default view games list
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@ -34,7 +34,7 @@
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* invader set
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* start with 3 constructs w/ random names
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* storing construct costs 5cr
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* new construct costs 5cr
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* eth adapter
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@ -302,9 +302,6 @@ module.exports = {
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// disallow use of comma operator
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'no-sequences': 'error',
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// restrict what can be breakn as an exception
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'no-break-literal': 'error',
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// disallow unmodified conditions of loops
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// https://eslint.org/docs/rules/no-unmodified-loop-condition
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'no-unmodified-loop-condition': 'off',
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@ -3,6 +3,7 @@ const preact = require('preact');
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const { Elements, injectStripe } = require('react-stripe-elements');
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const { saw } = require('./shapes');
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const { postData } = require('./../utils');
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function pingColour(ping) {
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if (ping < 100) return 'forestgreen';
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@ -21,8 +21,6 @@ function Main(props) {
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instance,
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account,
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nav,
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team,
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constructs,
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} = props;
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if (!account) {
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@ -37,7 +35,7 @@ function Main(props) {
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return <Instance />;
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}
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if (nav === 'team' || !team.some(t => t) || constructs.length < 3) return <Team />;
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if (nav === 'team') return <Team />;
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if (nav === 'list') return <List />;
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return (
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@ -3,6 +3,7 @@ const preact = require('preact');
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const { Fragment } = require('preact');
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const { postData } = require('../utils');
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console.log(postData);
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const actions = require('../actions');
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const AccountStatus = require('./account.status');
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@ -33,10 +34,6 @@ const addState = connect(
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return ws.sendInstanceList();
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}
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function logout() {
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postData('/logout').then(() => window.location.reload(true));
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}
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return {
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account,
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instances,
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@ -46,7 +43,6 @@ const addState = connect(
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sendInstanceState,
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sendAccountInstances,
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sendInstanceList,
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logout,
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};
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},
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function receiveDispatch(dispatch) {
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@ -142,7 +138,6 @@ function Nav(args) {
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<h1 class="header-title">mnml.gg</h1>
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<AccountStatus />
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<hr />
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<button onClick={() => navTo('team')}>Select Team</button>
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<button disabled={canJoin} onClick={() => navTo('list')}>Play</button>
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<hr />
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{joined}
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@ -33,7 +33,12 @@ function registerEvents(store) {
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// check team is in list
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const { team } = store.getState();
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const ids = constructs.map(c => c.id);
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if (!team.every(t => t && ids.includes(t))) store.dispatch(actions.setTeam([null, null, null]));
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// team is fucked up, or just registered
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// reset to the first 3 constructs
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if (!team.every(t => t && ids.includes(t))) {
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store.dispatch(actions.setTeam([ids[0], ids[1], ids[2]]));
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}
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store.dispatch(actions.setConstructs(constructs));
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}
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@ -221,9 +221,7 @@ function createSocket(events) {
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};
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function logout() {
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localStorage.removeItem('account');
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account = null;
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event.setAccount(null);
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window.location.reload(true);
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}
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function errHandler(error) {
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@ -8,7 +8,9 @@ use serde_cbor::{from_slice};
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use postgres::transaction::Transaction;
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use construct::{Construct, construct_recover};
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use names::{name as generate_name};
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use rpc::{ConstructSpawnParams};
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use construct::{Construct, construct_recover, construct_spawn};
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use instance::{Instance, instance_delete};
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use failure::Error;
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@ -228,6 +230,13 @@ pub fn account_create(name: &String, password: &String, code: &String, tx: &mut
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None => return Err(err_msg("account not created")),
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};
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// slow but neat
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let account = Account::select(tx, id)?;
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for _i in 0..3 {
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construct_spawn(tx, ConstructSpawnParams { name: generate_name() }, account.id)?;
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}
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info!("registration account={:?}", name);
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Ok(token)
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@ -7,7 +7,6 @@ use postgres::transaction::Transaction;
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use failure::Error;
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use failure::err_msg;
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use account::{Account};
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use rpc::{ConstructSpawnParams};
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use skill::{Skill, Cast, Immunity, Disable, Event};
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use effect::{Cooldown, Effect, Colour};
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@ -838,10 +837,10 @@ pub fn construct_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result
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return Ok(construct);
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}
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pub fn construct_spawn(params: ConstructSpawnParams, tx: &mut Transaction, account: &Account) -> Result<Construct, Error> {
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pub fn construct_spawn(tx: &mut Transaction, params: ConstructSpawnParams, account: Uuid) -> Result<Construct, Error> {
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let construct = Construct::new()
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.named(¶ms.name)
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.set_account(account.id);
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.set_account(account);
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let construct_bytes = to_vec(&construct)?;
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@ -852,7 +851,7 @@ pub fn construct_spawn(params: ConstructSpawnParams, tx: &mut Transaction, accou
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";
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let result = tx
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.query(query, &[&construct.id, &account.id, &construct_bytes])?;
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.query(query, &[&construct.id, &account, &construct_bytes])?;
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let _returned = result.iter().next().ok_or(err_msg("no row returned"))?;
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@ -1,7 +1,7 @@
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use rand::prelude::*;
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use rand::{thread_rng};
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const FIRSTS: [&'static str; 22] = [
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const FIRSTS: [&'static str; 23] = [
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"fierce",
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"obscure",
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"mighty",
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@ -24,9 +24,10 @@ const FIRSTS: [&'static str; 22] = [
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"purified",
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"organic",
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"distorted",
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"weary",
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];
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const LASTS: [&'static str; 29] = [
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const LASTS: [&'static str; 30] = [
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"kaffe",
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"foilage",
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"wildlife",
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@ -56,6 +57,7 @@ const LASTS: [&'static str; 29] = [
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"warning",
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"information",
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"witness",
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"traveller",
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];
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pub fn name() -> String {
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@ -117,11 +117,10 @@ fn handle_game_ready(data: Vec<u8>, tx: &mut Transaction, account: &Account) ->
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Ok(RpcResult::GameState(game_ready(msg.params, tx, &account)?))
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}
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fn handle_construct_spawn(data: Vec<u8>, tx: &mut Transaction, account: &Account) -> Result<RpcResult, Error> {
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let msg = from_slice::<ConstructSpawnMsg>(&data).or(Err(err_msg("invalid params")))?;
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construct_spawn(msg.params, tx, &account)?;
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Ok(RpcResult::AccountConstructs(account_constructs(tx, &account)?))
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construct_spawn(tx, msg.params, account.id)?;
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Ok(RpcResult::AccountConstructs(account_constructs(tx, account)?))
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}
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fn handle_construct_delete(data: Vec<u8>, tx: &mut Transaction, account: &Account) -> Result<RpcResult, Error> {
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@ -130,7 +129,6 @@ fn handle_construct_delete(data: Vec<u8>, tx: &mut Transaction, account: &Accoun
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Ok(RpcResult::AccountConstructs(account_constructs(tx, &account)?))
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}
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// fn handle_account_create(data: Vec<u8>, tx: &mut Transaction) -> Result<RpcResult, Error> {
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// let msg = from_slice::<AccountCreateMsg>(&data).or(Err(err_msg("invalid params")))?;
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// let account = account_create(msg.params, tx)?;
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