resets
This commit is contained in:
parent
2f9c1aeda3
commit
ee331230ce
@ -342,6 +342,15 @@
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.skill-animation {
|
||||
opacity: 0;
|
||||
|
||||
transition-property: opacity;
|
||||
transition-duration: 0.5s;
|
||||
transition-delay: 0;
|
||||
transition-timing-function: ease;
|
||||
}
|
||||
|
||||
/*
|
||||
COMBAT ANIMATIONS
|
||||
*/
|
||||
|
||||
@ -37,7 +37,7 @@ function createSocket(store) {
|
||||
// store.dispatch(actions.setResolution(stagedR));
|
||||
// });
|
||||
|
||||
setTimeout(cb, 2000);
|
||||
setTimeout(cb, TIMES.RESOLUTION_TOTAL_MS);
|
||||
}, err => {
|
||||
if (err) return console.error(err);
|
||||
store.dispatch(actions.setResolution(null));
|
||||
|
||||
@ -99,7 +99,7 @@ function animations(props) {
|
||||
case 'Chaos': return <Chaos id={construct.id} team={player} colour={colours.purple}/>;
|
||||
case 'Slay': return <Slay id={construct.id} team={player} colour={colours.yellow}/>;
|
||||
case 'Heal': return <Heal id={construct.id} stage={stage} team={player} colour={colours.red}/>;
|
||||
case 'Hex': return <Hex/>;
|
||||
case 'Hex': return <Hex />;
|
||||
case 'Siphon': return <Siphon id={construct.id} stage={stage} team={player} colour={colours.red}/>;
|
||||
case 'SiphonTick': return <SiphonTick id={construct.id} stage={stage} team={player} colour={colours.red}/>;
|
||||
default: return false;
|
||||
|
||||
@ -1,12 +1,13 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
|
||||
const anime = require('animejs').default;
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
class Amplify extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.id = Math.random();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
@ -30,24 +31,41 @@ class Amplify extends Component {
|
||||
|
||||
componentDidMount() {
|
||||
const altPath = 'M0,100 C100,400 100,-200 200,100';
|
||||
anime({
|
||||
targets: '#amplify path',
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#amplify'],
|
||||
opacity: 1,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#amplify path'],
|
||||
d: [{ value: altPath }],
|
||||
stroke: ['#3498db', '#a52a2a'],
|
||||
duration: 1000,
|
||||
direction: 'alternate',
|
||||
easing: 'easeInOutSine',
|
||||
delay: 500,
|
||||
});
|
||||
|
||||
anime({
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#ampFilter feTurbulence', '#ampFilter feDisplacementMap'],
|
||||
baseFrequency: 0.15,
|
||||
scale: 4,
|
||||
direction: 'alternate',
|
||||
easing: 'easeInOutExpo',
|
||||
delay: 500,
|
||||
});
|
||||
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -5,6 +5,11 @@ const anime = require('animejs').default;
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
class Buff extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
@ -22,29 +27,39 @@ class Buff extends Component {
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-one'],
|
||||
points: '0,190 100,10 190,190',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-two'],
|
||||
points: '40,170 100,50 160,170',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-three'],
|
||||
points: '70,150 100,90 130,150',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -4,16 +4,20 @@ const anime = require('animejs').default;
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
class Buff extends Component {
|
||||
class Debuff extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
id='buff'
|
||||
version="1.1"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 300 300"
|
||||
style={{ transform: 'rotate(180deg)' }}
|
||||
>
|
||||
viewBox="0 0 300 300">
|
||||
<g>
|
||||
<polygon class='buff-one' points='0,190 100,300 190,190'/>
|
||||
<polygon class='buff-two' points='40,170 100,300 160,170'/>
|
||||
@ -24,30 +28,40 @@ class Buff extends Component {
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-one'],
|
||||
points: '0,190 100,10 190,190',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-two'],
|
||||
points: '40,170 100,50 160,170',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: ['#buff .buff-three'],
|
||||
points: '70,150 100,90 130,150',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Buff;
|
||||
module.exports = Debuff;
|
||||
|
||||
@ -9,18 +9,26 @@ const { TIMES } = require('../../constants');
|
||||
// https://animejs.com/documentation/#svgAttr
|
||||
|
||||
class Hex extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
class='hex-anim skill-animation blue'
|
||||
class='skill-animation blue'
|
||||
version="1.1"
|
||||
id="hex"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 128 128">
|
||||
<filter id='hexFilter'>
|
||||
<filter id='hexFilter'
|
||||
key={Date.now()}>
|
||||
<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence" style="transform: scale(1);"></feTurbulence>
|
||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
|
||||
</filter>
|
||||
<polygon
|
||||
key={Date.now()}
|
||||
points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"
|
||||
style={{ filter: 'url("#hexFilter")' }}>
|
||||
</polygon>
|
||||
@ -29,22 +37,42 @@ class Hex extends Component {
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
anime({
|
||||
targets: ['.hex-anim polygon'],
|
||||
this.animations.push(anime({
|
||||
targets: ['#hex'],
|
||||
opacity: 1,
|
||||
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DELAY_MS,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#hex polygon'],
|
||||
points: '64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788',
|
||||
easing: 'easeOutExpo',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
|
||||
anime({
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['feTurbulence', 'feDisplacementMap'],
|
||||
baseFrequency: 0,
|
||||
scale: 1,
|
||||
easing: 'easeOutSine',
|
||||
duration: TIMES.START_SKILL,
|
||||
complete: anim => anim.reset(),
|
||||
});
|
||||
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,5 +1,11 @@
|
||||
module.exports = {
|
||||
TIMES: {
|
||||
RESOLUTION_TOTAL_MS: 2000,
|
||||
|
||||
SOURCE_DURATION_MS: 1000,
|
||||
TARGET_DELAY_MS: 500,
|
||||
TARGET_DURATION_MS: 1500,
|
||||
|
||||
START_SKILL: 2000,
|
||||
END_SKILL: 2000,
|
||||
POST_SKILL: 2000,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user