fixed some stuff and really basic mission selection
This commit is contained in:
parent
7eceeaf759
commit
e3dd8cfad7
@ -3,7 +3,6 @@ const Missions = require('./missions');
|
|||||||
|
|
||||||
const {
|
const {
|
||||||
TEXT,
|
TEXT,
|
||||||
// COLOURS,
|
|
||||||
POSITIONS: { GAME_LIST },
|
POSITIONS: { GAME_LIST },
|
||||||
} = require('./constants');
|
} = require('./constants');
|
||||||
|
|
||||||
@ -25,7 +24,7 @@ class MenuGameList extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addGameList(gameList) {
|
addGameList(gameList) {
|
||||||
if (gameList.length === 0) return true;
|
if (!gameList) return true;
|
||||||
if (this.gameList) this.gameList.destroy(true);
|
if (this.gameList) this.gameList.destroy(true);
|
||||||
this.gameList = this.add.group();
|
this.gameList = this.add.group();
|
||||||
|
|
||||||
@ -66,12 +65,12 @@ class MenuGameList extends Phaser.Scene {
|
|||||||
.setOrigin(0.5, 0.5));
|
.setOrigin(0.5, 0.5));
|
||||||
|
|
||||||
const boss = this.add
|
const boss = this.add
|
||||||
.rectangle(X, GAME_LIST.y(2), WIDTH, HEIGHT, 0x441122)
|
.rectangle(X + WIDTH * 2, GAME_LIST.y(0), WIDTH, HEIGHT, 0x222222)
|
||||||
.setInteractive()
|
.setInteractive()
|
||||||
.setOrigin(0);
|
.setOrigin(0);
|
||||||
|
|
||||||
this.gameList.add(this.add
|
this.gameList.add(this.add
|
||||||
.text(boss.getCenter().x, boss.getCenter().y, 'new Boss\ngame', TEXT.HEADER)
|
.text(boss.getCenter().x, boss.getCenter().y, 'MISSIONS\n', TEXT.HEADER)
|
||||||
.setOrigin(0.5, 0.5));
|
.setOrigin(0.5, 0.5));
|
||||||
|
|
||||||
|
|
||||||
@ -127,8 +126,8 @@ class MenuGameList extends Phaser.Scene {
|
|||||||
if (team.length === 0) return false;
|
if (team.length === 0) return false;
|
||||||
this.scene.add('Missions', Missions);
|
this.scene.add('Missions', Missions);
|
||||||
this.scene.run('Missions');
|
this.scene.run('Missions');
|
||||||
this.scene.stop();
|
this.cleanUp();
|
||||||
return ws.sendGamePve(team, 'Boss');
|
// return ws.sendGamePve(team, 'Boss');
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -4,7 +4,7 @@ const MenuCrypList = require('./menu.cryps.list');
|
|||||||
const MenuGameList = require('./menu.game.list');
|
const MenuGameList = require('./menu.game.list');
|
||||||
|
|
||||||
const Combat = require('./combat');
|
const Combat = require('./combat');
|
||||||
// const ItemList = require('./item.list');
|
const ItemList = require('./item.list');
|
||||||
const StatSheet = require('./statsheet');
|
const StatSheet = require('./statsheet');
|
||||||
|
|
||||||
class Menu extends Phaser.Scene {
|
class Menu extends Phaser.Scene {
|
||||||
@ -13,18 +13,15 @@ class Menu extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
|
|
||||||
this.registry.events.on('changedata', this.updateData, this);
|
this.registry.events.on('changedata', this.updateData, this);
|
||||||
this.registry.events.on('setdata', this.updateData, this);
|
this.registry.events.on('setdata', this.setData, this);
|
||||||
this.scene.add('MenuCrypList', MenuCrypList, true);
|
|
||||||
this.scene.add('MenuGameList', MenuGameList, true);
|
|
||||||
this.sys.events.on('wake', () => {
|
this.sys.events.on('wake', () => {
|
||||||
this.wakeMenuScenes();
|
this.addMenuScenes();
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
wakeMenuScenes() {
|
addMenuScenes() {
|
||||||
this.registry.events.on('changedata', this.updateData, this);
|
this.registry.events.on('changedata', this.updateData, this);
|
||||||
this.registry.events.on('setdata', this.updateData, this);
|
this.registry.events.on('setdata', this.updateData, this);
|
||||||
this.scene.add('MenuCrypList', MenuCrypList, true);
|
this.scene.add('MenuCrypList', MenuCrypList, true);
|
||||||
@ -33,15 +30,27 @@ class Menu extends Phaser.Scene {
|
|||||||
console.log(this.scene.isActive());
|
console.log(this.scene.isActive());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setData(parent, key, data) {
|
||||||
|
if (key === 'cryps') {
|
||||||
|
this.scene.add('MenuCrypList', MenuCrypList, true);
|
||||||
|
this.scene.add('MenuGameList', MenuGameList, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key === 'game') {
|
||||||
|
this.cleanUp();
|
||||||
|
this.scene.manager.add('Combat', Combat, true, data);
|
||||||
|
this.scene.sleep();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
updateData(parent, key, data) {
|
updateData(parent, key, data) {
|
||||||
if (key === 'itemList') {
|
if (key === 'itemList') {
|
||||||
// return this.renderItemList();
|
return this.renderItemList(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (key === 'game' && this.scene.isActive()) {
|
if (key === 'game' && this.scene.isActive()) {
|
||||||
this.cleanUp();
|
this.cleanUp();
|
||||||
this.scene.add('Combat', Combat);
|
this.scene.manager.add('Combat', Combat, true, data);
|
||||||
this.scene.run('Combat', data);
|
|
||||||
this.scene.sleep();
|
this.scene.sleep();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,16 +69,16 @@ class Menu extends Phaser.Scene {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
renderItemList() {
|
renderItemList(itemList) {
|
||||||
const ws = this.registry.get('ws');
|
const ws = this.registry.get('ws');
|
||||||
const itemList = this.registry.get('itemList');
|
|
||||||
|
|
||||||
if (this.itemList) {
|
if (this.itemList) {
|
||||||
this.itemList.cleanup();
|
this.itemList.cleanup();
|
||||||
this.itemList.destroy(true);
|
this.itemList.destroy(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this.itemList = new ItemList({ list: this, ws, itemList, events: this.game.events });
|
console.log(itemList);
|
||||||
|
|
||||||
|
this.itemList = new ItemList({ list: this, ws, itemList, events: this.game.events });
|
||||||
}
|
}
|
||||||
|
|
||||||
cleanUp() {
|
cleanUp() {
|
||||||
@ -84,6 +93,11 @@ class Menu extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
update() {
|
||||||
|
// console.log(this.registry.get('itemList'));
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = Menu;
|
module.exports = Menu;
|
||||||
|
|||||||
@ -74,7 +74,8 @@ class Missions extends Phaser.Scene {
|
|||||||
// Check cursor hasn't significantly moved during point allocation
|
// Check cursor hasn't significantly moved during point allocation
|
||||||
// If panning and mouse release is on node it won't allocate
|
// If panning and mouse release is on node it won't allocate
|
||||||
if (gameObjects[0] instanceof Node) {
|
if (gameObjects[0] instanceof Node) {
|
||||||
gameObjects[0].allocate();
|
const team = this.registry.get('cryps').filter(c => c.active).map(c => c.id);
|
||||||
|
this.registry.get('ws').sendGamePve(team, 'Boss');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -111,7 +112,7 @@ class Missions extends Phaser.Scene {
|
|||||||
|
|
||||||
displayNodeText(node, pointer) {
|
displayNodeText(node, pointer) {
|
||||||
if (this.nodeText) this.nodeText.destroy();
|
if (this.nodeText) this.nodeText.destroy();
|
||||||
this.nodeText = this.add.text(node.x, node.y, node.text, {
|
this.nodeText = this.add.text(node.x, node.y, 'Going on a mission', {
|
||||||
fontSize: '16px',
|
fontSize: '16px',
|
||||||
fontFamily: 'Arial',
|
fontFamily: 'Arial',
|
||||||
color: '#ffffff',
|
color: '#ffffff',
|
||||||
@ -140,6 +141,10 @@ class Missions extends Phaser.Scene {
|
|||||||
update(delta) {
|
update(delta) {
|
||||||
this.controls.update(delta);
|
this.controls.update(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cleanUp() {
|
||||||
|
this.scene.remove();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = Missions;
|
module.exports = Missions;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user