than caster, {:?}% of green life difference as blue damage to the target and heal to the caster.
self.into_skill().unwrap().multiplier()), Stuns caster for {:?}T in the process.",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Silence| Item::Silence|
Item::SilencePlus | Item::SilencePlus |
@ -813,10 +815,9 @@ impl Item {
Item::Restrict| Item::Restrict|
Item::RestrictPlus | Item::RestrictPlus |
Item::RestrictPlusPlus => format!( Item::RestrictPlusPlus => format!(
"Block the target from using red skills for {:?}T and deals {:?}% RedPower as red damage. {}", "Block the target from using red skills for {:?}T and deals {:?}% RedPower as red damage. Deals 35% more damage per red skill on target",
self.into_skill().unwrap().effect()[0].get_duration(), self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().multiplier(), self.into_skill().unwrap().multiplier()),
"Deals 35% more damage per red skill on target"),
Item::Bash| Item::Bash|
Item::BashPlus | Item::BashPlus |
@ -865,161 +866,157 @@ impl Item {
fn combo(&self) -> Vec<Item> { fn combo(&self) -> Vec<Item> {
match self { match self {
Item::Intercept => vec![Item::Buff, Item::Red, Item::Red], Item::Intercept => vec![Item::Buff, Item::Red, Item::Red],
Item::InterceptPlus => vec![Item::Intercept, Item::Intercept, Item::Intercept], Item::Triage => vec![Item::Buff, Item::Green, Item::Green],
Item::InterceptPlusPlus => vec![Item::InterceptPlus, Item::InterceptPlus, Item::InterceptPlus], Item::Absorb => vec![Item::Buff, Item::Blue, Item::Blue],
Item::Triage => vec![Item::Buff, Item::Green, Item::Green], Item::Amplify => vec![Item::Buff, Item::Red, Item::Blue],
Item::TriagePlus => vec![Item::Triage, Item::Triage, Item::Triage], Item::Haste => vec![Item::Buff, Item::Red, Item::Green],
Item::TriagePlusPlus => vec![Item::TriagePlus, Item::TriagePlus, Item::TriagePlus], Item::Hybrid => vec![Item::Buff, Item::Green, Item::Blue],
Item::Link => vec![Item::Buff, Item::Blue, Item::Blue], Item::InterceptPlus => vec![Item::Intercept, Item::Intercept, Item::Intercept],
Item::LinkPlus => vec![Item::Link, Item::Link, Item::Link], Item::InterceptPlusPlus => vec![Item::InterceptPlus, Item::InterceptPlus, Item::InterceptPlus],
Item::LinkPlusPlus => vec![Item::LinkPlusPlus, Item::LinkPlusPlus, Item::LinkPlusPlus], Item::TriagePlus => vec![Item::Triage, Item::Triage, Item::Triage],
Item::Haste => vec![Item::Buff, Item::Red, Item::Green], Item::TriagePlusPlus => vec![Item::TriagePlus, Item::TriagePlus, Item::TriagePlus],
Item::HastePlus => vec![Item::Haste, Item::Haste, Item::Haste], Item::HastePlus => vec![Item::Haste, Item::Haste, Item::Haste],
Item::HastePlusPlus => vec![Item::HastePlus, Item::HastePlus, Item::HastePlus], Item::HastePlusPlus => vec![Item::HastePlus, Item::HastePlus, Item::HastePlus],
Item::Hybrid => vec![Item::Buff, Item::Green, Item::Blue], Item::HybridPlus => vec![Item::Hybrid, Item::Hybrid, Item::Hybrid],
Item::HybridPlus => vec![Item::Hybrid, Item::Hybrid, Item::Hybrid], Item::HybridPlusPlus => vec![Item::HybridPlus, Item::HybridPlus, Item::HybridPlus],
Item::HybridPlusPlus => vec![Item::HybridPlus, Item::HybridPlus, Item::HybridPlus], Item::AbsorbPlus => vec![Item::Absorb, Item::Absorb, Item::Absorb],
Item::Amplify => vec![Item::Buff, Item::Red, Item::Blue], Item::AbsorbPlusPlus => vec![Item::AbsorbPlus, Item::AbsorbPlus, Item::AbsorbPlus],
Item::AmplifyPlus => vec![Item::Amplify, Item::Amplify, Item::Amplify], Item::AmplifyPlus => vec![Item::Amplify, Item::Amplify, Item::Amplify],
Item::AmplifyPlusPlus => vec![Item::AmplifyPlus, Item::AmplifyPlus, Item::AmplifyPlus], Item::AmplifyPlusPlus => vec![Item::AmplifyPlus, Item::AmplifyPlus, Item::AmplifyPlus],
Item::Restrict => vec![Item::Debuff, Item::Red, Item::Red], Item::Purge => vec![Item::Debuff, Item::Green, Item::Green], // Needs flavour
Item::RestrictPlus => vec![Item::Restrict, Item::Restrict, Item::Restrict], Item::Invert => vec![Item::Debuff, Item::Red, Item::Blue],
Item::RestrictPlusPlus => vec![Item::RestrictPlus, Item::RestrictPlus, Item::RestrictPlus], Item::Restrict => vec![Item::Debuff, Item::Red, Item::Red],
Item::Purge => vec![Item::Debuff, Item::Green, Item::Green], // Needs flavour Item::Silence => vec![Item::Debuff, Item::Blue, Item::Blue],
Item::PurgePlus => vec![Item::Purge, Item::Purge, Item::Purge], // Needs flavour Item::Curse => vec![Item::Debuff, Item::Red, Item::Green],
Item::PurgePlusPlus => vec![Item::PurgePlus, Item::PurgePlus, Item::PurgePlus], // Needs flavour Item::Decay => vec![Item::Debuff, Item::Green, Item::Blue],
Item::Silence => vec![Item::Debuff, Item::Blue, Item::Blue], Item::RestrictPlus => vec![Item::Restrict, Item::Restrict, Item::Restrict],
Item::SilencePlus => vec![Item::Silence, Item::Silence, Item::Silence], Item::RestrictPlusPlus => vec![Item::RestrictPlus, Item::RestrictPlus, Item::RestrictPlus],
Item::SilencePlusPlus => vec![Item::SilencePlus, Item::SilencePlus, Item::SilencePlus], Item::PurgePlus => vec![Item::Purge, Item::Purge, Item::Purge], // Needs flavour
Item::Curse => vec![Item::Debuff, Item::Red, Item::Green], Item::PurgePlusPlus => vec![Item::PurgePlus, Item::PurgePlus, Item::PurgePlus], // Needs flavour
Item::CursePlus => vec![Item::Curse, Item::Curse, Item::Curse], Item::SilencePlus => vec![Item::Silence, Item::Silence, Item::Silence],
Item::CursePlusPlus => vec![Item::CursePlus, Item::CursePlus, Item::CursePlus], Item::SilencePlusPlus => vec![Item::SilencePlus, Item::SilencePlus, Item::SilencePlus],
Item::Decay => vec![Item::Debuff, Item::Green, Item::Blue], Item::CursePlus => vec![Item::Curse, Item::Curse, Item::Curse],
Item::DecayPlus => vec![Item::Decay, Item::Decay, Item::Decay], Item::CursePlusPlus => vec![Item::CursePlus, Item::CursePlus, Item::CursePlus],
Item::DecayPlusPlus => vec![Item::DecayPlus, Item::DecayPlus, Item::DecayPlus], Item::DecayPlus => vec![Item::Decay, Item::Decay, Item::Decay],
Item::Invert => vec![Item::Debuff, Item::Red, Item::Blue], Item::DecayPlusPlus => vec![Item::DecayPlus, Item::DecayPlus, Item::DecayPlus],
Item::InvertPlus => vec![Item::Invert, Item::Invert, Item::Invert], Item::InvertPlus => vec![Item::Invert, Item::Invert, Item::Invert],
Item::InvertPlusPlus => vec![Item::InvertPlus, Item::InvertPlus, Item::InvertPlus], Item::InvertPlusPlus => vec![Item::InvertPlus, Item::InvertPlus, Item::InvertPlus],
Item::Counter => vec![Item::Block, Item::Red, Item::Red], Item::Counter => vec![Item::Block, Item::Red, Item::Red],
Item::Reflect => vec![Item::Block, Item::Green, Item::Blue],
Item::Purify => vec![Item::Block, Item::Green, Item::Green],
Item::Sustain => vec![Item::Block, Item::Red, Item::Green],
Item::Electrify => vec![Item::Block, Item::Blue, Item::Blue],
Item::Recharge => vec![Item::Block, Item::Red, Item::Blue],
Item::CounterPlus => vec![Item::Counter, Item::Counter, Item::Counter], Item::CounterPlus => vec![Item::Counter, Item::Counter, Item::Counter],
Item::CounterPlusPlus => vec![Item::CounterPlus, Item::CounterPlus, Item::CounterPlus], // Add red recharge Item::CounterPlusPlus => vec![Item::CounterPlus, Item::CounterPlus, Item::CounterPlus], // Add red recharge
Item::Purify => vec![Item::Block, Item::Green, Item::Green], Item::PurifyPlus => vec![Item::Purify, Item::Purify, Item::Purify],
Item::PurifyPlus => vec![Item::Purify, Item::Purify, Item::Purify], Item::PurifyPlusPlus => vec![Item::PurifyPlus, Item::PurifyPlus, Item::PurifyPlus],
Item::PurifyPlusPlus => vec![Item::PurifyPlus, Item::PurifyPlus, Item::PurifyPlus],
Item::Electrify => vec![Item::Block, Item::Blue, Item::Blue],
Item::ElectrifyPlus => vec![Item::Electrify, Item::Electrify, Item::Electrify], Item::ElectrifyPlus => vec![Item::Electrify, Item::Electrify, Item::Electrify],
Item::ElectrifyPlusPlus => vec![Item::ElectrifyPlus, Item::ElectrifyPlus, Item::ElectrifyPlus], Item::ElectrifyPlusPlus => vec![Item::ElectrifyPlus, Item::ElectrifyPlus, Item::ElectrifyPlus],
Item::Sustain => vec![Item::Block, Item::Red, Item::Green], Item::SustainPlus => vec![Item::Sustain, Item::Sustain, Item::Sustain],
Item::SustainPlus => vec![Item::Sustain, Item::Sustain, Item::Sustain], Item::SustainPlusPlus => vec![Item::SustainPlus, Item::SustainPlus, Item::SustainPlus],
Item::SustainPlusPlus => vec![Item::SustainPlus, Item::SustainPlus, Item::SustainPlus], Item::ReflectPlus => vec![Item::Reflect, Item::Reflect, Item::Reflect],
Item::Reflect => vec![Item::Block, Item::Green, Item::Blue], Item::ReflectPlusPlus => vec![Item::ReflectPlus, Item::ReflectPlus, Item::ReflectPlus],
Item::ReflectPlus => vec![Item::Reflect, Item::Reflect, Item::Reflect], Item::RechargePlus => vec![Item::Recharge, Item::Recharge, Item::Recharge],
Item::ReflectPlusPlus => vec![Item::ReflectPlus, Item::ReflectPlus, Item::ReflectPlus], Item::RechargePlusPlus => vec![Item::RechargePlus, Item::RechargePlus, Item::RechargePlus],
Item::Recharge => vec![Item::Block, Item::Red, Item::Blue],
Item::RechargePlus => vec![Item::Recharge, Item::Recharge, Item::Recharge],
Item::RechargePlusPlus => vec![Item::RechargePlus, Item::RechargePlus, Item::RechargePlus],
Item::Bash => vec![Item::Stun, Item::Red, Item::Red], Item::Bash => vec![Item::Stun, Item::Red, Item::Red],
Item::BashPlus => vec![Item::Bash, Item::Bash, Item::Bash], Item::Sleep => vec![Item::Stun, Item::Green, Item::Green],
Item::BashPlusPlus => vec![Item::BashPlus, Item::BashPlus, Item::BashPlus], Item::Ruin => vec![Item::Stun, Item::Blue, Item::Blue],
Item::Sleep => vec![Item::Stun, Item::Green, Item::Green], Item::Link => vec![Item::Stun, Item::Blue, Item::Green],
Item::SleepPlus => vec![Item::Sleep, Item::Sleep, Item::Sleep], Item::Banish => vec![Item::Stun, Item::Red, Item::Blue],
Item::SleepPlusPlus => vec![Item::SleepPlus, Item::SleepPlus, Item::SleepPlus], Item::Break => vec![Item::Stun, Item::Red, Item::Green],
Item::Ruin => vec![Item::Stun, Item::Blue, Item::Blue], Item::BashPlus => vec![Item::Bash, Item::Bash, Item::Bash],
Item::RuinPlus => vec![Item::Ruin, Item::Ruin, Item::Ruin], Item::BashPlusPlus => vec![Item::BashPlus, Item::BashPlus, Item::BashPlus],
Item::RuinPlusPlus => vec![Item::RuinPlus, Item::RuinPlus, Item::RuinPlus], Item::SleepPlus => vec![Item::Sleep, Item::Sleep, Item::Sleep],
Item::Break => vec![Item::Stun, Item::Red, Item::Green], Item::SleepPlusPlus => vec![Item::SleepPlus, Item::SleepPlus, Item::SleepPlus],
Item::BreakPlus => vec![Item::Break, Item::Break, Item::Break], Item::RuinPlus => vec![Item::Ruin, Item::Ruin, Item::Ruin],
Item::BreakPlusPlus => vec![Item::BreakPlus, Item::BreakPlus, Item::BreakPlus], Item::RuinPlusPlus => vec![Item::RuinPlus, Item::RuinPlus, Item::RuinPlus],
Item::Absorb => vec![Item::Stun, Item::Green, Item::Blue], Item::BreakPlus => vec![Item::Break, Item::Break, Item::Break],
Item::AbsorbPlus => vec![Item::Absorb, Item::Absorb, Item::Absorb], Item::BreakPlusPlus => vec![Item::BreakPlus, Item::BreakPlus, Item::BreakPlus],
Item::AbsorbPlusPlus => vec![Item::AbsorbPlus, Item::AbsorbPlus, Item::AbsorbPlus], Item::LinkPlus => vec![Item::Link, Item::Link, Item::Link],
Item::Banish => vec![Item::Stun, Item::Red, Item::Blue], Item::LinkPlusPlus => vec![Item::LinkPlusPlus, Item::LinkPlusPlus, Item::LinkPlusPlus],
Item::BanishPlus => vec![Item::Banish, Item::Banish, Item::Banish], Item::BanishPlus => vec![Item::Banish, Item::Banish, Item::Banish],
Item::BanishPlusPlus => vec![Item::BanishPlus, Item::BanishPlus, Item::BanishPlus], Item::BanishPlusPlus => vec![Item::BanishPlus, Item::BanishPlus, Item::BanishPlus],
Item::Strike => vec![Item::Attack, Item::Red, Item::Red], Item::Strike => vec![Item::Attack, Item::Red, Item::Red],
Item::StrikePlus => vec![Item::Strike, Item::Strike, Item::Strike], Item::Chaos => vec![Item::Attack, Item::Red, Item::Blue],
Item::StrikePlusPlus => vec![Item::StrikePlus, Item::StrikePlus, Item::StrikePlus], Item::Heal => vec![Item::Attack, Item::Green, Item::Green],
Item::Heal => vec![Item::Attack, Item::Green, Item::Green], Item::Blast => vec![Item::Attack, Item::Blue, Item::Blue],
Item::HealPlus => vec![Item::Heal, Item::Heal, Item::Heal], Item::Slay => vec![Item::Attack, Item::Red, Item::Green],
Item::HealPlusPlus => vec![Item::HealPlus, Item::HealPlus, Item::HealPlus], Item::Siphon => vec![Item::Attack, Item::Green, Item::Blue],
Item::Blast => vec![Item::Attack, Item::Blue, Item::Blue], Item::StrikePlus => vec![Item::Strike, Item::Strike, Item::Strike],
Item::BlastPlus => vec![Item::Blast, Item::Blast, Item::Blast], Item::StrikePlusPlus => vec![Item::StrikePlus, Item::StrikePlus, Item::StrikePlus],
Item::BlastPlusPlus => vec![Item::BlastPlus, Item::BlastPlus, Item::BlastPlus], Item::HealPlus => vec![Item::Heal, Item::Heal, Item::Heal],
Item::Slay => vec![Item::Attack, Item::Red, Item::Green], Item::HealPlusPlus => vec![Item::HealPlus, Item::HealPlus, Item::HealPlus],
Item::SlayPlus => vec![Item::Slay, Item::Slay, Item::Slay], Item::BlastPlus => vec![Item::Blast, Item::Blast, Item::Blast],
Item::SlayPlusPlus => vec![Item::SlayPlus, Item::SlayPlus, Item::SlayPlus], Item::BlastPlusPlus => vec![Item::BlastPlus, Item::BlastPlus, Item::BlastPlus],
Item::Siphon => vec![Item::Attack, Item::Green, Item::Blue], Item::SlayPlus => vec![Item::Slay, Item::Slay, Item::Slay],
Item::SiphonPlus => vec![Item::Siphon, Item::Siphon, Item::Siphon], Item::SlayPlusPlus => vec![Item::SlayPlus, Item::SlayPlus, Item::SlayPlus],
Item::SiphonPlusPlus => vec![Item::SiphonPlus, Item::SiphonPlus, Item::SiphonPlus], Item::SiphonPlus => vec![Item::Siphon, Item::Siphon, Item::Siphon],
Item::Chaos => vec![Item::Attack, Item::Red, Item::Blue], Item::SiphonPlusPlus => vec![Item::SiphonPlus, Item::SiphonPlus, Item::SiphonPlus],
Item::ChaosPlus => vec![Item::Chaos, Item::Chaos, Item::Chaos], Item::ChaosPlus => vec![Item::Chaos, Item::Chaos, Item::Chaos],
Item::ChaosPlusPlus => vec![Item::ChaosPlus, Item::ChaosPlus, Item::ChaosPlus], Item::ChaosPlusPlus => vec![Item::ChaosPlus, Item::ChaosPlus, Item::ChaosPlus],
Item::PowerRR => vec![Item::Power, Item::Red, Item::Red], Item::PowerRR => vec![Item::Power, Item::Red, Item::Red],
Item::PowerGG => vec![Item::Power, Item::Green, Item::Green], Item::PowerGG => vec![Item::Power, Item::Green, Item::Green],
Item::PowerBB => vec![Item::Power, Item::Blue, Item::Blue], Item::PowerBB => vec![Item::Power, Item::Blue, Item::Blue],
Item::PowerRG => vec![Item::Power, Item::Red, Item::Green], Item::PowerRG => vec![Item::Power, Item::Red, Item::Green],
Item::PowerGB => vec![Item::Power, Item::Green, Item::Blue], Item::PowerGB => vec![Item::Power, Item::Green, Item::Blue],
Item::PowerRB => vec![Item::Power, Item::Red, Item::Blue], Item::PowerRB => vec![Item::Power, Item::Red, Item::Blue],
Item::PowerRRPlus => vec![Item::PowerRR, Item::PowerRR, Item::PowerRR], Item::PowerRRPlus => vec![Item::PowerRR, Item::PowerRR, Item::PowerRR],
Item::PowerGGPlus => vec![Item::PowerGG, Item::PowerGG, Item::PowerGG], Item::PowerGGPlus => vec![Item::PowerGG, Item::PowerGG, Item::PowerGG],
Item::PowerBBPlus => vec![Item::PowerBB, Item::PowerBB, Item::PowerBB], Item::PowerBBPlus => vec![Item::PowerBB, Item::PowerBB, Item::PowerBB],
Item::PowerRGPlus => vec![Item::PowerRG, Item::PowerRG, Item::PowerRG], Item::PowerRGPlus => vec![Item::PowerRG, Item::PowerRG, Item::PowerRG],
Item::PowerGBPlus => vec![Item::PowerGB, Item::PowerGB, Item::PowerGB], Item::PowerGBPlus => vec![Item::PowerGB, Item::PowerGB, Item::PowerGB],
Item::PowerRBPlus => vec![Item::PowerRB, Item::PowerRB, Item::PowerRB], Item::PowerRBPlus => vec![Item::PowerRB, Item::PowerRB, Item::PowerRB],
Item::PowerRRPlusPlus => vec![Item::PowerRRPlus, Item::PowerRRPlus, Item::PowerRRPlus], Item::PowerRRPlusPlus => vec![Item::PowerRRPlus, Item::PowerRRPlus, Item::PowerRRPlus],
Item::PowerGGPlusPlus => vec![Item::PowerGGPlus, Item::PowerGGPlus, Item::PowerGGPlus], Item::PowerGGPlusPlus => vec![Item::PowerGGPlus, Item::PowerGGPlus, Item::PowerGGPlus],
Item::PowerBBPlusPlus => vec![Item::PowerBBPlus, Item::PowerBBPlus, Item::PowerBBPlus], Item::PowerBBPlusPlus => vec![Item::PowerBBPlus, Item::PowerBBPlus, Item::PowerBBPlus],
Item::PowerRGPlusPlus => vec![Item::PowerRGPlus, Item::PowerRGPlus, Item::PowerRGPlus], Item::PowerRGPlusPlus => vec![Item::PowerRGPlus, Item::PowerRGPlus, Item::PowerRGPlus],
Item::PowerGBPlusPlus => vec![Item::PowerGBPlus, Item::PowerGBPlus, Item::PowerGBPlus], Item::PowerGBPlusPlus => vec![Item::PowerGBPlus, Item::PowerGBPlus, Item::PowerGBPlus],
Item::PowerRBPlusPlus => vec![Item::PowerRBPlus, Item::PowerRBPlus, Item::PowerRBPlus], Item::PowerRBPlusPlus => vec![Item::PowerRBPlus, Item::PowerRBPlus, Item::PowerRBPlus],
Item::LifeRR => vec![Item::Life, Item::Red, Item::Red], Item::LifeRR => vec![Item::Life, Item::Red, Item::Red],
Item::LifeGG => vec![Item::Life, Item::Green, Item::Green], Item::LifeGG => vec![Item::Life, Item::Green, Item::Green],
Item::LifeBB => vec![Item::Life, Item::Blue, Item::Blue], Item::LifeBB => vec![Item::Life, Item::Blue, Item::Blue],
Item::LifeRG => vec![Item::Life, Item::Red, Item::Green], Item::LifeRG => vec![Item::Life, Item::Red, Item::Green],
Item::LifeGB => vec![Item::Life, Item::Green, Item::Blue], Item::LifeGB => vec![Item::Life, Item::Green, Item::Blue],
Item::LifeRB => vec![Item::Life, Item::Red, Item::Blue], Item::LifeRB => vec![Item::Life, Item::Red, Item::Blue],
Item::LifeRRPlus => vec![Item::LifeRR, Item::LifeRR, Item::LifeRR], Item::LifeRRPlus => vec![Item::LifeRR, Item::LifeRR, Item::LifeRR],
Item::LifeGGPlus => vec![Item::LifeGG, Item::LifeGG, Item::LifeGG], Item::LifeGGPlus => vec![Item::LifeGG, Item::LifeGG, Item::LifeGG],
Item::LifeBBPlus => vec![Item::LifeBB, Item::LifeBB, Item::LifeBB], Item::LifeBBPlus => vec![Item::LifeBB, Item::LifeBB, Item::LifeBB],
Item::LifeRGPlus => vec![Item::LifeRG, Item::LifeRG, Item::LifeRG], Item::LifeRGPlus => vec![Item::LifeRG, Item::LifeRG, Item::LifeRG],
Item::LifeGBPlus => vec![Item::LifeGB, Item::LifeGB, Item::LifeGB], Item::LifeGBPlus => vec![Item::LifeGB, Item::LifeGB, Item::LifeGB],
Item::LifeRBPlus => vec![Item::LifeRB, Item::LifeRB, Item::LifeRB], Item::LifeRBPlus => vec![Item::LifeRB, Item::LifeRB, Item::LifeRB],
Item::LifeRRPlusPlus => vec![Item::LifeRRPlus, Item::LifeRRPlus, Item::LifeRRPlus], Item::LifeRRPlusPlus => vec![Item::LifeRRPlus, Item::LifeRRPlus, Item::LifeRRPlus],
Item::LifeGGPlusPlus => vec![Item::LifeGGPlus, Item::LifeGGPlus, Item::LifeGGPlus], Item::LifeGGPlusPlus => vec![Item::LifeGGPlus, Item::LifeGGPlus, Item::LifeGGPlus],
Item::LifeBBPlusPlus => vec![Item::LifeBBPlus, Item::LifeBBPlus, Item::LifeBBPlus], Item::LifeBBPlusPlus => vec![Item::LifeBBPlus, Item::LifeBBPlus, Item::LifeBBPlus],
Item::LifeRGPlusPlus => vec![Item::LifeRGPlus, Item::LifeRGPlus, Item::LifeRGPlus], Item::LifeRGPlusPlus => vec![Item::LifeRGPlus, Item::LifeRGPlus, Item::LifeRGPlus],
Item::LifeGBPlusPlus => vec![Item::LifeGBPlus, Item::LifeGBPlus, Item::LifeGBPlus], Item::LifeGBPlusPlus => vec![Item::LifeGBPlus, Item::LifeGBPlus, Item::LifeGBPlus],
Item::LifeRBPlusPlus => vec![Item::LifeRBPlus, Item::LifeRBPlus, Item::LifeRBPlus], Item::LifeRBPlusPlus => vec![Item::LifeRBPlus, Item::LifeRBPlus, Item::LifeRBPlus],
Item::SpeedRR => vec![Item::Speed, Item::Red, Item::Red],
Item::SpeedGG => vec![Item::Speed, Item::Green, Item::Green],
Item::SpeedRR => vec![Item::Speed, Item::Red, Item::Red], Item::SpeedBB => vec![Item::Speed, Item::Blue, Item::Blue],
Item::SpeedGG => vec![Item::Speed, Item::Green, Item::Green], Item::SpeedRG => vec![Item::Speed, Item::Red, Item::Green],
Item::SpeedBB => vec![Item::Speed, Item::Blue, Item::Blue], Item::SpeedGB => vec![Item::Speed, Item::Green, Item::Blue],
Item::SpeedRG => vec![Item::Speed, Item::Red, Item::Green], Item::SpeedRB => vec![Item::Speed, Item::Red, Item::Blue],
Item::SpeedGB => vec![Item::Speed, Item::Green, Item::Blue], Item::SpeedRRPlus => vec![Item::SpeedRR, Item::SpeedRR, Item::SpeedRR],
Item::SpeedRB => vec![Item::Speed, Item::Red, Item::Blue], Item::SpeedGGPlus => vec![Item::SpeedGG, Item::SpeedGG, Item::SpeedGG],
Item::SpeedBBPlus => vec![Item::SpeedBB, Item::SpeedBB, Item::SpeedBB],
Item::SpeedRRPlus => vec![Item::SpeedRR, Item::SpeedRR, Item::SpeedRR], Item::SpeedRGPlus => vec![Item::SpeedRG, Item::SpeedRG, Item::SpeedRG],
Item::SpeedGGPlus => vec![Item::SpeedGG, Item::SpeedGG, Item::SpeedGG], Item::SpeedGBPlus => vec![Item::SpeedGB, Item::SpeedGB, Item::SpeedGB],
Item::SpeedBBPlus => vec![Item::SpeedBB, Item::SpeedBB, Item::SpeedBB], Item::SpeedRBPlus => vec![Item::SpeedRB, Item::SpeedRB, Item::SpeedRB],
Item::SpeedRGPlus => vec![Item::SpeedRG, Item::SpeedRG, Item::SpeedRG], Item::SpeedRRPlusPlus => vec![Item::SpeedRRPlus, Item::SpeedRRPlus, Item::SpeedRRPlus],
Item::SpeedGBPlus => vec![Item::SpeedGB, Item::SpeedGB, Item::SpeedGB], Item::SpeedGGPlusPlus => vec![Item::SpeedGGPlus, Item::SpeedGGPlus, Item::SpeedGGPlus],
Item::SpeedRBPlus => vec![Item::SpeedRB, Item::SpeedRB, Item::SpeedRB], Item::SpeedBBPlusPlus => vec![Item::SpeedBBPlus, Item::SpeedBBPlus, Item::SpeedBBPlus],
Item::SpeedRGPlusPlus => vec![Item::SpeedRGPlus, Item::SpeedRGPlus, Item::SpeedRGPlus],
Item::SpeedRRPlusPlus => vec![Item::SpeedRRPlus, Item::SpeedRRPlus, Item::SpeedRRPlus], Item::SpeedGBPlusPlus => vec![Item::SpeedGBPlus, Item::SpeedGBPlus, Item::SpeedGBPlus],
Item::SpeedGGPlusPlus => vec![Item::SpeedGGPlus, Item::SpeedGGPlus, Item::SpeedGGPlus], Item::SpeedRBPlusPlus => vec![Item::SpeedRBPlus, Item::SpeedRBPlus, Item::SpeedRBPlus],
Item::SpeedBBPlusPlus => vec![Item::SpeedBBPlus, Item::SpeedBBPlus, Item::SpeedBBPlus],
Item::SpeedRGPlusPlus => vec![Item::SpeedRGPlus, Item::SpeedRGPlus, Item::SpeedRGPlus],
Item::SpeedGBPlusPlus => vec![Item::SpeedGBPlus, Item::SpeedGBPlus, Item::SpeedGBPlus],
Item::SpeedRBPlusPlus => vec![Item::SpeedRBPlus, Item::SpeedRBPlus, Item::SpeedRBPlus],
_ => vec![*self], _ => vec![*self],
} }
@ -1029,129 +1026,129 @@ impl Item {
impl From<Skill> for Item { impl From<Skill> for Item {
fn from(skill: Skill) -> Item { fn from(skill: Skill) -> Item {
match skill { match skill {
Skill::Absorb => Item::Absorb, Skill::Absorb => Item::Absorb,
Skill::AbsorbPlus => Item::AbsorbPlus, Skill::AbsorbPlus => Item::AbsorbPlus,
Skill::AbsorbPlusPlus => Item::AbsorbPlusPlus, Skill::AbsorbPlusPlus => Item::AbsorbPlusPlus,
Skill::Amplify => Item::Amplify, Skill::Amplify => Item::Amplify,
Skill::AmplifyPlus => Item::AmplifyPlus, Skill::AmplifyPlus => Item::AmplifyPlus,
Skill::AmplifyPlusPlus => Item::AmplifyPlusPlus, Skill::AmplifyPlusPlus => Item::AmplifyPlusPlus,
Skill::Attack => Item::Attack, Skill::Attack => Item::Attack,
Skill::Banish => Item::Banish, Skill::Banish => Item::Banish,
Skill::BanishPlus => Item::BanishPlus, Skill::BanishPlus => Item::BanishPlus,
Skill::BanishPlusPlus => Item::BanishPlusPlus, Skill::BanishPlusPlus => Item::BanishPlusPlus,
Skill::Bash => Item::Bash, Skill::Bash => Item::Bash,
Skill::BashPlus => Item::BashPlus, Skill::BashPlus => Item::BashPlus,
Skill::BashPlusPlus => Item::BashPlusPlus, Skill::BashPlusPlus => Item::BashPlusPlus,
Skill::Blast => Item::Blast, Skill::Blast => Item::Blast,
Skill::BlastPlus => Item::BlastPlus, Skill::BlastPlus => Item::BlastPlus,
Skill::BlastPlusPlus => Item::BlastPlusPlus, Skill::BlastPlusPlus => Item::BlastPlusPlus,
Skill::Block => Item::Block, Skill::Block => Item::Block,
Skill::Buff => Item::Buff, Skill::Buff => Item::Buff,
Skill::Chaos => Item::Chaos, Skill::Chaos => Item::Chaos,
Skill::ChaosPlus => Item::ChaosPlus, Skill::ChaosPlus => Item::ChaosPlus,
Skill::ChaosPlusPlus => Item::ChaosPlusPlus, Skill::ChaosPlusPlus => Item::ChaosPlusPlus,
Skill::Counter => Item::Counter, Skill::Counter => Item::Counter,
Skill::CounterPlus => Item::CounterPlus, Skill::CounterPlus => Item::CounterPlus,
Skill::CounterPlusPlus => Item::CounterPlusPlus, Skill::CounterPlusPlus => Item::CounterPlusPlus,
Skill::Curse => Item::Curse, Skill::Curse => Item::Curse,
Skill::CursePlus => Item::CursePlus, Skill::CursePlus => Item::CursePlus,
Skill::CursePlusPlus => Item::CursePlusPlus, Skill::CursePlusPlus => Item::CursePlusPlus,
Skill::Debuff => Item::Debuff, Skill::Debuff => Item::Debuff,
Skill::Decay => Item::Decay, Skill::Decay => Item::Decay,
Skill::DecayPlus => Item::DecayPlus, Skill::DecayPlus => Item::DecayPlus,
Skill::DecayPlusPlus => Item::DecayPlusPlus, Skill::DecayPlusPlus => Item::DecayPlusPlus,
Skill::Electrify => Item::Electrify, Skill::Electrify => Item::Electrify,
Skill::ElectrifyPlus => Item::ElectrifyPlus, Skill::ElectrifyPlus => Item::ElectrifyPlus,
Skill::ElectrifyPlusPlus => Item::ElectrifyPlusPlus, Skill::ElectrifyPlusPlus=> Item::ElectrifyPlusPlus,
Skill::Haste => Item::Haste, Skill::Haste => Item::Haste,
Skill::HastePlus => Item::HastePlus, Skill::HastePlus => Item::HastePlus,
Skill::HastePlusPlus => Item::HastePlusPlus, Skill::HastePlusPlus => Item::HastePlusPlus,
Skill::Heal => Item::Heal, Skill::Heal => Item::Heal,
Skill::HealPlus => Item::HealPlus, Skill::HealPlus => Item::HealPlus,
Skill::HealPlusPlus => Item::HealPlusPlus, Skill::HealPlusPlus => Item::HealPlusPlus,
Skill::Hex => Item::Hex, Skill::Hex => Item::Hex,
Skill::HexPlus => Item::HexPlus, Skill::HexPlus => Item::HexPlus,
Skill::HexPlusPlus => Item::HexPlusPlus, Skill::HexPlusPlus => Item::HexPlusPlus,
Skill::Hybrid => Item::Hybrid, Skill::Hybrid => Item::Hybrid,
Skill::HybridPlus => Item::HybridPlus, Skill::HybridPlus => Item::HybridPlus,
Skill::HybridPlusPlus => Item::HybridPlusPlus, Skill::HybridPlusPlus => Item::HybridPlusPlus,
Skill::Intercept => Item::Intercept, Skill::Intercept => Item::Intercept,
Skill::InterceptPlus => Item::InterceptPlus, Skill::InterceptPlus => Item::InterceptPlus,
Skill::InterceptPlusPlus => Item::InterceptPlusPlus, Skill::InterceptPlusPlus=> Item::InterceptPlusPlus,
Skill::Invert => Item::Invert, Skill::Invert => Item::Invert,
Skill::InvertPlus => Item::InvertPlus, Skill::InvertPlus => Item::InvertPlus,
Skill::InvertPlusPlus => Item::InvertPlusPlus, Skill::InvertPlusPlus => Item::InvertPlusPlus,
Skill::Purge => Item::Purge, Skill::Purge => Item::Purge,
Skill::PurgePlus => Item::PurgePlus, Skill::PurgePlus => Item::PurgePlus,
Skill::PurgePlusPlus => Item::PurgePlusPlus, Skill::PurgePlusPlus => Item::PurgePlusPlus,
Skill::Purify => Item::Purify, Skill::Purify => Item::Purify,
Skill::PurifyPlus => Item::PurifyPlus, Skill::PurifyPlus => Item::PurifyPlus,
Skill::PurifyPlusPlus => Item::PurifyPlusPlus, Skill::PurifyPlusPlus => Item::PurifyPlusPlus,
Skill::Recharge => Item::Recharge, Skill::Recharge => Item::Recharge,
Skill::RechargePlus => Item::RechargePlus, Skill::RechargePlus => Item::RechargePlus,
Skill::RechargePlusPlus => Item::RechargePlusPlus, Skill::RechargePlusPlus => Item::RechargePlusPlus,
Skill::Reflect => Item::Reflect, Skill::Reflect => Item::Reflect,
Skill::ReflectPlus => Item::ReflectPlus, Skill::ReflectPlus => Item::ReflectPlus,
Skill::ReflectPlusPlus => Item::ReflectPlusPlus, Skill::ReflectPlusPlus => Item::ReflectPlusPlus,
Skill::Restrict => Item::Restrict, Skill::Restrict => Item::Restrict,
Skill::RestrictPlus => Item::RestrictPlus, Skill::RestrictPlus => Item::RestrictPlus,
Skill::RestrictPlusPlus => Item::RestrictPlusPlus, Skill::RestrictPlusPlus => Item::RestrictPlusPlus,
Skill::Ruin => Item::Ruin, Skill::Ruin => Item::Ruin,
Skill::RuinPlus => Item::RuinPlus, Skill::RuinPlus => Item::RuinPlus,
Skill::RuinPlusPlus => Item::RuinPlusPlus, Skill::RuinPlusPlus => Item::RuinPlusPlus,
Skill::Link => Item::Link, Skill::Link => Item::Link,
Skill::LinkPlus => Item::LinkPlus, Skill::LinkPlus => Item::LinkPlus,
Skill::LinkPlusPlus => Item::LinkPlusPlus, Skill::LinkPlusPlus => Item::LinkPlusPlus,
Skill::Silence => Item::Silence, Skill::Silence => Item::Silence,
Skill::SilencePlus => Item::SilencePlus, Skill::SilencePlus => Item::SilencePlus,
Skill::SilencePlusPlus => Item::SilencePlusPlus, Skill::SilencePlusPlus => Item::SilencePlusPlus,
Skill::Siphon => Item::Siphon, Skill::Siphon => Item::Siphon,
Skill::SiphonPlus => Item::SiphonPlus, Skill::SiphonPlus => Item::SiphonPlus,
Skill::SiphonPlusPlus => Item::SiphonPlusPlus, Skill::SiphonPlusPlus => Item::SiphonPlusPlus,
Skill::Slay => Item::Slay, Skill::Slay => Item::Slay,
Skill::SlayPlus => Item::SlayPlus, Skill::SlayPlus => Item::SlayPlus,
Skill::SlayPlusPlus => Item::SlayPlusPlus, Skill::SlayPlusPlus => Item::SlayPlusPlus,
Skill::Sleep => Item::Sleep, Skill::Sleep => Item::Sleep,
Skill::SleepPlus => Item::SleepPlus, Skill::SleepPlus => Item::SleepPlus,
Skill::SleepPlusPlus => Item::SleepPlusPlus, Skill::SleepPlusPlus => Item::SleepPlusPlus,
Skill::Strike => Item::Strike, Skill::Strike => Item::Strike,
Skill::StrikePlus => Item::StrikePlus, Skill::StrikePlus => Item::StrikePlus,
Skill::StrikePlusPlus => Item::StrikePlusPlus, Skill::StrikePlusPlus => Item::StrikePlusPlus,
Skill::Stun => Item::Stun, Skill::Stun => Item::Stun,
Skill::Sustain => Item::Sustain, Skill::Sustain => Item::Sustain,
Skill::SustainPlus => Item::SustainPlus, Skill::SustainPlus => Item::SustainPlus,
Skill::SustainPlusPlus => Item::SustainPlusPlus, Skill::SustainPlusPlus => Item::SustainPlusPlus,
Skill::Break => Item::Break, Skill::Break => Item::Break,
Skill::BreakPlus => Item::BreakPlus, Skill::BreakPlus => Item::BreakPlus,
Skill::BreakPlusPlus => Item::BreakPlusPlus, Skill::BreakPlusPlus => Item::BreakPlusPlus,
Skill::Triage => Item::Triage, Skill::Triage => Item::Triage,
Skill::TriagePlus => Item::TriagePlus, Skill::TriagePlus => Item::TriagePlus,
Skill::TriagePlusPlus => Item::TriagePlusPlus, Skill::TriagePlusPlus => Item::TriagePlusPlus,
// Convert subskills into parent skills // Convert subskills into parent skills
Skill::Electrocute => Item::Electrify, Skill::Electrocute => Item::Electrify,
Skill::ElectrocutePlus => Item::ElectrifyPlus, Skill::ElectrocutePlus => Item::ElectrifyPlus,
Skill::ElectrocutePlusPlus => Item::ElectrifyPlusPlus, Skill::ElectrocutePlusPlus => Item::ElectrifyPlusPlus,
Skill::ElectrocuteTick => Item::Electrify, Skill::ElectrocuteTick => Item::Electrify,
Skill::ElectrocuteTickPlus => Item::ElectrifyPlus, Skill::ElectrocuteTickPlus => Item::ElectrifyPlus,
Skill::ElectrocuteTickPlusPlus => Item::ElectrifyPlus, Skill::ElectrocuteTickPlusPlus => Item::ElectrifyPlus,
Skill::DecayTick => Item::Decay, Skill::DecayTick => Item::Decay,
Skill::DecayTickPlus => Item::DecayPlus, Skill::DecayTickPlus => Item::DecayPlus,
Skill::DecayTickPlusPlus => Item::DecayPlusPlus, Skill::DecayTickPlusPlus => Item::DecayPlusPlus,
Skill::Absorption => Item::Absorb, Skill::Absorption => Item::Absorb,
Skill::AbsorptionPlus => Item::AbsorbPlus, Skill::AbsorptionPlus => Item::AbsorbPlus,
Skill::AbsorptionPlusPlus => Item::AbsorbPlusPlus, Skill::AbsorptionPlusPlus => Item::AbsorbPlusPlus,
Skill::HasteStrike => Item::Haste, Skill::HasteStrike => Item::Haste,
Skill::HybridBlast => Item::Hybrid, Skill::HybridBlast => Item::Hybrid,
Skill::CounterAttack => Item::Counter, Skill::CounterAttack => Item::Counter,
Skill::CounterAttackPlus => Item::CounterPlus, Skill::CounterAttackPlus => Item::CounterPlus,
Skill::CounterAttackPlusPlus => Item::CounterPlusPlus, Skill::CounterAttackPlusPlus => Item::CounterPlusPlus,
Skill::SiphonTick => Item::Siphon, Skill::SiphonTick => Item::Siphon,
Skill::SiphonTickPlus => Item::SiphonPlus, Skill::SiphonTickPlus => Item::SiphonPlus,
Skill::SiphonTickPlusPlus => Item::SiphonPlusPlus, Skill::SiphonTickPlusPlus => Item::SiphonPlusPlus,
Skill::TriageTick => Item::Triage, Skill::TriageTick => Item::Triage,
Skill::TriageTickPlus => Item::TriagePlus, Skill::TriageTickPlus => Item::TriagePlus,
Skill::TriageTickPlusPlus => Item::TriagePlusPlus, Skill::TriageTickPlusPlus => Item::TriagePlusPlus,
} }
} }
} }
@ -1159,7 +1156,7 @@ impl From<Skill> for Item {
impl From<Spec> for Item { impl From<Spec> for Item {
fn from(spec: Spec) -> Item { fn from(spec: Spec) -> Item {
match spec { match spec {
Spec::Speed => Item::Speed, Spec::Speed => Item::Speed,
Spec::SpeedRR => Item::SpeedRR, Spec::SpeedRR => Item::SpeedRR,
Spec::SpeedBB => Item::SpeedBB, Spec::SpeedBB => Item::SpeedBB,
Spec::SpeedGG => Item::SpeedGG, Spec::SpeedGG => Item::SpeedGG,
@ -1181,7 +1178,7 @@ impl From<Spec> for Item {
Spec::SpeedGBPlusPlus => Item::SpeedGBPlusPlus, Spec::SpeedGBPlusPlus => Item::SpeedGBPlusPlus,
Spec::SpeedRBPlusPlus => Item::SpeedRBPlusPlus, Spec::SpeedRBPlusPlus => Item::SpeedRBPlusPlus,
Spec::Power => Item::Power, Spec::Power => Item::Power,
Spec::PowerRR => Item::PowerRR, Spec::PowerRR => Item::PowerRR,
Spec::PowerBB => Item::PowerBB, Spec::PowerBB => Item::PowerBB,
Spec::PowerGG => Item::PowerGG, Spec::PowerGG => Item::PowerGG,

View File

@ -319,12 +319,6 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
_ => panic!("no absorb skill"), _ => panic!("no absorb skill"),
}; };
} }
// beware that link doesn't cause any damage
// because then applying it will proc this
if target.affected(Effect::Link) {
resolutions = link_hit(&source, &target, resolutions, game, event)
}
}, },
Event::Immunity { skill: _, immunity } => match immunity.contains(&Effect::Counter) { Event::Immunity { skill: _, immunity } => match immunity.contains(&Effect::Counter) {
@ -805,9 +799,9 @@ impl Skill {
// Buff base // Buff base
Skill::HybridBlast => 25, Skill::HybridBlast => 25,
Skill::HasteStrike => 30, Skill::HasteStrike => 30,
Skill::Link=> 140, Skill::Link=> 75,
Skill::LinkPlus => 200, Skill::LinkPlus => 100,
Skill::LinkPlusPlus => 300, Skill::LinkPlusPlus => 150,
Skill::Intercept=> 80, Skill::Intercept=> 80,
Skill::InterceptPlus => 110, Skill::InterceptPlus => 110,
Skill::InterceptPlusPlus => 150, Skill::InterceptPlusPlus => 150,
@ -932,9 +926,9 @@ impl Skill {
Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}], Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}], Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
Skill::Link => vec![ConstructEffect {effect: Effect::Link, duration: 2, meta: None, tick: None}], Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Link, duration: 3, meta: None, tick: None}], Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Link, duration: 4, meta: None, tick: None}], Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}], Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}], Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}],
@ -1180,10 +1174,6 @@ impl Skill {
pub fn speed(&self) -> u64 { pub fn speed(&self) -> u64 {
match self { match self {
Skill::Strike=> Item::from(Skill::Strike).speed().pct(150),
Skill::StrikePlus => Skill::Strike.speed(),
Skill::StrikePlusPlus => Skill::Strike.speed(),
Skill::SiphonTick| Skill::SiphonTick|
Skill::SiphonTickPlus | Skill::SiphonTickPlus |
Skill::SiphonTickPlusPlus => Skill::Siphon.speed(), Skill::SiphonTickPlusPlus => Skill::Siphon.speed(),
@ -1674,42 +1664,25 @@ fn siphon_tick(source: &mut Construct, target: &mut Construct, mut results: Reso
} }
fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
let blue_amount = source.blue_power().pct(skill.multiplier()); let swap = match target.green_life().checked_sub(source.green_life()) {
results.push(Resolution::new(source, target).event(target.recharge(skill, 0, blue_amount))); Some(s) => s.pct(skill.multiplier()),
None => 0
};
let link = skill.effect()[0].set_meta(EffectMeta::LinkTarget(target.id)); target.deal_blue_damage(skill, swap)
results.push(Resolution::new(source, target).event(source.add_effect(skill, link)).stages(EventStages::PostOnly)); .into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e)));
source.deal_green_damage(skill, swap)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, source).event(e).stages(EventStages::PostOnly)));
results.push(Resolution::new(source, source)
.event(source.add_effect(skill, skill.effect()[0])).stages(EventStages::PostOnly));
return results; return results;
} }
fn link_hit(source: &Construct, target: &Construct, mut results: Resolutions, game: &mut Game, event: Event) -> Resolutions {
match event {
Event::Damage { amount, skill, mitigation: _, colour } => {
let link = target.effects.iter().find(|e| e.effect == Effect::Link).unwrap();
if let Some(EffectMeta::LinkTarget(link_target_id)) = link.meta {
let mut link_target = game.construct_by_id(link_target_id).unwrap();
let res = match colour {
Colour::Red => link_target.deal_red_damage(skill, amount),
Colour::Blue => link_target.deal_blue_damage(skill, amount),
Colour::Green => link_target.deal_green_damage(skill, amount),
};
results.push(Resolution::new(target, link_target).event(Event::Skill { skill: Skill::Link}));
res.into_iter().for_each(|e| results.push(Resolution::new(&source, &link_target)
.event(e).stages(EventStages::EndPost)));
} else {
panic!("not a link target {:?}", link);
}
return results;
},
_ => panic!("{:?} link hit not damage event", event),
}
}
fn silence(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn silence(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0]))); results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));