add some names
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@ -20,6 +20,7 @@ html, body, .cryps {
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height: 99%;
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height: 99%;
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max-height: 99%;
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max-height: 99%;
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min-height: 99%;
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min-height: 99%;
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/*padding: 0 20%;*/
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}
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}
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html {
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html {
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@ -62,12 +62,15 @@ function GameCryp(props) {
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const skills = range(0, 3)
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const skills = range(0, 3)
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.map(i => <SkillBtn key={i} cryp={cryp} i={i} />);
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.map(i => <SkillBtn key={i} cryp={cryp} i={i} />);
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => {
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// i've seen this happen ;/
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if (cryp[s.stat].value < 0) console.warn(cryp);
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return <figure key={j} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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</figure>
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</figure>
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));
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});
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function onClick(e) {
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function onClick(e) {
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@ -1,7 +1,7 @@
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use rand::prelude::*;
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use rand::prelude::*;
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use rand::{thread_rng};
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use rand::{thread_rng};
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const FIRSTS: [&'static str; 17] = [
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const FIRSTS: [&'static str; 22] = [
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"fierce",
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"fierce",
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"obscure",
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"obscure",
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"mighty",
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"mighty",
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@ -19,14 +19,32 @@ const FIRSTS: [&'static str; 17] = [
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"lurking",
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"lurking",
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"leafy",
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"leafy",
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"nutritious",
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"nutritious",
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"bristling",
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"metallic",
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"purified",
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"organic",
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"distorted",
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];
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];
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const LASTS: [&'static str; 16] = [
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const LASTS: [&'static str; 29] = [
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"kaffe",
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"kaffe",
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"foilage",
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"wildlife",
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"design",
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"assembly",
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"layout",
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"transmitter",
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"lens",
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"artifact",
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"frequency",
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"entropy",
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"console",
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"insulator",
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"river",
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"river",
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"oak",
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"oak",
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"replicant",
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"replicant",
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"mechanism",
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"mechanism",
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"construct",
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"function",
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"function",
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"shape",
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"shape",
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"form",
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"form",
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