ruin deals dmg to each construct and reduce cd

This commit is contained in:
Mashy 2019-11-07 10:08:25 +10:00
parent 48ef08fd2a
commit efcc437985
3 changed files with 112 additions and 95 deletions

View File

@ -1390,6 +1390,7 @@ mod tests {
true
},
Event::AoeSkill { skill: _ } => false,
Event::Damage { amount: _, mitigation: _, colour: _, skill: _ } => false,
_ => panic!("ruin result not effect {:?}", event),
}
false => false,

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@ -850,8 +850,10 @@ impl Item {
Item::Ruin|
Item::RuinPlus |
Item::RuinPlusPlus => format!(
"Team wide Stun for {:?}T. Stunned constructs are unable to cast skills.",
self.into_skill().unwrap().effect()[0].get_duration()),
"Team wide skill. Stun each construct for {:?}T.
Deal {:?}% BluePower as blue damage to each construct.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().multiplier()),
Item::Link|
Item::LinkPlus |

View File

@ -818,13 +818,20 @@ impl Skill {
Skill::Link => 75,
Skill::LinkPlus => 100,
Skill::LinkPlusPlus => 150,
Skill::Ruin => 40,
Skill::RuinPlus => 70,
Skill::RuinPlusPlus => 100,
// Debuff Base
Skill::DecayTick => 33,
Skill::DecayTickPlus => 45,
Skill::DecayTickPlusPlus => 70,
Skill::Silence => 55, // Deals more per blue skill on target
Skill::SilencePlus => 80,
Skill::SilencePlusPlus => 110,
Skill::Restrict => 40, // Deals more per red skill on target
Skill::RestrictPlus => 65,
Skill::RestrictPlusPlus => 100,
@ -956,7 +963,7 @@ impl Skill {
Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
@ -967,8 +974,8 @@ impl Skill {
Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}],
Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 4, meta: None, tick: None}],
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2,
meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}],
@ -982,8 +989,8 @@ impl Skill {
Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}],
Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 3, meta: None, tick: None}],
Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 4, meta: None, tick: None}],
Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}],
@ -1012,24 +1019,25 @@ impl Skill {
pub fn base_cd(&self) -> Cooldown {
match self {
Skill::Attack => None,
Skill::Debuff => Some(1),
Skill::Block => None, // reduce damage
Skill::Buff => None,
Skill::Debuff => Some(1),
Skill::Stun => Some(2),
Skill::Strike=> None,
Skill::StrikePlus => None,
Skill::StrikePlusPlus => None,
Skill::Block => None, // reduce damage
Skill::Counter|
Skill::CounterPlus |
Skill::CounterPlusPlus => None, // avoid all damage
Skill::Restrict=> Some(2),
Skill::RestrictPlus => Some(2),
Skill::Restrict |
Skill::RestrictPlus |
Skill::RestrictPlusPlus => Some(2),
Skill::Stun => Some(2),
Skill::Bash=> Some(2),
Skill::BashPlus => Some(2),
Skill::Bash |
Skill::BashPlus |
Skill::BashPlusPlus => Some(2),
Skill::Heal=> None,
@ -1040,96 +1048,98 @@ impl Skill {
Skill::TriagePlus => None, // hot
Skill::TriagePlusPlus => None, // hot
Skill::Break=> Some(1), // no damage stun, adds vulnerable
Skill::BreakPlus => Some(1),
Skill::Break | // no damage stun, adds vulnerable
Skill::BreakPlus |
Skill::BreakPlusPlus => Some(1),
Skill::Blast=> None,
Skill::BlastPlus => None,
Skill::Blast |
Skill::BlastPlus |
Skill::BlastPlusPlus => None,
Skill::Chaos=> None,
Skill::ChaosPlus => None,
Skill::Chaos |
Skill::ChaosPlus |
Skill::ChaosPlusPlus => None,
Skill::Amplify=> Some(1),
Skill::AmplifyPlus => Some(1),
Skill::Amplify |
Skill::AmplifyPlus |
Skill::AmplifyPlusPlus => Some(1),
Skill::Hybrid |
Skill::HybridPlus |
Skill::HybridPlusPlus => Some(1),
Skill::Invert=> Some(2),
Skill::InvertPlus => Some(2),
Skill::Invert |
Skill::InvertPlus |
Skill::InvertPlusPlus => Some(2),
Skill::Decay=> Some(1), // dot
Skill::DecayPlus => Some(1),
Skill::Decay |
Skill::DecayPlus |
Skill::DecayPlusPlus => Some(1),
Skill::Siphon |
Skill::SiphonPlus |
Skill::SiphonPlusPlus => None,
Skill::Curse=> Some(1),
Skill::CursePlus => Some(1),
Skill::Curse |
Skill::CursePlus |
Skill::CursePlusPlus => Some(1),
Skill::Link=> Some(2),
Skill::LinkPlus => Some(2),
Skill::Link |
Skill::LinkPlus |
Skill::LinkPlusPlus => Some(2),
Skill::Silence=> Some(2),
Skill::SilencePlus => Some(2),
Skill::Silence |
Skill::SilencePlus |
Skill::SilencePlusPlus => Some(2),
Skill::Purify |
Skill::PurifyPlus |
Skill::PurifyPlusPlus => None,
Skill::Purge=> Some(1),
Skill::PurgePlus => Some(1),
Skill::Purge |
Skill::PurgePlus |
Skill::PurgePlusPlus => Some(1),
Skill::Banish |
Skill::BanishPlus |
Skill::BanishPlusPlus => Some(2),
Skill::Haste=> Some(1),
Skill::HastePlus => Some(1),
Skill::Haste |
Skill::HastePlus |
Skill::HastePlusPlus => Some(1),
Skill::Reflect |
Skill::ReflectPlus |
Skill::ReflectPlusPlus => None,
Skill::Recharge=> None,
Skill::RechargePlus => None,
Skill::Recharge |
Skill::RechargePlus |
Skill::RechargePlusPlus => None,
Skill::Ruin=> Some(3),
Skill::RuinPlus => Some(2),
Skill::Ruin |
Skill::RuinPlus |
Skill::RuinPlusPlus => Some(2),
Skill::Slay=> None,
Skill::SlayPlus => None,
Skill::SlayPlusPlus => None,
Skill::Sleep=> Some(2),
Skill::SleepPlus => Some(2),
Skill::Sleep |
Skill::SleepPlus |
Skill::SleepPlusPlus => Some(2),
Skill::Sustain |
Skill::SustainPlus |
Skill::SustainPlusPlus => Some(1),
Skill::Intercept=> Some(2),
Skill::InterceptPlus => Some(2),
Skill::Intercept |
Skill::InterceptPlus |
Skill::InterceptPlusPlus => Some(2),
Skill::Electrify |
Skill::ElectrifyPlus |
Skill::ElectrifyPlusPlus => None,
Skill::Absorb |
Skill::AbsorbPlus |
Skill::AbsorbPlusPlus => Some(1),
@ -1195,7 +1205,6 @@ impl Skill {
Skill::SiphonTick |
Skill::SiphonTickPlus |
Skill::SiphonTickPlusPlus |
Skill::TriageTick |
Skill::TriageTickPlus |
Skill::TriageTickPlusPlus => true,
@ -1667,6 +1676,11 @@ fn electrocute_tick(source: &mut Construct, target: &mut Construct, mut results:
}
fn ruin(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
let amount = source.blue_power().pct(skill.multiplier());
target.deal_blue_damage(skill, amount)
.into_iter()
.for_each(|e| results.push(Resolution::new(source, target).event(e).stages(EventStages::PostOnly)));
results.push(Resolution::new(source, target)
.event(target.add_effect(skill, skill.effect()[0]))
.stages(EventStages::PostOnly));