Merge branch 'release/1.10.0'

This commit is contained in:
ntr 2019-11-29 14:24:34 +10:00
commit e847ebb177
56 changed files with 1857 additions and 1414 deletions

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@ -1 +1 @@
1.9.1
1.10.0

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@ -1,10 +1,45 @@
# WORK WORK
## NOW
*PRODUCTION*
_ntr_
* can't reset password without knowing password =\
* skip faceoff on server side
* change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
* audio
* animation effects
* vbox combine / buy / equip etc
* background music
* effects rework
Siphon =
[
DamageBlue(50%),
Apply(
Siphon(2T)
- Siphoning(2T)
),
]
Hexagon Set
- Pick Colour
- Random Walk
- Draw hex
- Increase intensity for each visit
_mashy_
* floating combat text combat (start opposite hp and float towards it) to speed up animations
* represent construct colours during game phase (try %bar or dots)
* buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section
- clicking the buy automatically purchases / combine items
- could also be used to upgrade already equipped skills / specs
- e.g. an equipped white power spec could be upgraded by clicking under preview
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
_external_
* Graphics
* Img
* Skill Icons
@ -15,42 +50,13 @@
- Speed (e.g. boots)
- Life (e.g. heart)
* reduce inventory size and consolidate vbox and inventory on left side
* audio
* background music
* animation effects
* vbox combine / buy / equip etc
* reclaim change colour from red (clashes with red items)
* represent construct colours during game phase (coloured border?)
_tba_
* supporter gold name in instance (anyone whos put any money into game)
* Give the bots some ai / make stronger so its a challenge for new people to beat
- train a few games of with some round losses to get them into the game
* Speed up animations slightly (3s per normal event too long)
- Improve combat text to start at the opposite end of construct and float towards health stats
- Show combat text for skill cast possibly? Watch some pokemans etc for modern combat smoothing
* skip faceoff on server side
## SOON
* buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section
- clicking the buy automatically purchases / combine items
- could also be used to upgrade already equipped skills / specs
- e.g. an equipped white power spec could be upgraded by clicking under preview
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
* change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
@ -69,10 +75,6 @@
* empower on ko -> Amplify + Power spec
* elo + leaderboards
* reconnect based on time delta
* ACP
* essential
## LATER
@ -95,8 +97,8 @@
- Working as cooldowns in reverse by building up to the skill rather than waiting
* constants
* (maybe) return of the combat log (last few events with condensed descriptions)
- click in to scroll
* return of the combat log (last few events with condensed descriptions)
- button to switch context or overlay the combatlog
* mnml tv

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@ -1,6 +1,6 @@
{
"name": "mnml-client",
"version": "1.9.1",
"version": "1.10.0",
"description": "",
"main": "index.js",
"scripts": {

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@ -44,7 +44,7 @@
}
&[disabled] {
border: 1px solid @yellow;
border: 0.1em solid @yellow;
color: @yellow;
background: black;
}

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@ -5,6 +5,7 @@
@white: #f5f5f5; // whitesmoke
@purple: #9355b5; // 6lack - that far cover
@yellow: #ffa100;
@silver: #c0c0c0;
@black: black;
@gray: #222;

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@ -60,7 +60,7 @@ aside {
width: 0.25em;
max-width: 0.25em;
margin: 0 1em 0 0;
margin: 0 0.5em 0 0;
border: none;
}
@ -150,13 +150,13 @@ aside {
&:hover {
color: @red;
border-color: @red;
border: 2px solid @red;
border: 0.1em solid @red;
};
&:active, &.confirming {
background: @red;
color: black;
border: 2px solid @red;
border: 0.1em solid @red;
}
}
@ -164,7 +164,7 @@ aside {
&:active, &.confirming {
background: @gray-hover;
color: black;
border: 2px solid @gray-hover;
border: 0.1em solid @gray-hover;
}
}

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@ -27,6 +27,7 @@
position: absolute;
bottom: 0;
margin-bottom: 0.5em;
height: 50%;
.avatar {
@ -36,6 +37,11 @@
height: 100%;
width: 100%;
}
.combat-text {
left: 15%;
top: 20%;
}
}
.opponent {
@ -71,6 +77,11 @@
"avatar"
}
.combat-text {
left: 15%;
top: 100%;
}
.effects {
align-self: flex-start;
}
@ -144,21 +155,30 @@
}
}
.skills {
z-index: 2;
button {
width: 100%;
height: 2em;
margin-right: 1em;
.combat-text {
position: absolute;
z-index: 10;
svg {
display: inline;
height: 1em;
margin-right: 0.1em
}
span {
background-color: black;
}
}
button.active {
background: #2c2c2c;
span {
background-color: #2c2c2c;
.skills {
z-index: 2;
button {
width: 100%;
height: 3em;
line-height: 1;
margin-right: 1em;
background-color: black;
}
button.active {
background-color: #2c2c2c;
}
}
@ -199,7 +219,7 @@
}
&.ko-transition {
animation: target-ko 1s ease-in-out 0s 1;
animation: target-ko 1.3s ease-in-out 0s 1;
}
&.ko {
@ -236,8 +256,8 @@
#targeting, .resolving-skill {
position: absolute;
top: 35%;
height: 15%;
top: calc(35% + 0.5em); // calc for 0.5em top gap
height: calc(15% - 1em); // calc for 0.5em + 0.5em top / bottom gap
width: calc(90% - 1.25em);
z-index: 2;
span {
@ -266,9 +286,7 @@
padding-right: 1em;
text-align: center;
z-index: 2;
span {
background-color: black;
}
svg {
display: inline;
height: 1em;
@ -279,7 +297,7 @@
/* some stupid bug in chrome makes it fill the entire screen */
@media screen and (-webkit-min-device-pixel-ratio:0) {
#targeting {
max-height: 10em;
// max-height: 10em;
}
}

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@ -1,127 +1,19 @@
.instance {
overflow: hidden;
display: grid;
grid-template-columns: 1fr minmax(min-content, 1fr);
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox info"
"constructs constructs";
}
@media (max-width: 1920px) {
.instance .info table td svg {
// height: 50%;
stroke-width: 8px;
}
.instance svg {
height: 1.5em;
}
}
.instance .top {
grid-area: top;
}
.instance.lobby {
align-content: center;
}
.scoreboard {
flex: 1;
}
.instance .info {
margin: 0 0 0 1em;
grid-area: info;
.instance {
overflow: hidden;
display: grid;
grid-template-rows: 13em min-content;
grid-template-areas:
"item"
"combos";
.combos {
display: grid;
grid-template-columns: repeat(6, 1fr);
align-content: center;
.table-button {
display: grid;
text-align: center;
align-content: center;
border-bottom: 2px solid #222;
grid-template-rows: min-content 1fr;
grid-template-areas:
"item"
"ingr";
"vbox"
"constructs";
cursor: pointer;
&:hover {
color: whitesmoke;
background-color: @gray;
}
.item {
border-top: 2px solid #222;
border-bottom: 2px solid #222;
flex: 1;
grid-area: item;
font-weight: bold;
}
div {
border-right: 2px solid #222;
svg {
vertical-align: middle;
}
}
&:first-child {
div {
border-left: 2px solid #222;
}
}
}
}
}
.instance .info h2 {
text-transform: uppercase;
}
.instance .info svg {
display: inline;
height: 1em;
}
.instance .info figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
.instance .info figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
.instance .constructs {
.constructs {
grid-area: constructs;
}
.instance .equip {
grid-area: equip;
}
.instance .equip .skills {
border-right-width: 0;
}
}
@keyframes action {
@ -135,10 +27,6 @@
/* CONSTRUCT LIST */
.construct-list {
grid-area: constructs;
display: flex;
}
.instance-construct {
flex: 1;
@ -152,20 +40,22 @@
"stats ";
/*padding: 0.5em;*/
border: 2px solid #222;
border: 0.1em solid #222;
border-left-width: 0;
}
.instance-construct:first-child {
&:first-child {
margin-left: 0;
border-left-width: 1px;
}
}
.construct-list {
grid-area: constructs;
display: flex;
button {
&.highlight {
color: black;
background: @white;
background: @silver;
// border: 1px solid @white; (this bangs around the vbox)
// overwrite the classes on white svg elements
@ -264,95 +154,10 @@
}
}
/* Equipment */
.equip {
display: flex;
margin: 1.5em 0;
text-align: center;
}
.equip h3 {
margin-bottom: 0.5em;
text-transform: uppercase;
font-weight: bold;
letter-spacing: 0.1em;
}
.equip .specs {
flex: 1;
border: 2px solid #222;
}
.equip .items {
display: flex;
flex: 1 0 100%;
justify-content: space-around;
}
.label {
flex: 1 0 100%;
}
// .equipping {
// position: relative;
// }
// .equipping::before {
// content: '';
// position: absolute;
// top: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// }
// .equipping::after {
// content: '';
// position: absolute;
// bottom: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// animation-delay: 0.75s
// }
// @keyframes equipping-skill {
// from {
// transform: translate(-50%, 0) scaleX(0);
// }
// to {
// transform: translate(-50%, 0) scaleX(0.75);
// opacity: 1;
// }
// }
// .equip-spec {
// position: relative;
// stroke: #333;
// }
// .equip-spec::after {
// content: '';
// position: absolute;
// bottom: 2px;
// left: 50%;
// width: 100%;
// height: 2px;
// transform-origin: center;
// background-color: whitesmoke;
// animation: equipping-skill 2s infinite ease-out alternate;
// opacity: 0;
// }
.equipping, .receiving {
animation: eq 0.75s cubic-bezier(0, 0, 1, 1) 0s infinite alternate;
}
@ -485,8 +290,3 @@
color: @yellow;
}
}
/* Mobile Nav*/
.instance-nav { display: none; }
.vbox-arrow-mobile { display: none }

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@ -1,29 +0,0 @@
// tablet / ipad
@media (max-width: 1100px) {
.instance {
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
.info {
display: none;
}
}
}
@media (max-width: 800px) {
.instance {
font-size: 6pt;
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
.info {
display: none;
}
}
}

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@ -74,7 +74,7 @@
button {
flex: 1;
border-top: 0;
border: 2px solid #222;
border: 0.1em solid #222;
&:not(:last-child) {
border-right: 0;
}

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@ -42,6 +42,7 @@
.msg {
grid-area: msg;
text-transform: uppercase;
color: @white;
}

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@ -176,7 +176,6 @@ input[type="button"] {
/*padding: 0 2em;*/
color: #555;
text-align: center;
font-size: 11px;
font-weight: 600;
line-height: 38px;
letter-spacing: .1rem;

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@ -8,8 +8,6 @@
@import 'vbox.less';
@import 'game.less';
@import 'player.less';
@import 'styles.mobile.less';
@import 'instance.mobile.less';
html body {
margin: 0;
@ -23,6 +21,7 @@ html body {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-webkit-tap-highlight-color: transparent;
overflow-x: hidden;
overflow-y: hidden;
@ -33,7 +32,6 @@ html body {
height: 100vh;
max-height: 100vh;
min-height: 100vh;
/*padding: 0 20%;*/
/* stops inspector going skitz*/
overflow-x: hidden;
@ -125,14 +123,19 @@ button, input {
font-family: 'Jura';
color: whitesmoke;
height: auto;
border-width: 2px;
border-width: 0.1em;
border-color: @gray-exists;
letter-spacing: 0.25em;
box-sizing: border-box;
font-size: 100%;
font-size: 1em;
flex: 1;
border-radius: 0.5em;
line-height: 2em;
padding-right: 0.1em;
padding-left: 0.1em;
padding-bottom: 0.1em;
padding-top: 0.1em;
/*the transitions */
transition-property: border-color, color, background;
@ -250,6 +253,7 @@ figure.gray {
svg {
height: 1em;
stroke-width: 1em;
}
}
@ -354,3 +358,5 @@ li {
flex: 1;
}
}
@import 'styles.mobile.less';

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@ -1,26 +1,47 @@
@media (max-width: 1000px) {
@media (max-width: 800px) {
body {
overflow-y: initial;
}
#mnml {
font-size: 8pt;
padding: 0.25em;
padding: 0;
.instance {
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
grid-template-areas:
"vbox"
"constructs";
"vbox vbox"
"constructs constructs";
font-size: 7.5pt;
.stats {
div:nth-child(4n) {
margin: 0;
}
}
svg {
stroke-width: 1.25em;
}
}
.game {
font-size: 7.5pt;
.stats {
svg {
stroke-width: 1.5em;
}
div:nth-child(4n) {
margin: 0 0.25em;
}
div {
padding: 0 0.25em;
}
}
.team, #targeting, .resolving-skill {
width: calc(90% - 3em);
}
@ -29,7 +50,6 @@
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
.avatar {
grid-area: initial;
position: absolute;
@ -45,23 +65,28 @@
}
.skills {
button[disabled] {
display: none;
display: flex;
button {
font-size: 1em;
letter-spacing: 0.1em;
margin-right: 0;
}
}
.effects {
font-size: 1em;
font-size: 1.1em;
}
.skill-description {
font-size: 0.8em;
svg {
height: 1em;
}
}
.player {
width: calc(90%);
.game-construct {
grid-template-areas:
"left"
@ -78,7 +103,12 @@
}
}
.resolving-skill {
width: calc(90%);
}
.opponent {
width: calc(90%);
.game-construct {
grid-template-rows: 2fr min-content;
grid-template-rows: 1fr;
@ -100,21 +130,31 @@
.instance-construct {
position: relative;
grid-template-columns: 1fr 1fr;
grid-template-rows: min-content min-content 1fr min-content;
grid-template-areas:
"skills skills"
"specs specs"
"avatar name"
"stats stats ";
.skills, .specs {
font-size: 75%;
}
.avatar {
grid-area: initial;
position: absolute;
top: 0;
height: 100%;
width: 100%;
z-index: -1;
.stats {
svg {
height: 1em;
}
}
.name {
align-self: center;
}
}
aside {
font-size: 75%;
button {
margin-bottom: 0.5em;
}
@ -123,8 +163,8 @@
}
// portrait menu
@media (max-width: 600px) {
// portrait menu or small size vertical in landscape
@media (max-width: 550px) and (max-height: 800px) {
#mnml {
grid-template-columns: 1fr;
grid-template-rows: 1fr;
@ -166,7 +206,7 @@
grid-template-columns: repeat(2, 1fr);
button:not(:last-child) {
border: 2px solid #222;
border: 0.1em solid #222;
}
button.logo {
@ -191,9 +231,107 @@
}
}
.stats {
font-size: 6pt;
}
.skill-description {
font-size: 6pt;
}
section {
.list {
grid-template-columns: 1fr;
}
}
}
@media (max-width: 600px) {
.vbox {
grid-template-rows: min-content min-content 1fr;
grid-template-columns: min-content 1fr min-content 1fr;
grid-template-areas:
"store-hdr store-hdr stash-hdr stash-hdr"
"store store stash stash"
"store store info-combiner info-combiner";
> div {
padding: 0.25em;
}
.combos {
display: none;
}
.info-combiner {
.info {
display: none;
}
.combiner {
margin: 0;
width: 100%;
height: 100%;
}
}
.stash {
border: 0;
border-top: 0.1em solid @gray;
border-right: 0.1em solid @gray;
border-bottom: 0.1em solid @gray;
}
.stash-hdr {
border: 0;
border-left: 0.1em solid @gray;
border-right: 0.1em solid @gray;
display: grid;
grid-template-rows: min-content min-content;
grid-template-columns: 1fr 1fr;
h3 {
margin: 0;
}
}
.store {
border: 0;
border-top: 0.1em solid @gray;
border-bottom: 0.1em solid @gray;
border-right: 0.1em solid @gray;
}
.store-hdr {
display: grid;
grid-template-columns: min-content min-content 1fr;
> * {
margin-right: 1em;
}
grid-template-areas:
"hdr bits btn";
h1 {
grid-area: hdr;
margin-bottom: 0.25em;
}
.bits {
grid-area: bits;
}
button {
grid-area: btn;
}
}
.store-hdr, .stash-hdr {
button {
margin: 0;
}
}
}
}

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@ -1,6 +1,84 @@
.vbox {
margin-bottom: 2em;
align-content: space-between;
grid-area: vbox;
display: grid;
grid-template-rows: 3fr minmax(min-content, 2fr);
grid-template-columns: 1fr 4fr 6fr minmax(min-content, 2fr);;
grid-template-areas:
"store-hdr store info-combiner combos"
"stash-hdr stash info-combiner combos";
margin-bottom: 1em;
// immediate children
> div {
padding: 0.5em;
}
label {
line-height: 0;
}
.store {
grid-area: store;
border-right: 0.15em solid @gray;
border-top: 0.15em solid @gray;
}
.store-hdr {
grid-area: store-hdr;
display: flex;
flex-flow: column;
text-align: center;
border-left: 0.15em solid @gray;
border-top: 0.15em solid @gray;
h1 {
margin-bottom: 0.5em;
}
button {
line-height: 1.6;
letter-spacing: 0.15em;
background-color: #421010;
&:hover {
background-color: @red;
}
}
}
.stash {
grid-area: stash;
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-gap: 0.5em 1em;
align-items: center;
border: 0.15em solid @gray;
border-left: 0;
}
.stash-hdr {
grid-area: stash-hdr;
display: flex;
flex-flow: column;
text-align: center;
border: 0.15em solid @gray;
border-right: 0;
h2 {
margin-bottom: 0.5em;
}
button {
line-height: 1.6;
letter-spacing: 0.15em;
border-width: 0.1em;
}
}
.vbox-hdr {
margin-bottom: 1em;
height: 2em;
@ -19,14 +97,12 @@
grid-template-columns: repeat(3, 1fr);
grid-gap: 0.5em 1em;
align-items: center;
margin-bottom: 0.5em;
}
.vbox-btn {
width: 100%;
margin: 0;
background-color: @gray-box;
height: 3em;
line-height: 1em;
border-width: 0;
@ -34,26 +110,18 @@
color: white;
}
&.reclaim {
height: auto;
&:hover {
color: @red;
};
}
&[disabled] {
background: black;
border-width: 1px;
border-width: 0.1em;
};
}
.reclaiming {
.Refunding {
button:not([disabled]) {
&, &:hover, &:active {
background: @red;
color: black;
border: 2px solid black;
border: 0.1em solid black;
}
}
svg {
@ -65,21 +133,22 @@
}
button {
height: 4em;
height: 3.5em;
margin: 0;
width: 100%;
// text-transform: none;
&.empty {
border-style: dashed;
}
&.fade {
opacity: 0.4;
}
&.highlight {
color: black;
background: @white;
// border: 1px solid @white; (this bangs around the vbox)
background: @silver;
// overwrite the classes on white svg elements
svg {
stroke-width: 0.75em;
@ -94,7 +163,7 @@
// figures don't scale well
figure {
svg {
height: 2em;
height: 1.5em;
stroke-width: 0.5em;
}
@ -102,63 +171,155 @@
line-height: initial;
}
}
}
/* VBOX */
.vbox {
align-content: space-between;
grid-area: vbox;
.info-combiner {
grid-area: info-combiner;
display: grid;
grid-template-areas:
"info"
"combiner";
grid-template-rows: min-content 1fr;
.info {
grid-area: info;
line-height: 1.6;
height: 100%;
h2 {
text-transform: uppercase;
}
svg {
display: inline;
height: 1em;
}
figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
margin-left: 1em;
}
.combiner {
grid-area: combiner;
margin: 1em 0.5em;
width: 50%;
line-height: 1.3;
font-size: 1.25em;
letter-spacing: 0.1em;
border: 0.1em solid @gray-exists;
&:hover {
border: 0.1em solid @gray-hover;
}
}
// align-self: flex-end;
}
.combos {
display: grid;
grid-area: combos;
margin-left: 0.5em;
margin-right: 0.5em;
grid-template-rows: min-content min-content;
width: 15.5em;
grid-template-areas:
"comboHeader"
"comboList";
h2 {
text-transform: uppercase;
}
svg {
display: inline;
height: 1em;
}
figure {
display: inline;
height: 0.5em;
svg {
margin-right: 0.5em;
}
}
figcaption {
font-size: 1em;
display: inline-block;
vertical-align: middle;
}
.combo-header {
text-align: center;
}
.combo-list {
display: grid;
grid-template-rows: min-content min-content min-content;
grid-template-columns: 1fr min-content 1fr;
grid-template-columns: min-content min-content;
grid-gap: 0.5em;
margin-top: 0.5em;
width: 15.5em;
.table-button {
display: grid;
text-align: center;
align-content: center;
grid-template-areas:
"vbox varrow inventory"
"vbox varrow combiner";
}
"item"
"ingr";
.vbox-inventory {
grid-area: inventory;
}
cursor: pointer;
&:hover {
color: whitesmoke;
background-color: @gray;
}
.vbox-combiner {
grid-area: combiner;
display: flex;
flex-flow: column;
justify-content: flex-end;
}
.vbox-arrow, .vbox-arrow-mobile {
display: flex;
justify-content:center;
align-content:center;
flex-direction:column;
margin: 1em 0.25em 0 0.25em;
grid-area: varrow;
font-size: 2em;
color: @gray-hint;
}
.vbox-combiner button {
flex: 0;
}
.vbox-hdr {
display: flex;
}
.vbox-hdr h3 {
.item {
border-top: 0.1em solid #222;
border-bottom: 0.1em solid #222;
flex: 1;
grid-area: item;
font-weight: bold;
div {
width: 5em;
}
}
div {
border-left: 0.1em solid #222;
border-right: 0.1em solid #222;
height: 1.75em;
width: 7.5em;
svg {
vertical-align: middle;
}
&:last-child {
border-bottom: 0.1em solid #222;
}
}
}
}
}
}
.vbox-hdr .bits {
font-size: 2em;
line-height: 1em;
animation: bits 1s ease-out;
}
.arrow {
grid-area: arrow;
color: @gray-hint;
@media (min-width: 2000px) {
.vbox {
button {
height: 4.5em;
}
}
}

View File

@ -1,6 +1,6 @@
{
"name": "mnml-client",
"version": "1.9.1",
"version": "1.10.0",
"description": "",
"main": "index.js",
"scripts": {

View File

@ -23,7 +23,9 @@ export const setConstructRename = value => ({ type: 'SET_CONSTRUCT_RENAME', valu
export const setGame = value => ({ type: 'SET_GAME', value });
export const setGameSkillInfo = value => ({ type: 'SET_GAME_SKILL_INFO', value });
export const setGameEffectInfo = value => ({ type: 'SET_GAME_EFFECT_INFO', value });
export const setInfo = value => ({ type: 'SET_INFO', value });
export const setComboPreview = value => ({ type: 'SET_COMBO_PREVIEW', value });
export const setEmail = value => ({ type: 'SET_EMAIL', value });
export const setInvite = value => ({ type: 'SET_INVITE', value });
@ -35,7 +37,6 @@ export const setMtxActive = value => ({ type: 'SET_MTX_ACTIVE', value });
export const setNav = value => ({ type: 'SET_NAV', value });
export const setPing = value => ({ type: 'SET_PING', value });
export const setPlayer = value => ({ type: 'SET_PLAYER', value });
export const setReclaiming = value => ({ type: 'SET_RECLAIMING', value });
export const setShowLog = value => ({ type: 'SET_SHOW_LOG', value });
export const setShop = value => ({ type: 'SET_SHOP', value });
export const setSubscription = value => ({ type: 'SET_SUBSCRIPTION', value });
@ -48,7 +49,9 @@ export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.f
export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
export const setTutorialGame = value => ({ type: 'SET_TUTORIAL_GAME', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value: value });
export const setVboxCombiner = value => ({ type: 'SET_VBOX_COMBINER', value });
export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
export const setVboxInfo = value => ({ type: 'SET_VBOX_INFO', value });
export const setWs = value => ({ type: 'SET_WS', value });

View File

@ -128,11 +128,11 @@ function getText(resolution) {
let { amount } = event;
let css = '';
if (colour === 'Green') {
css = 'green-damage';
css = 'green';
amount *= -1;
}
if (colour === 'Red') css = 'red-damage';
if (colour === 'Blue') css = 'blue-damage';
if (colour === 'Red') css = 'red';
if (colour === 'Blue') css = 'blue';
const mitigationText = mitigation
? `(${mitigation})`
@ -142,7 +142,7 @@ function getText(resolution) {
if (type === 'Healing') {
const { amount, overhealing } = event;
return { text: `${amount} (${overhealing} OH)`, css: 'green-damage' };
return { text: `${amount} (${overhealing} OH)`, css: 'green' };
}
if (type === 'Inversion') {
@ -160,9 +160,9 @@ function getText(resolution) {
if (type === 'Recharge') {
const { red, blue } = event;
if (red > 0 && blue > 0) return { text: [`+${red}R +${blue}B`, ''], css: 'rb-damage' };
if (red > 0) return { text: [`+${red}R`, ''], css: 'red-damage' };
if (blue > 0) return { text: [`+${blue}B`, ''], css: 'blue-damage' };
if (red > 0 && blue > 0) return { text: `+${red}R +${blue}B`, css: 'rb' };
if (red > 0) return { text: `+${red}R`, css: 'red' };
if (blue > 0) return { text: `+${blue}B`, css: 'blue' };
return nullText;
}
@ -178,12 +178,14 @@ function getText(resolution) {
const { green, red, blue } = resolution.target;
const { text, css, effects } = generatePostSkill();
const skill = resolution.event[1] ? resolution.event[1].skill : null;
return {
css,
text,
effects,
life: { green, red, blue },
constructId: resolution.target.id,
skill,
};
}

View File

@ -8,7 +8,6 @@ const { createStore, combineReducers } = require('redux');
const { StripeProvider } = require('react-stripe-elements');
const reducers = require('./reducers');
const actions = require('./actions');
const setupKeys = require('./keyboard');
const createSocket = require('./socket');
const registerEvents = require('./events');

View File

@ -33,11 +33,9 @@ const addState = connect(
function accountPage() {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav('account'));
}

View File

@ -4,9 +4,6 @@ const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const duration = TIMES.TARGET_DURATION_MS;
const addState = connect(
function receiveState(state) {
@ -95,17 +92,17 @@ class Slay extends Component {
this.animations.push(anime({
targets: '#slay',
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{
value: 0,
delay: TIMES.TARGET_DURATION_MS * 0.7 + TIMES.POST_SKILL_DURATION_MS * 0.8,
duration: TIMES.POST_SKILL_DURATION_MS * 0.2,
delay: TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS * 0.2,
duration: TIMES.POST_SKILL_DURATION_MS * 0.3,
}],
translateY: 0,
translateX: 0,
loop: false,
delay: TIMES.TARGET_DELAY_MS,
duration: (duration * 1 / 2),
duration: (TIMES.TARGET_DURATION_MS * 0.5),
easing: 'easeInQuad',
}));
@ -113,15 +110,15 @@ class Slay extends Component {
targets: ['#slayFilter feTurbulence', '#slayFilter feDisplacementMap'],
baseFrequency: 10,
scale: 100,
delay: (TIMES.TARGET_DELAY_MS + duration * 1 / 2),
duration: (duration * 1 / 2),
delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.5),
duration: (TIMES.TARGET_DURATION_MS * 0.5),
easing: 'easeInQuad',
}));
this.animations.push(anime({
targets: '#sword',
opacity: 0,
delay: (TIMES.TARGET_DELAY_MS + duration + TIMES.POST_SKILL_DURATION_MS * 0.7),
delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS),
}));
const projectiles = document.querySelectorAll('#slay circle');
@ -130,7 +127,7 @@ class Slay extends Component {
targets: proj,
cx: Math.random() * 250 + 25,
cy: Math.random() * 200 - 100,
delay: (TIMES.TARGET_DELAY_MS + duration + TIMES.POST_SKILL_DURATION_MS * 0.7),
delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS * 0.2),
duration: (TIMES.POST_SKILL_DURATION_MS * 0.3),
easing: 'easeInQuad',
}));

View File

@ -19,7 +19,7 @@ const addState = connect(
);
class ConstructAvatar extends Component {
constructor(props) {
constructor() {
super();
// The animation ids are a check to ensure that animations are not repeated
// When a new construct animation is communicated with state it will have a corresponding Id
@ -96,26 +96,16 @@ class ConstructAvatar extends Component {
}
}
const addStateText = connect(
function receiveState(state) {
const { animText } = state;
return { animText };
}
);
function constructText(props) {
const { construct, animText } = props;
function ConstructText(props) {
const { construct } = props;
if (!construct) return false;
const text = animText && animText.constructId === construct.id
? animText.text
: construct.name;
const text = construct.name;
return <h3 class={'name'}><span>{text}</span></h3>;
}
module.exports = {
ConstructAvatar: addState(ConstructAvatar),
ConstructText: addStateText(constructText),
ConstructText,
};

View File

@ -46,7 +46,7 @@ function Demo(args) {
const { combiner, items, equipping, equipped, players, combo } = demo;
const vboxDemo = () => {
function inventoryBtn(i, j) {
function stashBtn(i, j) {
if (!i) return <button disabled class='empty' >&nbsp;</button>;
const highlighted = combiner.indexOf(j) > -1;
const classes = `${highlighted ? 'highlight' : ''}`;
@ -82,7 +82,7 @@ function Demo(args) {
);
}
function inventoryElement() {
function stashElement() {
return (
<div class="vbox">
<div class='vbox-section'>
@ -96,7 +96,7 @@ function Demo(args) {
<div>&nbsp;</div>
<div class='vbox-section'>
<div class='vbox-items'>
{items.map((i, j) => inventoryBtn(i, j))}
{items.map((i, j) => stashBtn(i, j))}
</div>
{combinerBtn()}
</div>
@ -106,7 +106,7 @@ function Demo(args) {
return (
<div class="news vbox-demo">
{inventoryElement()}
{stashElement()}
</div>
);
};

View File

@ -1,17 +1,82 @@
const { connect } = require('preact-redux');
const { Component } = require('preact');
const preact = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
const range = require('lodash/range');
const reactStringReplace = require('react-string-replace');
const { STATS } = require('../utils');
const { STATS, removeTier } = require('../utils');
const { ConstructAvatar, ConstructText } = require('./construct');
const shapes = require('./shapes');
const { INFO } = require('./../constants');
const { INFO, TIMES } = require('./../constants');
const actions = require('../actions');
const SkillBtn = require('./skill.btn');
const addStateText = connect(({ animText, itemInfo }) => ({ animText, itemInfo }));
class combatText extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.animText !== this.props.animText) return true;
return false;
}
componentDidUpdate(prevProps) {
const { animText, construct } = this.props;
if (animText && animText !== prevProps.animText && animText.constructId === construct.id) {
anime({
targets: '.combat-text',
top: '40%',
duration: TIMES.POST_SKILL_DURATION_MS - 500,
easing: 'easeOutQuad',
});
}
}
render(props) {
const { construct, animText, itemInfo } = props;
if (animText && animText.constructId === construct.id) {
const itemSourceDescription = () => {
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animText.skill));
const itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
const itemRegEx = /(Red|Blue|Green)/;
return reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
};
const animationTextHtml = () => {
// monkaW hack to make red / blue recharge work nicely
if (animText.css === 'rb') {
const text = animText.text.split(' ');
return (
<h1>
<span class="red">{text[0]}</span>&nbsp;
<span class="blue">{text[1]}</span>
</h1>
);
}
return (
<h1 class={animText.css}>
<span>{animText.text}</span>
</h1>
);
};
return (
<div class="combat-text">
<h2><span>{animText.skill}</span></h2>
<span>{itemSourceDescription()}</span>
{animationTextHtml()}
</div>
);
}
return null;
}
}
const ConstructAnimationText = addStateText(combatText);
const addState = connect(
function receiveState(state) {
const {
@ -79,7 +144,7 @@ const eventClasses = (animating, animFocus, construct, postSkill) => {
return postSkill.css;
};
class GameConstruct extends Component {
class GameConstruct extends preact.Component {
constructor() {
super();
this.resolvedLength = 0;
@ -120,6 +185,7 @@ class GameConstruct extends Component {
const koEvent = animText ? animText.text === 'KO!' && animText.constructId === construct.id : false;
const ko = construct.green_life.value === 0 && !koEvent ? 'ko' : '';
const classes = eventClasses(animating, animFocus, construct, animText);
const cssClass = ['ko-transition', 'unfocus'].includes(classes) ? classes : null;
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
@ -170,7 +236,7 @@ class GameConstruct extends Component {
setTutorialGameClear(activeSkill, tutorialGame);
}}
style={ activeSkill ? { cursor: 'pointer' } : {}}
class={`game-construct ${ko} ${classes}`} >
class={`game-construct ${ko} ${cssClass}`}>
<div class="left">
{crypSkills}
{effectBox()}
@ -179,6 +245,7 @@ class GameConstruct extends Component {
<div class="stats"> {stats} </div>
<ConstructAvatar construct={construct} />
<ConstructText construct={construct} />
<ConstructAnimationText construct={construct} />
</div>
</div>
);

View File

@ -32,11 +32,9 @@ const addState = connect(
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
dispatch(actions.setMtxActive(null));
return dispatch(actions.setNav(place));
}

View File

@ -1,184 +0,0 @@
const preact = require('preact');
const reactStringReplace = require('react-string-replace');
const specThresholds = require('./info.thresholds');
const { INFO } = require('./../constants');
const { convertItem, removeTier } = require('../utils');
const { tutorialStage } = require('../tutorial.utils');
const shapes = require('./shapes');
class InfoComponent extends preact.Component {
shouldComponentUpdate(newProps, newState) {
if (newProps.tutorial !== this.props.tutorial) return true;
// We don't care about info during tutorial
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
&& this.props.instance.rounds.length === 1) return false;
if (newProps.info !== this.props.info) return true;
if (newState.comboItem !== this.state.comboItem) return true;
return false;
}
componentDidUpdate(prevProps) {
// Catch case where mouse events don't properly clear state and info changed
if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
}
render(args) {
const {
// Variables that will change
info,
tutorial,
// Static
player, // Only used for colour calcs which will be update if info changes
ws,
itemInfo,
instance, // Only used for instance id
// functions
setInfo,
setTutorialNull,
} = args;
const { comboItem } = this.state;
function Info() {
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
if (info.includes('constructAvatar')) {
return (
<div class='info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
const fullInfo = comboItem
? itemInfo.items.find(i => i.item === comboItem) || INFO[comboItem]
: itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
const itemDescription = () => {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
};
if (isSkill || isSpec) {
let infoName = fullInfo.item;
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
let itemSourceInfo = itemSource.length && !isSpec
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
let header = null;
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
if (itemSourceInfo) {
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
const itemRegEx = /(Red|Blue|Green)/;
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
}
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
const speed = isSkill
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
: null;
const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
return (
<div class={isSkill ? 'info-item' : 'info-item'}>
<h2>{infoName} {fullInfo.cost}b</h2>
{header}
{itemSourceInfo}
{cooldown}
{itemDescription()}
{speed}
{thresholds}
</div>
);
}
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
return (
<div class="info-item">
<h2>{fullInfo.item} {cost}</h2>
{itemDescription()}
</div>
);
}
const Combos = () => {
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
const generalNotes = (
<div>
<h2> General </h2>
<p>
You can preview combos by clicking the combined item when it appears in this section. <br />
Click the <b>READY</b> button to start the <b>GAME PHASE</b>.
</p>
</div>
);
if (!player) return generalNotes;
if (!info) return generalNotes;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return generalNotes;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
this.setState({ comboItem: c.item });
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button" onClick={() => setInfo(c.item)}>
<div class="item">
{convertItem(c.item)}
</div>
{componentTable}
</div>
);
});
return (
<div class="combos">
{comboTable}
</div>
);
};
return (
<div class='info' onMouseOver={() => this.setState({ comboItem: null })}>
<Info />
<Combos />
</div>
);
}
}
module.exports = InfoComponent;

View File

@ -1,43 +0,0 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const Info = require('./info.component');
const addState = connect(
function receiveState(state) {
const {
ws,
info,
itemInfo,
instance,
player,
account,
tutorial,
} = state;
return {
ws,
info,
itemInfo,
instance,
player,
account,
tutorial,
};
},
function receiveDispatch(dispatch) {
function setTutorialNull() {
dispatch(actions.setTutorial(null));
}
function setInfo(info) {
dispatch(actions.setInfo(info));
}
return { setTutorialNull, setInfo };
}
);
module.exports = addState(Info);

View File

@ -2,7 +2,6 @@ const preact = require('preact');
const { connect } = require('preact-redux');
const Vbox = require('./vbox.component');
const InfoContainer = require('./info.container');
const InstanceConstructsContainer = require('./instance.constructs');
const Faceoff = require('./faceoff');
@ -11,10 +10,12 @@ const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const {
comboPreview,
instance,
nav,
} = state;
return {
comboPreview,
instance,
nav,
};
@ -27,14 +28,20 @@ const addState = connect(
function clearItems() {
dispatch(actions.setReclaiming(false));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
dispatch(actions.setVboxCombiner(null));
dispatch(actions.setVboxHighlight(null));
dispatch(actions.setVboxInfo(null));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
return true;
}
function clearComboPreview() {
return dispatch(actions.setComboPreview(null));
}
return {
clearComboPreview,
setInfo,
clearItems,
};
@ -43,7 +50,9 @@ const addState = connect(
function Instance(args) {
const {
comboPreview,
instance,
clearComboPreview,
clearItems,
} = args;
@ -58,14 +67,14 @@ function Instance(args) {
clearItems();
}
function onTouchMove(e) {
e.preventDefault();
function mouseOver(e) {
e.stopPropagation();
if (comboPreview) clearComboPreview();
}
return (
<main id="instance" class='instance' onClick={instanceClick}>
<main id="instance" class='instance' onClick={instanceClick} onMouseOver={mouseOver}>
<Vbox />
<InfoContainer />
<InstanceConstructsContainer />
</main>
);

View File

@ -24,8 +24,8 @@ const addState = connect(
tutorial,
} = state;
function sendVboxAcceptEquip(constructId) {
return ws.sendVboxAcceptEquip(instance.id, vboxSelected.shopSelect[0][0], vboxSelected.shopSelect[0][1], constructId);
function sendVboxBuyEquip(constructId) {
return ws.sendVboxBuyEquip(instance.id, vboxSelected.storeSelect[0][0], vboxSelected.storeSelect[0][1], constructId);
}
function sendVboxApply(constructId, i) {
@ -40,7 +40,7 @@ const addState = connect(
instance,
player,
account,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
sendVboxApply,
itemInfo,
@ -60,7 +60,7 @@ const addState = connect(
}
function setItemUnequip(v) {
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
return dispatch(actions.setItemUnequip(v));
}
@ -83,7 +83,7 @@ function Construct(props) {
itemInfo,
// Function Calls
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setItemUnequip,
setInfo,
@ -91,14 +91,14 @@ function Construct(props) {
const { vbox } = player;
const itemEquip = vboxSelected.shopSelect.length === 0 && vboxSelected.stashSelect.length === 1
const itemEquip = vboxSelected.storeSelect.length === 0 && vboxSelected.stashSelect.length === 1
? vboxSelected.stashSelect[0]
: -1;
const duplicateSkill = construct.skills.length !== 0 && construct.skills.every(sk => {
if (!itemEquip && itemEquip !== 0) return false;
if (!sk) return false;
return sk.skill === vbox.bound[itemEquip];
return sk.skill === vbox.stash[itemEquip];
});
const tutorialDisableEquip = tutorialShouldDisableEquip(tutorial, iter, instance, construct);
function onClick(e) {
@ -106,7 +106,7 @@ function Construct(props) {
e.preventDefault();
if (duplicateSkill || tutorialDisableEquip) return true;
if (itemEquip !== -1) return sendVboxApply(construct.id, itemEquip);
if (vboxSelected.shopSelect.length === 1) return sendVboxAcceptEquip(construct.id);
if (vboxSelected.storeSelect.length === 1) return sendVboxBuyEquip(construct.id);
if (itemUnequip.length && itemUnequip[0] !== construct.id) return sendVboxUnequipApply(construct.id);
setItemUnequip([]);
return true;
@ -114,7 +114,7 @@ function Construct(props) {
function hoverInfo(e, info) {
e.stopPropagation();
if (!info) return false;
if (vboxSelected.shopSelect.length || vboxSelected.stashSelect.length) return false;
if (vboxSelected.storeSelect.length || vboxSelected.stashSelect.length) return false;
return setInfo(info);
}
@ -129,12 +129,14 @@ function Construct(props) {
function skillClick(e) {
if (!skill) return false;
setItemUnequip([construct.id, skill.skill, i]);
e.stopPropagation();
if (itemUnequip.length && itemUnequip[0] === construct.id && skill.skill === itemUnequip[1]
&& i === itemUnequip[2]) return setItemUnequip([]);
setItemUnequip([construct.id, skill.skill, i]);
return true;
}
const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill
const equipping = skillList.includes(vbox.stash[itemEquip]) && !skill
&& !tutorialDisableEquip && !duplicateSkill && i === construct.skills.length;
const border = () => {
if (!skill) return '';
@ -167,7 +169,7 @@ function Construct(props) {
const s = construct.specs[i];
if (!s) {
const equipping = specList.includes(vbox.bound[itemEquip]) && i === construct.specs.length;
const equipping = specList.includes(vbox.stash[itemEquip]) && i === construct.specs.length;
const classes = `${equipping ? 'equipping' : 'gray'} empty`;
return (
<button key={i} class={classes} disabled={!equipping} >
@ -177,8 +179,11 @@ function Construct(props) {
}
function specClick(e) {
if (!s) return false;
e.stopPropagation();
setItemUnequip([construct.id, s, i]);
if (itemUnequip.length && itemUnequip[0] === construct.id && itemUnequip[1] === s
&& i === itemUnequip[2]) return setItemUnequip([]);
return setItemUnequip([construct.id, s, i]);
}
const highlight = itemUnequip[0] === construct.id && itemUnequip[1] === s && i === itemUnequip[2];
@ -256,9 +261,8 @@ class InstanceConstructs extends preact.Component {
// Function calls
setInfo,
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setVboxHighlight,
setItemUnequip,
} = props;
@ -277,11 +281,10 @@ class InstanceConstructs extends preact.Component {
setItemUnequip,
player,
sendVboxApply,
sendVboxAcceptEquip,
sendVboxBuyEquip,
sendVboxUnequipApply,
setInfo,
itemInfo,
setVboxHighlight,
vboxSelected,
tutorial,
});

View File

@ -26,6 +26,9 @@ const addState = connect(
dispatch(actions.setNav('play'));
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
if (tutorial) dispatch(actions.setTutorial(1));
}

View File

@ -15,7 +15,7 @@ function Mnml(args) {
instance,
} = args;
const rotateClass = (game || instance) && window.innerWidth < window.innerHeight
const rotateClass = (game || instance) && window.innerHeight < 900 && window.innerWidth < window.innerHeight
? 'show'
: '';

View File

@ -33,11 +33,9 @@ const addState = connect(
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav(place));
}

View File

@ -69,7 +69,7 @@ function Skill(props) {
// return false;
// }
const cdText = construct.skills[i].cd > 0
? `- ${s.cd}T`
? `${s.cd}T`
: '';
const highlight = activeSkill
@ -91,7 +91,7 @@ function Skill(props) {
onMouseOut={e => hoverInfo(e, null)}
type="submit"
onClick={onClick}>
<span>{s.skill} {cdText}</span>
<span>{s.skill} <br /> {cdText}</span>
</button>
);
}

View File

@ -81,21 +81,7 @@ class TargetSvg extends Component {
// resolutions happening
// just put skill name up
if (animating) {
if (!animSkill) return false;
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animSkill));
const itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
const itemRegEx = /(Red|Blue|Green)/;
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
return (
<div class="resolving-skill">
<h1>{animSkill}</h1>
<div>{itemSourceDescription}</div>
</div>
);
}
if (animating) return false;
const playerTeam = game.players.find(t => t.id === account.id);
const otherTeam = game.players.find(t => t.id !== account.id);
@ -110,8 +96,11 @@ class TargetSvg extends Component {
? playerTeam.constructs.findIndex(c => c.id === cast.target_construct_id)
: otherTeam.constructs.findIndex(c => c.id === cast.target_construct_id);
const skillNumber = window.innerWidth <= 800 // mobile styling trigger
? playerTeam.constructs[source].skills.findIndex(s => s.skill === cast.skill)
: 0;
const sourceY = height;
const sourceX = (source * width / 3) + width / 24;
const sourceX = (source * width / 3) + width / 18 + skillNumber * (width / 9);
const targetX = (target * width / 3) + width / 6
+ (defensive ? width / 64 : 0)
+ (source * width / 18);

View File

@ -0,0 +1,67 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const addState = connect(({ vboxCombiner }) => ({ vboxCombiner }));
class Combiner extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.vbox !== this.props.vbox) return true;
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
if (newProps.vboxBuySelected !== this.props.vboxBuySelected) return true;
if (newProps.sendVboxCombine !== this.props.sendVboxCombine) return true;
if (newProps.vboxCombiner !== this.props.vboxCombiner) return true;
return false;
}
render(args) {
const {
// passed props
vbox,
vboxSelected,
vboxBuySelected,
sendVboxCombine,
// state props
vboxCombiner,
} = args;
const { stashSelect, storeSelect } = vboxSelected;
function cost([group, i]) {
if (group === 'Colours') return 1;
if (group === 'Skills') return 2;
if (group === 'Specs') return 3;
};
if (vboxCombiner) {
const combinerComboText = vboxCombiner.replace('Plus', '+');
let bits = 0;
storeSelect.forEach(item => bits += cost(item));
return (
<button
class='combiner vbox-btn'
disabled={bits > vbox.bits}
onClick={e => e.stopPropagation()}
onMouseDown={sendVboxCombine}>
{bits ? `Buy ${combinerComboText} ${bits}b` : `Combine ${combinerComboText}`}
</button>
);
}
if (stashSelect.length === 0 && storeSelect.length === 1) {
const item = storeSelect[0];
return (
<button
class='combiner vbox-btn'
onClick={e => e.stopPropagation()}
onMouseDown={vboxBuySelected}>
{`Buy ${vbox.store[item[0]][item[1]]} ${cost(item)}b`}
</button>
);
}
return false;
}
}
module.exports = addState(Combiner);

View File

@ -0,0 +1,86 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const { convertItem } = require('../utils');
const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const {
info, instance, itemInfo, tutorial, vboxInfo,
} = state;
return {
info, instance, itemInfo, tutorial, vboxInfo,
};
},
function receiveDispatch(dispatch) {
function setComboPreview(item) {
return dispatch(actions.setComboPreview(item));
}
return {
setComboPreview,
};
}
);
class Combos extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.info !== this.props.info) return true;
if (newProps.instance !== this.props.instance) return true;
if (newProps.itemInfo !== this.props.itemInfo) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxInfo !== this.props.vboxInfo) return true;
return false;
}
render(props) {
const {
info,
instance,
itemInfo,
tutorial,
vboxInfo,
setComboPreview,
} = props;
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(vboxInfo || info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return <div class="combos"></div>;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
setComboPreview(c.item);
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button">
<div class="item">
{convertItem(c.item)}
</div>
{componentTable}
</div>
);
});
return (
<div class="combos">
<div class="combo-header">
<h2>COMBOS</h2>
Combine colours and items.
</div>
<div class="combo-list"
onMouseOver={e => e.stopPropagation()}
onClick={e => e.stopPropagation()}>
{comboTable}
</div>
</div>
);
}
}
module.exports = addState(Combos);

View File

@ -1,43 +1,48 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const range = require('lodash/range');
const countBy = require('lodash/countBy');
const without = require('lodash/without');
const forEach = require('lodash/forEach');
const { removeTier } = require('../utils');
const shapes = require('./shapes');
const actions = require('../actions');
const buttons = require('./buttons');
const InfoContainer = require('./vbox.info');
const StashElement = require('./vbox.stash');
const StoreElement = require('./vbox.store');
const Combiner = require('./vbox.combiner');
const Combos = require('./vbox.combos');
const { setVboxState } = require('./vbox.utils');
const addState = connect(
function receiveState(state) {
const {
ws,
itemUnequip,
instance,
player,
reclaiming,
tutorial,
vboxSelected,
itemInfo,
itemUnequip,
tutorial,
} = state;
function sendVboxDiscard() {
return ws.sendVboxDiscard(instance.id);
function sendInstance() {
return ws.sendInstanceState(instance.id);
}
function sendVboxAccept(group, index) {
function sendVboxRefill() {
return ws.sendVboxRefill(instance.id);
}
function sendVboxBuy(group, index) {
if (!(vboxSelected.storeSelect.length === 1 && vboxSelected.stashSelect.length === 0)) return false;
document.activeElement.blur();
return ws.sendVboxAccept(instance.id, group, index);
return ws.sendVboxBuy(instance.id, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.shopSelect);
return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
}
function sendVboxReclaim(i) {
return ws.sendVboxReclaim(instance.id, i);
function sendVboxRefund(i) {
return ws.sendVboxRefund(instance.id, i);
}
function sendItemUnequip([constructId, item]) {
@ -45,85 +50,53 @@ const addState = connect(
}
return {
itemUnequip,
instance,
player,
reclaiming,
sendVboxAccept,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
vboxSelected,
itemInfo,
itemUnequip,
sendItemUnequip,
tutorial,
vboxSelected,
itemInfo,
sendInstance,
sendItemUnequip,
sendVboxBuy,
sendVboxCombine,
sendVboxRefill,
sendVboxRefund,
};
},
function receiveDispatch(dispatch) {
function setReclaiming(v) {
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
return dispatch(actions.setReclaiming(v));
}
function setInfo(item) {
return dispatch(actions.setInfo(item));
}
function setVboxSelected(v) {
function setTutorial(stage) {
return dispatch(actions.setTutorial(stage));
}
function dispatchVboxSelect(v, state) {
setVboxState(dispatch, v, state);
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxSelected(v));
return dispatch(actions.setVboxSelected(v));
}
return {
setReclaiming,
dispatchVboxSelect,
setInfo,
setVboxSelected,
setTutorial,
};
}
);
function validVboxSelect(vbox, itemInfo, shopSelect, stashSelect) {
if (shopSelect.length === 0 && stashSelect.length === 0) return false;
const validSelects = [];
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const itemCount = countBy(selectedItems, co => co);
itemInfo.combos.forEach(combo => {
const comboCount = countBy(combo.components, co => co);
const buyCount = countBy(combo.components, co => co);
const valid = selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
if (itemCount[c] > comboCount[c]) return false;
buyCount[c] -= 1;
return true;
});
if (valid) {
forEach(buyCount, (value, key) => {
if (value > 0 && !validSelects.includes(key)) validSelects.push(key);
});
}
});
return validSelects;
}
class Vbox extends preact.Component {
shouldComponentUpdate(newProps) {
// Single variable props
if (newProps.itemUnequip !== this.props.itemUnequip) return true;
if (newProps.reclaiming !== this.props.reclaiming) return true;
if (newProps.instance !== this.props.instance) return true;
if (newProps.player !== this.props.player) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
if (newProps.player !== this.props.player) return true;
if (newProps.instance !== this.props.instance) return true;
return false;
}
@ -131,310 +104,132 @@ class Vbox extends preact.Component {
const {
// Changing state variables
itemUnequip,
instance,
player,
reclaiming,
tutorial,
vboxSelected,
instance,
// Static
itemInfo,
// Function Calls
dispatchVboxSelect,
sendItemUnequip,
sendVboxAccept,
sendInstance,
sendVboxBuy,
sendVboxCombine,
sendVboxDiscard,
sendVboxReclaim,
setVboxSelected,
sendVboxRefill,
sendVboxRefund,
setInfo,
setReclaiming,
setTutorial,
} = args;
if (!player) return false;
const { vbox } = player;
const { shopSelect, stashSelect } = vboxSelected;
const vboxSelecting = shopSelect.length === 1 && stashSelect.length === 0;
const { storeSelect, stashSelect } = vboxSelected;
function combinerChange(newStashSelect) {
return setVboxSelected({ shopSelect, stashSelect: newStashSelect });
}
const vboxHighlight = validVboxSelect(vbox, itemInfo, shopSelect, stashSelect);
//
// VBOX
//
const setVboxSelected = v => dispatchVboxSelect(v, { itemInfo, itemUnequip, vbox });
const clearVboxSelected = () => setVboxSelected({ storeSelect: [], stashSelect: [] });
const vboxBuySelected = () => sendVboxBuy(storeSelect[0][0], storeSelect[0][1]);
const clearTutorial = () => {
setTutorial(null);
sendInstance();
};
function vboxHover(e, v) {
if (v) {
e.stopPropagation();
if (shopSelect.find(c => c[0])) return true; // There is a base skill or spec selected in the vbox
if (stashSelect.length !== 0) {
const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true;
}
if (stashSelect.length !== 0 || storeSelect.length !== 0) return true;
setInfo(v);
}
return true;
}
function clearVboxSelected() {
setVboxSelected({ shopSelect: [], stashSelect: [] });
}
function vboxBuySelected() {
if (!vboxSelecting) return false;
document.activeElement.blur();
sendVboxAccept(shopSelect[0][0], shopSelect[0][1]);
return true;
}
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>;
const selected = shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index);
const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
function onClick(e) {
e.stopPropagation();
if (!comboHighlight) setInfo(vbox.free[group][index]);
if (shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index)) {
return setVboxSelected({ shopSelect: shopSelect.filter(vs => !(vs[0] === group && vs[1] === index)), stashSelect });
}
if (!shopSelect.length && !stashSelect.length) return setVboxSelected({ shopSelect: [[group, index]], stashSelect });
if (comboHighlight !== 'combo-border') {
return setVboxSelected({ shopSelect: [[group, index]], stashSelect: [] });
}
return setVboxSelected({ shopSelect: [...shopSelect, [group, index]], stashSelect });
}
const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`;
const vboxObject = shapes[v] ? shapes[v]() : v;
const disabled = vbox.bits <= group;
function storeHdr() {
return (
<label draggable='true'
onDragStart={ev => ev.dataTransfer.setData('text', '')}
key={group * 10 + index}
onDragEnd={clearVboxSelected}>
<button
class={classes}
disabled={disabled}
onMouseOver={e => vboxHover(e, v)}
onMouseDown={onClick}
onClick={e => e.stopPropagation()}
> {vboxObject}
</button>
</label>
);
}
function vboxElement() {
return (
<div class='vbox-vbox'
onClick={e => e.stopPropagation()}>
<div class="vbox-hdr">
<h3
<div class="store-hdr">
<h2
onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => hoverInfo(e, 'vbox')}> VBOX
</h3>
<div class={`bits ${vbox.bits < 3 ? 'red' : false}`} onMouseOver={e => hoverInfo(e, 'bits')} >{vbox.bits}b</div>
</div>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.free[0][i], 0, i))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.free[1][i], 1, i))}
{range(0, 3).map(i => availableBtn(vbox.free[2][i], 2, i))}
</div>
onMouseOver={e => vboxHover(e, 'store')}> STORE
</h2>
<h1 class={`bits ${vbox.bits < 3 ? 'red' : false}`} onMouseOver={e => vboxHover(e, 'bits')}>
{vbox.bits}b
</h1>
<button
class='vbox-btn'
onMouseOver={e => hoverInfo(e, 'refill')}
onMouseOver={e => vboxHover(e, 'refill')}
disabled={vbox.bits < 2
|| (tutorial && tutorial < 7 && instance.time_control === 'Practice' && instance.rounds.length === 1)
|| (tutorial && tutorial < 7
&& instance.time_control === 'Practice' && instance.rounds.length === 1)
}
onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxDiscard()}>
refill - 2b
onMouseDown={() => sendVboxRefill()}>
refill <br />
2b
</button>
</div>
);
}
//
// INVENTORY
//
function reclaimClick(e) {
e.stopPropagation();
return setReclaiming(!reclaiming);
}
function inventoryBtn(v, i) {
const inventoryHighlight = vboxSelecting || itemUnequip.length;
if (!v && v !== 0) {
const emptyInvClick = () => {
if (vboxSelecting) return vboxBuySelected();
return false;
};
return <button key={i} onClick={emptyInvClick} disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} >&nbsp;</button>;
}
const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
function onClick(type) {
if (reclaiming) return sendVboxReclaim(i);
const combinerContainsIndex = stashSelect.indexOf(i) > -1;
// removing
if (combinerContainsIndex) {
if (type === 'click') {
return combinerChange(without(stashSelect, i));
}
return true;
}
if (!comboHighlight) {
setInfo(vbox.bound[i]);
return setVboxSelected({ shopSelect: [], stashSelect: [i] });
}
stashSelect.push(i);
// if (stashSelect.length === 3) setInfo(comboItem.item);
return combinerChange(stashSelect);
}
const highlighted = stashSelect.indexOf(i) > -1;
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`;
const invObject = shapes[v] ? shapes[v]() : v;
return (
<label
key={i}
draggable='true'
onDragStart={ev => {
onClick('drag');
ev.dataTransfer.setData('text', '');
}}>
<button
class={classes}
onMouseOver={e => vboxHover(e, v)}
onClick={e => e.stopPropagation()}
onMouseDown={() => onClick('click')}>
{invObject}
</button>
</label>
);
}
function combinerBtn() {
let text = '';
let mouseEvent = false;
const combineLength = stashSelect.length + shopSelect.length;
if (vboxHighlight && vboxHighlight.length === 0) {
// The selected items can't be combined with additional items therefore valid combo
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const combinerCount = countBy(selectedItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
return true;
}));
let comboItem = comboItemObj ? comboItemObj.item : 'refine';
setInfo(comboItem);
comboItem = comboItem.replace('Plus', '+');
let bits = 0;
shopSelect.forEach(item => bits += item[0] + 1);
text = bits
? `Buy ${comboItem} - ${bits}b`
: `Combine - ${comboItem}`;
if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
} else if (stashSelect.length === 0 && shopSelect.length === 1) {
const item = shopSelect[0];
text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
mouseEvent = vboxBuySelected;
} else {
for (let i = 0; i < 3; i++) {
if (combineLength > i) {
text += '■ ';
} else {
text += '▫ ';
}
}
}
return (
function stashHdr() {
const refund = storeSelect.length === 0 && stashSelect.length === 1
? itemInfo.items.find(i => i.item === vbox.stash[stashSelect[0]]).cost
: 0;
const tutorialDisabled = tutorial && tutorial < 8
&& instance.time_control === 'Practice' && instance.rounds.length === 1;
const refundBtn = (
<button
disabled={tutorialDisabled || !refund}
class='vbox-btn'
disabled={!mouseEvent}
onClick={e => e.stopPropagation()}
onMouseDown={() => mouseEvent()}>
{text}
</button>
);
}
function inventoryElement() {
function inventoryClick(e) {
onMouseDown={e => {
e.stopPropagation();
if (itemUnequip.length) return sendItemUnequip(itemUnequip);
return true;
}
sendVboxRefund(vboxSelected.stashSelect[0]);
}}>
refund <br />
{refund}b
</button>
);
return (
<div
onMouseDown={inventoryClick}
onClick={e => e.stopPropagation()}
onDragOver={ev => ev.preventDefault()}
onDrop={inventoryClick}
>
<div class={`vbox-hdr ${reclaiming ? 'reclaiming' : ''}`}>
<h3
onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => hoverInfo(e, 'inventory')}> INVENTORY
</h3>
<button
disabled={tutorial && tutorial < 8 && instance.time_control === 'Practice' && instance.rounds.length === 1}
class='vbox-btn reclaim'
onMouseOver={e => hoverInfo(e, 'reclaim')}
onClick={e => e.stopPropagation()}
onMouseDown={reclaimClick}>
reclaim
</button>
</div>
<div class={`vbox-items ${reclaiming ? 'reclaiming' : ''}`}>
{range(0, 9).map(i => inventoryBtn(vbox.bound[i], i))}
</div>
{combinerBtn()}
<div class='stash-hdr'>
<h2 onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => vboxHover(e, 'stash')}> STASH
</h2>
{refundBtn}
</div>
);
}
//
// EVERYTHING
//
function hoverInfo(e, newInfo) {
if (shopSelect.find(c => c[0])) return true;
if (stashSelect.length !== 0) {
const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true;
}
return setInfo(newInfo);
}
const classes = 'vbox';
return (
<div class={classes}>
{vboxElement()}
<div class="vbox-arrow"></div>
{inventoryElement()}
<div class='vbox'>
{storeHdr()}
{stashHdr()}
<StoreElement
clearVboxSelected={clearVboxSelected}
setVboxSelected={setVboxSelected}
vbox={vbox}
vboxSelected={vboxSelected}
vboxHover = {vboxHover}
/>
<StashElement
sendItemUnequip={sendItemUnequip}
setInfo={setInfo}
setVboxSelected={setVboxSelected}
vbox={vbox}
vboxBuySelected={vboxBuySelected}
vboxHover={vboxHover}
/>
<div class='info-combiner'>
<InfoContainer
clearTutorial={clearTutorial}
/>
<Combiner
vbox={vbox}
vboxSelected={vboxSelected}
vboxBuySelected={vboxBuySelected}
sendVboxCombine={sendVboxCombine}
/>
</div>
<Combos />
</div>
);
}

View File

@ -0,0 +1,78 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const { tutorialStage } = require('../tutorial.utils');
const { genItemInfo } = require('./vbox.utils');
const addState = connect(
({ info, player, tutorial, vboxInfo, itemInfo, instance, comboPreview }) => ({
info, player, tutorial, vboxInfo, itemInfo, instance, comboPreview,
}));
class Info extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.clearTutorial !== this.props.clearTutorial) return true;
if (newProps.info !== this.props.info) return true;
if (newProps.player !== this.props.player) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxInfo !== this.props.vboxInfo) return true;
if (newProps.itemInfo !== this.props.itemInfo) return true;
if (newProps.instance !== this.props.instance) return true;
if (newProps.comboPreview !== this.props.comboPreview) return true;
return false;
}
render(props) {
const {
// passed props
clearTutorial,
// connect state props
info,
player,
tutorial,
vboxInfo,
itemInfo,
instance,
comboPreview,
} = props;
// dispaly priority
// tutorial -> comboPreview -> vboxInfo -> info
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, clearTutorial, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
if (comboPreview) return genItemInfo(comboPreview, itemInfo, player);
if (vboxInfo) return genItemInfo(vboxInfo, itemInfo, player);
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
if (info.includes('constructAvatar')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
return genItemInfo(info, itemInfo, player, info);
}
}
module.exports = addState(Info);

View File

@ -3,6 +3,7 @@ const range = require('lodash/range');
const shapes = require('./shapes');
function specThresholds(player, fullInfo, info) {
if (!info) return false;
let red = 0;
let blue = 0;
let green = 0;
@ -87,9 +88,12 @@ function specThresholds(player, fullInfo, info) {
);
});
return (
<div>
<div class="thresholds">
{thresholds}
</div>
</div>
);
}

View File

@ -0,0 +1,132 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const range = require('lodash/range');
const without = require('lodash/without');
const shapes = require('./shapes');
const buttons = require('./buttons');
const { removeTier } = require('../utils');
const addState = connect(
({ itemUnequip, vboxHighlight, vboxSelected }) => ({ itemUnequip, vboxHighlight, vboxSelected }));
class stashElement extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.sendItemUnequip !== this.props.sendItemUnequip) return true;
if (newProps.setInfo !== this.props.setInfo) return true;
if (newProps.setVboxSelected !== this.props.setVboxSelected) return true;
if (newProps.vbox !== this.props.vbox) return true;
if (newProps.vboxBuySelected !== this.props.vboxBuySelected) return true;
if (newProps.vboxHover !== this.props.vboxHover) return true;
if (newProps.itemUnequip !== this.props.itemUnequip) return true;
if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
return false;
}
render(props) {
const {
// passed props
sendItemUnequip,
setInfo,
setVboxSelected,
vbox,
vboxBuySelected,
vboxHover,
// connect state props
itemUnequip,
vboxHighlight,
vboxSelected,
} = props;
const { storeSelect, stashSelect } = vboxSelected;
const vboxSelecting = storeSelect.length === 1 && stashSelect.length === 0;
function stashClick(e) {
e.stopPropagation();
if (itemUnequip.length) return sendItemUnequip(itemUnequip);
if (vboxSelecting) return vboxBuySelected();
return true;
}
function stashBtn(v, i) {
const stashHighlight = vboxSelecting || itemUnequip.length;
if (!v && v !== 0) {
const emptyInvClick = () => {
if (vboxSelecting) return vboxBuySelected();
return false;
};
return <button
key={i}
onClick={emptyInvClick}
disabled={!stashHighlight}
class={stashHighlight ? 'receiving' : 'empty'} >&nbsp;</button>;
}
const notValidCombo = vboxHighlight && !vboxHighlight.includes(v);
function onClick(type, e) {
e.stopPropagation();
const combinerContainsIndex = stashSelect.indexOf(i) > -1;
// removing
if (combinerContainsIndex) {
if (type === 'click') {
return setVboxSelected({ storeSelect, stashSelect: without(stashSelect, i) });
}
return true;
}
if (notValidCombo) {
setInfo(vbox.stash[i]);
return setVboxSelected({ storeSelect: [], stashSelect: [i] });
}
return setVboxSelected({ storeSelect, stashSelect: [...stashSelect, i] });
}
const highlighted = stashSelect.indexOf(i) > -1;
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
const classes = highlighted
? 'highlight'
: `${border} ${notValidCombo ? 'fade' : ''}`;
const invObject = shapes[v] ? shapes[v]() : v;
return (
<label
key={i}
draggable='true'
onDragStart={ev => {
onClick('drag', ev);
ev.dataTransfer.setData('text', '');
}}>
<button
class={classes}
onMouseOver={e => vboxHover(e, v)}
onClick={e => e.stopPropagation()}
onMouseDown={e => onClick('click', e)}>
{invObject}
</button>
</label>
);
}
return (
<div
class='stash'
onMouseDown={stashClick}
onClick={e => e.stopPropagation()}
onDragOver={ev => ev.preventDefault()}
onDrop={stashClick}
>
{range(0, 6).map(i => stashBtn(vbox.stash[i], i.toString()))}
</div>
);
}
}
module.exports = addState(stashElement);

View File

@ -0,0 +1,95 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const range = require('lodash/range');
const shapes = require('./shapes');
const addState = connect(({ vboxHighlight }) => ({ vboxHighlight }));
class storeElement extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.clearVboxSelected !== this.props.clearVboxSelected) return true;
if (newProps.setVboxSelected !== this.props.setVboxSelected) return true;
if (newProps.vbox !== this.props.vbox) return true;
if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
if (newProps.vboxHover !== this.props.vboxHover) return true;
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
return false;
}
render(props) {
const {
// passed props
clearVboxSelected,
setVboxSelected,
vbox,
vboxHover,
vboxSelected,
// connect state props
vboxHighlight,
} = props;
const { storeSelect, stashSelect } = vboxSelected;
function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={group + index} >&nbsp;</button>;
const selected = storeSelect.length && storeSelect.some(vs => vs[0] === group && vs[1] === index);
const notValidCombo = vboxHighlight && !vboxHighlight.includes(v);
function onClick(e) {
e.stopPropagation();
if (storeSelect.length && storeSelect.some(vs => vs[0] === group && vs[1] === index)) {
return setVboxSelected(
{ storeSelect: storeSelect.filter(vs => !(vs[0] === group && vs[1] === index)), stashSelect }
);
}
if (!storeSelect.length && !stashSelect.length) {
return setVboxSelected({ storeSelect: [[group, index]], stashSelect });
}
if (notValidCombo) {
return setVboxSelected({ storeSelect: [[group, index]], stashSelect: [] });
}
return setVboxSelected({ storeSelect: [...storeSelect, [group, index]], stashSelect });
}
const classes = selected
? `${v.toLowerCase()} highlight`
: `${v.toLowerCase()} ${notValidCombo ? 'fade' : ''}`;
const vboxObject = shapes[v] ? shapes[v]() : v;
const disabled = vbox.bits <= group;
return (
<label
key={group + index}
onDragEnd={clearVboxSelected}>
<button
class={classes}
disabled={disabled}
onMouseOver={e => vboxHover(e, v)}
onMouseDown={onClick}
onClick={e => e.stopPropagation()}
> {vboxObject}
</button>
</label>
);
}
return (
<div class='store'
onClick={e => e.stopPropagation()}>
<div class="vbox-colours">
{range(0, 6).map(i => availableBtn(vbox.store['Colours'][i], 'Colours', i.toString()))}
</div>
<div class="vbox-items">
{range(0, 3).map(i => availableBtn(vbox.store['Skills'][i], 'Skills', i.toString()))}
{range(0, 3).map(i => availableBtn(vbox.store['Specs'][i], 'Specs', i.toString()))}
</div>
</div>
);
}
}
module.exports = addState(storeElement);

View File

@ -0,0 +1,133 @@
const preact = require('preact');
const countBy = require('lodash/countBy');
const forEach = require('lodash/forEach');
const reactStringReplace = require('react-string-replace');
const actions = require('../actions');
const specThresholds = require('./vbox.info.thresholds');
const { INFO } = require('./../constants');
const { removeTier } = require('../utils');
const shapes = require('./shapes');
function setVboxState(dispatch, vboxSelected, state) {
const {
itemInfo,
itemUnequip,
vbox,
} = state;
const { storeSelect, stashSelect } = vboxSelected;
// default returns
let vboxCombiner = false;
let vboxHighlight = false;
if (storeSelect.length || stashSelect.length) {
vboxHighlight = [];
const stashItems = stashSelect.map(j => vbox.stash[j]);
const shopItems = storeSelect.map(j => vbox.store[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const itemCount = countBy(selectedItems, co => co);
itemInfo.combos.forEach(combo => {
const comboCount = countBy(combo.components, co => co);
const buyCount = countBy(combo.components, co => co);
const valid = selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
if (itemCount[c] > comboCount[c]) return false;
buyCount[c] -= 1;
return true;
});
if (valid) {
const fullCombo = combo.components.every(c => itemCount[c] === comboCount[c]);
if (fullCombo) vboxCombiner = combo.item;
forEach(buyCount, (value, key) => {
if (value > 0 && !vboxHighlight.includes(key)) {
vboxHighlight.push(key);
}
});
}
});
}
const vboxInfo = () => {
if (vboxCombiner) return vboxCombiner;
if (itemUnequip.length) return itemUnequip[1];
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.stash[i])));
if (stashBase > -1) return vbox.stash[stashBase];
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.store[j[0]][j[1]])));
if (storeBase) return vbox.store[storeBase[0]][storeBase[1]];
if (stashSelect.length > 0) return vbox.stash[stashSelect[0]];
if (storeSelect.length > 0) return vbox.store[storeSelect[0][0]][storeSelect[0][1]];
return false;
};
dispatch(actions.setVboxInfo(vboxInfo()));
dispatch(actions.setVboxCombiner(vboxCombiner));
dispatch(actions.setVboxHighlight(vboxHighlight));
}
function genItemInfo(item, itemInfo, player) {
const fullInfo = itemInfo.items.find(i => i.item === item) || INFO[item];
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
const itemDescription = () => {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
};
if (isSkill || isSpec) {
let infoName = fullInfo.item;
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
let itemSourceInfo = itemSource.length && !isSpec
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
let header = null;
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
if (itemSourceInfo) {
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
const itemRegEx = /(Red|Blue|Green)/;
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
}
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
const speed = isSkill
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
: null;
const thresholds = isSpec ? specThresholds(player, fullInfo, item) : null;
return (
<div class="info info-item">
<h2>{infoName}</h2>
{header}
{itemSourceInfo}
{cooldown}
{itemDescription()}
{speed}
{thresholds}
</div>
);
}
return (
<div class="info info-item">
<h2>{fullInfo.item}</h2>
{itemDescription()}
</div>
);
}
function cost(group) {
if (group === 'Colours') return 1;
if (group === 'Skills') return 2;
if (group === 'Specs') return 3;
};
module.exports = { setVboxState, genItemInfo, cost };

View File

@ -3,7 +3,7 @@ const preact = require('preact');
const SOURCE_DURATION_MS = 1000; // Time for SOURCE ONLY
const TARGET_DELAY_MS = 500; // Used for Source + Target
const TARGET_DURATION_MS = 1500; // Time for TARGET ONLY
const POST_SKILL_DURATION_MS = 1000; // Time for all POST
const POST_SKILL_DURATION_MS = 1300; // Time for all POST
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS; // SOURCE + TARGET time
module.exports = {
@ -24,22 +24,18 @@ module.exports = {
},
INFO: {
vbox: {
item: 'VBOX',
description: <p><b>ITEMS</b> that are available to buy.<br />
The <b>VBOX</b> is refilled every round.<br />Click <b>REFILL</b> at the bottom to purchase a refill. </p>,
store: {
item: 'STORE',
description: <p>Contains items that are available to buy.<br />
The store is refilled every round.<br />Click <b>REFILL</b> to purchase a refill for 2 bits. </p>,
},
inventory: {
item: 'INVENTORY',
stash: {
item: 'STASH',
description: <p>Holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
},
bits: {
item: 'BITS',
description: <p>The VBOX currency.<br />
Colours - 1b<br />
Skills - 2b<br />
Specs - 3b<br />
At the beginning of each round you receive 30 bits.</p>,
description: <p>Currency to buy items.<br />At the beginning of each round you receive 30 bits.</p>,
},
ready: {
item: 'READY',
@ -49,10 +45,9 @@ module.exports = {
item: 'READY',
description: 'Ready for the game to begin. When all players are ready the first VBOX PHASE begins.',
},
reclaim: {
item: 'RECLAIM',
description: <p>Reclaim items refunding the listed cost of the item.<br />
Click to enable and then click the item to reclaim.</p>,
Refund: {
item: 'Refund',
description: 'Refund the listed cost of a single selected item from the stash.',
},
refill: {
item: 'REFILL',
@ -60,7 +55,7 @@ module.exports = {
},
constructSkills: {
item: 'SKILLS',
description: 'Skills are used by constructs in the game phase.\nBase skills can be bought from the VBOX.\nEquip skills from the inventory. Double-click to unequip.',
description: 'Skills are used by constructs in the game phase.\nBase skills can be bought from the VBOX.\nEquip skills from the stash. Double-click to unequip.',
},
constructSpecs: {
item: 'SPECS',

View File

@ -26,6 +26,12 @@ function registerEvents(store) {
return errorToast(msg);
}
function clearTutorial() {
store.dispatch(actions.setTutorial(null));
localStorage.setItem('tutorial-complete', true);
}
function setPing(ping) {
store.dispatch(actions.setPing(ping));
}
@ -79,7 +85,7 @@ function registerEvents(store) {
const newRes = game.resolved.slice(currentGame.resolved.length);
return eachSeries(newRes, (r, cb) => {
if (!r.event) return cb();
const timeout = animations.getTime(r.stages);
let timeout = animations.getTime(r.stages);
const anims = animations.getObjects(r, game, account);
const text = animations.getText(r);
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
@ -87,10 +93,12 @@ function registerEvents(store) {
if (r.stages.includes('START_SKILL') && anims.animSource) {
store.dispatch(actions.setAnimSource(anims.animSource));
store.dispatch(actions.setAnimText(null));
}
if (r.stages.includes('END_SKILL') && anims.animTarget) {
store.dispatch(actions.setAnimTarget(anims.animTarget));
store.dispatch(actions.setAnimText(null));
if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
}
@ -101,8 +109,9 @@ function registerEvents(store) {
} else {
setTimeout(
() => store.dispatch(actions.setAnimText(text)),
timeout - TIMES.POST_SKILL_DURATION_MS
timeout - TIMES.POST_SKILL_DURATION_MS - 700
);
timeout -= 700;
}
}
@ -110,7 +119,7 @@ function registerEvents(store) {
store.dispatch(actions.setAnimSkill(null));
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
// store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([]));
if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
return cb();
@ -179,12 +188,13 @@ function registerEvents(store) {
}
function clearInstance() {
store.dispatch(actions.setReclaiming(false));
store.dispatch(actions.setActiveSkill(null));
store.dispatch(actions.setInfo(null));
store.dispatch(actions.setItemUnequip([]));
store.dispatch(actions.setVboxHighlight([]));
store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
store.dispatch(actions.setVboxCombiner(null));
store.dispatch(actions.setVboxHighlight(null));
store.dispatch(actions.setVboxInfo(null));
store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
}
function setAccountInstances(v) {
@ -294,6 +304,9 @@ function registerEvents(store) {
startDemo();
}
// store.subscribe(setInfo);
// store.on('SET_INFO', setInfo);
// events.on('SET_PLAYER', setInstance);
// events.on('SEND_SKILL', function skillActive(gameId, constructId, targetConstructId, skill) {
@ -342,6 +355,7 @@ function registerEvents(store) {
clearInfo,
clearInstance,
clearMtxActive,
clearTutorial,
setAccount,
setAccountInstances,
setActiveItem,

View File

@ -6,12 +6,13 @@ function setupKeys(store) {
key.unbind('esc');
key('esc', () => document.activeElement.blur());
key('esc', () => store.dispatch(actions.setReclaiming(false)));
key('esc', () => store.dispatch(actions.setActiveSkill(null)));
key('esc', () => store.dispatch(actions.setInfo(null)));
key('esc', () => store.dispatch(actions.setItemUnequip([])));
key('esc', () => store.dispatch(actions.setVboxHighlight([])));
key('esc', () => store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setVboxHighlight(null)));
key('esc', () => store.dispatch(actions.setVboxCombiner(null)));
key('esc', () => store.dispatch(actions.setVboxInfo(null)));
key('esc', () => store.dispatch(actions.setMtxActive(null)));
}

View File

@ -34,7 +34,6 @@ module.exports = {
gameEffectInfo: createReducer(null, 'SET_GAME_EFFECT_INFO'),
email: createReducer(null, 'SET_EMAIL'),
invite: createReducer(null, 'SET_INVITE'),
info: createReducer(null, 'SET_INFO'),
instance: createReducer(null, 'SET_INSTANCE'),
instanceChat: createReducer(null, 'SET_INSTANCE_CHAT'),
instances: createReducer([], 'SET_INSTANCES'),
@ -44,10 +43,12 @@ module.exports = {
nav: createReducer(null, 'SET_NAV'),
ping: createReducer(null, 'SET_PING'),
player: createReducer(null, 'SET_PLAYER'),
reclaiming: createReducer(false, 'SET_RECLAIMING'),
shop: createReducer(false, 'SET_SHOP'),
pvp: createReducer(null, 'SET_PVP'),
info: createReducer(null, 'SET_INFO'),
comboPreview: createReducer(null, 'SET_COMBO_PREVIEW'),
subscription: createReducer(null, 'SET_SUBSCRIPTION'),
team: createReducer([], 'SET_TEAM'),
@ -57,7 +58,10 @@ module.exports = {
tutorial: createReducer(1, 'SET_TUTORIAL'),
tutorialGame: createReducer(1, 'SET_TUTORIAL_GAME'),
vboxSelected: createReducer({ shopSelect: [], stashSelect: [] }, 'SET_VBOX_SELECTED'),
vboxSelected: createReducer({ storeSelect: [], stashSelect: [] }, 'SET_VBOX_SELECTED'),
vboxCombiner: createReducer(null, 'SET_VBOX_COMBINER'),
vboxHighlight: createReducer(null, 'SET_VBOX_HIGHLIGHT'),
vboxInfo: createReducer(null, 'SET_VBOX_INFO'),
ws: createReducer(null, 'SET_WS'),
};

View File

@ -2,6 +2,7 @@ const toast = require('izitoast');
const cbor = require('borc');
const throttle = require('lodash/throttle');
const groupBy = require('lodash/groupBy');
const SOCKET_URL =
`${window.location.protocol === 'https:' ? 'wss://' : 'ws://'}${window.location.host}/api/ws`;
@ -77,13 +78,13 @@ function createSocket(events) {
send(['InstanceChat', { instance_id: instanceId, index }]);
}
function sendVboxAccept(instanceId, group, index) {
send(['VboxAccept', { instance_id: instanceId, group, index }]);
function sendVboxBuy(instanceId, group, index) {
send(['VboxBuy', { instance_id: instanceId, group, index }]);
events.clearInstance();
}
function sendVboxAcceptEquip(instanceId, group, index, constructId) {
send(['VboxAcceptEquip', { instance_id: instanceId, group, index, construct_id: constructId }]);
function sendVboxBuyEquip(instanceId, group, index, constructId) {
send(['VboxBuy', { instance_id: instanceId, group, index, construct_id: constructId }]);
events.clearInstance();
}
@ -102,18 +103,20 @@ function createSocket(events) {
events.clearInstance();
}
function sendVboxDiscard(instanceId) {
send(['VboxDiscard', { instance_id: instanceId }]);
function sendVboxRefill(instanceId) {
send(['VboxRefill', { instance_id: instanceId }]);
events.clearInstance();
}
function sendVboxCombine(instanceId, invIndicies, vboxIndicies) {
send(['VboxCombine', { instance_id: instanceId, inv_indices: invIndicies, vbox_indices: vboxIndicies }]);
const formatted = {};
vboxIndicies.forEach(p => formatted[p[0]] ? formatted[p[0]].push(p[1]) : formatted[p[0]] = [p[1]]);
send(['VboxCombine', { instance_id: instanceId, inv_indices: invIndicies, vbox_indices: formatted }]);
events.clearInstance();
}
function sendVboxReclaim(instanceId, index) {
send(['VboxReclaim', { instance_id: instanceId, index }]);
function sendVboxRefund(instanceId, index) {
send(['VboxRefund', { instance_id: instanceId, index }]);
events.clearInstance();
}
@ -410,12 +413,12 @@ function createSocket(events) {
sendInstanceChat,
sendInstanceLeave,
sendVboxAccept,
sendVboxAcceptEquip,
sendVboxBuy,
sendVboxBuyEquip,
sendVboxApply,
sendVboxReclaim,
sendVboxRefund,
sendVboxCombine,
sendVboxDiscard,
sendVboxRefill,
sendVboxUnequip,
sendVboxUnequipApply,

View File

@ -24,21 +24,26 @@ function tutorialVbox(player, store, tutorial) {
if (vbox.bits < 29) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 0, 3);
for (let i = 2; i < 6; i += 1) {
delete vbox.store.Colours[i];
}
vbox.store.Skills = {};
vbox.store.Specs = {};
delete vbox.stash[0];
delete vbox.stash[1];
delete vbox.stash[2];
}
}
if (stage === 2) {
if (!(vbox.bound.slice(0, 3).every(i => i === 'Attack') && vbox.bound.length >= 3)) {
if (!(vbox.stash[0] === 'Attack' && vbox.stash[1] === 'Attack' && vbox.stash[2] === 'Attack')) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 1, 3);
vbox.store.Colours = {};
vbox.store.Skills = {};
vbox.store.Specs = {};
delete vbox.stash[0];
delete vbox.stash[1];
}
}
@ -46,21 +51,24 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs[0].skills.length !== 0) {
stage += 1;
} else {
vbox.free[0] = vbox.free[0].slice(0, 2);
vbox.free[1] = [];
vbox.free[2] = [];
vbox.bound.fill(null, 0, 2);
vbox.store.Colours = {};
vbox.store.Skills = {};
vbox.store.Specs = {};
delete vbox.stash[0];
delete vbox.stash[1];
}
}
if (stage === 4) {
if (!vbox.free[2][0] || vbox.bits < 24) {
if (!vbox.store.Specs[0] || vbox.bits < 24) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = vbox.free[2].slice(0, 1);
vbox.bound.fill(null, 0, 2);
vbox.store.Colours = {};
vbox.store.Skills = {};
delete vbox.store.Specs[1];
delete vbox.store.Specs[2];
delete vbox.stash[0];
delete vbox.stash[1];
}
}
@ -68,10 +76,11 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs[0].specs.length !== 0) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = vbox.free[2].slice(0, 1);
vbox.bound.fill(null, 0, 2);
vbox.store.Colours = {};
vbox.store.Skills = {};
vbox.store.Specs = {};
delete vbox.stash[0];
delete vbox.stash[1];
}
}
@ -79,9 +88,9 @@ function tutorialVbox(player, store, tutorial) {
if (player.constructs.every(c => c.skills.length !== 0)) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = [];
vbox.store.Colours = {};
vbox.store.Skills = {};
vbox.store.Specs = {};
}
}
@ -89,22 +98,18 @@ function tutorialVbox(player, store, tutorial) {
if (vbox.bits < 25) {
stage += 1;
} else {
vbox.free[0] = [];
vbox.free[1] = [];
vbox.free[2] = [];
vbox.store.Colours = {};
vbox.store.Skills = {};
vbox.store.Specs = {};
}
}
store.dispatch(actions.setTutorial(stage));
}
function tutorialStage(tutorial, ws, clearTutorial, instance) {
function tutorialStage(tutorial, clearTutorial, instance) {
if (!(instance.time_control === 'Practice' && instance.rounds.length === 1)) return false;
const exit = () => {
clearTutorial();
localStorage.setItem('tutorial-complete', true);
ws.sendInstanceState(instance.id);
};
const exit = () => clearTutorial();
const tutorialText = () => {
if (tutorial === 1) {
@ -113,7 +118,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> Welcome to the vbox phase tutorial.</p>
<p> Colours are used to create powerful combinations with base items. </p>
<p> Buy the two colours from the vbox to continue. </p>
<p> Buy the two colours from the store to continue. </p>
</div>
);
}
@ -122,11 +127,8 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
return (
<div class='info-item'>
<h2>Tutorial</h2>
<p> In a normal game you start with three base <b>Attack</b> skill items. </p>
<p> The <b>Attack</b> item can be combined with <b>colours</b> to create a new skill. </p>
<p> Select the Attack item along with two colours. <br />
Once selected press <b>COMBINE</b> to create a new combo.
</p>
<p> You start the game with the base <b>Attack</b> skill item. </p>
<p> Highlight all three items then click combine.</p>
</div>
);
}
@ -138,8 +140,8 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> The first construct on your team is <b>{constructOne}</b>. </p>
<p> Skill items can be equipped to your constructs to be used in the combat phase. </p>
<p> Click the newly combined skill item in the top right of the inventory. <br />
Once selected click the construct <b>SKILL</b> slot to equip the skill. </p>
<p> Click your new skill from the stash. <br />
Once selected click the flashing <b>SKILL</b> slot to equip the skill. </p>
</div>
);
}
@ -150,7 +152,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> You can also buy specialisation items for your constructs. <br />
Specialisation items increase stats including power, speed and life. </p>
<p> Buy the specialisation item from the vbox to continue. </p>
<p> Buy the specialisation item from the store to continue. </p>
</div>
);
}
@ -161,8 +163,8 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p> Equipping specialisation items will increase the stats of your constructs.</p>
<p> These can also be combined with colours for further specialisation. </p>
<p> Click the specialisation item in the top right of the inventory.<br />
Once selected click the construct <b>SPEC</b> slot to equip the specialisation. </p>
<p> Click the specialisation item in the stash.<br />
Once selected click the flashing <b>SPEC</b> slot to equip the specialisation. </p>
</div>
);
}
@ -185,13 +187,11 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
return (
<div class='info-item'>
<h2>Tutorial</h2>
<p> Each round you start with a vbox full of different skills, specs and colours. </p>
<p> Bits are your currency for buying skills, specs and colours from the vbox. <br />
Colours cost 1b, Skills cost 2b and specs cost 3b. <br />
You can refill the vbox by pressing the refill button for 2b. <br />
After each combat round you get more bits to further upgrade your team.
<p> Each round you start with 30 bits and a store full of different skills, specs and colours. </p>
<p> Bits are your currency for buying items. <br />
You can refill the store by pressing the refill button for 2b. <br />
</p>
<p> Press the <b>REFILL</b> button to get a new vbox and continue. </p>
<p> Press the <b>REFILL</b> button to buy new items. </p>
</div>
);
}
@ -206,9 +206,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2>
<p>That completes the VBOX Tutorial.</p>
<p>Press <b>READY</b> to progress to the <b>GAME PHASE</b> <br />
or continue creating new items to strengthen your constructs further</p>
<p>You can unequip skills and specs back into the inventory by double clicking. <br />
Reclaim can be used to refund the cost of items in your inventory. </p>
You can continue creating new items to upgrade your constructs further. </p>
</div>
);
}

View File

@ -197,7 +197,7 @@ function postData(url = '/', data = {}) {
cache: 'no-cache', // *default, no-cache, reload, force-cache, only-if-cached
credentials: 'include', // include, same-origin, *omit
headers: {
Accept: 'application/json',
Buy: 'application/json',
'content-type': 'application/json',
},
redirect: 'error', // manual, *follow, error

View File

@ -1,6 +1,6 @@
{
"name": "mnml-ops",
"version": "1.9.1",
"version": "1.10.0",
"description": "",
"main": "index.js",
"scripts": {

View File

@ -1,6 +1,6 @@
[package]
name = "mnml"
version = "1.9.1"
version = "1.10.0"
authors = ["ntr <ntr@smokestack.io>"]
[dependencies]

View File

@ -323,8 +323,6 @@ impl Construct {
}
pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Construct {
self.specs.sort_unstable();
self.red_power.recalculate(&self.specs, player_colours);
self.red_life.recalculate(&self.specs, player_colours);
self.blue_power.recalculate(&self.specs, player_colours);

View File

@ -15,7 +15,7 @@ use chrono::prelude::*;
use chrono::Duration;
use account::Account;
use account;
use vbox;
use player::{Player, Score, player_create};
@ -466,38 +466,38 @@ impl Instance {
Ok(())
}
pub fn vbox_discard(mut self, account: Uuid) -> Result<Instance, Error> {
pub fn vbox_refill(mut self, account: Uuid) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_discard()?;
.vbox_refill()?;
Ok(self)
}
pub fn vbox_accept(mut self, account: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
pub fn vbox_buy(mut self, account: Uuid, group: vbox::ItemType, index: String, construct_id: Option<Uuid>) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_accept(group, index, construct_id)?;
.vbox_buy(group, index, construct_id)?;
Ok(self)
}
pub fn vbox_combine(mut self, account: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
pub fn vbox_combine(mut self, account: Uuid, inv_indices: Vec<String>, vbox_indices: vbox::VboxIndices) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_combine(inv_indices, vbox_indices)?;
Ok(self)
}
pub fn vbox_reclaim(mut self, account: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_refund(mut self, account: Uuid, index: String) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_reclaim(index)?;
.vbox_refund(index)?;
Ok(self)
}
pub fn vbox_apply(mut self, account: Uuid, index: usize, construct_id: Uuid) -> Result<Instance, Error> {
pub fn vbox_apply(mut self, account: Uuid, index: String, construct_id: Uuid) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?;
self.account_player(account)?
.vbox_apply(index, construct_id)?;
.vbox_equip(index, construct_id)?;
Ok(self)
}
@ -834,19 +834,17 @@ mod tests {
fn instance_pve_test() {
let mut instance = Instance::new();
let bot_player = bot_player();
let bot = bot_player.id;
instance.add_player(bot_player).unwrap();
let bot = bot_player();
let bot_one = bot.id;
instance.add_player(bot).unwrap();
let player_account = Uuid::new_v4();
let constructs = instance_mobs(player_account);
let player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true);
instance.add_player(player).expect("could not add player");
let bot = bot_player();
let bot_two = bot.id;
instance.add_player(bot).unwrap();
assert_eq!(instance.phase, InstancePhase::Lobby);
instance.player_ready(player_account).unwrap();
instance.player_ready(bot).unwrap();
instance.player_ready(bot_one).unwrap();
instance.player_ready(bot_two).unwrap();
assert_eq!(instance.phase, InstancePhase::Finished);
}

View File

@ -1,3 +1,5 @@
use std::collections::{HashMap};
use uuid::Uuid;
use rand::prelude::*;
@ -9,7 +11,7 @@ use failure::err_msg;
use account;
use account::Account;
use construct::{Construct, Colours};
use vbox::{Vbox};
use vbox::{Vbox, ItemType, VboxIndices};
use item::{Item, ItemEffect};
use effect::{Effect};
@ -155,125 +157,162 @@ impl Player {
pub fn autobuy(&mut self) -> &mut Player {
let mut rng = thread_rng();
// first check if any constructs have no skills
// if there is one find an item in vbox that gives a skill
while let Some(c) = self.constructs.iter().position(|c| c.skills.len() == 0) {
if let Some(s) = self.vbox.bound.iter().position(|v| v.into_skill().is_some()) {
let construct_id = self.constructs[c].id;
self.vbox_apply(s, construct_id).expect("could not apply");
// skill buying phase
while self.constructs.iter().any(|c| c.skills.len() < 3) {
// find the construct with the smallest number of skills
let construct_id = match self.constructs.iter().min_by_key(|c| c.skills.len()) {
None => panic!("no constructs in autobuy"),
Some(c) => c.id,
};
let i = self.vbox.stash.iter()
.find(|(_i, v)| v.into_skill().is_some())
.map(|(i, _v)| i.clone());
// got a skill in stash
if let Some(i) = i {
// AAAAAAAAAAAAAAAAAAAA
// there's a bad bug here where if this apply fails
// the item in question will be silently dropped
let item = self.vbox.stash.remove(&i).unwrap();
self.vbox_apply(item, construct_id).ok();
continue;
}
info!("no skills available...");
}
// need to buy one
else {
// now keep buying and applying items cause whynot
// inb4 montecarlo gan
// do we have any colours in store?
let colours = self.vbox.store[&ItemType::Colours].keys()
.cloned()
.collect::<Vec<String>>();
loop {
let (target_construct_i, target_construct_id) = match self.constructs.iter().any(|c| c.skills.len() < 3) {
true => {
let mut target_construct_i = 0;
for (j, c) in self.constructs.iter().enumerate() {
if c.skills.len() < self.constructs[target_construct_i].skills.len() {
target_construct_i = j;
}
}
(target_construct_i, self.constructs[target_construct_i].id)
// how about a base skill?
let base = match self.vbox.store[&ItemType::Skills].iter().next() {
Some(b) => Some(b.0.clone()),
None => None,
};
// if no: try to refill and start again
match colours.len() < 2 || base.is_none() {
true => match self.vbox_refill() {
Ok(_) => continue,
Err(_) => break, // give up
},
false => {
let i = rng.gen_range(0, 3);
(i, self.constructs[i].id)
let mut vbox_items = HashMap::new();
vbox_items.insert(ItemType::Colours, colours);
vbox_items.insert(ItemType::Skills, vec![base.unwrap()]);
match self.vbox_combine(vec![], Some(vbox_items)) {
Ok(_) => continue,
Err(_) => break, // give up
}
}
}
}
}
// spec buying phase
while self.constructs.iter().any(|c| c.specs.len() < 3) {
// find the construct with the smallest number of skills
let construct_id = match self.constructs.iter().min_by_key(|c| c.specs.len()) {
None => panic!("no constructs in autobuy"),
Some(c) => c.id,
};
let i = self.vbox.stash.iter()
.find(|(_i, v)| v.into_spec().is_some())
.map(|(i, _v)| i.clone());
// got a skill in stash
if let Some(i) = i {
// AAAAAAAAAAAAAAAAAAAA
// there's a bad bug here where if this apply fails
// the item in question will be silently dropped
let item = self.vbox.stash.remove(&i).unwrap();
self.vbox_apply(item, construct_id).ok();
continue;
}
// need to buy one
else {
// do we have any colours in store?
let colours = self.vbox.store[&ItemType::Colours].keys()
.cloned()
.collect::<Vec<String>>();
// how about a base spec?
let base = match self.vbox.store[&ItemType::Specs].iter().next() {
Some(b) => Some(b.0.clone()),
None => None,
};
// if no: try to refill and start again
match colours.len() < 2 || base.is_none() {
true => match self.vbox_refill() {
Ok(_) => continue,
Err(_) => break, // give up
},
};
false => {
let mut vbox_items = HashMap::new();
vbox_items.insert(ItemType::Colours, colours);
vbox_items.insert(ItemType::Specs, vec![base.unwrap()]);
let needs_skills = self.constructs[target_construct_i].skills.len() < 3;
let group_i = match needs_skills {
true => 1,
false => 2,
};
let num_colours = self.vbox.bound
.iter()
.filter(|v| [Item::Red, Item::Green, Item::Blue].contains(v))
.count();
if self.vbox.bound.len() < 3 || num_colours < 2 {
if (needs_skills && self.vbox.bits < 4) || self.vbox.bits < 5 {
// info!("insufficient balance");
break;
match self.vbox_combine(vec![], Some(vbox_items)) {
Ok(_) => continue,
Err(_) => break, // give up
}
}
}
}
}
// get 2 colours and something else
let free_colours = self.vbox.free[0].iter().fold(0, |count, item| {
match item.is_some() {
true => count + 1,
false => count
}
});
if free_colours < 2 {
break;
}
self.bot_vbox_accept(0).expect("could't accept colour item");
self.bot_vbox_accept(0).expect("could't accept colour item");
self.bot_vbox_accept(group_i).expect("could't accept group item");
}
// info!("{:?}", self.vbox.bound);
let skills = [Item::Attack, Item::Block, Item::Buff, Item::Debuff, Item::Stun];
let combo_i = match group_i {
1 => self.vbox.bound.iter().position(|v| skills.contains(v)).expect("no skill found"),
2 => self.vbox.bound.iter().position(|v| v.into_spec().is_some()).expect("no spec found"),
_ => panic!("unknown group_i"),
};
// first 2 colours can be whatever
self.vbox_combine(vec![0, 1, combo_i], vec![]).ok();
let item_i = self.vbox.bound.len() - 1;
self.vbox_apply(item_i, target_construct_id).ok();
}
// upgrading phase
// NYI
return self;
}
pub fn vbox_discard(&mut self) -> Result<&mut Player, Error> {
pub fn vbox_refill(&mut self) -> Result<&mut Player, Error> {
self.vbox.balance_sub(DISCARD_COST)?;
self.vbox.fill();
Ok(self)
}
pub fn bot_vbox_accept(&mut self, group: usize) -> Result<&mut Player, Error> {
self.vbox.bot_accept(group)?;
pub fn bot_vbox_accept(&mut self, group: ItemType) -> Result<&mut Player, Error> {
let item = self.vbox.bot_buy(group)?;
self.vbox.stash_add(item, None)?;
Ok(self)
}
pub fn vbox_accept(&mut self, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
self.vbox.accept(group, index, construct_id)?;
if construct_id.is_some() {
let equip_index = self.vbox.bound.len() - 1;
self.vbox_apply(equip_index, construct_id.expect("no construct"))?;
}
pub fn vbox_buy(&mut self, group: ItemType, index: String, construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
let item = self.vbox.buy(group, &index)?;
match construct_id {
Some(id) => { self.vbox_apply(item, id)?; },
None => { self.vbox.stash_add(item, None)?; },
};
Ok(self)
}
pub fn vbox_combine(&mut self, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<&mut Player, Error> {
pub fn vbox_combine(&mut self, inv_indices: Vec<String>, vbox_indices: VboxIndices) -> Result<&mut Player, Error> {
self.vbox.combine(inv_indices, vbox_indices)?;
Ok(self)
}
pub fn vbox_reclaim(&mut self, index: usize) -> Result<&mut Player, Error> {
self.vbox.reclaim(index)?;
pub fn vbox_refund(&mut self, index: String) -> Result<&mut Player, Error> {
self.vbox.refund(index)?;
Ok(self)
}
pub fn vbox_apply(&mut self, index: usize, construct_id: Uuid) -> Result<&mut Player, Error> {
if self.vbox.bound.get(index).is_none() {
return Err(format_err!("no item at index {:?}", index));
pub fn vbox_equip(&mut self, index: String, construct_id: Uuid) -> Result<&mut Player, Error> {
let item = self.vbox.stash.remove(&index)
.ok_or(format_err!("no item at index {:?} {:}", self, &index))?;
self.vbox_apply(item, construct_id)
}
let item = self.vbox.bound.remove(index);
pub fn vbox_apply(&mut self, item: Item, construct_id: Uuid) -> Result<&mut Player, Error> {
match item.effect() {
Some(ItemEffect::Skill) => {
let skill = item.into_skill().ok_or(format_err!("item {:?} has no associated skill", item))?;
@ -317,8 +356,8 @@ impl Player {
}
pub fn vbox_unequip(&mut self, target: Item, construct_id: Uuid, target_construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
if self.vbox.bound.len() >= 9 && !target_construct_id.is_some() {
return Err(err_msg("too many items bound"));
if self.vbox.stash.len() >= 9 && !target_construct_id.is_some() {
return Err(err_msg("too many items stash"));
}
match target.effect() {
@ -349,13 +388,10 @@ impl Player {
construct.apply_modifiers(&player_colours);
}
self.vbox.bound.push(target);
if target_construct_id.is_some() {
let equip_index = self.vbox.bound.len() - 1;
self.vbox_apply(equip_index, target_construct_id.expect("no construct"))?;
}
// self.vbox.bound.sort_unstable();
match target_construct_id {
Some(cid) => { self.vbox_apply(target, cid)?; },
None => { self.vbox.stash_add(target, None)?; },
};
Ok(self)
}
@ -408,8 +444,8 @@ mod tests {
let player_account = Uuid::new_v4();
let constructs = instance_mobs(player_account);
let mut player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true);
player.vbox.fill();
player.vbox.fill();
player.autobuy();
assert!(player.constructs.iter().all(|c| c.skills.len() >= 1));

View File

@ -1,3 +1,4 @@
use std::collections::HashMap;
use std::time::{Instant};
use std::thread::{spawn};
@ -34,7 +35,7 @@ use mail::Email;
use pg::{Db};
use pg::{PgPool};
use skill::{Skill, dev_resolve, Resolutions};
use vbox::{vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
use vbox::{ItemType, vbox_buy, vbox_apply, vbox_refill, vbox_combine, vbox_refund, vbox_unequip};
use http::{AUTH_CLEAR, TOKEN_HEADER};
#[derive(Debug,Clone,Serialize)]
@ -114,14 +115,13 @@ pub enum RpcRequest {
InstanceState { instance_id: Uuid },
InstanceChat { instance_id: Uuid, index: usize },
VboxAccept { instance_id: Uuid, group: usize, index: usize },
VboxAcceptEquip { instance_id: Uuid, group: usize, index: usize, construct_id: Uuid },
VboxDiscard { instance_id: Uuid },
VboxCombine { instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>> },
VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize },
VboxBuy { instance_id: Uuid, group: ItemType, index: String, construct_id: Option<Uuid> },
VboxRefill { instance_id: Uuid },
VboxCombine { instance_id: Uuid, inv_indices: Vec<String>, vbox_indices: Option<HashMap<ItemType, Vec<String>>> },
VboxApply { instance_id: Uuid, construct_id: Uuid, index: String },
VboxUnequip { instance_id: Uuid, construct_id: Uuid, target: Item },
VboxUnequipApply { instance_id: Uuid, construct_id: Uuid, target: Item, target_construct_id: Uuid },
VboxReclaim { instance_id: Uuid, index: usize },
VboxRefund { instance_id: Uuid, index: String },
}
struct Connection {
@ -245,11 +245,8 @@ impl Connection {
RpcRequest::InstanceAbandon { instance_id } =>
Ok(instance_abandon(&mut tx, account, instance_id)?),
RpcRequest::VboxAccept { instance_id, group, index } =>
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, None)?)),
RpcRequest::VboxAcceptEquip { instance_id, group, index, construct_id } =>
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, Some(construct_id))?)),
RpcRequest::VboxBuy { instance_id, group, index, construct_id } =>
Ok(RpcMessage::InstanceState(vbox_buy(&mut tx, account, instance_id, group, index, construct_id)?)),
RpcRequest::VboxApply { instance_id, construct_id, index } =>
Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
@ -257,11 +254,11 @@ impl Connection {
RpcRequest::VboxCombine { instance_id, inv_indices, vbox_indices } =>
Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, inv_indices, vbox_indices)?)),
RpcRequest::VboxDiscard { instance_id } =>
Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)),
RpcRequest::VboxRefill { instance_id } =>
Ok(RpcMessage::InstanceState(vbox_refill(&mut tx, account, instance_id)?)),
RpcRequest::VboxReclaim { instance_id, index } =>
Ok(RpcMessage::InstanceState(vbox_reclaim(&mut tx, account, instance_id, index)?)),
RpcRequest::VboxRefund { instance_id, index } =>
Ok(RpcMessage::InstanceState(vbox_refund(&mut tx, account, instance_id, index)?)),
RpcRequest::VboxUnequip { instance_id, construct_id, target } =>
Ok(RpcMessage::InstanceState(vbox_unequip(&mut tx, account, instance_id, construct_id, target, None)?)),

View File

@ -1,8 +1,9 @@
use uuid::Uuid;
use std::iter;
use std::collections::HashMap;
// reclaims
// refunds
use rand::prelude::*;
use rand::{thread_rng};
use rand::distributions::{WeightedIndex};
@ -19,30 +20,48 @@ use construct::{Colours};
use item::*;
pub type VboxIndices = Option<HashMap<ItemType, Vec<String>>>;
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Vbox {
pub bits: usize,
pub free: Vec<Vec<Option<Item>>>,
pub bound: Vec<Item>,
pub store: HashMap<ItemType, HashMap<String, Item>>,
pub stash: HashMap<String, Item>,
}
#[derive(Debug,Copy,Clone,Serialize,Deserialize,Hash,PartialEq,Eq)]
pub enum ItemType {
Colours,
Skills,
Specs,
}
const STORE_COLOURS_CAPACITY: usize = 6;
const STORE_SKILLS_CAPACITY: usize = 3;
const STORE_SPECS_CAPACITY: usize = 3;
const STASH_CAPACITY: usize = 6;
const STARTING_ATTACK_COUNT: usize = 3;
impl Vbox {
pub fn new() -> Vbox {
let starting_items = vec![
Item::Attack,
Item::Attack,
Item::Attack,
];
let mut colours: HashMap<String, Item> = HashMap::new();
let mut skills: HashMap<String, Item> = HashMap::new();
let mut specs: HashMap<String, Item> = HashMap::new();
let store = [
(ItemType::Colours, colours),
(ItemType::Skills, skills),
(ItemType::Colours, specs),
].iter().cloned().collect();
let mut stash = HashMap::new();
for i in 0..STARTING_ATTACK_COUNT {
stash.insert(i.to_string(), Item::Attack);
}
Vbox {
free: vec![vec![], vec![], vec![]],
bound: starting_items,
store,
stash,
bits: 30,
}
}
@ -65,103 +84,130 @@ impl Vbox {
pub fn fill(&mut self) -> &mut Vbox {
let mut rng = thread_rng();
self.free = [ItemType::Colours, ItemType::Skills, ItemType::Specs].iter()
.map(|item_type| {
let items = match item_type {
ItemType::Colours => vec![
(Some(Item::Red), 1),
(Some(Item::Green), 1),
(Some(Item::Blue), 1),
],
ItemType::Skills => vec![
(Some(Item::Attack), 1),
(Some(Item::Block), 1),
(Some(Item::Buff), 1),
(Some(Item::Debuff), 1),
(Some(Item::Stun), 1),
],
ItemType::Specs => vec![
(Some(Item::Power), 1),
(Some(Item::Life), 1),
(Some(Item::Speed), 1),
],
let colours = vec![
(Item::Red, 1),
(Item::Green, 1),
(Item::Blue, 1),
];
let colour_dist = WeightedIndex::new(colours.iter().map(|item| item.1)).unwrap();
let skills = vec![
(Item::Attack, 1),
(Item::Block, 1),
(Item::Buff, 1),
(Item::Debuff, 1),
(Item::Stun, 1),
];
let skill_dist = WeightedIndex::new(skills.iter().map(|item| item.1)).unwrap();
let specs = vec![
(Item::Power, 1),
(Item::Life, 1),
(Item::Speed, 1),
];
let spec_dist = WeightedIndex::new(specs.iter().map(|item| item.1)).unwrap();
for item_type in [ItemType::Colours, ItemType::Skills, ItemType::Specs].iter() {
let (items, num, dist) = match item_type {
ItemType::Colours => (&colours, STORE_COLOURS_CAPACITY, &colour_dist),
ItemType::Skills => (&skills, STORE_SKILLS_CAPACITY, &skill_dist),
ItemType::Specs => (&specs, STORE_SPECS_CAPACITY, &spec_dist),
};
let dist = WeightedIndex::new(items.iter().map(|item| item.1)).unwrap();
iter::repeat_with(|| {
items[dist.sample(&mut rng)].0}).take(match item_type {
ItemType::Colours => 6,
_ => 3,
}).collect::<Vec<Option<Item>>>()
})
.collect::<Vec<Vec<Option<Item>>>>();
let drops = iter::repeat_with(|| items[dist.sample(&mut rng)].0)
.take(num)
.enumerate()
.map(|(i, item)| (i.to_string(), item))
.collect::<HashMap<String, Item>>();
self.store.insert(*item_type, drops);
}
self
}
pub fn accept(&mut self, i: usize, j: usize, construct_id: Option<Uuid>) -> Result<&mut Vbox, Error> {
if self.bound.len() >= 9 && !construct_id.is_some() {
return Err(err_msg("too many items bound"));
}
pub fn buy(&mut self, item: ItemType, i: &String) -> Result<Item, Error> {
// check item exists
self.free
.get(i).ok_or(format_err!("no item group at index {:?}", i))?
.get(j).ok_or(format_err!("no item at index {:?}", j))?;
let selection = self.store
.get_mut(&item).ok_or(format_err!("no item group {:?}", item))?
.remove(i).ok_or(format_err!("no item at index {:?} {:}", self, i))?;
// check can purchase
let cost = match self.free[i][j] {
None => 0,
_ => self.free[i][j].unwrap().cost()
};
self.balance_sub(cost)?;
self.balance_sub(selection.cost())?;
// actually move
match self.free[i][j] {
None => (),
_ => self.bound.push(self.free[i][j].unwrap())
}
// self.bound.push(self.free[i][j].unwrap());
self.free[i][j] = None;
// self.bound.sort_unstable();
Ok(self)
Ok(selection)
}
pub fn bot_accept(&mut self, i: usize) -> Result<&mut Vbox, Error> {
let buy_index = self.free[i].iter().position(|item| item.is_some());
self.accept(i, buy_index.expect("no valid buys"), None)
pub fn stash_add(&mut self, item: Item, index: Option<&String>) -> Result<String, Error> {
if self.stash.len() >= STASH_CAPACITY {
return Err(err_msg("stash full"));
}
pub fn reclaim(&mut self, i: usize) -> Result<&mut Vbox, Error> {
self.bound.get(i).ok_or(format_err!("no item at index {:?}", i))?;
let reclaimed = self.bound.remove(i);
let refund = reclaimed.cost();
// info!("reclaiming {:?} for {:?}", refund, reclaimed);
if let Some(index) = index {
if self.stash.contains_key(index) {
return Err(format_err!("slot occupied {:?}", index));
}
self.stash.insert(index.clone(), item);
return Ok(index.to_string());
}
for i in (0..STASH_CAPACITY).map(|i| i.to_string()) {
if !self.stash.contains_key(&i) {
self.stash.insert(i.clone(), item);
return Ok(i);
}
}
return Err(err_msg("stash full"));
}
pub fn bot_buy(&mut self, item: ItemType) -> Result<Item, Error> {
let buy_index = self.store[&item]
.keys()
.next()
.ok_or(format_err!("no item in group {:?}", item))?
.clone();
self.buy(item, &buy_index)
}
pub fn refund(&mut self, i: String) -> Result<&mut Vbox, Error> {
let refunded = self.stash.remove(&i)
.ok_or(format_err!("no item at index {:?} {:?}", self.stash, i))?;
let refund = refunded.cost();
// info!("refunding {:?} for {:?}", refund, refunded);
self.balance_add(refund);
Ok(self)
}
pub fn combine(&mut self, mut inv_indices: Vec<usize>, vbox_indicies: Vec<Vec<usize>>) -> Result<&mut Vbox, Error> {
if !inv_indices.iter().all(|i| self.bound.get(*i).is_some()) {
return Err(err_msg("item missing index"));
}
// try to buy up the vbox indicies and add them to the inventory indicies for combining
for vi in vbox_indicies.iter() {
inv_indices.push(self.bound.len());
self.accept(vi[0], vi[1], Some(Uuid::nil()))?;
}
pub fn combine(&mut self, stash_indices: Vec<String>, store_indices: Option<HashMap<ItemType, Vec<String>>>) -> Result<&mut Vbox, Error> {
// find base item for index to insert into
let base_index = stash_indices.iter()
.find(|i| match self.stash.get(i.clone()) {
Some(item) => item.into_skill().is_some(),
None => false,
});
// have to sort the indices and keep track of the iteration
// because when removing the elements the array shifts
inv_indices.sort_unstable();
let mut input = inv_indices
let mut input = stash_indices
.iter()
.enumerate()
.map(|(i, index)| {
self.bound.remove(index.saturating_sub(i))
})
.collect::<Vec<Item>>();
.map(|i| self.stash.remove(i)
.ok_or(format_err!("no item at index {:?} {:?}", self.stash, i)))
.collect::<Result<Vec<Item>, Error>>()?;
if let Some(store_indices) = store_indices {
let mut purchased = store_indices.iter()
.map(|(g, list)|
list.iter()
.map(|i| self.buy(*g, i))
.collect::<Result<Vec<Item>, Error>>()
)
.collect::<Result<Vec<Vec<Item>>, Error>>()?
.into_iter()
.flatten()
.collect();
input.append(&mut purchased);
}
// sort the input to align with the combinations
// combos are sorted when created
@ -169,40 +215,37 @@ impl Vbox {
let combos = get_combos();
let combo = combos.iter().find(|c| c.components == input).ok_or(err_msg("not a combo"))?;
self.bound.push(combo.item);
// self.bound.sort_unstable();
if self.bound.len() >= 10 {
return Err(err_msg("too many items bound"));
}
self.stash_add(combo.item, base_index)?;
Ok(self)
}
}
pub fn vbox_discard(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<Instance, Error> {
pub fn vbox_refill(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_discard(account.id)?;
.vbox_refill(account.id)?;
return instance_update(tx, instance);
}
pub fn vbox_accept(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
pub fn vbox_buy(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: ItemType, index: String, construct_id: Option<Uuid>) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_accept(account.id, group, index, construct_id)?;
.vbox_buy(account.id, group, index, construct_id)?;
return instance_update(tx, instance);
}
pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, stash_indices: Vec<String>, vbox_indices: VboxIndices) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_combine(account.id, inv_indices, vbox_indices)?;
.vbox_combine(account.id, stash_indices, vbox_indices)?;
return instance_update(tx, instance);
}
pub fn vbox_reclaim(tx: &mut Transaction, account: &Account, instance_id: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_refund(tx: &mut Transaction, account: &Account, instance_id: Uuid, index: String) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_reclaim(account.id, index)?;
.vbox_refund(account.id, index)?;
return instance_update(tx, instance);
}
pub fn vbox_apply(tx: &mut Transaction, account: &Account, instance_id: Uuid, construct_id: Uuid, index: usize) -> Result<Instance, Error> {
pub fn vbox_apply(tx: &mut Transaction, account: &Account, instance_id: Uuid, construct_id: Uuid, index: String) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)?
.vbox_apply(account.id, index, construct_id)?;
return instance_update(tx, instance);
@ -221,9 +264,49 @@ mod tests {
#[test]
fn combine_test() {
let mut vbox = Vbox::new();
vbox.bound = vec![Item::Attack, Item::Green, Item::Green];
vbox.combine(vec![1,2,0], vec![]).unwrap();
assert_eq!(vbox.bound[0], Item::Heal);
vbox.stash.insert(0.to_string(), Item::Attack);
vbox.stash.insert(1.to_string(), Item::Green);
vbox.stash.insert(2.to_string(), Item::Green);
vbox.combine(vec![0.to_string(), 1.to_string(), 2.to_string()], None).unwrap();
assert_eq!(vbox.stash["0"], Item::Heal);
}
#[test]
fn buy_test() {
let mut vbox = Vbox::new();
vbox.fill();
// cannot rebuy same
vbox.buy(ItemType::Skills, &0.to_string()).unwrap();
assert!(vbox.store[&ItemType::Skills].get(&0.to_string()).is_none());
assert!(vbox.buy(ItemType::Skills, &0.to_string()).is_err());
}
#[test]
fn capacity_test() {
let mut vbox = Vbox::new();
vbox.fill();
vbox.stash_add(Item::Red, None).unwrap();
vbox.stash_add(Item::Red, None).unwrap();
vbox.stash_add(Item::Red, None).unwrap();
assert!(vbox.stash_add(Item::Red, None).is_err());
}
#[test]
fn store_and_stash_combine_test() {
let mut vbox = Vbox::new();
vbox.fill();
let mut skill_combine_args = HashMap::new();
skill_combine_args.insert(ItemType::Colours, vec![0.to_string(), 1.to_string()]);
skill_combine_args.insert(ItemType::Skills, vec![0.to_string()]);
let mut spec_combine_args = HashMap::new();
spec_combine_args.insert(ItemType::Colours, vec![2.to_string(), 3.to_string()]);
spec_combine_args.insert(ItemType::Specs, vec![0.to_string()]);
vbox.combine(vec![], Some(skill_combine_args)).unwrap();
vbox.combine(vec![], Some(spec_combine_args)).unwrap();
}
#[test]
@ -239,10 +322,10 @@ mod tests {
}
#[test]
fn reclaim_test() {
fn refund_test() {
let mut vbox = Vbox::new();
vbox.bound = vec![Item::Strike];
vbox.reclaim(0).unwrap();
vbox.stash.insert(0.to_string(), Item::Strike);
vbox.refund(0.to_string()).unwrap();
assert_eq!(vbox.bits, 32);
}