effects on enemies

This commit is contained in:
ntr 2019-05-02 09:47:50 +10:00
parent 0a96adac4e
commit e40291cdaa
2 changed files with 19 additions and 13 deletions

View File

@ -634,6 +634,11 @@ table td svg {
height: 100%;
}
.cryp-box .effects {
height: 100%;
font-size: 1.5em;
}
.cryp-skill-btn {
flex: 1 1 100%;
font-size: 16pt;
@ -708,14 +713,8 @@ table td svg {
padding: 0;
}
.team-opponent .cryp-box-top {
flex-flow: column;
justify-content: center;
align-items: stretch;
}
.team-opponent .cryp-box-top figure {
flex: 1;
.team-opponent .cryp-box .img {
order: 5;
}
/*.logs {

View File

@ -153,11 +153,18 @@ function GamePanel(props) {
className={`cryp-box ${ko} ${classes}`}
style={ activeSkill ? { cursor: 'pointer' } : {}}
onClick={() => selectSkillTarget(cryp.id)} >
<figure className="img">
<div className="cryp-box-top">
<figure
className="img"
onClick={() => selectSkillTarget(cryp.id)} >
{crypAvatar(cryp.name)}
{combatTextEl}
<div>{cryp.name}</div>
</figure>
<div className="effects">
{cryp.effects.map(c => <span key={c.effect}>{c.effect} - {c.duration}T</span>)}
</div>
</div>
<div className="stats">
{stats}
</div>