ruin deals dmg to each construct and reduce cd

This commit is contained in:
Mashy 2019-11-07 10:08:25 +10:00
parent 48ef08fd2a
commit efcc437985
3 changed files with 112 additions and 95 deletions

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@ -1390,6 +1390,7 @@ mod tests {
true true
}, },
Event::AoeSkill { skill: _ } => false, Event::AoeSkill { skill: _ } => false,
Event::Damage { amount: _, mitigation: _, colour: _, skill: _ } => false,
_ => panic!("ruin result not effect {:?}", event), _ => panic!("ruin result not effect {:?}", event),
} }
false => false, false => false,

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@ -850,8 +850,10 @@ impl Item {
Item::Ruin| Item::Ruin|
Item::RuinPlus | Item::RuinPlus |
Item::RuinPlusPlus => format!( Item::RuinPlusPlus => format!(
"Team wide Stun for {:?}T. Stunned constructs are unable to cast skills.", "Team wide skill. Stun each construct for {:?}T.
self.into_skill().unwrap().effect()[0].get_duration()), Deal {:?}% BluePower as blue damage to each construct.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().multiplier()),
Item::Link| Item::Link|
Item::LinkPlus | Item::LinkPlus |

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@ -818,13 +818,20 @@ impl Skill {
Skill::Link => 75, Skill::Link => 75,
Skill::LinkPlus => 100, Skill::LinkPlus => 100,
Skill::LinkPlusPlus => 150, Skill::LinkPlusPlus => 150,
Skill::Ruin => 40,
Skill::RuinPlus => 70,
Skill::RuinPlusPlus => 100,
// Debuff Base // Debuff Base
Skill::DecayTick => 33, Skill::DecayTick => 33,
Skill::DecayTickPlus => 45, Skill::DecayTickPlus => 45,
Skill::DecayTickPlusPlus => 70, Skill::DecayTickPlusPlus => 70,
Skill::Silence => 55, // Deals more per blue skill on target Skill::Silence => 55, // Deals more per blue skill on target
Skill::SilencePlus => 80, Skill::SilencePlus => 80,
Skill::SilencePlusPlus => 110, Skill::SilencePlusPlus => 110,
Skill::Restrict => 40, // Deals more per red skill on target Skill::Restrict => 40, // Deals more per red skill on target
Skill::RestrictPlus => 65, Skill::RestrictPlus => 65,
Skill::RestrictPlusPlus => 100, Skill::RestrictPlusPlus => 100,
@ -956,7 +963,7 @@ impl Skill {
Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}], Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}], Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}], Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}], Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}], Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
@ -967,8 +974,8 @@ impl Skill {
Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}], Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}], Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}], Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 4, meta: None, tick: None}], Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2, Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2,
meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}], meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}],
@ -982,8 +989,8 @@ impl Skill {
Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}], Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}],
Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}], Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 3, meta: None, tick: None}], Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 4, meta: None, tick: None}], Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2, Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}], meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}],
@ -1012,24 +1019,25 @@ impl Skill {
pub fn base_cd(&self) -> Cooldown { pub fn base_cd(&self) -> Cooldown {
match self { match self {
Skill::Attack => None, Skill::Attack => None,
Skill::Debuff => Some(1), Skill::Block => None, // reduce damage
Skill::Buff => None, Skill::Buff => None,
Skill::Debuff => Some(1),
Skill::Stun => Some(2),
Skill::Strike=> None, Skill::Strike=> None,
Skill::StrikePlus => None, Skill::StrikePlus => None,
Skill::StrikePlusPlus => None, Skill::StrikePlusPlus => None,
Skill::Block => None, // reduce damage
Skill::Counter| Skill::Counter|
Skill::CounterPlus | Skill::CounterPlus |
Skill::CounterPlusPlus => None, // avoid all damage Skill::CounterPlusPlus => None, // avoid all damage
Skill::Restrict=> Some(2), Skill::Restrict |
Skill::RestrictPlus => Some(2), Skill::RestrictPlus |
Skill::RestrictPlusPlus => Some(2), Skill::RestrictPlusPlus => Some(2),
Skill::Stun => Some(2),
Skill::Bash=> Some(2), Skill::Bash |
Skill::BashPlus => Some(2), Skill::BashPlus |
Skill::BashPlusPlus => Some(2), Skill::BashPlusPlus => Some(2),
Skill::Heal=> None, Skill::Heal=> None,
@ -1040,96 +1048,98 @@ impl Skill {
Skill::TriagePlus => None, // hot Skill::TriagePlus => None, // hot
Skill::TriagePlusPlus => None, // hot Skill::TriagePlusPlus => None, // hot
Skill::Break=> Some(1), // no damage stun, adds vulnerable Skill::Break | // no damage stun, adds vulnerable
Skill::BreakPlus => Some(1), Skill::BreakPlus |
Skill::BreakPlusPlus => Some(1), Skill::BreakPlusPlus => Some(1),
Skill::Blast=> None, Skill::Blast |
Skill::BlastPlus => None, Skill::BlastPlus |
Skill::BlastPlusPlus => None, Skill::BlastPlusPlus => None,
Skill::Chaos=> None, Skill::Chaos |
Skill::ChaosPlus => None, Skill::ChaosPlus |
Skill::ChaosPlusPlus => None, Skill::ChaosPlusPlus => None,
Skill::Amplify=> Some(1), Skill::Amplify |
Skill::AmplifyPlus => Some(1), Skill::AmplifyPlus |
Skill::AmplifyPlusPlus => Some(1), Skill::AmplifyPlusPlus => Some(1),
Skill::Hybrid | Skill::Hybrid |
Skill::HybridPlus | Skill::HybridPlus |
Skill::HybridPlusPlus => Some(1), Skill::HybridPlusPlus => Some(1),
Skill::Invert=> Some(2), Skill::Invert |
Skill::InvertPlus => Some(2), Skill::InvertPlus |
Skill::InvertPlusPlus => Some(2), Skill::InvertPlusPlus => Some(2),
Skill::Decay=> Some(1), // dot
Skill::DecayPlus => Some(1), Skill::Decay |
Skill::DecayPlus |
Skill::DecayPlusPlus => Some(1), Skill::DecayPlusPlus => Some(1),
Skill::Siphon | Skill::Siphon |
Skill::SiphonPlus | Skill::SiphonPlus |
Skill::SiphonPlusPlus => None, Skill::SiphonPlusPlus => None,
Skill::Curse=> Some(1), Skill::Curse |
Skill::CursePlus => Some(1), Skill::CursePlus |
Skill::CursePlusPlus => Some(1), Skill::CursePlusPlus => Some(1),
Skill::Link=> Some(2), Skill::Link |
Skill::LinkPlus => Some(2), Skill::LinkPlus |
Skill::LinkPlusPlus => Some(2), Skill::LinkPlusPlus => Some(2),
Skill::Silence=> Some(2), Skill::Silence |
Skill::SilencePlus => Some(2), Skill::SilencePlus |
Skill::SilencePlusPlus => Some(2), Skill::SilencePlusPlus => Some(2),
Skill::Purify | Skill::Purify |
Skill::PurifyPlus | Skill::PurifyPlus |
Skill::PurifyPlusPlus => None, Skill::PurifyPlusPlus => None,
Skill::Purge=> Some(1), Skill::Purge |
Skill::PurgePlus => Some(1), Skill::PurgePlus |
Skill::PurgePlusPlus => Some(1), Skill::PurgePlusPlus => Some(1),
Skill::Banish | Skill::Banish |
Skill::BanishPlus | Skill::BanishPlus |
Skill::BanishPlusPlus => Some(2), Skill::BanishPlusPlus => Some(2),
Skill::Haste=> Some(1), Skill::Haste |
Skill::HastePlus => Some(1), Skill::HastePlus |
Skill::HastePlusPlus => Some(1), Skill::HastePlusPlus => Some(1),
Skill::Reflect | Skill::Reflect |
Skill::ReflectPlus | Skill::ReflectPlus |
Skill::ReflectPlusPlus => None, Skill::ReflectPlusPlus => None,
Skill::Recharge=> None, Skill::Recharge |
Skill::RechargePlus => None, Skill::RechargePlus |
Skill::RechargePlusPlus => None, Skill::RechargePlusPlus => None,
Skill::Ruin=> Some(3), Skill::Ruin |
Skill::RuinPlus => Some(2), Skill::RuinPlus |
Skill::RuinPlusPlus => Some(2), Skill::RuinPlusPlus => Some(2),
Skill::Slay=> None, Skill::Slay=> None,
Skill::SlayPlus => None, Skill::SlayPlus => None,
Skill::SlayPlusPlus => None, Skill::SlayPlusPlus => None,
Skill::Sleep=> Some(2), Skill::Sleep |
Skill::SleepPlus => Some(2), Skill::SleepPlus |
Skill::SleepPlusPlus => Some(2), Skill::SleepPlusPlus => Some(2),
Skill::Sustain | Skill::Sustain |
Skill::SustainPlus | Skill::SustainPlus |
Skill::SustainPlusPlus => Some(1), Skill::SustainPlusPlus => Some(1),
Skill::Intercept=> Some(2), Skill::Intercept |
Skill::InterceptPlus => Some(2), Skill::InterceptPlus |
Skill::InterceptPlusPlus => Some(2), Skill::InterceptPlusPlus => Some(2),
Skill::Electrify | Skill::Electrify |
Skill::ElectrifyPlus | Skill::ElectrifyPlus |
Skill::ElectrifyPlusPlus => None, Skill::ElectrifyPlusPlus => None,
Skill::Absorb | Skill::Absorb |
Skill::AbsorbPlus | Skill::AbsorbPlus |
Skill::AbsorbPlusPlus => Some(1), Skill::AbsorbPlusPlus => Some(1),
@ -1195,7 +1205,6 @@ impl Skill {
Skill::SiphonTick | Skill::SiphonTick |
Skill::SiphonTickPlus | Skill::SiphonTickPlus |
Skill::SiphonTickPlusPlus | Skill::SiphonTickPlusPlus |
Skill::TriageTick | Skill::TriageTick |
Skill::TriageTickPlus | Skill::TriageTickPlus |
Skill::TriageTickPlusPlus => true, Skill::TriageTickPlusPlus => true,
@ -1667,6 +1676,11 @@ fn electrocute_tick(source: &mut Construct, target: &mut Construct, mut results:
} }
fn ruin(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn ruin(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
let amount = source.blue_power().pct(skill.multiplier());
target.deal_blue_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
results.push(Resolution::new(source, target) results.push(Resolution::new(source, target)
.event(target.add_effect(skill, skill.effect()[0])) .event(target.add_effect(skill, skill.effect()[0]))
.stages(EventStages::PostOnly)); .stages(EventStages::PostOnly));