enum magic
This commit is contained in:
+177
-84
@@ -1,123 +1,216 @@
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extern crate rand;
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extern crate uuid;
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// extern crate serde_json;
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use uuid::Uuid;
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use rand::prelude::*;
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#[derive(Debug,Clone)]
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struct Cryp {
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dmg: u64,
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def: u64,
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stam: u64,
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name: String,
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id: Uuid,
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dmg: u64,
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def: u64,
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stam: u64,
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xp: u64,
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lvl: u8,
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name: String,
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}
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struct Turn {
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dmg: u64,
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def: u64,
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dmg: Roll,
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def: Roll,
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}
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fn att_roll(att: u64) -> u64 {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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println!("{:b} & {:b}", att, roll);
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return att & roll;
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#[derive(Debug)]
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enum Attribute {
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Dmg,
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Def,
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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let dmg = att_roll(c.dmg);
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let def = att_roll(c.def);
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println!("{:?}", c.name);
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println!("dmg: {:b}", dmg);
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println!("def: {:b}", def);
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return Turn { dmg, def }
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}
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fn assign_dmg(a: &Cryp, t: &Turn) -> Cryp {
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Cryp {
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dmg: a.dmg,
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def: a.def,
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stam: match a.stam.checked_sub(t.dmg) {
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Some(v) => v,
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None => 0,
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},
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name: a.name.clone()
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impl Attribute {
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pub fn as_str(&self) -> &'static str {
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match self {
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Dmg => "dmg",
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Def => "def",
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}
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}
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}
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struct Roll {
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value: u64,
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roll: u64,
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result: u64,
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att: Attribute
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}
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fn check_lvl(lvl: u8) -> u8 {
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if lvl > 64 { return 64; }
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if lvl == 0 { return 0; }
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return lvl;
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}
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fn create_cryp(name: String, lvl: u8) -> Cryp {
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let mut rng = thread_rng();
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let max = 2_u64.pow(lvl.into());
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let dmg: u64 = rng.gen_range(1, max);
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let def: u64 = rng.gen_range(1, max);
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let stam: u64 = rng.gen_range(1, max);
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let id = Uuid::new_v4();
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return Cryp {
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id,
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dmg,
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def,
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stam,
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lvl,
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xp: 0,
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name: name.clone()
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};
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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return Roll { att, value, roll, result: value & roll };
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}
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fn print_roll(r: &Roll) {
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println!("{:?}", r.att);
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println!("{:064b} &", r.roll);
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println!("{:064b}", r.value);
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println!("{:064b} - {:?}", r.result, r.result);
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println!("");
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Dmg);
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print_roll(&dmg);
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print_roll(&def);
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return Turn { dmg, def }
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}
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fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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let final_dmg = match opp_t.dmg.result.checked_sub(plr_t.def.result) {
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Some(v) => v,
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None => 0,
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};
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked)"
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,opp.name
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,final_dmg
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,plr.name
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,opp_t.def.result);
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return Cryp {
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dmg: plr.dmg,
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def: plr.def,
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stam: match plr.stam.checked_sub(final_dmg) {
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Some(v) => v,
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None => 0,
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},
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xp: plr.xp,
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lvl: plr.lvl,
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id: plr.id,
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name: plr.name.clone()
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};
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}
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fn combat_phase(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let a_turn = cryp_turn(&a);
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let b_turn = cryp_turn(&b);
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return vec![
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assign_dmg(&a, &b_turn),
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assign_dmg(&b, &a_turn),
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];
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let a_turn = cryp_turn(&a);
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let b_turn = cryp_turn(&b);
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return vec![
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assign_dmg(&a, &b, &a_turn, &b_turn),
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assign_dmg(&b, &a, &b_turn, &a_turn),
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];
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}
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fn battle(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let mut cryps = vec![
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a.clone(),
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b.clone()
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];
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loop {
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let combat = combat_phase(&cryps[0], &cryps[1]);
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println!("{:?}", combat);
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if combat.iter().any(|c| c.stam == 0) {
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return combat;
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}
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cryps = combat;
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let mut cryps = vec![
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a.clone(),
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b.clone()
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];
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println!("battle:",);
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println!("{:?}", cryps[0]);
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println!("{:?}", cryps[1]);
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loop {
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let combat = combat_phase(&cryps[0], &cryps[1]);
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println!("{:?}", combat);
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if combat.iter().any(|c| c.stam == 0) {
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return combat;
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}
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cryps = combat;
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}
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}
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// fn main() {
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// let mut bodies = vec![
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// Body { x: 10, y: 10, v: 0 },
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// Body { x: 20, y: 30, v: 0 },
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// ];
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fn pve(plr: &Cryp) {
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, check_lvl(plr.lvl + 1));
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let mob = create_cryp("bamboo basher".to_string(), mob_lvl);
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// for _ in 0..2 {
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// let next_bodies = bodies
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// .iter()
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// .map(|b| {
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// let next_v = bodies
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// .iter()
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// .fold(b.v, { |a, b_inner| a + b.x * b_inner.x });
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// Body { v: next_v, ..*b }
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// })
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// .collect();
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// bodies = next_bodies;
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// }
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let battle = battle(plr, &mob);
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// println!("{:?}", bodies);
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// }
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let winner = match battle.iter().find(|c| c.stam > 0) {
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Some(w) => w,
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None => panic!("no winner found {:?}", battle),
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};
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if winner.id == plr.id {
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println!("level up");
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}
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}
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pub fn main() {
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let a = Cryp {
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name: "pronounced \"creeep\"".to_string(),
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dmg: 10,
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def: 5,
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stam: 25,
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let a = create_cryp("pronounced \"creeep\"".to_string(), 8);
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let b = create_cryp("lemongrass tea".to_string(), 8);
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let battle = battle(&a, &b);
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let draw = battle.iter().all(|c| c.stam == 0);
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if draw {
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println!("{:?} was a draw", battle);
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return;
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}
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let winner = match battle.iter().find(|c| c.stam > 0) {
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Some(w) => w,
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None => panic!("no winner found {:?}", battle),
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};
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let b = Cryp {
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name: "lemongrass tea".to_string(),
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dmg: 8,
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def: 8,
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stam: 25,
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};
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println!("{:?} is the winner with {:?} hp remaining", winner.name, winner.stam);
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battle(&a, &b);
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return;
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}
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#[cfg(test)]
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mod tests {
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use main;
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use *;
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#[test]
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fn it_works() {
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main();
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return;
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}
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fn battle_test() {
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main();
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return;
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}
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#[test]
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fn create_cryp_test() {
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let lvl_eight = create_cryp("hatchling".to_string(), 2);
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assert!(lvl_eight.dmg <= 2_u64.pow(2));
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assert!(lvl_eight.def <= 2_u64.pow(2));
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assert!(lvl_eight.stam < 2_u64.pow(2));
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println!("{:?}", lvl_eight);
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return;
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}
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#[test]
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fn pve_test() {
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let player = create_cryp("ca phe sua da".to_string(), 2);
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pve(&player);
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return;
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}
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}
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