ruin deals dmg to each construct and reduce cd
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@ -1390,6 +1390,7 @@ mod tests {
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true
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},
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Event::AoeSkill { skill: _ } => false,
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Event::Damage { amount: _, mitigation: _, colour: _, skill: _ } => false,
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_ => panic!("ruin result not effect {:?}", event),
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}
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false => false,
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@ -850,8 +850,10 @@ impl Item {
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Item::Ruin|
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Item::RuinPlus |
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Item::RuinPlusPlus => format!(
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"Team wide Stun for {:?}T. Stunned constructs are unable to cast skills.",
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self.into_skill().unwrap().effect()[0].get_duration()),
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"Team wide skill. Stun each construct for {:?}T.
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Deal {:?}% BluePower as blue damage to each construct.",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().multiplier()),
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Item::Link|
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Item::LinkPlus |
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@ -818,13 +818,20 @@ impl Skill {
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Skill::Link => 75,
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Skill::LinkPlus => 100,
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Skill::LinkPlusPlus => 150,
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Skill::Ruin => 40,
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Skill::RuinPlus => 70,
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Skill::RuinPlusPlus => 100,
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// Debuff Base
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Skill::DecayTick => 33,
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Skill::DecayTickPlus => 45,
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Skill::DecayTickPlusPlus => 70,
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Skill::Silence => 55, // Deals more per blue skill on target
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Skill::SilencePlus => 80,
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Skill::SilencePlusPlus => 110,
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Skill::Restrict => 40, // Deals more per red skill on target
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Skill::RestrictPlus => 65,
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Skill::RestrictPlusPlus => 100,
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@ -956,7 +963,7 @@ impl Skill {
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Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
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Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
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@ -967,8 +974,8 @@ impl Skill {
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Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
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Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}],
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Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 4, meta: None, tick: None}],
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Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
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Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
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Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2,
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meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}],
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@ -982,8 +989,8 @@ impl Skill {
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Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}],
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Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
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Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 3, meta: None, tick: None}],
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Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 4, meta: None, tick: None}],
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Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
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Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
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Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
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meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}],
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@ -1012,24 +1019,25 @@ impl Skill {
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pub fn base_cd(&self) -> Cooldown {
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match self {
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Skill::Attack => None,
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Skill::Debuff => Some(1),
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Skill::Block => None, // reduce damage
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Skill::Buff => None,
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Skill::Debuff => Some(1),
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Skill::Stun => Some(2),
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Skill::Strike=> None,
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Skill::StrikePlus => None,
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Skill::StrikePlusPlus => None,
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Skill::Block => None, // reduce damage
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Skill::Counter|
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Skill::CounterPlus |
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Skill::CounterPlusPlus => None, // avoid all damage
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Skill::Restrict=> Some(2),
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Skill::RestrictPlus => Some(2),
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Skill::Restrict |
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Skill::RestrictPlus |
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Skill::RestrictPlusPlus => Some(2),
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Skill::Stun => Some(2),
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Skill::Bash=> Some(2),
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Skill::BashPlus => Some(2),
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Skill::Bash |
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Skill::BashPlus |
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Skill::BashPlusPlus => Some(2),
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Skill::Heal=> None,
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@ -1040,96 +1048,98 @@ impl Skill {
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Skill::TriagePlus => None, // hot
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Skill::TriagePlusPlus => None, // hot
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Skill::Break=> Some(1), // no damage stun, adds vulnerable
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Skill::BreakPlus => Some(1),
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Skill::Break | // no damage stun, adds vulnerable
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Skill::BreakPlus |
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Skill::BreakPlusPlus => Some(1),
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Skill::Blast=> None,
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Skill::BlastPlus => None,
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Skill::Blast |
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Skill::BlastPlus |
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Skill::BlastPlusPlus => None,
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Skill::Chaos=> None,
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Skill::ChaosPlus => None,
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Skill::Chaos |
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Skill::ChaosPlus |
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Skill::ChaosPlusPlus => None,
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Skill::Amplify=> Some(1),
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Skill::AmplifyPlus => Some(1),
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Skill::Amplify |
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Skill::AmplifyPlus |
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Skill::AmplifyPlusPlus => Some(1),
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Skill::Hybrid |
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Skill::HybridPlus |
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Skill::HybridPlusPlus => Some(1),
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Skill::Invert=> Some(2),
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Skill::InvertPlus => Some(2),
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Skill::Invert |
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Skill::InvertPlus |
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Skill::InvertPlusPlus => Some(2),
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Skill::Decay=> Some(1), // dot
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Skill::DecayPlus => Some(1),
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Skill::Decay |
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Skill::DecayPlus |
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Skill::DecayPlusPlus => Some(1),
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Skill::Siphon |
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Skill::SiphonPlus |
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Skill::SiphonPlusPlus => None,
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Skill::Curse=> Some(1),
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Skill::CursePlus => Some(1),
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Skill::Curse |
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Skill::CursePlus |
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Skill::CursePlusPlus => Some(1),
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Skill::Link=> Some(2),
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Skill::LinkPlus => Some(2),
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Skill::Link |
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Skill::LinkPlus |
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Skill::LinkPlusPlus => Some(2),
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Skill::Silence=> Some(2),
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Skill::SilencePlus => Some(2),
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Skill::Silence |
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Skill::SilencePlus |
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Skill::SilencePlusPlus => Some(2),
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Skill::Purify |
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Skill::PurifyPlus |
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Skill::PurifyPlusPlus => None,
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Skill::Purge=> Some(1),
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Skill::PurgePlus => Some(1),
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Skill::Purge |
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Skill::PurgePlus |
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Skill::PurgePlusPlus => Some(1),
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Skill::Banish |
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Skill::BanishPlus |
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Skill::BanishPlusPlus => Some(2),
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Skill::Haste=> Some(1),
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Skill::HastePlus => Some(1),
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Skill::Haste |
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Skill::HastePlus |
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Skill::HastePlusPlus => Some(1),
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Skill::Reflect |
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Skill::ReflectPlus |
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Skill::ReflectPlusPlus => None,
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Skill::Recharge=> None,
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Skill::RechargePlus => None,
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Skill::Recharge |
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Skill::RechargePlus |
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Skill::RechargePlusPlus => None,
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Skill::Ruin=> Some(3),
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Skill::RuinPlus => Some(2),
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Skill::Ruin |
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Skill::RuinPlus |
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Skill::RuinPlusPlus => Some(2),
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Skill::Slay=> None,
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Skill::SlayPlus => None,
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Skill::SlayPlusPlus => None,
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Skill::Sleep=> Some(2),
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Skill::SleepPlus => Some(2),
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Skill::Sleep |
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Skill::SleepPlus |
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Skill::SleepPlusPlus => Some(2),
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Skill::Sustain |
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Skill::SustainPlus |
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Skill::SustainPlusPlus => Some(1),
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Skill::Intercept=> Some(2),
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Skill::InterceptPlus => Some(2),
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Skill::Intercept |
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Skill::InterceptPlus |
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Skill::InterceptPlusPlus => Some(2),
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Skill::Electrify |
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Skill::ElectrifyPlus |
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Skill::ElectrifyPlusPlus => None,
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Skill::Absorb |
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Skill::AbsorbPlus |
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Skill::AbsorbPlusPlus => Some(1),
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@ -1195,7 +1205,6 @@ impl Skill {
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Skill::SiphonTick |
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Skill::SiphonTickPlus |
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Skill::SiphonTickPlusPlus |
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Skill::TriageTick |
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Skill::TriageTickPlus |
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Skill::TriageTickPlusPlus => true,
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@ -1667,6 +1676,11 @@ fn electrocute_tick(source: &mut Construct, target: &mut Construct, mut results:
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}
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fn ruin(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let amount = source.blue_power().pct(skill.multiplier());
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target.deal_blue_damage(skill, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
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results.push(Resolution::new(source, target)
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.event(target.add_effect(skill, skill.effect()[0]))
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.stages(EventStages::PostOnly));
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