fn names
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@ -15,7 +15,7 @@ const addState = connect(
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const { ws, constructs, team } = state;
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function sendConstructSpawn(name) {
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return ws.sendConstructSpawn(name);
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return ws.sendMtxConstructBuy(name);
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}
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return {
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@ -46,10 +46,6 @@ function createSocket(events) {
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send(['AccountInstances', {}]);
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}
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function sendConstructSpawn() {
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send(['MtxConstructBuy', {}]);
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}
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function sendGameState(id) {
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send(['GameState', { id }]);
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}
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@ -135,6 +131,9 @@ function createSocket(events) {
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send(['MtxBuy', { mtx }]);
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}
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function sendMtxConstructBuy() {
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send(['MtxConstructBuy', {}]);
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}
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// -------------
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// Incoming
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// -------------
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@ -281,7 +280,6 @@ function createSocket(events) {
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return {
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sendAccountConstructs,
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sendAccountInstances,
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sendConstructSpawn,
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sendGameState,
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sendGameReady,
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sendGameSkill,
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@ -300,6 +298,7 @@ function createSocket(events) {
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sendItemInfo,
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sendMtxApply,
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sendMtxBuy,
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sendMtxConstructBuy,
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connect,
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};
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}
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@ -27,10 +27,10 @@ pub enum RpcMessage {
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AccountConstructs(Vec<Construct>),
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AccountInstances(Vec<Instance>),
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AccountShop(mtx::Shop),
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ConstructSpawn(Construct),
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GameState(Game),
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ItemInfo(ItemInfoCtr),
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ConstructSpawn(Construct),
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OpenInstances(Vec<Instance>),
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InstanceState(Instance),
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@ -153,7 +153,7 @@ pub fn receive(data: Vec<u8>, db: &Db, begin: Instant, account: &Option<Account>
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RpcRequest::VboxUnequip { instance_id, construct_id, target } =>
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Ok(RpcMessage::InstanceState(vbox_unequip(&mut tx, account, instance_id, construct_id, target)?)),
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RpcRequest::MtxConstructBuy { } =>
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RpcRequest::MtxConstructBuy {} =>
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Ok(RpcMessage::ConstructSpawn(construct_spawn(&mut tx, account.id, generate_name())?)),
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RpcRequest::MtxConstructApply { mtx, construct_id, name } =>
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