Merge branch 'construct-box-rework' into develop

This commit is contained in:
ntr 2019-11-24 23:41:08 +11:00
commit e3b27ae6b2
40 changed files with 1227 additions and 964 deletions

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@ -1,10 +1,43 @@
# WORK WORK
## NOW
*PRODUCTION*
_ntr_
* can't reset password without knowing password =\
* skip faceoff on server side
* change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
* audio
* animation effects
* vbox combine / buy / equip etc
* background music
* effects rework
Siphon =
[
DamageBlue(50%),
Apply(
Siphon(2T)
- Siphoning(2T)
),
]
Hexagon Set
- Pick Colour
- Random Walk
- Draw hex
- Increase intensity for each visit
_mashy_
* buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section
- clicking the buy automatically purchases / combine items
- could also be used to upgrade already equipped skills / specs
- e.g. an equipped white power spec could be upgraded by clicking under preview
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
_external_
* Graphics
* Img
* Skill Icons
@ -15,42 +48,17 @@
- Speed (e.g. boots)
- Life (e.g. heart)
* reduce inventory size and consolidate vbox and inventory on left side
* audio
* background music
* animation effects
* vbox combine / buy / equip etc
* reclaim change colour from red (clashes with red items)
* represent construct colours during game phase (coloured border?)
_tba_
* supporter gold name in instance (anyone whos put any money into game)
* Give the bots some ai / make stronger so its a challenge for new people to beat
- train a few games of with some round losses to get them into the game
* represent construct colours during game phase (coloured border?)
* Speed up animations slightly (3s per normal event too long)
- Improve combat text to start at the opposite end of construct and float towards health stats
- Show combat text for skill cast possibly? Watch some pokemans etc for modern combat smoothing
* skip faceoff on server side
* Give the bots some ai / make stronger so its a challenge for new people to beat
- train a few games of with some round losses to get them into the game
## SOON
* buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section
- clicking the buy automatically purchases / combine items
- could also be used to upgrade already equipped skills / specs
- e.g. an equipped white power spec could be upgraded by clicking under preview
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
* change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
@ -69,10 +77,6 @@
* empower on ko -> Amplify + Power spec
* elo + leaderboards
* reconnect based on time delta
* ACP
* essential
## LATER
@ -95,8 +99,8 @@
- Working as cooldowns in reverse by building up to the skill rather than waiting
* constants
* (maybe) return of the combat log (last few events with condensed descriptions)
- click in to scroll
* return of the combat log (last few events with condensed descriptions)
- button to switch context or overlay the combatlog
* mnml tv

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@ -44,7 +44,7 @@
}
&[disabled] {
border: 1px solid @yellow;
border: 0.1em solid @yellow;
color: @yellow;
background: black;
}

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@ -5,6 +5,7 @@
@white: #f5f5f5; // whitesmoke
@purple: #9355b5; // 6lack - that far cover
@yellow: #ffa100;
@silver: #c0c0c0;
@black: black;
@gray: #222;

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@ -60,7 +60,7 @@ aside {
width: 0.25em;
max-width: 0.25em;
margin: 0 1em 0 0;
margin: 0 0.5em 0 0;
border: none;
}
@ -150,13 +150,13 @@ aside {
&:hover {
color: @red;
border-color: @red;
border: 2px solid @red;
border: 0.1em solid @red;
};
&:active, &.confirming {
background: @red;
color: black;
border: 2px solid @red;
border: 0.1em solid @red;
}
}
@ -164,7 +164,7 @@ aside {
&:active, &.confirming {
background: @gray-hover;
color: black;
border: 2px solid @gray-hover;
border: 0.1em solid @gray-hover;
}
}

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@ -27,6 +27,7 @@
position: absolute;
bottom: 0;
margin-bottom: 0.5em;
height: 50%;
.avatar {
@ -148,19 +149,15 @@
z-index: 2;
button {
width: 100%;
height: 2em;
height: 3em;
line-height: 1;
margin-right: 1em;
span {
background-color: black;
}
}
button.active {
background: #2c2c2c;
span {
background-color: #2c2c2c;
}
}
}
.effects {
z-index: 2;
@ -236,8 +233,8 @@
#targeting, .resolving-skill {
position: absolute;
top: 35%;
height: 15%;
top: calc(35% + 0.5em); // calc for 0.5em top gap
height: calc(15% - 1em); // calc for 0.5em + 0.5em top / bottom gap
width: calc(90% - 1.25em);
z-index: 2;
span {
@ -266,9 +263,7 @@
padding-right: 1em;
text-align: center;
z-index: 2;
span {
background-color: black;
}
svg {
display: inline;
height: 1em;
@ -279,7 +274,7 @@
/* some stupid bug in chrome makes it fill the entire screen */
@media screen and (-webkit-min-device-pixel-ratio:0) {
#targeting {
max-height: 10em;
// max-height: 10em;
}
}

View File

@ -1,127 +1,19 @@
.instance {
overflow: hidden;
display: grid;
grid-template-columns: 1fr minmax(min-content, 1fr);
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox info"
"constructs constructs";
}
@media (max-width: 1920px) {
.instance .info table td svg {
// height: 50%;
stroke-width: 8px;
}
.instance svg {
height: 1.5em;
}
}
.instance .top {
grid-area: top;
}
.instance.lobby {
align-content: center;
}
.scoreboard {
flex: 1;
}
.instance .info {
margin: 0 0 0 1em;
grid-area: info;
.instance {
overflow: hidden;
display: grid;
grid-template-rows: 13em min-content;
grid-template-areas:
"item"
"combos";
.combos {
display: grid;
grid-template-columns: repeat(6, 1fr);
align-content: center;
.table-button {
display: grid;
text-align: center;
align-content: center;
border-bottom: 2px solid #222;
grid-template-rows: min-content 1fr;
grid-template-areas:
"item"
"ingr";
"vbox"
"constructs";
cursor: pointer;
&:hover {
color: whitesmoke;
background-color: @gray;
}
.item {
border-top: 2px solid #222;
border-bottom: 2px solid #222;
flex: 1;
grid-area: item;
font-weight: bold;
}
div {
border-right: 2px solid #222;
svg {
vertical-align: middle;
}
}
&:first-child {
div {
border-left: 2px solid #222;
}
}
}
}
}
.instance .info h2 {
text-transform: uppercase;
}
.instance .info svg {
display: inline;
height: 1em;
}
.instance .info figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
.instance .info figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
.instance .constructs {
.constructs {
grid-area: constructs;
}
.instance .equip {
grid-area: equip;
}
.instance .equip .skills {
border-right-width: 0;
}
}
@keyframes action {
@ -135,10 +27,6 @@
/* CONSTRUCT LIST */
.construct-list {
grid-area: constructs;
display: flex;
}
.instance-construct {
flex: 1;
@ -152,20 +40,22 @@
"stats ";
/*padding: 0.5em;*/
border: 2px solid #222;
border: 0.1em solid #222;
border-left-width: 0;
}
.instance-construct:first-child {
&:first-child {
margin-left: 0;
border-left-width: 1px;
}
}
.construct-list {
grid-area: constructs;
display: flex;
button {
&.highlight {
color: black;
background: @white;
background: @silver;
// border: 1px solid @white; (this bangs around the vbox)
// overwrite the classes on white svg elements
@ -264,95 +154,10 @@
}
}
/* Equipment */
.equip {
display: flex;
margin: 1.5em 0;
text-align: center;
}
.equip h3 {
margin-bottom: 0.5em;
text-transform: uppercase;
font-weight: bold;
letter-spacing: 0.1em;
}
.equip .specs {
flex: 1;
border: 2px solid #222;
}
.equip .items {
display: flex;
flex: 1 0 100%;
justify-content: space-around;
}
.label {
flex: 1 0 100%;
}
// .equipping {
// position: relative;
// }
// .equipping::before {
// content: '';
// position: absolute;
// top: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// }
// .equipping::after {
// content: '';
// position: absolute;
// bottom: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// animation-delay: 0.75s
// }
// @keyframes equipping-skill {
// from {
// transform: translate(-50%, 0) scaleX(0);
// }
// to {
// transform: translate(-50%, 0) scaleX(0.75);
// opacity: 1;
// }
// }
// .equip-spec {
// position: relative;
// stroke: #333;
// }
// .equip-spec::after {
// content: '';
// position: absolute;
// bottom: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// }
.equipping, .receiving {
animation: eq 0.75s cubic-bezier(0, 0, 1, 1) 0s infinite alternate;
}
@ -485,8 +290,3 @@
color: @yellow;
}
}
/* Mobile Nav*/
.instance-nav { display: none; }
.vbox-arrow-mobile { display: none }

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@ -1,29 +0,0 @@
// tablet / ipad
@media (max-width: 1100px) {
.instance {
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
.info {
display: none;
}
}
}
@media (max-width: 800px) {
.instance {
font-size: 6pt;
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
.info {
display: none;
}
}
}

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@ -74,7 +74,7 @@
button {
flex: 1;
border-top: 0;
border: 2px solid #222;
border: 0.1em solid #222;
&:not(:last-child) {
border-right: 0;
}

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@ -42,6 +42,7 @@
.msg {
grid-area: msg;
text-transform: uppercase;
color: @white;
}

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@ -176,7 +176,6 @@ input[type="button"] {
/*padding: 0 2em;*/
color: #555;
text-align: center;
font-size: 11px;
font-weight: 600;
line-height: 38px;
letter-spacing: .1rem;

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@ -8,8 +8,6 @@
@import 'vbox.less';
@import 'game.less';
@import 'player.less';
@import 'styles.mobile.less';
@import 'instance.mobile.less';
html body {
margin: 0;
@ -23,6 +21,7 @@ html body {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-webkit-tap-highlight-color: transparent;
overflow-x: hidden;
overflow-y: hidden;
@ -33,7 +32,6 @@ html body {
height: 100vh;
max-height: 100vh;
min-height: 100vh;
/*padding: 0 20%;*/
/* stops inspector going skitz*/
overflow-x: hidden;
@ -125,14 +123,19 @@ button, input {
font-family: 'Jura';
color: whitesmoke;
height: auto;
border-width: 2px;
border-width: 0.1em;
border-color: @gray-exists;
letter-spacing: 0.25em;
box-sizing: border-box;
font-size: 100%;
font-size: 1em;
flex: 1;
border-radius: 0.5em;
line-height: 2em;
padding-right: 0.1em;
padding-left: 0.1em;
padding-bottom: 0.1em;
padding-top: 0.1em;
/*the transitions */
transition-property: border-color, color, background;
@ -250,6 +253,7 @@ figure.gray {
svg {
height: 1em;
stroke-width: 1em;
}
}
@ -354,3 +358,5 @@ li {
flex: 1;
}
}
@import 'styles.mobile.less';

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@ -1,26 +1,43 @@
@media (max-width: 1000px) {
@media (max-width: 800px) {
body {
overflow-y: initial;
}
#mnml {
font-size: 8pt;
padding: 0.25em;
padding: 0;
.instance {
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
"vbox vbox"
"constructs constructs";
font-size: 7.5pt;
.stats {
div:nth-child(4n) {
margin: 0;
}
}
svg {
stroke-width: 1.25em;
}
}
.game {
font-size: 7.5pt;
.stats {
svg {
stroke-width: 1.5em;
}
div:nth-child(4n) {
margin: 0 0.25em;
}
}
.team, #targeting, .resolving-skill {
width: calc(90% - 3em);
}
@ -29,7 +46,6 @@
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
.avatar {
grid-area: initial;
position: absolute;
@ -45,17 +61,22 @@
}
.skills {
button[disabled] {
display: none;
display: grid;
grid-template-rows: 1fr;
grid-template-columns: 1fr 1fr 1fr;
button {
font-size: 1em;
letter-spacing: 0.1em;
}
}
.effects {
font-size: 1em;
font-size: 1.1em;
}
.skill-description {
font-size: 0.8em;
svg {
height: 1em;
}
@ -100,21 +121,31 @@
.instance-construct {
position: relative;
grid-template-columns: 1fr 1fr;
grid-template-rows: min-content min-content 1fr min-content;
grid-template-areas:
"skills skills"
"specs specs"
"avatar name"
"stats stats ";
.skills, .specs {
font-size: 75%;
}
.avatar {
grid-area: initial;
position: absolute;
top: 0;
height: 100%;
width: 100%;
z-index: -1;
.stats {
svg {
height: 1em;
}
}
.name {
align-self: center;
}
}
aside {
font-size: 75%;
button {
margin-bottom: 0.5em;
}
@ -123,8 +154,8 @@
}
// portrait menu
@media (max-width: 600px) {
// portrait menu or small size vertical in landscape
@media (max-width: 550px) and (max-height: 800px) {
#mnml {
grid-template-columns: 1fr;
grid-template-rows: 1fr;
@ -166,7 +197,7 @@
grid-template-columns: repeat(2, 1fr);
button:not(:last-child) {
border: 2px solid #222;
border: 0.1em solid #222;
}
button.logo {
@ -191,9 +222,103 @@
}
}
.stats {
font-size: 6pt;
}
.skill-description {
font-size: 6pt;
}
section {
.list {
grid-template-columns: 1fr;
}
}
}
@media (max-width: 600px) {
.vbox {
grid-template-rows: min-content min-content 1fr;
grid-template-columns: min-content 1fr min-content 1fr;
grid-template-areas:
"store-hdr store-hdr stash-hdr stash-hdr"
"store store stash stash"
"store store combiner combiner";
> div {
padding: 0.25em;
}
.info {
display: none;
}
.combos {
display: none;
}
.combiner {
margin: 0;
}
.stash {
border: 0;
border-top: 0.1em solid @gray;
border-right: 0.1em solid @gray;
border-bottom: 0.1em solid @gray;
}
.stash-hdr {
border: 0;
border-left: 0.1em solid @gray;
border-right: 0.1em solid @gray;
display: grid;
grid-template-rows: min-content min-content;
grid-template-columns: 1fr 1fr;
h3 {
margin: 0;
}
}
.store {
border: 0;
border-top: 0.1em solid @gray;
border-bottom: 0.1em solid @gray;
border-right: 0.1em solid @gray;
}
.store-hdr {
display: grid;
grid-template-columns: min-content min-content 1fr;
> * {
margin-right: 1em;
}
grid-template-areas:
"hdr bits btn";
h1 {
grid-area: hdr;
margin-bottom: 0.25em;
}
.bits {
grid-area: bits;
}
button {
grid-area: btn;
}
}
.store-hdr, .stash-hdr {
button {
margin: 0;
}
}
}
}

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@ -1,6 +1,79 @@
.vbox {
margin-bottom: 2em;
line-height: 0;
align-content: space-between;
grid-area: vbox;
display: grid;
grid-template-rows: 3fr minmax(min-content, 2fr);
grid-template-columns: 1fr 4fr 6fr 17em; // =\
grid-template-areas:
"store-hdr store info combos"
"stash-hdr stash combiner combos";
margin-bottom: 1em;
// immediate children
> div {
padding: 0.5em;
}
.store {
grid-area: store;
border-right: 0.15em solid @gray;
border-top: 0.15em solid @gray;
}
.store-hdr {
grid-area: store-hdr;
display: flex;
flex-flow: column;
text-align: center;
border-left: 0.15em solid @gray;
border-top: 0.15em solid @gray;
h1 {
margin-bottom: 0.5em;
}
button {
line-height: 1.6;
letter-spacing: 0.15em;
background-color: #421010;
&:hover {
background-color: @red;
}
}
}
.stash {
grid-area: stash;
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-gap: 0.5em 1em;
align-items: center;
border: 0.15em solid @gray;
border-left: 0;
}
.stash-hdr {
grid-area: stash-hdr;
display: flex;
flex-flow: column;
text-align: center;
border: 0.15em solid @gray;
border-right: 0;
h2 {
margin-bottom: 0.5em;
}
button {
line-height: 1.6;
letter-spacing: 0.15em;
}
}
.vbox-hdr {
margin-bottom: 1em;
height: 2em;
@ -19,14 +92,12 @@
grid-template-columns: repeat(3, 1fr);
grid-gap: 0.5em 1em;
align-items: center;
margin-bottom: 0.5em;
}
.vbox-btn {
width: 100%;
margin: 0;
background-color: @gray-box;
height: 3em;
line-height: 1em;
border-width: 0;
@ -34,14 +105,6 @@
color: white;
}
&.reclaim {
height: auto;
&:hover {
color: @red;
};
}
&[disabled] {
background: black;
border-width: 1px;
@ -53,7 +116,7 @@
&, &:hover, &:active {
background: @red;
color: black;
border: 2px solid black;
border: 0.1em solid black;
}
}
svg {
@ -65,19 +128,22 @@
}
button {
height: 4em;
height: 3.5em;
margin: 0;
width: 100%;
// text-transform: none;
&.empty {
border-style: dashed;
}
&.fade {
opacity: 0.4;
}
&.highlight {
color: black;
background: @white;
background: @silver;
// border: 1px solid @white; (this bangs around the vbox)
// overwrite the classes on white svg elements
@ -94,7 +160,7 @@
// figures don't scale well
figure {
svg {
height: 2em;
height: 1.5em;
stroke-width: 0.5em;
}
@ -102,63 +168,143 @@
line-height: initial;
}
}
}
/* VBOX */
.vbox {
align-content: space-between;
grid-area: vbox;
.info {
line-height: 1.6;
h2 {
text-transform: uppercase;
}
svg {
display: inline;
height: 1em;
}
figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
margin-left: 1em;
grid-area: info;
}
.combiner {
grid-area: combiner;
// align-self: flex-end;
height: 100%;
margin: 0 0.5em;
line-height: 1.3;
font-size: 1.25em;
letter-spacing: 0.1em;
border: 0.1em solid @gray-exists;
&:hover {
border: 0.1em solid @gray-hover;
}
}
.combos {
display: grid;
grid-area: combos;
margin-left: 0.5em;
grid-template-rows: min-content min-content;
grid-template-areas:
"comboHeader"
"comboList";
h2 {
text-transform: uppercase;
}
svg {
display: inline;
height: 1em;
}
figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
.combo-header {
text-align: center;
}
.combo-list {
display: grid;
grid-template-rows: min-content min-content min-content;
grid-template-columns: 1fr min-content 1fr;
grid-template-columns: min-content min-content;
grid-gap: 0.5em;
margin-top: 0.5em;
width: 15.5em;
.table-button {
display: grid;
text-align: center;
align-content: center;
grid-template-areas:
"vbox varrow inventory"
"vbox varrow combiner";
}
"item"
"ingr";
.vbox-inventory {
grid-area: inventory;
}
cursor: pointer;
&:hover {
color: whitesmoke;
background-color: @gray;
}
.vbox-combiner {
grid-area: combiner;
display: flex;
flex-flow: column;
justify-content: flex-end;
}
.vbox-arrow, .vbox-arrow-mobile {
display: flex;
justify-content:center;
align-content:center;
flex-direction:column;
margin: 1em 0.25em 0 0.25em;
grid-area: varrow;
font-size: 2em;
color: @gray-hint;
}
.vbox-combiner button {
flex: 0;
}
.vbox-hdr {
display: flex;
}
.vbox-hdr h3 {
.item {
border-top: 0.1em solid #222;
border-bottom: 0.1em solid #222;
flex: 1;
grid-area: item;
font-weight: bold;
div {
width: 5em;
}
}
div {
border-left: 0.1em solid #222;
border-right: 0.1em solid #222;
height: 1.75em;
width: 7.5em;
svg {
vertical-align: middle;
}
&:last-child {
border-bottom: 0.1em solid #222;
}
}
}
}
}
}
.vbox-hdr .bits {
font-size: 2em;
line-height: 1em;
animation: bits 1s ease-out;
}
.arrow {
grid-area: arrow;
color: @gray-hint;
@media (min-width: 2000px) {
.vbox {
button {
height: 4.5em;
}
}
}

View File

@ -35,7 +35,6 @@ export const setMtxActive = value => ({ type: 'SET_MTX_ACTIVE', value });
export const setNav = value => ({ type: 'SET_NAV', value });
export const setPing = value => ({ type: 'SET_PING', value });
export const setPlayer = value => ({ type: 'SET_PLAYER', value });
export const setReclaiming = value => ({ type: 'SET_RECLAIMING', value });
export const setShowLog = value => ({ type: 'SET_SHOW_LOG', value });
export const setShop = value => ({ type: 'SET_SHOP', value });
export const setSubscription = value => ({ type: 'SET_SUBSCRIPTION', value });
@ -48,7 +47,6 @@ export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.f
export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
export const setTutorialGame = value => ({ type: 'SET_TUTORIAL_GAME', value });
export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
export const setWs = value => ({ type: 'SET_WS', value });

View File

@ -33,11 +33,9 @@ const addState = connect(
function accountPage() {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav('account'));
}

View File

@ -46,7 +46,7 @@ function Demo(args) {
const { combiner, items, equipping, equipped, players, combo } = demo;
const vboxDemo = () => {
function inventoryBtn(i, j) {
function stashBtn(i, j) {
if (!i) return <button disabled class='empty' >&nbsp;</button>;
const highlighted = combiner.indexOf(j) > -1;
const classes = `${highlighted ? 'highlight' : ''}`;
@ -82,7 +82,7 @@ function Demo(args) {
);
}
function inventoryElement() {
function stashElement() {
return (
<div class="vbox">
<div class='vbox-section'>
@ -96,7 +96,7 @@ function Demo(args) {
<div>&nbsp;</div>
<div class='vbox-section'>
<div class='vbox-items'>
{items.map((i, j) => inventoryBtn(i, j))}
{items.map((i, j) => stashBtn(i, j))}
</div>
{combinerBtn()}
</div>
@ -106,7 +106,7 @@ function Demo(args) {
return (
<div class="news vbox-demo">
{inventoryElement()}
{stashElement()}
</div>
);
};

View File

@ -32,11 +32,9 @@ const addState = connect(
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
dispatch(actions.setMtxActive(null));
return dispatch(actions.setNav(place));
}

View File

@ -1,184 +0,0 @@
const preact = require('preact');
const reactStringReplace = require('react-string-replace');
const specThresholds = require('./info.thresholds');
const { INFO } = require('./../constants');
const { convertItem, removeTier } = require('../utils');
const { tutorialStage } = require('../tutorial.utils');
const shapes = require('./shapes');
class InfoComponent extends preact.Component {
shouldComponentUpdate(newProps, newState) {
if (newProps.tutorial !== this.props.tutorial) return true;
// We don't care about info during tutorial
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
&& this.props.instance.rounds.length === 1) return false;
if (newProps.info !== this.props.info) return true;
if (newState.comboItem !== this.state.comboItem) return true;
return false;
}
componentDidUpdate(prevProps) {
// Catch case where mouse events don't properly clear state and info changed
if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
}
render(args) {
const {
// Variables that will change
info,
tutorial,
// Static
player, // Only used for colour calcs which will be update if info changes
ws,
itemInfo,
instance, // Only used for instance id
// functions
setInfo,
setTutorialNull,
} = args;
const { comboItem } = this.state;
function Info() {
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
if (info.includes('constructAvatar')) {
return (
<div class='info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
const fullInfo = comboItem
? itemInfo.items.find(i => i.item === comboItem) || INFO[comboItem]
: itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
const itemDescription = () => {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
};
if (isSkill || isSpec) {
let infoName = fullInfo.item;
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
let itemSourceInfo = itemSource.length && !isSpec
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
let header = null;
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
if (itemSourceInfo) {
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
const itemRegEx = /(Red|Blue|Green)/;
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
}
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
const speed = isSkill
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
: null;
const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
return (
<div class={isSkill ? 'info-item' : 'info-item'}>
<h2>{infoName} {fullInfo.cost}b</h2>
{header}
{itemSourceInfo}
{cooldown}
{itemDescription()}
{speed}
{thresholds}
</div>
);
}
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
return (
<div class="info-item">
<h2>{fullInfo.item} {cost}</h2>
{itemDescription()}
</div>
);
}
const Combos = () => {
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
const generalNotes = (
<div>
<h2> General </h2>
<p>
You can preview combos by clicking the combined item when it appears in this section. <br />
Click the <b>READY</b> button to start the <b>GAME PHASE</b>.
</p>
</div>
);
if (!player) return generalNotes;
if (!info) return generalNotes;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return generalNotes;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
this.setState({ comboItem: c.item });
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button" onClick={() => setInfo(c.item)}>
<div class="item">
{convertItem(c.item)}
</div>
{componentTable}
</div>
);
});
return (
<div class="combos">
{comboTable}
</div>
);
};
return (
<div class='info' onMouseOver={() => this.setState({ comboItem: null })}>
<Info />
<Combos />
</div>
);
}
}
module.exports = InfoComponent;

View File

@ -1,43 +0,0 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const Info = require('./info.component');
const addState = connect(
function receiveState(state) {
const {
ws,
info,
itemInfo,
instance,
player,
account,
tutorial,
} = state;
return {
ws,
info,
itemInfo,
instance,
player,
account,
tutorial,
};
},
function receiveDispatch(dispatch) {
function setTutorialNull() {
dispatch(actions.setTutorial(null));
}
function setInfo(info) {
dispatch(actions.setInfo(info));
}
return { setTutorialNull, setInfo };
}
);
module.exports = addState(Info);

View File

@ -2,7 +2,6 @@ const preact = require('preact');
const { connect } = require('preact-redux');
const Vbox = require('./vbox.component');
const InfoContainer = require('./info.container');
const InstanceConstructsContainer = require('./instance.constructs');
const Faceoff = require('./faceoff');
@ -27,10 +26,8 @@ const addState = connect(
function clearItems() {
dispatch(actions.setReclaiming(false));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
return true;
}
@ -58,14 +55,9 @@ function Instance(args) {
clearItems();
}
function onTouchMove(e) {
e.preventDefault();
}
return (
<main id="instance" class='instance' onClick={instanceClick}>
<Vbox />
<InfoContainer />
<InstanceConstructsContainer />
</main>
);

View File

@ -25,7 +25,7 @@ const addState = connect(
} = state;
function sendVboxAcceptEquip(constructId) {
return ws.sendVboxAcceptEquip(instance.id, vboxSelected.shopSelect[0][0], vboxSelected.shopSelect[0][1], constructId);
return ws.sendVboxAcceptEquip(instance.id, vboxSelected.storeSelect[0][0], vboxSelected.storeSelect[0][1], constructId);
}
function sendVboxApply(constructId, i) {
@ -60,7 +60,7 @@ const addState = connect(
}
function setItemUnequip(v) {
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
return dispatch(actions.setItemUnequip(v));
}
@ -91,7 +91,7 @@ function Construct(props) {
const { vbox } = player;
const itemEquip = vboxSelected.shopSelect.length === 0 && vboxSelected.stashSelect.length === 1
const itemEquip = vboxSelected.storeSelect.length === 0 && vboxSelected.stashSelect.length === 1
? vboxSelected.stashSelect[0]
: -1;
@ -106,7 +106,7 @@ function Construct(props) {
e.preventDefault();
if (duplicateSkill || tutorialDisableEquip) return true;
if (itemEquip !== -1) return sendVboxApply(construct.id, itemEquip);
if (vboxSelected.shopSelect.length === 1) return sendVboxAcceptEquip(construct.id);
if (vboxSelected.storeSelect.length === 1) return sendVboxAcceptEquip(construct.id);
if (itemUnequip.length && itemUnequip[0] !== construct.id) return sendVboxUnequipApply(construct.id);
setItemUnequip([]);
return true;
@ -114,7 +114,7 @@ function Construct(props) {
function hoverInfo(e, info) {
e.stopPropagation();
if (!info) return false;
if (vboxSelected.shopSelect.length || vboxSelected.stashSelect.length) return false;
if (vboxSelected.storeSelect.length || vboxSelected.stashSelect.length) return false;
return setInfo(info);
}
@ -129,8 +129,10 @@ function Construct(props) {
function skillClick(e) {
if (!skill) return false;
setItemUnequip([construct.id, skill.skill, i]);
e.stopPropagation();
if (itemUnequip.length && itemUnequip[0] === construct.id && skill.skill === itemUnequip[1]
&& i === itemUnequip[2]) return setItemUnequip([]);
setItemUnequip([construct.id, skill.skill, i]);
return true;
}
@ -177,8 +179,11 @@ function Construct(props) {
}
function specClick(e) {
if (!s) return false;
e.stopPropagation();
setItemUnequip([construct.id, s, i]);
if (itemUnequip.length && itemUnequip[0] === construct.id && itemUnequip[1] === s
&& i === itemUnequip[2]) return setItemUnequip([]);
return setItemUnequip([construct.id, s, i]);
}
const highlight = itemUnequip[0] === construct.id && itemUnequip[1] === s && i === itemUnequip[2];
@ -258,7 +263,6 @@ class InstanceConstructs extends preact.Component {
sendVboxApply,
sendVboxAcceptEquip,
sendVboxUnequipApply,
setVboxHighlight,
setItemUnequip,
} = props;
@ -281,7 +285,6 @@ class InstanceConstructs extends preact.Component {
sendVboxUnequipApply,
setInfo,
itemInfo,
setVboxHighlight,
vboxSelected,
tutorial,
});

View File

@ -26,6 +26,9 @@ const addState = connect(
dispatch(actions.setNav('play'));
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
if (tutorial) dispatch(actions.setTutorial(1));
}

View File

@ -15,7 +15,7 @@ function Mnml(args) {
instance,
} = args;
const rotateClass = (game || instance) && window.innerWidth < window.innerHeight
const rotateClass = (game || instance) && window.innerHeight < 900 && window.innerWidth < window.innerHeight
? 'show'
: '';

View File

@ -33,11 +33,9 @@ const addState = connect(
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav(place));
}

View File

@ -69,7 +69,7 @@ function Skill(props) {
// return false;
// }
const cdText = construct.skills[i].cd > 0
? `- ${s.cd}T`
? `${s.cd}T`
: '';
const highlight = activeSkill
@ -91,7 +91,7 @@ function Skill(props) {
onMouseOut={e => hoverInfo(e, null)}
type="submit"
onClick={onClick}>
<span>{s.skill} {cdText}</span>
<span>{s.skill} <br /> {cdText}</span>
</button>
);
}

View File

@ -110,8 +110,11 @@ class TargetSvg extends Component {
? playerTeam.constructs.findIndex(c => c.id === cast.target_construct_id)
: otherTeam.constructs.findIndex(c => c.id === cast.target_construct_id);
const skillNumber = window.innerWidth <= 800 // mobile styling trigger
? playerTeam.constructs[source].skills.findIndex(s => s.skill === cast.skill)
: 0;
const sourceY = height;
const sourceX = (source * width / 3) + width / 24;
const sourceX = (source * width / 3) + width / 18 + skillNumber * (width / 9);
const targetX = (target * width / 3) + width / 6
+ (defensive ? width / 64 : 0)
+ (source * width / 18);

View File

@ -0,0 +1,104 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const countBy = require('lodash/countBy');
const addState = connect(
function receiveState(state) {
const {
ws,
itemInfo,
instance,
player,
vboxSelected,
} = state;
function sendVboxAccept(group, index) {
document.activeElement.blur();
return ws.sendVboxAccept(instance.id, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
}
return {
itemInfo,
player,
vboxSelected,
sendVboxAccept,
sendVboxCombine,
};
}
);
function Combiner(args) {
const {
// Variables that will change
vboxHighlight,
vboxSelected,
// Static
player,
itemInfo,
// functions
sendVboxAccept,
sendVboxCombine,
} = args;
const { vbox } = player;
const { stashSelect, storeSelect } = vboxSelected;
const vboxCombo = () => {
if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
// The selected items can't be combined with additional items therefore valid combo
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const combinerCount = countBy(selectedItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
return true;
}));
return comboItemObj.item;
};
const combinerCombo = vboxCombo();
function vboxBuySelected() {
if (!(storeSelect.length === 1 && stashSelect.length === 0)) return false;
document.activeElement.blur();
sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
return true;
}
let text = '';
let mouseEvent = false;
if (combinerCombo) {
const combinerComboText = combinerCombo.replace('Plus', '+');
let bits = 0;
storeSelect.forEach(item => bits += item[0] + 1);
text = bits
? `Buy ${combinerComboText} ${bits}b`
: `Combine ${combinerComboText}`;
if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
} else if (stashSelect.length === 0 && storeSelect.length === 1) {
const item = storeSelect[0];
text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
mouseEvent = vboxBuySelected;
} else {
return false;
}
return (
<button
class='combiner vbox-btn'
disabled={!mouseEvent}
onClick={e => e.stopPropagation()}
onMouseDown={() => mouseEvent()}>
{text}
</button>
);
}
module.exports = addState(Combiner);

View File

@ -0,0 +1,141 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const reactStringReplace = require('react-string-replace');
const countBy = require('lodash/countBy');
const { convertItem, removeTier } = require('../utils');
const shapes = require('./shapes');
const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const {
ws,
info,
itemInfo,
itemUnequip,
instance,
player,
account,
tutorial,
vboxSelected,
} = state;
function sendVboxAccept(group, index) {
document.activeElement.blur();
return ws.sendVboxAccept(instance.id, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
}
return {
ws,
info,
itemInfo,
itemUnequip,
instance,
player,
account,
tutorial,
vboxSelected,
sendVboxAccept,
sendVboxCombine,
};
}
);
function Combos(args) {
const {
// Variables that will change
info,
itemUnequip,
tutorial,
vboxHighlight,
vboxSelected,
// Static
player, // Only used for colour calcs which will be update if info changes
ws,
itemInfo,
instance, // Only used for instance id
// functions
sendVboxAccept,
sendVboxCombine,
setTutorialNull,
} = args;
const { comboItem } = this.state;
const { vbox } = player;
const { stashSelect, storeSelect } = vboxSelected;
const vboxCombo = () => {
if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
// The selected items can't be combined with additional items therefore valid combo
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const combinerCount = countBy(selectedItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
return true;
}));
return comboItemObj.item;
};
const combinerCombo = vboxCombo();
const checkVboxInfo = () => {
if (combinerCombo) return combinerCombo;
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
if (stashBase > -1) return vbox.bound[stashBase];
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
return false;
};
let vboxInfo = false;
if (itemUnequip.length) [, vboxInfo] = itemUnequip;
else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
if (!info && !vboxInfo) return false;
const comboInfo = vboxInfo || info;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
this.setState({ comboItem: c.item });
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button">
<div class="item">
{convertItem(c.item)}
</div>
{componentTable}
</div>
);
});
const comboList = comboTable.length > 0 ? <div class="combo-list">{comboTable}</div> : false;
return (
<div class="combos">
<div class="combo-header">
<h2>COMBOS</h2>
Combine colours and items.
</div>
{comboList}
</div>
);
}
module.exports = addState(Combos);

View File

@ -1,14 +1,15 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const range = require('lodash/range');
const countBy = require('lodash/countBy');
const without = require('lodash/without');
const forEach = require('lodash/forEach');
const { removeTier } = require('../utils');
const shapes = require('./shapes');
const actions = require('../actions');
const buttons = require('./buttons');
const InfoContainer = require('./vbox.info');
const StashElement = require('./vbox.stash');
const StoreElement = require('./vbox.store');
const Combiner = require('./vbox.combiner');
const Combos = require('./vbox.combos');
const addState = connect(
function receiveState(state) {
@ -16,8 +17,8 @@ const addState = connect(
ws,
instance,
player,
reclaiming,
vboxSelected,
info,
itemInfo,
itemUnequip,
tutorial,
@ -32,10 +33,6 @@ const addState = connect(
return ws.sendVboxAccept(instance.id, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.shopSelect);
}
function sendVboxReclaim(i) {
return ws.sendVboxReclaim(instance.id, i);
}
@ -46,10 +43,9 @@ const addState = connect(
return {
instance,
info,
player,
reclaiming,
sendVboxAccept,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
vboxSelected,
@ -61,12 +57,6 @@ const addState = connect(
},
function receiveDispatch(dispatch) {
function setReclaiming(v) {
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
return dispatch(actions.setReclaiming(v));
}
function setInfo(item) {
return dispatch(actions.setInfo(item));
}
@ -78,20 +68,19 @@ const addState = connect(
}
return {
setReclaiming,
setInfo,
setVboxSelected,
};
}
);
function validVboxSelect(vbox, itemInfo, shopSelect, stashSelect) {
if (shopSelect.length === 0 && stashSelect.length === 0) return false;
function validVboxSelect(vbox, itemInfo, storeSelect, stashSelect) {
if (storeSelect.length === 0 && stashSelect.length === 0) return false;
const validSelects = [];
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const itemCount = countBy(selectedItems, co => co);
@ -119,7 +108,6 @@ class Vbox extends preact.Component {
shouldComponentUpdate(newProps) {
// Single variable props
if (newProps.itemUnequip !== this.props.itemUnequip) return true;
if (newProps.reclaiming !== this.props.reclaiming) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
if (newProps.player !== this.props.player) return true;
@ -132,7 +120,6 @@ class Vbox extends preact.Component {
// Changing state variables
itemUnequip,
player,
reclaiming,
tutorial,
vboxSelected,
instance,
@ -142,299 +129,141 @@ class Vbox extends preact.Component {
// Function Calls
sendItemUnequip,
sendVboxAccept,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
setVboxSelected,
setInfo,
setReclaiming,
} = args;
if (!player) return false;
const { vbox } = player;
const { shopSelect, stashSelect } = vboxSelected;
const vboxSelecting = shopSelect.length === 1 && stashSelect.length === 0;
const { storeSelect, stashSelect } = vboxSelected;
const vboxSelecting = storeSelect.length === 1 && stashSelect.length === 0;
function combinerChange(newStashSelect) {
return setVboxSelected({ shopSelect, stashSelect: newStashSelect });
return setVboxSelected({ storeSelect, stashSelect: newStashSelect });
}
const vboxHighlight = validVboxSelect(vbox, itemInfo, shopSelect, stashSelect);
const vboxHighlight = validVboxSelect(vbox, itemInfo, storeSelect, stashSelect);
//
// VBOX
//
function vboxHover(e, v) {
if (v) {
e.stopPropagation();
if (shopSelect.find(c => c[0])) return true; // There is a base skill or spec selected in the vbox
if (stashSelect.length !== 0) {
const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true;
}
if (stashSelect.length !== 0 || storeSelect.length !== 0) return true;
setInfo(v);
}
return true;
}
function clearVboxSelected() {
setVboxSelected({ shopSelect: [], stashSelect: [] });
setVboxSelected({ storeSelect: [], stashSelect: [] });
}
function vboxBuySelected() {
if (!vboxSelecting) return false;
document.activeElement.blur();
sendVboxAccept(shopSelect[0][0], shopSelect[0][1]);
sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
return true;
}
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>;
const selected = shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index);
const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
function onClick(e) {
e.stopPropagation();
if (!comboHighlight) setInfo(vbox.free[group][index]);
if (shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index)) {
return setVboxSelected({ shopSelect: shopSelect.filter(vs => !(vs[0] === group && vs[1] === index)), stashSelect });
}
if (!shopSelect.length && !stashSelect.length) return setVboxSelected({ shopSelect: [[group, index]], stashSelect });
if (comboHighlight !== 'combo-border') {
return setVboxSelected({ shopSelect: [[group, index]], stashSelect: [] });
}
return setVboxSelected({ shopSelect: [...shopSelect, [group, index]], stashSelect });
}
const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`;
const vboxObject = shapes[v] ? shapes[v]() : v;
const disabled = vbox.bits <= group;
function storeHdr() {
return (
<label draggable='true'
onDragStart={ev => ev.dataTransfer.setData('text', '')}
key={group * 10 + index}
onDragEnd={clearVboxSelected}>
<button
class={classes}
disabled={disabled}
onMouseOver={e => vboxHover(e, v)}
onMouseDown={onClick}
onClick={e => e.stopPropagation()}
> {vboxObject}
</button>
</label>
);
}
function vboxElement() {
return (
<div class='vbox-vbox'
onClick={e => e.stopPropagation()}>
<div class="vbox-hdr">
<h3
<div class="store-hdr">
<h2
onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => hoverInfo(e, 'vbox')}> VBOX
</h3>
<div class={`bits ${vbox.bits < 3 ? 'red' : false}`} onMouseOver={e => hoverInfo(e, 'bits')} >{vbox.bits}b</div>
</div>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.free[0][i], 0, i))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.free[1][i], 1, i))}
{range(0, 3).map(i => availableBtn(vbox.free[2][i], 2, i))}
</div>
onMouseOver={e => vboxHover(e, 'store')}> STORE
</h2>
<h1 class={`bits ${vbox.bits < 3 ? 'red' : false}`} onMouseOver={e => vboxHover(e, 'bits')}>
{vbox.bits}b
</h1>
<button
class='vbox-btn'
onMouseOver={e => hoverInfo(e, 'refill')}
onMouseOver={e => vboxHover(e, 'refill')}
disabled={vbox.bits < 2
|| (tutorial && tutorial < 7 && instance.time_control === 'Practice' && instance.rounds.length === 1)
|| (tutorial && tutorial < 7
&& instance.time_control === 'Practice' && instance.rounds.length === 1)
}
onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxDiscard()}>
refill - 2b
refill <br />
2b
</button>
</div>
);
}
//
// INVENTORY
//
function reclaimClick(e) {
e.stopPropagation();
return setReclaiming(!reclaiming);
}
function inventoryBtn(v, i) {
const inventoryHighlight = vboxSelecting || itemUnequip.length;
if (!v && v !== 0) {
const emptyInvClick = () => {
if (vboxSelecting) return vboxBuySelected();
return false;
};
return <button key={i} onClick={emptyInvClick} disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} >&nbsp;</button>;
}
const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
function onClick(type) {
if (reclaiming) return sendVboxReclaim(i);
const combinerContainsIndex = stashSelect.indexOf(i) > -1;
// removing
if (combinerContainsIndex) {
if (type === 'click') {
return combinerChange(without(stashSelect, i));
}
return true;
}
if (!comboHighlight) {
setInfo(vbox.bound[i]);
return setVboxSelected({ shopSelect: [], stashSelect: [i] });
}
stashSelect.push(i);
// if (stashSelect.length === 3) setInfo(comboItem.item);
return combinerChange(stashSelect);
}
const highlighted = stashSelect.indexOf(i) > -1;
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`;
const invObject = shapes[v] ? shapes[v]() : v;
return (
<label
key={i}
draggable='true'
onDragStart={ev => {
onClick('drag');
ev.dataTransfer.setData('text', '');
}}>
<button
class={classes}
onMouseOver={e => vboxHover(e, v)}
onClick={e => e.stopPropagation()}
onMouseDown={() => onClick('click')}>
{invObject}
</button>
</label>
);
}
function combinerBtn() {
let text = '';
let mouseEvent = false;
const combineLength = stashSelect.length + shopSelect.length;
if (vboxHighlight && vboxHighlight.length === 0) {
// The selected items can't be combined with additional items therefore valid combo
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const combinerCount = countBy(selectedItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
return true;
}));
let comboItem = comboItemObj ? comboItemObj.item : 'refine';
setInfo(comboItem);
comboItem = comboItem.replace('Plus', '+');
let bits = 0;
shopSelect.forEach(item => bits += item[0] + 1);
text = bits
? `Buy ${comboItem} - ${bits}b`
: `Combine - ${comboItem}`;
if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
} else if (stashSelect.length === 0 && shopSelect.length === 1) {
const item = shopSelect[0];
text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
mouseEvent = vboxBuySelected;
} else {
for (let i = 0; i < 3; i++) {
if (combineLength > i) {
text += '■ ';
} else {
text += '▫ ';
}
}
}
return (
function stashHdr() {
const refund = storeSelect.length === 0 && stashSelect.length === 1
? itemInfo.items.find(i => i.item === vbox.bound[stashSelect[0]]).cost
: 0;
const tutorialDisabled = tutorial && tutorial < 8
&& instance.time_control === 'Practice' && instance.rounds.length === 1;
const refundBtn = (
<button
disabled={tutorialDisabled || !refund}
class='vbox-btn'
disabled={!mouseEvent}
onClick={e => e.stopPropagation()}
onMouseDown={() => mouseEvent()}>
{text}
</button>
);
}
function inventoryElement() {
function inventoryClick(e) {
onMouseDown={e => {
e.stopPropagation();
if (itemUnequip.length) return sendItemUnequip(itemUnequip);
return true;
}
sendVboxReclaim(vboxSelected.stashSelect[0]);
}}>
refund <br />
{refund}b
</button>
);
return (
<div
onMouseDown={inventoryClick}
onClick={e => e.stopPropagation()}
onDragOver={ev => ev.preventDefault()}
onDrop={inventoryClick}
>
<div class={`vbox-hdr ${reclaiming ? 'reclaiming' : ''}`}>
<h3
onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => hoverInfo(e, 'inventory')}> INVENTORY
</h3>
<button
disabled={tutorial && tutorial < 8 && instance.time_control === 'Practice' && instance.rounds.length === 1}
class='vbox-btn reclaim'
onMouseOver={e => hoverInfo(e, 'reclaim')}
onClick={e => e.stopPropagation()}
onMouseDown={reclaimClick}>
reclaim
</button>
</div>
<div class={`vbox-items ${reclaiming ? 'reclaiming' : ''}`}>
{range(0, 9).map(i => inventoryBtn(vbox.bound[i], i))}
</div>
{combinerBtn()}
<div class='stash-hdr'>
<h2 onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => vboxHover(e, 'stash')}> STASH
</h2>
{refundBtn}
</div>
);
}
//
// EVERYTHING
//
function hoverInfo(e, newInfo) {
if (shopSelect.find(c => c[0])) return true;
if (stashSelect.length !== 0) {
const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true;
}
return setInfo(newInfo);
}
const classes = 'vbox';
return (
<div class={classes}>
{vboxElement()}
<div class="vbox-arrow"></div>
{inventoryElement()}
<div class='vbox'>
{storeHdr()}
{stashHdr()}
<StoreElement
clearVboxSelected = {clearVboxSelected}
setInfo = {setInfo}
setVboxSelected = {setVboxSelected}
storeSelect = {storeSelect}
stashSelect = {stashSelect}
vbox = {vbox}
vboxHighlight = {vboxHighlight}
vboxHover = {vboxHover}
/>
<StashElement
combinerChange = {combinerChange}
itemUnequip = {itemUnequip}
vbox = {vbox}
vboxBuySelected = {vboxBuySelected}
vboxHighlight = {vboxHighlight}
vboxHover = {vboxHover}
vboxSelecting = {vboxSelecting}
stashSelect = {stashSelect}
sendItemUnequip = {sendItemUnequip}
setInfo = {setInfo}
setVboxSelected = {setVboxSelected}
/>
<InfoContainer
vboxHighlight={vboxHighlight}
vboxBuySelected={vboxBuySelected}
/>
<Combiner
vboxHighlight={vboxHighlight}
vboxBuySelected={vboxBuySelected}
/>
<Combos
vboxHighlight={vboxHighlight}
vboxBuySelected={vboxBuySelected}
/>
</div>
);
}

View File

@ -0,0 +1,195 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const reactStringReplace = require('react-string-replace');
const countBy = require('lodash/countBy');
const specThresholds = require('./vbox.info.thresholds');
const { INFO } = require('./../constants');
const { convertItem, removeTier } = require('../utils');
const { tutorialStage } = require('../tutorial.utils');
const shapes = require('./shapes');
const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const {
ws,
info,
itemInfo,
itemUnequip,
instance,
player,
account,
tutorial,
vboxSelected,
} = state;
return {
ws,
info,
itemInfo,
itemUnequip,
instance,
player,
account,
tutorial,
vboxSelected,
};
},
function receiveDispatch(dispatch) {
function setTutorialNull() {
dispatch(actions.setTutorial(null));
}
function setInfo(info) {
dispatch(actions.setInfo(info));
}
return { setTutorialNull, setInfo };
}
);
function Info(args) {
const {
// Variables that will change
info,
itemUnequip,
tutorial,
vboxHighlight,
vboxSelected,
// Static
player, // Only used for colour calcs which will be update if info changes
ws,
itemInfo,
instance, // Only used for instance id
// functions
setTutorialNull,
} = args;
const { comboItem } = this.state;
const { vbox } = player;
const { stashSelect, storeSelect } = vboxSelected;
const vboxCombo = () => {
if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
// The selected items can't be combined with additional items therefore valid combo
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const combinerCount = countBy(selectedItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
return true;
}));
return comboItemObj.item;
};
const combinerCombo = vboxCombo();
const checkVboxInfo = () => {
if (combinerCombo) return combinerCombo;
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
if (stashBase > -1) return vbox.bound[stashBase];
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
return false;
};
let vboxInfo = false;
if (itemUnequip.length) [, vboxInfo] = itemUnequip;
else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
function genItemInfo(item) {
const fullInfo = itemInfo.items.find(i => i.item === item) || INFO[item];
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
const itemDescription = () => {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
};
if (isSkill || isSpec) {
let infoName = fullInfo.item;
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
let itemSourceInfo = itemSource.length && !isSpec
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
let header = null;
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
if (itemSourceInfo) {
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
const itemRegEx = /(Red|Blue|Green)/;
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
}
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
const speed = isSkill
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
: null;
const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
return (
<div class={`info ${isSkill ? 'info-item' : 'info-item'}`}>
<h2>{infoName}</h2>
{header}
{itemSourceInfo}
{cooldown}
{itemDescription()}
{speed}
{thresholds}
</div>
);
}
return (
<div class="info info-item">
<h2>{fullInfo.item}</h2>
{itemDescription()}
</div>
);
}
const stateFullInfo = comboItem || vboxInfo;
if (stateFullInfo) return genItemInfo(stateFullInfo);
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
if (info.includes('constructAvatar')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
return genItemInfo(info);
}
module.exports = addState(Info);

View File

@ -3,6 +3,7 @@ const range = require('lodash/range');
const shapes = require('./shapes');
function specThresholds(player, fullInfo, info) {
if (!info) return false;
let red = 0;
let blue = 0;
let green = 0;
@ -87,9 +88,12 @@ function specThresholds(player, fullInfo, info) {
);
});
return (
<div>
<div class="thresholds">
{thresholds}
</div>
</div>
);
}

View File

@ -0,0 +1,109 @@
const preact = require('preact');
const range = require('lodash/range');
const without = require('lodash/without');
const shapes = require('./shapes');
const buttons = require('./buttons');
const { removeTier } = require('../utils');
function stashElement(props) {
const {
combinerChange,
itemUnequip,
vbox,
vboxBuySelected,
vboxHighlight,
vboxHover,
vboxSelecting,
stashSelect,
sendItemUnequip,
setInfo,
setVboxSelected,
} = props;
function stashClick(e) {
e.stopPropagation();
if (itemUnequip.length) return sendItemUnequip(itemUnequip);
if (vboxSelecting) return vboxBuySelected();
return true;
}
function stashBtn(v, i) {
const stashHighlight = vboxSelecting || itemUnequip.length;
if (!v && v !== 0) {
const emptyInvClick = () => {
if (vboxSelecting) return vboxBuySelected();
return false;
};
return <button
key={i}
onClick={emptyInvClick}
disabled={!stashHighlight}
class={stashHighlight ? 'receiving' : 'empty'} >&nbsp;</button>;
}
const notValidCombo = vboxHighlight && !vboxHighlight.includes(v);
function onClick(type) {
const combinerContainsIndex = stashSelect.indexOf(i) > -1;
// removing
if (combinerContainsIndex) {
if (type === 'click') {
return combinerChange(without(stashSelect, i));
}
return true;
}
if (notValidCombo) {
setInfo(vbox.bound[i]);
return setVboxSelected({ storeSelect: [], stashSelect: [i] });
}
stashSelect.push(i);
// if (stashSelect.length === 3) setInfo(comboItem.item);
return combinerChange(stashSelect);
}
const highlighted = stashSelect.indexOf(i) > -1;
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
const classes = highlighted
? 'highlight'
: `${border} ${notValidCombo ? 'fade' : ''}`;
const invObject = shapes[v] ? shapes[v]() : v;
return (
<label
key={i}
draggable='true'
onDragStart={ev => {
onClick('drag');
ev.dataTransfer.setData('text', '');
}}>
<button
class={classes}
onMouseOver={e => vboxHover(e, v)}
onClick={e => e.stopPropagation()}
onMouseDown={() => onClick('click')}>
{invObject}
</button>
</label>
);
}
return (
<div
class='stash'
onMouseDown={stashClick}
onClick={e => e.stopPropagation()}
onDragOver={ev => ev.preventDefault()}
onDrop={stashClick}
>
{range(0, 6).map(i => stashBtn(vbox.bound[i], i))}
</div>
);
}
module.exports = stashElement;

View File

@ -0,0 +1,78 @@
const preact = require('preact');
const range = require('lodash/range');
const shapes = require('./shapes');
function storeElement(props) {
const {
clearVboxSelected,
setVboxSelected,
storeSelect,
stashSelect,
vbox,
vboxHighlight,
vboxHover,
} = props;
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>;
const selected = storeSelect.length && storeSelect.some(vs => vs[0] === group && vs[1] === index);
const notValidCombo = vboxHighlight && !vboxHighlight.includes(v);
function onClick(e) {
e.stopPropagation();
if (storeSelect.length && storeSelect.some(vs => vs[0] === group && vs[1] === index)) {
return setVboxSelected(
{ storeSelect: storeSelect.filter(vs => !(vs[0] === group && vs[1] === index)), stashSelect }
);
}
if (!storeSelect.length && !stashSelect.length) {
return setVboxSelected({ storeSelect: [[group, index]], stashSelect });
}
if (notValidCombo) {
return setVboxSelected({ storeSelect: [[group, index]], stashSelect: [] });
}
return setVboxSelected({ storeSelect: [...storeSelect, [group, index]], stashSelect });
}
const classes = selected
? `${v.toLowerCase()} highlight`
: `${v.toLowerCase()} ${notValidCombo ? 'fade' : ''}`;
const vboxObject = shapes[v] ? shapes[v]() : v;
const disabled = vbox.bits <= group;
return (
<label
key={group * 10 + index}
onDragEnd={clearVboxSelected}>
<button
class={classes}
disabled={disabled}
onMouseOver={e => vboxHover(e, v)}
onMouseDown={onClick}
onClick={e => e.stopPropagation()}
> {vboxObject}
</button>
</label>
);
}
return (
<div class='store'
onClick={e => e.stopPropagation()}>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.free[0][i], 0, i))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.free[1][i], 1, i))}
{range(0, 3).map(i => availableBtn(vbox.free[2][i], 2, i))}
</div>
</div>
);
}
module.exports = storeElement;

View File

@ -24,22 +24,18 @@ module.exports = {
},
INFO: {
vbox: {
item: 'VBOX',
description: <p><b>ITEMS</b> that are available to buy.<br />
The <b>VBOX</b> is refilled every round.<br />Click <b>REFILL</b> at the bottom to purchase a refill. </p>,
store: {
item: 'STORE',
description: <p>Contains items that are available to buy.<br />
The store is refilled every round.<br />Click <b>REFILL</b> to purchase a refill for 2 bits. </p>,
},
inventory: {
item: 'INVENTORY',
stash: {
item: 'STASH',
description: <p>Holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
},
bits: {
item: 'BITS',
description: <p>The VBOX currency.<br />
Colours - 1b<br />
Skills - 2b<br />
Specs - 3b<br />
At the beginning of each round you receive 30 bits.</p>,
description: <p>Currency to buy items.<br />At the beginning of each round you receive 30 bits.</p>,
},
ready: {
item: 'READY',
@ -60,7 +56,7 @@ module.exports = {
},
constructSkills: {
item: 'SKILLS',
description: 'Skills are used by constructs in the game phase.\nBase skills can be bought from the VBOX.\nEquip skills from the inventory. Double-click to unequip.',
description: 'Skills are used by constructs in the game phase.\nBase skills can be bought from the VBOX.\nEquip skills from the stash. Double-click to unequip.',
},
constructSpecs: {
item: 'SPECS',

View File

@ -179,12 +179,10 @@ function registerEvents(store) {
}
function clearInstance() {
store.dispatch(actions.setReclaiming(false));
store.dispatch(actions.setActiveSkill(null));
store.dispatch(actions.setInfo(null));
store.dispatch(actions.setItemUnequip([]));
store.dispatch(actions.setVboxHighlight([]));
store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
}
function setAccountInstances(v) {

View File

@ -6,12 +6,10 @@ function setupKeys(store) {
key.unbind('esc');
key('esc', () => document.activeElement.blur());
key('esc', () => store.dispatch(actions.setReclaiming(false)));
key('esc', () => store.dispatch(actions.setActiveSkill(null)));
key('esc', () => store.dispatch(actions.setInfo(null)));
key('esc', () => store.dispatch(actions.setItemUnequip([])));
key('esc', () => store.dispatch(actions.setVboxHighlight([])));
key('esc', () => store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setMtxActive(null)));
}

View File

@ -44,7 +44,6 @@ module.exports = {
nav: createReducer(null, 'SET_NAV'),
ping: createReducer(null, 'SET_PING'),
player: createReducer(null, 'SET_PLAYER'),
reclaiming: createReducer(false, 'SET_RECLAIMING'),
shop: createReducer(false, 'SET_SHOP'),
pvp: createReducer(null, 'SET_PVP'),
@ -57,7 +56,7 @@ module.exports = {
tutorial: createReducer(1, 'SET_TUTORIAL'),
tutorialGame: createReducer(1, 'SET_TUTORIAL_GAME'),
vboxSelected: createReducer({ shopSelect: [], stashSelect: [] }, 'SET_VBOX_SELECTED'),
vboxSelected: createReducer({ storeSelect: [], stashSelect: [] }, 'SET_VBOX_SELECTED'),
ws: createReducer(null, 'SET_WS'),
};

View File

@ -138,7 +138,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> The first construct on your team is <b>{constructOne}</b>. </p>
<p> Skill items can be equipped to your constructs to be used in the combat phase. </p>
<p> Click the newly combined skill item in the top right of the inventory. <br />
<p> Click the newly combined skill from the stash. <br />
Once selected click the construct <b>SKILL</b> slot to equip the skill. </p>
</div>
);
@ -161,7 +161,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> Equipping specialisation items will increase the stats of your constructs.</p>
<p> These can also be combined with colours for further specialisation. </p>
<p> Click the specialisation item in the top right of the inventory.<br />
<p> Click the specialisation item from the stash.<br />
Once selected click the construct <b>SPEC</b> slot to equip the specialisation. </p>
</div>
);

View File

@ -323,8 +323,6 @@ impl Construct {
}
pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Construct {
self.specs.sort_unstable();
self.red_power.recalculate(&self.specs, player_colours);
self.red_life.recalculate(&self.specs, player_colours);
self.blue_power.recalculate(&self.specs, player_colours);

View File

@ -100,7 +100,7 @@ impl Vbox {
}
pub fn accept(&mut self, i: usize, j: usize, construct_id: Option<Uuid>) -> Result<&mut Vbox, Error> {
if self.bound.len() >= 9 && !construct_id.is_some() {
if self.bound.len() >= 6 && !construct_id.is_some() {
return Err(err_msg("too many items bound"));
}
@ -171,7 +171,7 @@ impl Vbox {
self.bound.push(combo.item);
// self.bound.sort_unstable();
if self.bound.len() >= 10 {
if self.bound.len() > 6 {
return Err(err_msg("too many items bound"));
}
Ok(self)