remove auth from tutorial triggers, game.construct highlight based on time_control

This commit is contained in:
Mashy
2020-01-20 12:28:32 +10:00
parent f51c28a713
commit ed5575eee8
6 changed files with 18 additions and 12 deletions
+6 -4
View File
@@ -15,7 +15,7 @@ const addState = connect(
ws,
game,
authenticated,
instance,
activeSkill,
animFocus,
resolution,
@@ -30,7 +30,7 @@ const addState = connect(
return {
game,
authenticated,
instance,
activeSkill,
animFocus,
resolution,
@@ -54,7 +54,7 @@ class GameConstruct extends preact.Component {
render() {
const {
// Changing state variables
authenticated,
instance,
game,
activeSkill,
animFocus,
@@ -81,7 +81,9 @@ class GameConstruct extends preact.Component {
const unfocus = animFocus && !animFocus.includes(construct.id) ? 'unfocus' : '';
const targeted = game.stack.find(c => c.target === construct.id);
const highlight = !authenticated && !targeted && activeSkill ? 'highlight' : '';
const firstRoundTutorial = instance && instance.time_control === 'Practice' && !game.resolutions.length;
const highlight = firstRoundTutorial && !targeted && activeSkill ? 'highlight' : '';
const crypSkills = player
? <div class="skills"> {range(0, 3).map(j => <SkillBtn key={j} construct={construct} i={j} />)} </div>
+5 -1
View File
@@ -10,6 +10,7 @@ const addState = connect(
game,
account,
authenticated,
instance,
chatShow,
animating,
} = state;
@@ -35,6 +36,7 @@ const addState = connect(
game,
account,
authenticated,
instance,
chatShow,
sendAbandon,
sendGameSkillClear,
@@ -68,6 +70,7 @@ function GameCtrlBtns(args) {
account,
chatShow,
authenticated,
instance,
getInstanceState,
sendGameSkillClear,
@@ -86,7 +89,8 @@ function GameCtrlBtns(args) {
quit();
}
const noTargets = !authenticated && game.stack.length === 0;
const firstRoundTutorial = instance && instance.time_control === 'Practice' && !game.resolutions.length;
const noTargets = firstRoundTutorial && game.stack.length === 0;
const readyBtn = <button disabled={animating || noTargets} class="ready" onClick={() => sendReady()}>Ready</button>;
const quitBtn = <button disabled={animating} class="quit" onClick={quitClick}>Back</button>;
+1 -1
View File
@@ -50,7 +50,7 @@ function InstanceCtrlBtns(args) {
} = args;
const finished = instance && instance.phase === 'Finished';
const tutorialDisable = instance.time_control === 'Practice' && tutorial;
const tutorialDisable = instance.time_control === 'Practice' && tutorial && tutorial < 8;
return (
<div class="instance-ctrl-btns">
<button disabled={!account.subscribed} onClick={() => setChatShow(!chatShow)}>Chat</button>
+2 -3
View File
@@ -44,15 +44,14 @@ class TargetSvg extends Component {
animating,
game,
gameEffectInfo,
authenticated,
} = props;
const { width, height } = state;
if (!game) return false; // game will be null when battle ends
if (game.phase === 'Finished') return false; // Clear everything if its over (in case of abandon)
// First time joining game phase
if (!authenticated && game.stack.length === 0) {
// First round of a game
if (!game.resolutions.length && game.stack.length === 0) {
return (
<div class="resolving-skill">
<h2><b>Select a skill</b> from each construct, <b>click a target</b> for that skill and then click <b>READY</b>.</h2>
+1 -1
View File
@@ -14,7 +14,7 @@ const addState = connect(
} = state;
return {
promptRegister: tutorial === 99, // see events
promptRegister: !tutorial,
};
},
);
+3 -2
View File
@@ -180,7 +180,8 @@ function registerEvents(store) {
setPvp(false);
const player = v.players.find(p => p.id === account.id);
store.dispatch(actions.setPlayer(player));
if (tutorial && v.time_control === 'Practice') tutorialVbox(player, store, tutorial);
if (tutorial && v.rounds.length === 1 && v.time_control === 'Practice') tutorialVbox(player, store, tutorial);
if (v.phase === 'Finished') {
ws.sendAccountInstances();
@@ -211,7 +212,7 @@ function registerEvents(store) {
}
function promptRegister() {
store.dispatch(actions.setTutorial(99));
store.dispatch(actions.setTutorial(null));
store.dispatch(actions.setInstance(null));
}