reminder msg
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@ -1,4 +1,5 @@
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module.exports = { // This will need to be edited if we change server recipes
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// This will need to be edited if we change server recipes
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module.exports = {
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// Attack
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Strike: () => 'red-border',
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Blast: () => 'blue-border',
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@ -620,70 +620,70 @@ impl Item {
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// Lifes Upgrades
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Item::LifeGG |
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Item::LifeGGPlus |
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Item::LifeGGPlusPlus => format!("Increases construct GreenLife by {:?}.
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Item::LifeGGPlusPlus => format!("Increases construct GreenLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::LifeRR |
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Item::LifeRRPlus |
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Item::LifeRRPlusPlus => format!("Increases construct RedLife by {:?}.
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Item::LifeRRPlusPlus => format!("Increases construct RedLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::LifeBB |
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Item::LifeBBPlus |
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Item::LifeBBPlusPlus => format!("Increases construct BlueLife by {:?}.
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Item::LifeBB |
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Item::LifeBBPlus |
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Item::LifeBBPlusPlus => format!("Increases construct BlueLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::LifeRG |
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Item::LifeRGPlus |
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Item::LifeRGPlusPlus => format!("Increases construct RedLife and GreenLife by {:?}.
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Item::LifeRGPlusPlus => format!("Increases construct RedLife and GreenLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::LifeGB |
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Item::LifeGBPlus |
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Item::LifeGBPlusPlus => format!("Increases construct GreenLife and BlueLife by {:?}.
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Item::LifeGBPlusPlus => format!("Increases construct GreenLife and BlueLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::LifeRB |
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Item::LifeRBPlus |
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Item::LifeRBPlusPlus => format!("Increases construct RedLife and BlueLife by {:?}.
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Item::LifeRBPlusPlus => format!("Increases construct RedLife and BlueLife by {:?}.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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// Power Upgrades
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Item::PowerRR |
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Item::PowerRRPlus |
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Item::PowerRRPlusPlus => format!("Increases construct RedPower by {:?}%.
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Item::PowerRR |
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Item::PowerRRPlus |
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Item::PowerRRPlusPlus => format!("Increases construct RedPower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::PowerBB |
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Item::PowerBBPlus |
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Item::PowerBBPlusPlus => format!("Increases construct BluePower by {:?}%.
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Item::PowerBBPlusPlus => format!("Increases construct BluePower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::PowerGG |
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Item::PowerGGPlus |
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Item::PowerGGPlusPlus => format!("Increases construct GreenPower by {:?}%.
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Item::PowerGGPlusPlus => format!("Increases construct GreenPower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::PowerRG |
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Item::PowerRGPlus |
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Item::PowerRGPlusPlus => format!("Increases construct GreenPower and RedPower by {:?}%.
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Item::PowerRGPlusPlus => format!("Increases construct GreenPower and RedPower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::PowerGB |
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Item::PowerGBPlus |
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Item::PowerGBPlusPlus => format!("Increases construct GreenPower and BluePower by {:?}%.
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Item::PowerGBPlusPlus => format!("Increases construct GreenPower and BluePower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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Item::PowerRB |
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Item::PowerRBPlus |
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Item::PowerRBPlusPlus => format!("Increases construct RedPower and BluePower by {:?}%.
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Item::PowerRBPlusPlus => format!("Increases construct RedPower and BluePower by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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@ -705,7 +705,7 @@ impl Item {
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Item::SpeedGGPlusPlus |
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Item::SpeedRGPlusPlus |
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Item::SpeedGBPlusPlus |
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Item::SpeedRBPlusPlus => format!("Increases construct SpeedStat by {:?}%.
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Item::SpeedRBPlusPlus => format!("Increases construct SpeedStat by {:?}%.
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If your team meets total colour thresholds the spec provides additional bonuses.",
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self.into_spec().unwrap().values().base()),
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@ -796,7 +796,7 @@ impl Item {
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Item::Hybrid|
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Item::HybridPlus |
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Item::HybridPlusPlus => format!(
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"Hybrid increases GreenPower by {:?}%.
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"Hybrid increases GreenPower by {:?}%.
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Blue based Attack skills will blast again dealing {:?}% GreenPower as blue damage.
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Lasts {:?}T.",
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self.into_skill().unwrap().effect()[0].get_multiplier() - 100,
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@ -823,7 +823,7 @@ impl Item {
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Item::Purge|
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Item::PurgePlus |
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Item::PurgePlusPlus => format!(
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"Remove buffs from target construct.
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"Remove buffs from target construct.
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Applies purge disabling target green skills for {:?}T.",
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self.into_skill().unwrap().effect()[0].get_duration()),
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@ -836,7 +836,7 @@ impl Item {
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Item::Reflect|
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Item::ReflectPlus |
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Item::ReflectPlusPlus => format!(
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"Reflect incoming blue skills to source. Lasts {:?}T.
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"Reflect incoming blue skills to source. Lasts {:?}T.
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Recharges target BlueLife based on {:?}% BluePower.",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().multiplier()),
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@ -943,6 +943,11 @@ impl Item {
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}
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}
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// !!!!!!
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// IF YOU CHANGE A COMBO
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// BE SURE TO EDIT BUTTONS.JSX TOO
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// !!!!!!
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fn combo(&self) -> Vec<Item> {
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match self {
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Item::Intercept => vec![Item::Buff, Item::Red, Item::Red],
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