diff --git a/CHANGELOG.md b/CHANGELOG.md
index df885c50..8960d207 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -26,6 +26,12 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- Moved the login page demo to a new info tab, increased the speed of demo and it now creates random combos
+- Banish
+ - Cooldown reduced to 2T (was 3T)
+
+- Bash
+ - Skill multiplier reduced from 65/95/140 -> 45/65/100
+
- Blast
- Damage multiplier reduced 110/145/210 -> 105/140/200
@@ -42,6 +48,11 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- CounterAttack multiplier increased from 70/95/120 -> 120/160/230
- Will now animate an attack animation on counter attack
+- Curse
+ - Now created by combining Debuff + RB was Debuff + RG
+ - Fixed issue where curse was only increasing blue damage taken instead of red and blue
+ - Fixed an issue where the animation would not display if it occured already
+
- Haste
- Cooldown reduced to 1T (was 2T)
- Duration increased from 2/3/4T -> 3/4/5T
@@ -52,33 +63,24 @@ This project adheres to [Semantic Versioning](http://semver.org/).
- Duration increased from 2/3/4T -> 3/4/5T
- HybridBlast damage multiplier changed from 25% -> 50%
+- Invert
+ - Now created by combining Debuff + RG was debuff + RB
+
- Silence
- Cooldown reduced to 2T (was 3T)
+- Siphon
+ - Skill multiplier increased from 20/25/30 -> 25/30/40
+ - Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife."
+
- Slay
- Self healing is now 50% of damage dealt to green life (was 100%)
- - Damage multiplier increased from (40/60/90)% -> (45/65/100%)%
+ - Damage multiplier increased from (40/60/90)% -> (45/65/100)%
- Sleep
- Cooldown reduced to 2T (was 3T)
- Skill multiplier reduced from 240/300/400 -> 200/290/400
-- Banish
- - Cooldown reduced to 2T (was 3T)
-
-- Siphon
- - Skill multiplier increased from 20/25/30 -> 25/30/40
-
-- Bash
- - Skill multiplier reduced from 65/95/140 -> 45/65/100
-
-- Curse
- - Now created by combining Debuff + RB was Debuff + RG
- - Fixed issue where curse was only increasing blue damage taken instead of red and blue
- - Fixed an issue where the animation would not display if it occured already
-
-- Invert
- - Now created by combining Debuff + RG was debuff + RB
## [1.6.6] - 2019-10-27
# Added
diff --git a/client/src/components/info.component.jsx b/client/src/components/info.component.jsx
index 6a1689dd..8bb4b5db 100644
--- a/client/src/components/info.component.jsx
+++ b/client/src/components/info.component.jsx
@@ -204,7 +204,10 @@ class InfoComponent extends preact.Component {
);
}
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
- const infoDescription = reactStringReplace(fullInfo.description, '\n', () =>
);
+
+ const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|POWER|SPEED|LIFE)/;
+ let infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
+ infoDescription = reactStringReplace(infoDescription, '\n', () =>
);
return (
Skills are used by constructs in the game phase.
- Base skills can be bought from the VBOX.
- Equip skills from the inventory. Double-click to unequip.
Specialisations increase the stats of a construct.
- Increased effect when your team meets the colour threshold.
Double-click to unequip.
Power determines the base damage and healing of your construct skills.
- Combine POWER specs to increase construct power.
The life of your construct.
- When your construct reaches 0 green life it is knocked out and cannot cast skills.
- Red life mitigates red damage and blue life mitigates blue damage.
- Combine LIFE specs to increase life totals.
Speed determines the order in which skills resolve.
Combine SPEED specs to increase speed.
In a normal game you start with three base Attack skill items.
The Attack item can be combined with colours to create a new skill.
Select the Attack item along with two colours.
- When all three items are selected you can then press combine.
+ Once selected press COMBINE to create a new combo.