fix cooldown bug
This commit is contained in:
parent
d225843e35
commit
e20aabb6e4
@ -255,16 +255,20 @@ impl Cryp {
|
||||
pub fn reduce_cooldowns(&mut self) -> &mut Cryp {
|
||||
for skill in self.skills.iter_mut() {
|
||||
// if used cooldown
|
||||
if let Some(cd) = skill.skill.cd() {
|
||||
// if the cd is 1 it becomes none
|
||||
if cd == 1 {
|
||||
// println!("{:?} is now off cd", skill.skill);
|
||||
skill.cd = None;
|
||||
continue;
|
||||
if skill.skill.cd().is_some() {
|
||||
// what is the current cd
|
||||
if let Some(current_cd) = skill.cd {
|
||||
|
||||
// if it's 1 set it to none
|
||||
if current_cd == 1 {
|
||||
skill.cd = None;
|
||||
continue;
|
||||
}
|
||||
|
||||
// otherwise decrement it
|
||||
skill.cd = Some(current_cd.saturating_sub(1));
|
||||
}
|
||||
|
||||
// otherwise decrement it
|
||||
skill.cd = Some(cd.saturating_sub(1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -273,7 +277,6 @@ impl Cryp {
|
||||
|
||||
pub fn reduce_effect_durations(&mut self, log: &mut Log) -> &mut Cryp {
|
||||
self.effects = self.effects.clone().into_iter().filter_map(|mut effect| {
|
||||
|
||||
effect.duration = effect.duration.saturating_sub(1);
|
||||
|
||||
if effect.duration == 0 {
|
||||
|
||||
@ -889,6 +889,7 @@ mod tests {
|
||||
.learn(Skill::TestTouch)
|
||||
.learn(Skill::TestBlock)
|
||||
.learn(Skill::TestDrain)
|
||||
.learn(Skill::Empower)
|
||||
.learn(Skill::Block)
|
||||
.create();
|
||||
|
||||
@ -899,6 +900,7 @@ mod tests {
|
||||
.learn(Skill::TestTouch)
|
||||
.learn(Skill::TestBlock)
|
||||
.learn(Skill::TestDrain)
|
||||
.learn(Skill::Empower)
|
||||
.learn(Skill::Block)
|
||||
.create();
|
||||
|
||||
@ -1066,12 +1068,11 @@ mod tests {
|
||||
game.resolve_phase_start();
|
||||
|
||||
// resolution should have been prevented by KO
|
||||
println!("{:#?}", game);
|
||||
// println!("{:#?}", game);
|
||||
assert!(!game.team_by_id(y_team.id).cryps[0].is_stunned());
|
||||
assert!(game.phase == Phase::Finish);
|
||||
}
|
||||
|
||||
|
||||
#[test]
|
||||
fn cooldown_test() {
|
||||
let mut game = create_test_game();
|
||||
@ -1094,19 +1095,25 @@ mod tests {
|
||||
// should auto progress back to skill phase
|
||||
assert!(game.phase == Phase::Skill);
|
||||
|
||||
|
||||
// after 1 turn block should be off cooldown
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Empower).is_some());
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
|
||||
// second round
|
||||
// now we block and it should go back on cd
|
||||
let _x_block_id = game.add_skill(x_team.id, x_cryp.id, None, Skill::Block).unwrap();
|
||||
let _y_block_id = game.add_skill(y_team.id, y_cryp.id, None, Skill::Block).unwrap();
|
||||
let y_touch_id = game.add_skill(y_team.id, y_cryp.id, Some(x_team.id), Skill::TestTouch).unwrap();
|
||||
|
||||
game.target_phase_start();
|
||||
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_some());
|
||||
game.add_target(x_team.id, x_cryp.id, y_touch_id).unwrap();
|
||||
|
||||
game.resolve_phase_start();
|
||||
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Block).is_some());
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Empower).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@ -1119,7 +1126,7 @@ mod tests {
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
|
||||
let x_block_id = game.add_skill(x_team.id, x_cryp.id, None, Skill::TestBlock).unwrap();
|
||||
let _x_block_id = game.add_skill(x_team.id, x_cryp.id, None, Skill::TestBlock).unwrap();
|
||||
let y_attack_id = game.add_skill(y_team.id, y_cryp.id, Some(x_team.id), Skill::TestStun).unwrap();
|
||||
|
||||
game.target_phase_start();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user