Merge branch 'resolutions'

This commit is contained in:
ntr 2018-11-27 12:13:07 +11:00
commit f11ac72058
3 changed files with 641 additions and 304 deletions

View File

@ -9,7 +9,7 @@ use failure::err_msg;
use account::Account;
use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams};
use skill::{Skill, Cooldown, Effect, Cast, Source};
use skill::{Skill, Cooldown, Effect, Cast, Immunity};
use game::{Log};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -29,7 +29,7 @@ impl CrypSkill {
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct CrypEffect {
pub effect: Effect,
pub duration: u8,
@ -178,17 +178,17 @@ impl Cryp {
self.hp.base == 0
}
pub fn immune(&self, skill: Skill) -> (bool, Vec<Effect>) {
pub fn immune(&self, skill: Skill) -> Immunity {
let immunities = self.effects.iter()
.filter(|e| e.effect.immune(skill))
.map(|e| e.effect)
.collect::<Vec<Effect>>();
if immunities.len() > 0 {
return (true, immunities);
return Immunity { immune: true, effects: immunities};
}
return (false, vec![]);
return Immunity { immune: false, effects: vec![]};
}
pub fn is_stunned(&self) -> bool {

View File

@ -12,7 +12,7 @@ use failure::err_msg;
use account::Account;
use rpc::{GameStateParams, GameSkillParams, GamePveParams, GamePvpParams, GameTargetParams, GameJoinParams};
use cryp::{Cryp, cryp_get};
use skill::{Skill, Cast};
use skill::{Skill, Cast, ResolutionResult};
pub type Log = Vec<String>;
@ -363,6 +363,24 @@ impl Game {
self.resolve_skills()
}
fn log_resolution(&mut self, source: &Cryp, target: &Cryp, cast: &Cast) -> &mut Game {
for result in cast.resolution.results.iter() {
match result {
ResolutionResult::Damage { amount, category: _, immunity: _ } => {
self.log.push(format!("{:?} {:?} {:?} {:?}", source.name, cast.skill, target.name, amount));
},
ResolutionResult::Effect { effect, duration, immunity: _ } => {
self.log.push(format!("{:?} {:?} {:?} {:?} {:?}T", source.name, cast.skill, target.name, effect, duration));
},
ResolutionResult::Removal { effect, immunity: _ } => {
self.log.push(format!("{:?} removed {:?} {:?}", source.name, target.name, effect));
},
}
}
self
}
fn resolve_skills(&mut self) -> &mut Game {
if self.phase != Phase::Resolve {
panic!("game not in Resolve phase");
@ -374,6 +392,7 @@ impl Game {
.flat_map(
|c| c.effects
.iter()
.cloned()
.filter_map(|e| e.tick))
.collect::<Vec<Cast>>();
@ -389,10 +408,11 @@ impl Game {
let mut source = self.cryp_by_id(skill.source_cryp_id).unwrap().clone();
let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
// self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
skill.set_resolution(&mut source, &mut target, &mut self.log);
self.resolved.push(skill.clone());
skill.set_resolution(&mut source, &mut target);
self.log_resolution(&source, &target, skill);
self.resolved.push(skill.clone());
self.update_cryp(&mut source);
self.update_cryp(&mut target);
@ -444,6 +464,15 @@ impl Game {
fn finish(&mut self) -> &mut Game {
self.phase = Phase::Finish;
self.log.push(format!("Game finished."));
{
let winner = self.teams.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()));
match winner {
Some(w) => self.log.push(format!("Winner: {:?}", w.id)),
None => self.log.push(format!("Game was drawn.")),
};
}
self.stack.clear();
@ -761,7 +790,7 @@ mod tests {
use cryp::*;
fn create_test_game() -> Game {
let mut x = Cryp::new()
let x = Cryp::new()
.named(&"pronounced \"creeep\"".to_string())
.level(8)
.learn(Skill::TestStun)
@ -809,58 +838,58 @@ mod tests {
return game;
}
fn create_2v2_test_game() -> Game {
let mut i = Cryp::new()
.named(&"pretaliate".to_string())
.level(8)
.learn(Skill::Attack)
.create();
// fn create_2v2_test_game() -> Game {
// let mut i = Cryp::new()
// .named(&"pretaliate".to_string())
// .level(8)
// .learn(Skill::Attack)
// .create();
let mut j = Cryp::new()
.named(&"poy sian".to_string())
.level(8)
.learn(Skill::Attack)
.create();
// let mut j = Cryp::new()
// .named(&"poy sian".to_string())
// .level(8)
// .learn(Skill::Attack)
// .create();
let mut x = Cryp::new()
.named(&"pronounced \"creeep\"".to_string())
.level(8)
.learn(Skill::Attack)
.create();
// let mut x = Cryp::new()
// .named(&"pronounced \"creeep\"".to_string())
// .level(8)
// .learn(Skill::Attack)
// .create();
let mut y = Cryp::new()
.named(&"lemongrass tea".to_string())
.level(8)
.learn(Skill::Attack)
.create();
// let mut y = Cryp::new()
// .named(&"lemongrass tea".to_string())
// .level(8)
// .learn(Skill::Attack)
// .create();
let mut game = Game::new();
// let mut game = Game::new();
game
.set_team_num(2)
.set_team_size(2)
.set_pve(false);
// game
// .set_team_num(2)
// .set_team_size(2)
// .set_pve(false);
let x_team_id = Uuid::new_v4();
let mut x_team = Team::new(x_team_id);
x_team
.set_cryps(vec![x]);
// let x_team_id = Uuid::new_v4();
// let mut x_team = Team::new(x_team_id);
// x_team
// .set_cryps(vec![x]);
let y_team_id = Uuid::new_v4();
let mut y_team = Team::new(y_team_id);
y_team
.set_cryps(vec![y]);
// let y_team_id = Uuid::new_v4();
// let mut y_team = Team::new(y_team_id);
// y_team
// .set_cryps(vec![y]);
game
.team_add(x_team).unwrap()
.team_add(y_team).unwrap();
// game
// .team_add(x_team).unwrap()
// .team_add(y_team).unwrap();
assert!(game.can_start());
// assert!(game.can_start());
game.start();
// game.start();
return game;
}
// return game;
// }
#[test]
fn phase_test() {
@ -1045,6 +1074,8 @@ mod tests {
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
println!("{:#?}", game);
return;
}

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