From e44dc84a4c4ce74823a1b2d4d5bae4df9bea5289 Mon Sep 17 00:00:00 2001 From: ntr Date: Sun, 8 Sep 2019 13:00:35 +1000 Subject: [PATCH] info and constants --- README.md | 37 +++++------------------- client/src/components/info.component.jsx | 1 + client/src/constants.jsx | 4 +-- 3 files changed, 11 insertions(+), 31 deletions(-) diff --git a/README.md b/README.md index d32ffb94..5d22ff27 100644 --- a/README.md +++ b/README.md @@ -1,33 +1,12 @@ -# Constructs ("creeps") +# mnml +mnml is a turn-based 1v1 strategy game in an abstract setting. +players craft a team of 3 constructs combining a deep pool of skills, effects and specialisations to mindgame & outplay their opponents in a rapid series of duels. +featuring complex interactions arising from simple rules, simultaneous turns to increase the pace, and a unique speed mechanic mnml is a tactical game in a genre of its own. +it is completely free to play and requires no installation. -## Combat - -skill phase: -1.1 -> block (sp 10) -> on self -1.2 -> attack (sp 5) -> on player 2 - -2.1 -> hex (sp 3) -> on player 1 -2.2 -> attack (sp 5) -> on player 1 - -target phase: -player 2 targets 1.2 on 2.2 - -player 1 targets 2.1 on 1.1 -player 1 targets 2.2 on 1.1 - -resolve phase: -1.1 <- block -1.1 <- attack (no effect because of block) -2.2 <- attack (normal resolve) -1.1 <- hexed (no skills for the rest of this turn and next) - -## Damage Chart - -| Red | Magic | Modifiers | -| ------ | ------ | ------ | -| damage | damage | speed | -| evasion | resistance | cooldowns | -| reduction | absorption? | durations | +minimal studios is ntr & mashy: 2 mates with a friendship forged in the fires of warcraft 3 dota. +we have both bailed out of the big city life and have dedicated ourselves to growing farm fresh, organic, ethical gaming produce in the rolling hills of brisbane and leaves of melbourne. +completely self funded, we're just here to make games that feel good & play it clean. ## Construct Alignments diff --git a/client/src/components/info.component.jsx b/client/src/components/info.component.jsx index 29edb8cb..2d197b18 100644 --- a/client/src/components/info.component.jsx +++ b/client/src/components/info.component.jsx @@ -21,6 +21,7 @@ function InfoComponent(args) { return (

VBOX phase

+

in this phase you strengthen and specialise your constructs by equipping items to them.

double clicking items in the VBOX will purchase and move them to your INVENTORY.

hover over an item to see its effects and combinations.
diff --git a/client/src/constants.jsx b/client/src/constants.jsx index 3f21ecea..0719f25f 100644 --- a/client/src/constants.jsx +++ b/client/src/constants.jsx @@ -36,7 +36,7 @@ module.exports = { }, bits: { item: 'BITS', - description: 'The VBOX currency.\nColours: 1b\nSkills: 2b\nSpecs: 3b\nWin: +12b\nLose: +9b', + description: 'The VBOX currency.\nColours: 1b\nSkills: 2b\nSpecs: 3b\nAt the beginning of a round you receive 12 + 6 * round_number bits.', }, ready: { item: 'READY', @@ -56,7 +56,7 @@ module.exports = { }, refill: { item: 'REFILL', - description: 'Refill the VBOX with new ITEMS.\nCosts 5b.', + description: 'Refill the VBOX with new ITEMS.', }, equipSkills: { item: 'QUICK ACCESS - SKILLS',