Merge branch 'master' of ssh://mnml.gg:40022/~/mnml

This commit is contained in:
ntr 2019-05-31 16:24:01 +10:00
commit e8d9075dfd
5 changed files with 47 additions and 97 deletions

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@ -3,7 +3,7 @@ const preact = require('preact');
const range = require('lodash/range');
const actions = require('../actions');
const { STATS, eventClasses, getCombatText, ConstructAvatar, constructHealth } = require('../utils');
const { STATS, eventClasses, getCombatText, ConstructAvatar } = require('../utils');
const { animationDivs } = require('../animations');
const shapes = require('./shapes');
@ -56,12 +56,11 @@ function GameConstruct(props) {
const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, construct);
const life = constructHealth(resolution, construct);
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
{shapes[s]()}
<div className="max" >{life[s]} / {construct[STATS[s].stat].max}</div>
<div className="value" >{life[s]}</div>
<div className="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
<div className="value" >{construct[STATS[s].stat].value}</div>
</div>
));

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@ -157,74 +157,6 @@ const STATS = {
},
};
function constructHealth(resolution, construct) {
if (!resolution) {
return {
RedLife: construct.red_life.value,
GreenLife: construct.green_life.value,
BlueLife: construct.blue_life.value,
};
}
const [type, event] = resolution.event;
if (construct.id !== resolution.target.id) {
if (construct.id === resolution.source.id) {
return {
RedLife: resolution.source.red,
GreenLife: resolution.source.green,
BlueLife: resolution.source.blue,
};
}
return {
RedLife: construct.red_life.value,
GreenLife: construct.green_life.value,
BlueLife: construct.blue_life.value,
};
}
let RedLife = resolution.target.red;
let BlueLife = resolution.target.blue;
let GreenLife = resolution.target.green;
if (resolution.stage === 'POST_SKILL') {
return { RedLife, GreenLife, BlueLife };
}
if (type === 'Damage') {
const { amount, mitigation, colour } = event;
GreenLife = construct.green_life.max < GreenLife + amount
? construct.green_life.max
: GreenLife + amount;
if (colour === 'Red') {
RedLife = construct.red_life.max < RedLife + mitigation
? construct.red_life.max
: RedLife + mitigation;
}
if (colour === 'Blue') {
BlueLife = construct.blue_life.max < BlueLife + mitigation
? construct.blue_life.max
: BlueLife + mitigation;
}
}
if (type === 'Healing') {
const { amount } = event;
GreenLife = GreenLife - amount < 0 ? 0 : GreenLife - amount;
}
if (type === 'Recharge') {
const { red, blue } = event;
RedLife = RedLife - red < 0 ? 0 : RedLife - red;
BlueLife = BlueLife - red < 0 ? 0 : BlueLife - blue;
}
return { RedLife, GreenLife, BlueLife };
}
function eventClasses(resolution, construct) {
if (!resolution) return '';
const startSkill = resolution.stage === 'START_SKILL';
@ -264,15 +196,16 @@ function eventClasses(resolution, construct) {
// Deal damage to construct and return effect
if (target && postSkill) {
construct.green_life.value = resolution.target.green;
if (colour === 'Red') {
construct.red_life.value = resolution.target.red;
return 'red-damage';
}
if (colour === 'Blue') {
construct.blue_life.value = resolution.target.blue;
return 'blue-damage';
}
if (colour === 'Green') return 'green-damage';
}
}
if (type === 'Healing') {
@ -280,7 +213,9 @@ function eventClasses(resolution, construct) {
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) {
construct.green_life.value = resolution.target.green;
return 'green-damage';
}
}
@ -293,9 +228,10 @@ function eventClasses(resolution, construct) {
}
if (type === 'Effect') {
const { skill, effect, duration } = event;
const { skill, effect, duration, construct_effects: constructEffects } = event;
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) construct.effects = constructEffects;
}
if (type === 'Skill') {
@ -306,7 +242,10 @@ function eventClasses(resolution, construct) {
}
if (type === 'Removal') {
const { effect } = event;
const { effect, construct_effects: constructEffects } = event;
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) construct.effects = constructEffects;
}
if (type === 'Recharge') {
@ -314,9 +253,19 @@ function eventClasses(resolution, construct) {
if (source && startSkill) return 'active-skill';
if (target && endSkill) return 'active-skill';
if (target && postSkill) {
if (red > 0 && blue > 0) return 'purple-damage';
if (red > 0) return 'red-damage';
if (blue > 0) return 'blue-damage';
if (red > 0 && blue > 0) {
construct.red_life.value = resolution.target.red;
construct.blue_life.value = resolution.target.blue;
return 'purple-damage';
}
if (red > 0) {
construct.red_life.value = resolution.target.red;
return 'red-damage';
}
if (blue > 0) {
construct.blue_life.value = resolution.target.blue;
return 'blue-damage';
}
}
}
@ -488,7 +437,6 @@ module.exports = {
eventClasses,
getCombatSequence,
getCombatText,
constructHealth,
NULL_UUID,
STATS,
COLOURS,

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@ -757,13 +757,6 @@ impl Construct {
};
}
// todo modified durations cause of buffs
let result = Event::Effect {
effect: effect.effect,
duration: effect.duration,
skill,
};
if let Some(p) = self.effects.iter().position(|ce| ce.effect == effect.effect) {
// duplicate effect
// replace existing
@ -775,6 +768,13 @@ impl Construct {
self.effects.push(effect);
}
// todo modified durations cause of buffs
let result = Event::Effect {
effect: effect.effect,
duration: effect.duration,
construct_effects: self.effects.clone(),
skill,
};
return result;
}

View File

@ -528,7 +528,7 @@ impl Game {
self.log.push(format!("[{:}] {:} {:?} {:} REFLECTED",
speed, source.name, skill, target.name)),
Event::Effect { skill, effect, duration } =>
Event::Effect { skill, effect, duration, construct_effects: _ } =>
self.log.push(format!("[{:}] {:} {:?} {:} {:?} {:}T",
speed, source.name, skill, target.name, effect, duration)),
@ -540,7 +540,7 @@ impl Game {
self.log.push(format!("[{:}] {:} {:?} {:}",
speed, source.name, skill, target.name)),
Event::Removal { effect } =>
Event::Removal { effect, construct_effects: _ } =>
self.log.push(format!("[{:}] {:?} removed {:} {:?}",
speed, source.name, target.name, effect)),
@ -1265,7 +1265,7 @@ mod tests {
let Resolution { source: _, target: _, event } = game.resolved.pop().unwrap();
match event {
Event::Effect { effect, skill: _, duration: _ } => assert_eq!(effect, Effect::Scatter),
Event::Effect { effect, skill: _, duration: _, construct_effects: _ } => assert_eq!(effect, Effect::Scatter),
_ => panic!("not siphon"),
};
@ -1357,7 +1357,7 @@ mod tests {
let Resolution { source, target: _, event } = r;
match source.id == x_construct.id {
true => match event {
Event::Effect { effect, duration, skill: _ } => {
Event::Effect { effect, duration, skill: _, construct_effects: _ } => {
assert!(*effect == Effect::Stun);
assert!(*duration == 1);
true

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@ -437,10 +437,10 @@ pub enum Event {
Recharge { skill: Skill, red: u64, blue: u64 },
Inversion { skill: Skill },
Reflection { skill: Skill },
Effect { skill: Skill, effect: Effect, duration: u8 },
AoeSkill { skill: Skill },
Skill { skill: Skill },
Removal { effect: Effect },
Effect { skill: Skill, effect: Effect, duration: u8, construct_effects: Vec<ConstructEffect> },
Removal { effect: Effect, construct_effects: Vec<ConstructEffect> },
TargetKo { skill: Skill },
// skill not necessary but makes it neater as all events are arrays in js
Ko { skill: Skill },
@ -1539,7 +1539,8 @@ fn strangle_tick(source: &mut Construct, target: &mut Construct, mut results: Re
.position(|e| e.effect == Effect::Strangling)
.expect("no strangling on construct");
source.effects.remove(i);
results.push(Resolution::new(source, source).event(Event::Removal { effect: Effect::Strangling }));
results.push(Resolution::new(source, source)
.event(Event::Removal { effect: Effect::Strangling, construct_effects: target.effects.clone() }));
}
return results;
@ -1877,7 +1878,8 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
.iter()
.position(|ce| ce.effect.category() == EffectCategory::Buff) {
let ce = target.effects.remove(i);
results.push(Resolution::new(source, target).event(Event::Removal { effect: ce.effect }));
results.push(Resolution::new(source, target)
.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() }));
}
return results;
@ -1890,7 +1892,8 @@ fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutio
.iter()
.position(|ce| ce.effect.category() == EffectCategory::Debuff) {
let ce = target.effects.remove(i);
results.push(Resolution::new(source, target).event(Event::Removal { effect: ce.effect }));
results.push(Resolution::new(source, target)
.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() }));
target.deal_green_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e)));
@ -2092,7 +2095,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Effect { effect, skill: _, duration: _ } => assert_eq!(effect, Effect::Siphon),
Event::Effect { effect, skill: _, duration: _, construct_effects: _ } => assert_eq!(effect, Effect::Siphon),
_ => panic!("not siphon"),
};