Merge branch 'account' into develop
This commit is contained in:
@@ -0,0 +1,151 @@
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const preact = require('preact');
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const { Component } = require('preact')
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const { connect } = require('preact-redux');
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const linkState = require('linkstate').default;
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const SpawnButton = require('./spawn.button');
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const { postData, errorToast, infoToast } = require('../utils');
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const actions = require('../actions');
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const addState = connect(
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function receiveState(state) {
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const {
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account,
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ping,
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ws,
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} = state;
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function setPassword(current, password) {
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postData('/account/password', { current, password })
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.then(res => res.json())
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.then(data => {
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if (!data.success) return errorToast(data.error_message);
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infoToast('Password changed. Reloading...')
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setTimeout(() => window.location.reload(), 5000);
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})
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.catch(error => errorToast(error));
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}
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function logout() {
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postData('/account/logout').then(() => window.location.reload(true));
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}
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function sendConstructSpawn(name) {
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return ws.sendMtxConstructSpawn(name);
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}
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return {
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account,
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ping,
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logout,
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setPassword,
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sendConstructSpawn,
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};
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},
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);
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class AccountStatus extends Component {
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constructor(props) {
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super(props);
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this.state = {
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setPassword: { current: '', password: '', confirm: ''},
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};
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}
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render(args) {
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const {
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account,
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ping,
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logout,
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setPassword,
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sendConstructSpawn,
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} = args;
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if (!account) return null;
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const passwordsEqual = () =>
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this.state.setPassword.password === this.state.setPassword.confirm;
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const setPasswordDisabled = () => {
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const { current, password, confirm } = this.state.setPassword;
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return !(passwordsEqual() && password && current && confirm);
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}
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return (
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<section class='account'>
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<div>
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<h1>{account.name}</h1>
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<dl>
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<dt>Subscription</dt>
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<dd>{account.subscribed ? 'some date' : 'unsubscribed'}</dd>
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</dl>
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<button><a href={`mailto:support@mnml.gg?subject=Account%20Support:%20${account.name}`}>✉ support</a></button>
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<button onClick={() => logout()}>Logout</button>
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</div>
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<div>
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<label for="email">Email:</label>
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<dl>
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<dt>Current Email</dt>
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<dd>{account.email ? account.email : 'No email set'}</dd>
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<dt>Status</dt>
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<dd>{account.email_confirmed ? 'Confirmed' : 'Unconfirmed'}</dd>
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</dl>
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<input
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class="login-input"
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type="email"
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name="email"
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placeholder="new email"
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/>
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<button>Update</button>
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</div>
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<div>
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<label for="current">Password:</label>
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<input
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class="login-input"
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type="password"
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name="current"
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value={this.state.setPassword.current}
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onInput={linkState(this, 'setPassword.current')}
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placeholder="current"
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/>
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<input
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class="login-input"
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type="password"
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name="new"
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value={this.state.setPassword.password}
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onInput={linkState(this, 'setPassword.password')}
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placeholder="new password"
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/>
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<input
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class="login-input"
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type="password"
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name="confirm"
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value={this.state.setPassword.confirm}
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onInput={linkState(this, 'setPassword.confirm')}
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placeholder="confirm"
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/>
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<button
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disabled={setPasswordDisabled()}
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onClick={() => setPassword(this.state.setPassword.current, this.state.setPassword.password)}>
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Set Password
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</button>
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</div>
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<div class="list">
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<figure>
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<figcaption>spawn new construct</figcaption>
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<button onClick={() => sendConstructSpawn()} type="submit">
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¤50
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</button>
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</figure>
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</div>
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</section>
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);
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}
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}
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module.exports = addState(AccountStatus);
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@@ -0,0 +1,33 @@
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const { connect } = require('preact-redux');
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const preact = require('preact');
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const Team = require('./team');
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const AccountManagement = require('./account.management');
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const addState = connect(
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function receiveState(state) {
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const {
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ws,
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account,
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} = state;
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return {
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account,
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};
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},
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);
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function Account(args) {
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const {
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account,
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} = args;
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return (
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<main class="menu">
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<Team />
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<AccountManagement />
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</main>
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);
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}
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module.exports = addState(Account);
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@@ -1,9 +1,7 @@
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const { connect } = require('preact-redux');
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const preact = require('preact');
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const { Elements, injectStripe } = require('react-stripe-elements');
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const { saw } = require('./shapes');
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const { postData } = require('./../utils');
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const actions = require('../actions');
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function pingColour(ping) {
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@@ -12,55 +10,6 @@ function pingColour(ping) {
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return 'red';
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}
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function BitsBtn(args) {
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const {
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stripe,
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account,
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} = args;
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function subscribeClick(e) {
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stripe.redirectToCheckout({
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items: [{plan: 'plan_FGmRwawcOJJ7Nv', quantity: 1}],
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successUrl: 'http://localhost/api/payments/success',
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cancelUrl: 'http://localhost/api/payments/cancel',
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clientReferenceId: account.id
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});
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}
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function bitsClick(e) {
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stripe.redirectToCheckout({
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items: [{sku: 'sku_FHUfNEhWQaVDaT', quantity: 1}],
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successUrl: 'http://localhost/payments/success',
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cancelUrl: 'http://localhost/payments/cancel',
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clientReferenceId: account.id
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});
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}
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const subscription = account.subscribed
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? <h3 class="account-header">Subscribed</h3>
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: <button
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onClick={subscribeClick}
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class="stripe-btn"
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role="link">
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Subscribe
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</button>;
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return (
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<div>
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<div id="error-message"></div>
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{subscription}
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<button
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onClick={bitsClick}
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class="stripe-btn"
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role="link">
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Get Credits
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</button>
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</div>
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);
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}
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const StripeBitsBtn = injectStripe(BitsBtn);
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const addState = connect(
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function receiveState(state) {
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const {
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@@ -68,23 +17,28 @@ const addState = connect(
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ping,
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} = state;
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function logout() {
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postData('/logout').then(() => window.location.reload(true));
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}
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return {
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account,
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ping,
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logout,
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||||
};
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},
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function receiveDispatch(dispatch) {
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function selectConstructs() {
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return dispatch(actions.setNav('team'));
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function accountPage() {
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dispatch(actions.setGame(null));
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dispatch(actions.setInstance(null));
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dispatch(actions.setCombiner([]));
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dispatch(actions.setReclaiming(false));
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dispatch(actions.setActiveSkill(null));
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dispatch(actions.setActiveConstruct(null));
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dispatch(actions.setInfo(null));
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dispatch(actions.setItemEquip(null));
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dispatch(actions.setItemUnequip([]));
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dispatch(actions.setVboxHighlight([]));
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return dispatch(actions.setNav('account'));
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}
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return {
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selectConstructs,
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accountPage,
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};
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}
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);
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@@ -94,25 +48,20 @@ function AccountStatus(args) {
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const {
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account,
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ping,
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logout,
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selectConstructs,
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accountPage,
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} = args;
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||||
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if (!account) return null;
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return (
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<div class="account">
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<div class="account-status">
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<div class="account-status">
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<div class="account-info">
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<h2 class="account-header">{account.name}</h2>
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{saw(pingColour(ping))}
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<div class="ping-text">{ping}ms</div>
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</div>
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<h3 class="account-header">{`¤${account.balance}`}</h3>
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<Elements>
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<StripeBitsBtn account={account} />
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</Elements>
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<button onClick={() => selectConstructs()}>Constructs </button>
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<button onClick={() => logout()}>Logout</button>
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<h3 class="account-header credits">{`¤${account.balance}`}</h3>
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<button onClick={() => accountPage()}>⚙ account</button>
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||||
</div>
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||||
);
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}
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@@ -10,12 +10,14 @@ const addState = connect(
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function receiveState(state) {
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||||
const {
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||||
ws,
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||||
account,
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||||
game,
|
||||
instance,
|
||||
nav,
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||||
} = state;
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||||
|
||||
return {
|
||||
account,
|
||||
game,
|
||||
instance,
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||||
nav,
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||||
@@ -26,15 +28,18 @@ const addState = connect(
|
||||
function Controls(args) {
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||||
const {
|
||||
game,
|
||||
account,
|
||||
instance,
|
||||
nav,
|
||||
sendGameReady,
|
||||
} = args;
|
||||
|
||||
if (!account) return false;
|
||||
|
||||
if (game) return <GameCtrl />;
|
||||
if (instance) return <InstanceCtrl />;
|
||||
if (nav === 'play' || !nav) return <PlayCtrl />
|
||||
if (nav === 'team' || !nav) return <TeamCtrl />
|
||||
if (nav === 'team' || nav === 'account') return <TeamCtrl />
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -20,16 +20,22 @@ const addState = connect(
|
||||
return ws.sendGameReady(game.id);
|
||||
}
|
||||
|
||||
function getInstanceState() {
|
||||
return ws.sendInstanceState(game.instance);
|
||||
}
|
||||
|
||||
return {
|
||||
game,
|
||||
sendReady,
|
||||
account,
|
||||
getInstanceState,
|
||||
animating,
|
||||
};
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function quit() {
|
||||
dispatch(actions.setNav('transition'));
|
||||
dispatch(actions.setGame(null));
|
||||
dispatch(actions.setInstance(null));
|
||||
}
|
||||
@@ -74,6 +80,7 @@ function Controls(args) {
|
||||
animating,
|
||||
sendReady,
|
||||
quit,
|
||||
getInstanceState,
|
||||
} = args;
|
||||
|
||||
if (!game) return false;
|
||||
@@ -81,11 +88,43 @@ function Controls(args) {
|
||||
const opponent = game.players.find(t => t.id !== account.id);
|
||||
const player = game.players.find(t => t.id === account.id);
|
||||
|
||||
function quitClick() {
|
||||
getInstanceState();
|
||||
quit();
|
||||
}
|
||||
|
||||
const zero = Date.parse(game.phase_start);
|
||||
const now = Date.now();
|
||||
const end = Date.parse(game.phase_end);
|
||||
const timerPct = game.phase_end
|
||||
? ((now - zero) / (end - zero) * 100)
|
||||
: 100;
|
||||
|
||||
const displayColour = !game.phase_end
|
||||
? '#222'
|
||||
: player.ready
|
||||
? 'forestgreen'
|
||||
: timerPct > 80
|
||||
? 'red'
|
||||
: 'whitesmoke';
|
||||
|
||||
const timerStyles = {
|
||||
height: `${timerPct > 100 ? 100 : timerPct}%`,
|
||||
background: displayColour,
|
||||
};
|
||||
|
||||
const timer = (
|
||||
<div class="timer-container">
|
||||
<div class="timer" style={timerStyles} > </div>
|
||||
</div>
|
||||
);
|
||||
|
||||
const readyBtn = <button disabled={animating} class="ready" onClick={() => sendReady()}>Ready</button>;
|
||||
const quitBtn = <button disabled={animating} onClick={() => quit()}>Back</button>;
|
||||
const quitBtn = <button disabled={animating} onClick={quitClick}>Back</button>;
|
||||
|
||||
return (
|
||||
<aside class="controls">
|
||||
{timer}
|
||||
{scoreboard(game, opponent, true)}
|
||||
{game.phase === 'Finish' ? quitBtn : readyBtn}
|
||||
{scoreboard(game, player)}
|
||||
|
||||
@@ -66,8 +66,35 @@ function Controls(args) {
|
||||
const opponent = instance.players.find(t => t.id !== account.id);
|
||||
const player = instance.players.find(t => t.id === account.id);
|
||||
|
||||
const zero = Date.parse(instance.phase_start);
|
||||
const now = Date.now();
|
||||
const end = Date.parse(instance.phase_end);
|
||||
const timerPct = instance.phase_end
|
||||
? ((now - zero) / (end - zero) * 100)
|
||||
: 100;
|
||||
|
||||
const displayColour = !instance.phase_end
|
||||
? '#222'
|
||||
: player.ready
|
||||
? 'forestgreen'
|
||||
: timerPct > 80
|
||||
? 'red'
|
||||
: 'whitesmoke';
|
||||
|
||||
const timerStyles = {
|
||||
height: `${timerPct > 100 ? 100 : timerPct}%`,
|
||||
background: displayColour,
|
||||
};
|
||||
|
||||
const timer = (
|
||||
<div class="timer-container">
|
||||
<div class="timer" style={timerStyles} > </div>
|
||||
</div>
|
||||
);
|
||||
|
||||
return (
|
||||
<aside class="controls">
|
||||
{timer}
|
||||
{scoreboard(instance, opponent, true)}
|
||||
<button class="ready" onClick={() => sendReady()}>Ready</button>
|
||||
{scoreboard(instance, player)}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
const { connect } = require('preact-redux');
|
||||
const { Elements } = require('react-stripe-elements');
|
||||
|
||||
const preact = require('preact');
|
||||
const toast = require('izitoast');
|
||||
|
||||
const actions = require('./../actions');
|
||||
const StripeBtns = require('./stripe.buttons');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
@@ -63,15 +66,18 @@ function Inventory(args) {
|
||||
return (
|
||||
<div class="inventory">
|
||||
<div>
|
||||
<h1>¤ {account.balance}</h1>
|
||||
<h1>Shop</h1>
|
||||
<Elements>
|
||||
<StripeBtns account={account} />
|
||||
</Elements>
|
||||
<div class='list'>
|
||||
{shop.owned.map(useMtx)}
|
||||
{shop.available.map(availableMtx)}
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h1>Shop</h1>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
||||
<div class='list'>
|
||||
{shop.available.map(availableMtx)}
|
||||
{shop.owned.map(useMtx)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact')
|
||||
const { connect } = require('preact-redux');
|
||||
const linkState = require('linkstate').default;
|
||||
|
||||
const { postData, errorToast } = require('../utils');
|
||||
|
||||
@@ -11,10 +12,10 @@ const addState = connect(
|
||||
ws
|
||||
} = state;
|
||||
function submitLogin(name, password) {
|
||||
postData('/login', { name, password })
|
||||
postData('/account/login', { name, password })
|
||||
.then(res => res.json())
|
||||
.then(data => {
|
||||
if (!data.success) return errorToast(data.error_message);
|
||||
if (data.error) return errorToast(data.error);
|
||||
console.log(data.response);
|
||||
ws.connect();
|
||||
})
|
||||
@@ -22,10 +23,10 @@ const addState = connect(
|
||||
}
|
||||
|
||||
function submitRegister(name, password, code) {
|
||||
postData('/register', { name, password, code })
|
||||
postData('/account/register', { name, password, code })
|
||||
.then(res => res.json())
|
||||
.then(data => {
|
||||
if (!data.success) return errorToast(data.error_message);
|
||||
if (data.error) return errorToast(data.error);
|
||||
console.log(data.response);
|
||||
ws.connect();
|
||||
})
|
||||
@@ -43,87 +44,122 @@ class Login extends Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = { name: '', password: '', code: ''};
|
||||
this.state = {
|
||||
login: { name: '', password: '', code: ''},
|
||||
register: { name: '', password: '', confirm: '', code: ''},
|
||||
};
|
||||
|
||||
this.nameInput = this.nameInput.bind(this);
|
||||
this.passwordInput = this.passwordInput.bind(this);
|
||||
this.codeInput = this.codeInput.bind(this);
|
||||
this.loginSubmit = this.loginSubmit.bind(this);
|
||||
this.registerSubmit = this.registerSubmit.bind(this);
|
||||
}
|
||||
|
||||
nameInput(event) {
|
||||
this.setState({ name: event.target.value });
|
||||
}
|
||||
|
||||
passwordInput(event) {
|
||||
this.setState({ password: event.target.value });
|
||||
}
|
||||
|
||||
codeInput(event) {
|
||||
this.setState({ code: event.target.value });
|
||||
}
|
||||
|
||||
loginSubmit(event) {
|
||||
event.preventDefault();
|
||||
console.log(this.state);
|
||||
this.props.submitLogin(this.state.name, this.state.password);
|
||||
this.setState({ name: '', password: '' });
|
||||
this.props.submitLogin(this.state.login.name, this.state.login.password);
|
||||
this.setState({ login: { name: '', password: '' }});
|
||||
}
|
||||
|
||||
registerSubmit(event) {
|
||||
event.preventDefault();
|
||||
this.props.submitRegister(this.state.name, this.state.password, this.state.code);
|
||||
console.log(this.state);
|
||||
this.setState({ name: '', password: '', code: ''});
|
||||
this.props.submitRegister(this.state.register.name, this.state.register.password, this.state.register.code);
|
||||
this.setState({ register: { name: '', password: '', confirm: '', code: ''}});
|
||||
}
|
||||
|
||||
|
||||
render() {
|
||||
const registerConfirm = () =>
|
||||
this.state.register.password === this.state.register.confirm;
|
||||
|
||||
const loginDisabled = () => {
|
||||
const { password, name } = this.state.login;
|
||||
return !(password && name);
|
||||
}
|
||||
|
||||
const registerDisabled = () => {
|
||||
const { password, name, code } = this.state.register;
|
||||
return !(registerConfirm() && password && name && code);
|
||||
}
|
||||
|
||||
return (
|
||||
<main>
|
||||
<h1 class="mobile-title" >mnml.gg</h1>
|
||||
<h1>mnml.gg</h1>
|
||||
<div class="login">
|
||||
<div>mnml is an abstract turn based strategy game</div>
|
||||
<div>free to play</div>
|
||||
<div>no email required</div>
|
||||
</div>
|
||||
<div class="login">
|
||||
<h2>Login</h2>
|
||||
<label for="username">Username</label>
|
||||
<input
|
||||
class="login-input"
|
||||
type="email"
|
||||
placeholder="username"
|
||||
tabIndex={1}
|
||||
value={this.state.name}
|
||||
onInput={this.nameInput}
|
||||
value={this.state.login.name}
|
||||
onInput={linkState(this, 'login.name')}
|
||||
/>
|
||||
<label for="password">Password</label>
|
||||
<input
|
||||
class="login-input"
|
||||
type="password"
|
||||
placeholder="password"
|
||||
tabIndex={2}
|
||||
value={this.state.password}
|
||||
onInput={this.passwordInput}
|
||||
/>
|
||||
<input
|
||||
class="login-input"
|
||||
type="text"
|
||||
placeholder="code"
|
||||
tabIndex={3}
|
||||
value={this.state.code}
|
||||
onInput={this.codeInput}
|
||||
value={this.state.login.password}
|
||||
onInput={linkState(this, 'login.password')}
|
||||
/>
|
||||
<button
|
||||
class="login-btn"
|
||||
tabIndex={4}
|
||||
disabled={loginDisabled()}
|
||||
onClick={this.loginSubmit}>
|
||||
Login
|
||||
</button>
|
||||
</div>
|
||||
<div class="login">
|
||||
<h2>Register</h2>
|
||||
<label for="username">Username</label>
|
||||
<input
|
||||
class="login-input"
|
||||
type="email"
|
||||
placeholder="username"
|
||||
value={this.state.register.name}
|
||||
onInput={linkState(this, 'register.name')}
|
||||
/>
|
||||
<label for="password">Password - min 12 chars</label>
|
||||
<input
|
||||
class="login-input"
|
||||
type="password"
|
||||
placeholder="password"
|
||||
value={this.state.register.password}
|
||||
onInput={linkState(this, 'register.password')}
|
||||
/>
|
||||
<label for="confirm">Confirm Password</label>
|
||||
<input
|
||||
class={`${registerConfirm() ? '' : 'red'} login-input`}
|
||||
type="password"
|
||||
placeholder="confirm"
|
||||
value={this.state.register.confirm}
|
||||
onInput={linkState(this, 'register.confirm')}
|
||||
/>
|
||||
<label for="code">Access Code</label>
|
||||
<input
|
||||
class="login-input"
|
||||
type="text"
|
||||
placeholder="code"
|
||||
value={this.state.register.code}
|
||||
onInput={linkState(this, 'register.code')}
|
||||
/>
|
||||
<button
|
||||
class="login-btn"
|
||||
tabIndex={5}
|
||||
disabled={registerDisabled()}
|
||||
onClick={this.registerSubmit}>
|
||||
Register
|
||||
</button>
|
||||
<button
|
||||
class="login-btn"
|
||||
onClick={() => document.location.assign('https://discord.gg/YJJgurM')}>
|
||||
Discord + Invites
|
||||
Discord + Codes
|
||||
</button>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
@@ -7,6 +7,7 @@ const Game = require('./game');
|
||||
const Instance = require('./instance.component');
|
||||
const Team = require('./team');
|
||||
const Play = require('./play');
|
||||
const Account = require('./account.page');
|
||||
|
||||
const addState = connect(
|
||||
state => {
|
||||
@@ -38,6 +39,7 @@ function Main(props) {
|
||||
if (nav === 'transition') return false;
|
||||
if (nav === 'play') return <Play />;
|
||||
if (nav === 'team') return <Team />;
|
||||
if (nav === 'account') return <Account />;
|
||||
|
||||
return (
|
||||
<Play />
|
||||
|
||||
@@ -69,6 +69,8 @@ function Nav(args) {
|
||||
hideNav,
|
||||
} = args;
|
||||
|
||||
if (!account) return false;
|
||||
|
||||
function navTo(p) {
|
||||
return setNav(p);
|
||||
}
|
||||
@@ -90,6 +92,7 @@ function Nav(args) {
|
||||
|
||||
const canJoin = team.some(c => !c);
|
||||
|
||||
|
||||
return (
|
||||
<nav onClick={hideNav} >
|
||||
<h1 class="header-title">mnml.gg</h1>
|
||||
|
||||
@@ -27,7 +27,8 @@ function JoinButtons(args) {
|
||||
} = args;
|
||||
|
||||
return (
|
||||
<aside>
|
||||
<aside class='play-ctrl'>
|
||||
<div class="timer-container"></div>
|
||||
<button
|
||||
class='pvp ready'
|
||||
onClick={() => sendInstanceQueue()}
|
||||
|
||||
@@ -97,7 +97,7 @@ function Play(args) {
|
||||
if (mtxActive === 'Rename') return setConstructRename(construct.id);
|
||||
return sendConstructAvatarReroll(construct.id);
|
||||
}}
|
||||
class="menu-construct" >
|
||||
class="construct">
|
||||
<ConstructAvatar construct={construct} />
|
||||
{constructName}
|
||||
{confirm}
|
||||
@@ -107,8 +107,8 @@ function Play(args) {
|
||||
});
|
||||
|
||||
return (
|
||||
<main class="play">
|
||||
<div class="team">
|
||||
<main class="menu">
|
||||
<div class="team top">
|
||||
{constructPanels}
|
||||
</div>
|
||||
<Inventory />
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
const preact = require('preact');
|
||||
const { injectStripe } = require('react-stripe-elements');
|
||||
|
||||
function BitsBtn(args) {
|
||||
const {
|
||||
stripe,
|
||||
account,
|
||||
} = args;
|
||||
function subscribeClick() {
|
||||
stripe.redirectToCheckout({
|
||||
items: [{ plan: 'plan_FGmRwawcOJJ7Nv', quantity: 1 }],
|
||||
successUrl: 'http://localhost',
|
||||
cancelUrl: 'http://localhost',
|
||||
clientReferenceId: account.id,
|
||||
});
|
||||
}
|
||||
|
||||
function bitsClick() {
|
||||
stripe.redirectToCheckout({
|
||||
items: [{ sku: 'sku_FHUfNEhWQaVDaT', quantity: 1 }],
|
||||
successUrl: 'http://localhost',
|
||||
cancelUrl: 'http://localhost',
|
||||
clientReferenceId: account.id,
|
||||
});
|
||||
}
|
||||
|
||||
const subscription = account.subscribed
|
||||
? <button
|
||||
class="stripe-btn"
|
||||
disabled>
|
||||
Subscribed
|
||||
</button>
|
||||
: <button
|
||||
onClick={subscribeClick}
|
||||
class="stripe-btn"
|
||||
role="link">
|
||||
Subscribe
|
||||
</button>;
|
||||
|
||||
return (
|
||||
<div class='list'>
|
||||
{subscription}
|
||||
<button
|
||||
onClick={bitsClick}
|
||||
class="stripe-btn"
|
||||
role="link">
|
||||
Get Credits
|
||||
</button>
|
||||
<div id="error-message"></div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = injectStripe(BitsBtn);
|
||||
@@ -29,6 +29,7 @@ function TeamCtrl(args) {
|
||||
|
||||
return (
|
||||
<aside>
|
||||
<div class="timer-container"></div>
|
||||
<button
|
||||
class='ready'
|
||||
disabled={teamSelect.some(c => !c)}
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const range = require('lodash/range');
|
||||
|
||||
const actions = require('./../actions');
|
||||
const { COLOURS } = require('./../utils');
|
||||
const { stringSort } = require('./../utils');
|
||||
const SpawnButton = require('./spawn.button');
|
||||
const { ConstructAvatar } = require('./construct');
|
||||
|
||||
const addState = connect(
|
||||
@@ -19,7 +16,6 @@ const addState = connect(
|
||||
return {
|
||||
constructs,
|
||||
teamSelect,
|
||||
sendConstructSpawn,
|
||||
};
|
||||
},
|
||||
function receiveDispatch(dispatch) {
|
||||
@@ -31,7 +27,6 @@ const addState = connect(
|
||||
setTeam,
|
||||
};
|
||||
}
|
||||
|
||||
);
|
||||
|
||||
function Team(args) {
|
||||
@@ -39,7 +34,6 @@ function Team(args) {
|
||||
constructs,
|
||||
teamSelect,
|
||||
setTeam,
|
||||
sendConstructSpawn,
|
||||
} = args;
|
||||
|
||||
if (!constructs) return <div></div>;
|
||||
@@ -70,29 +64,19 @@ function Team(args) {
|
||||
return (
|
||||
<div
|
||||
key={construct.id}
|
||||
class="menu-construct"
|
||||
class="construct team-select"
|
||||
style={ { 'border-color': borderColour || 'whitesmoke' } }
|
||||
onClick={() => selectConstruct(construct.id)} >
|
||||
<div class="controls">
|
||||
<h2>
|
||||
{construct.name}
|
||||
</h2>
|
||||
</div>
|
||||
<ConstructAvatar construct={construct} />
|
||||
<h2>{construct.name}</h2>
|
||||
</div>
|
||||
);
|
||||
});
|
||||
|
||||
const spawnButtonsNum = (3 - constructs.length % 3);
|
||||
|
||||
const spawnButtons = range(spawnButtonsNum)
|
||||
.map(i => <SpawnButton key={constructs.length + i} spawn={() => sendConstructSpawn()} />);
|
||||
|
||||
return (
|
||||
<main class="team">
|
||||
<section class="team top">
|
||||
{constructPanels}
|
||||
{spawnButtons}
|
||||
</main>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -213,6 +213,15 @@ function errorToast(message) {
|
||||
});
|
||||
}
|
||||
|
||||
function infoToast(message) {
|
||||
toast.info({
|
||||
position: 'topRight',
|
||||
drag: false,
|
||||
close: false,
|
||||
message,
|
||||
});
|
||||
}
|
||||
|
||||
function convertItem(v) {
|
||||
if (['Red', 'Green', 'Blue'].includes(v)) {
|
||||
return (
|
||||
@@ -233,6 +242,7 @@ module.exports = {
|
||||
postData,
|
||||
convertItem,
|
||||
errorToast,
|
||||
infoToast,
|
||||
NULL_UUID,
|
||||
STATS,
|
||||
COLOURS,
|
||||
|
||||
Reference in New Issue
Block a user