line endings ="
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@ -48,7 +48,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
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angle: { min: angleMin, max: angleMax },
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speed: speed * 2,
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scale: { start: 0.4, end: 1 },
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gravityY: 250,
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gravityY: 25,
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quantity: 4,
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blendMode: 'ADD',
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lifespan,
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@ -44,10 +44,10 @@ class Combat extends Phaser.Scene {
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const logX = COMBAT.LOG.x();
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const logY = COMBAT.LOG.y();
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const logWidth = COMBAT.LOG.width();
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// this.skills = new CombatSkills(this);
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this.renderedResolves = 0;
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this.renderedResolves = 0;
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this.registry.set('gameAnimating', false);
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this.account = this.registry.get('account');
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this.log = this.add.text(COMBAT.LOG.x(), COMBAT.LOG.y(), '', TEXT.NORMAL);
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this.log.setWordWrapWidth(COMBAT.LOG.width());
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