diff --git a/COMBOS.md b/COMBOS.md index cf563a8c..a9c01749 100644 --- a/COMBOS.md +++ b/COMBOS.md @@ -1,142 +1,200 @@ -# item_info -> +# Spec / Skill hybrid specs # -combos [strike, [R R Attack]] -specs [spec [bonus amount, [r g b]] +Create skills specs by combining an upgraded skills with corresponding colour specs: + Strike (RR + A) can be combined with (PowerRR, SpeedRR, LifeRR) + - Strike + PowerRR -> StrikePower + - Strike + SpeedRR -> StrikeSpeed + - Strike + LifeRR -> StrikeLife -# Playthrough +Could also create SkillSpec+ by combining two together. -constructs join game - stats randomised +## Why Skill Specs -initial stash drops - 6 skills - 6 colours - 6 specs +- Give tools to players to make cool unique builds +- Passive utility that you work towards +- Specialise in a type of skill +- Repurpose skills that you aren't using much for active use +- More layers of complexity -play first round - basically duke it out +## Skill specs philosphy -# Colours # +- Should be more interesting than just another stat "multiplier" we have that already (could be placeholder though) +- Passives should help build a theme / identity to the skills +- Specs should be numerically scalable so they can be `balanced` (also for upgraded versions think continuous vs discrete) +- While specialised should be useful for multiple skills + e.g. StrikeSpeed -> Causes your red attack skills to cast on another target on the same team for (X% damage) + A StrikeSpeed should do something for `some` other active skill that isn't strike +- They don't have to be `competely game changing` to be viable / fun / interesting -### Red ### -Real world concepts -Aggressive -Apply Buffs -Fast & Chaotic +## Brainstorming on what kind of things skill specs could do -### Green ### -Healing Specialisation -Defensive -Purge buffs & debuffs +- Passive + - (Abosrb Spec) when you take damage you permanently gain X Power/Speed/Life + - Grant you Amplify with (X% multiplier) when you KO a target + - Convert (X% of your red / blue power -> green power) + - Reduce / Increase damage taken of a certain type (Block type upgrades maybe?) -### Blue ### -Fantasy concepts (magical) -Aggressive & Defensive -Apply Debuffs -Slow & Reliable +- Active + - Make a skill cast another skill (strike another guy) + - Apply an effect when you cast a skill + - Change damage / healing / speed of a skill -# Classes # +## The BIG LIST -Class names to be changed -==================== -Pure Red `Nature` -Pure Green `Non-Violence` -Pure Blue `Destruction` -Hybrid Red / Blue `Chaos` -Hybrid Red / Green `Purity` -Hybrid Blue / Green `Technology` +### Attack Base +Strike + Power + Life + Speed (Repeat skill at X% multiplier) +Chaos + Power + Life + Speed -Skills -========== +Heal + Power (Convert X% Red/Blue Power to GreenPower) + Life + Speed -Basic Type -------------------------------------------------------------------------- -Attack `Basic offensive skill - deal damage` -Buff `Base ally targetted skill - increase ally speed` -Stun `Base enemy disable - disable enemy for 2 rounds` -Block `Base self targetted defensive - reduced damage taken for 2 rounds` -Debuff `Base enemy debuff - reduce enemy speed` +Blast + Power + Life + Speed -# Attack Base # +Slay + Power + Life + Speed -RR - Strike -GG - Heal -BB - Blast -RG - Purify -GB - Decay -RB - Blast +Siphon + Power + Life + Speed -# Stun Base # +### Stun Base +Bash + Power + Life + Speed -RR - Strangle -GG - Break -BB - Ruin -RG - Banish -GB - Silence -RB - Hex +Sleep + Power + Life + Speed -# Buff Base # +Ruin + Power + Life + Speed -RR - Empower -GR - Triage -BB - Absorb -RG - Sustain -GB - Amplify -RB - Haste +Link + Power + Life + Speed -# Debuff Base # +Banish + Power + Life + Speed -RR - Restrict -GG - Purge -BB - Curse -RG - Slow -GB - Siphon -RB - Invert +Break + Power + Life + Speed -# Block Base # +### Block Base -RR - Counter -GG - Reflect -BB - Electrify -RG - Intercept -GB - Life `rename?` -RB - Recharge +Counter + Power + Life + Speed +Reflect + Power + Life + Speed -## Advanced combos ## +Purify + Power + Life + Speed -Two ways of upgrading - #1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos) - #2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid) +Sustain + Power + Life + Speed -### T2 / T3 Combos ### +Electrify + Power + Life + Speed -All current specs / items can be further combo'd into T2 and T3 versions +Recharge + Power + Life + Speed -# 3 of same base => 1 upgraded tier # -`3 x T1 Red Damage Spec => T2 Red Damage Spec` -`3 x T2 Red Damage Spec => T3 Red Damage Spec` -`3 x T1 Strike => T2 Strike` -`3 x T2 Strike => T3 Strike` +### Buff Base -Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown -Upgraded skills use the same speed formula as previously +Intercept + Power + Life + Speed -### Spec / Skill hybrid specs ### +Triage + Power + Life + Speed -# Strike # -2 x Red Damage + Strike => Strike damage bonus (crit?) -2 x Red Speed + Strike => Strike reduces enemy speed -2 x Red Life + Strike => Strike reduces enemy healing (% reduction) +Absorb + Power (Gain X Power when you take damage) + Life (Gain X Life when you take damage) + Speed (Gain X Speed when you take damage) -# Heal # -2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life -2 x Green Speed + Heal => Heal target gets bonus speed -2 x Green Life + Heal => Heal increases target's max hp for 2 turns +Amplify + Power + Life + Speed -etc etc +Haste + Power + Life + Speed -30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated +Hybrid + Power + Life + Speed +### Debuff Base +Purge + Power + Life + Speed + +Invert + Power + Life + Speed + +Restrict + Power + Life + Speed + +Silence + Power + Life + Speed + +Curse + Power + Life + Speed + +Decay + Power + Life + Speed \ No newline at end of file diff --git a/ROADMAP.md b/ROADMAP.md index 7f9ff085..07215724 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -34,8 +34,12 @@ Player Events e.g. chatwheel Matchmaking + ELO / Leaderboard Game skill private fields +# Phase 4 (Release -> Full Shill mode) + Refine artwork, icons, scaling etc Music +Skill Specs +Some sort viewable combat log Marketing materials Videos diff --git a/WORKLOG.md b/WORKLOG.md index cdd37a00..3eab2abc 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -50,23 +50,7 @@ _tba_ ## SOON -* combo rework - - reduce number of items for creating t2/t3 items from 3 -> 2 - - add lost complexity by adding skill spec items - - Created by combining a skill with corresponding spec - e.g. - - Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under) - - Construct does Y% more damage with Strike - - Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed) - - Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life) - - - Can also work as module style passive keystones - * troll life -> dmg -> Invert life spec? - * prince of peace - * bonus healing / no damage -> Heal power spec? - * fuck magic -> Some sort of reflect spec? - * empower on ko -> Amplify + Power spec - +* Skill / Spec hybrids - SEE COMBOS.md * elo + leaderboards ## LATER