fix few bugs
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WORKLOG.md
10
WORKLOG.md
@ -3,12 +3,8 @@
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*PRODUCTION*
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* mobile styles
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* mobile info page
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* fix info page for tablet layout
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* Add TOS and accept to register page
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* fix purge bug
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* add recipe book
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* can't reset password without knowing password =\
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@ -48,7 +44,7 @@
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reconnect based on time delta
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consolidate game and instance
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* return of the combat log (last few events with condensed descriptions)
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* return of the combat log (last few events with condensed descriptions)
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- click in to scroll
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* elo + leaderboards
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@ -205,7 +205,6 @@
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.resolving-skill {
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grid-area: target;
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align-self: center;
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text-align: center;
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height: auto;
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svg {
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display: inline;
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@ -30,23 +30,21 @@ const store = createStore(
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window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
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);
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document.fonts.load('16pt "Jura"').then(() => {
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const events = registerEvents(store);
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// store.subscribe(() => console.log(store.getState()));
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setupKeys(store);
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const events = registerEvents(store);
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// store.subscribe(() => console.log(store.getState()));
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setupKeys(store);
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const ws = createSocket(events);
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ws.connect();
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events.setWs(ws);
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const ws = createSocket(events);
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ws.connect();
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events.setWs(ws);
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const App = () => (
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<Provider store={store}>
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<StripeProvider apiKey={stripeKey()}>
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<Mnml />
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</StripeProvider>
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</Provider>
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);
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const App = () => (
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<Provider store={store}>
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<StripeProvider apiKey={stripeKey()}>
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<Mnml />
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</StripeProvider>
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</Provider>
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);
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// eslint-disable-next-line
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preact.render(<App />, document.body);
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});
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// eslint-disable-next-line
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preact.render(<App />, document.body);
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@ -49,9 +49,10 @@ function GameCtrlTopBtns(args) {
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};
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const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
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const abandonText = abandonState ? 'Confirm' : 'Abandon';
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const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>Abandon</button>;
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>;
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const leaveBtn = <button class='abandon confirming' onClick={leave}>Leave</button>;
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return (
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@ -49,9 +49,10 @@ function InstanceTopBtns(args) {
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};
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const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
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const abandonText = abandonState ? 'Confirm' : 'Abandon';
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const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>Abandon</button>;
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const abandonBtn = <button class={abandonClasses} disabled={finished} onClick={abandonAction}>{abandonText}</button>;
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const leaveBtn = <button class='abandon confirming' onClick={leave}>Leave</button>;
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return (
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@ -248,12 +248,14 @@ function Vbox(args) {
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function onClick(e) {
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if (vboxSelecting) clearVboxSelected();
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if (reclaiming) return sendVboxReclaim(i);
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if (combiner.length > 2) return combinerChange([i]);
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const combinerIndex = combiner.indexOf(i);
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if (combinerIndex > -1) {
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return combinerChange(without(combiner, i));
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}
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combiner.push(i);
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return combinerChange(combiner);
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}
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@ -415,7 +415,7 @@ pub enum EventStages {
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EndPost, // Skip Anim Anim
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EndOnly, // Skip Anim Skip
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PostOnly, // Skip Skip Anim
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NoStages, // Skip Skip Skip
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NoStages, // Skip Skip Skip
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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@ -1395,7 +1395,7 @@ fn sustain(source: &mut Construct, target: &mut Construct, mut results: Resoluti
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fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let intercept = skill.effect()[0];
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results.push(Resolution::new(source, target).event(target.add_effect(skill, intercept)));
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let red_amount = source.red_power().pct(skill.multiplier());
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let e = target.recharge(skill, red_amount, 0);
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let stages = match e {
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@ -1614,7 +1614,7 @@ fn electrocute(source: &mut Construct, target: &mut Construct, mut results: Reso
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None => ()
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}
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}
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let ConstructEffect { effect, duration, meta, tick: _ } = skill.effect()[0];
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let tick_skill = match meta {
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Some(EffectMeta::Skill(s)) => s,
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@ -1660,10 +1660,10 @@ fn absorption(source: &mut Construct, target: &mut Construct, mut results: Resol
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results.push(Resolution::new(source, target)
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.event(target.add_effect(reflect_skill, absorb))
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.stages(EventStages::PostOnly));
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let absorb_index = target.effects.iter().position(|e| e.effect == Effect::Absorb).expect("No absorb");
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let ce = target.effects.remove(absorb_index);
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results.push(Resolution::new(source, target)
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.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() })
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.stages(EventStages::PostOnly));
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@ -1717,7 +1717,7 @@ fn recharge(source: &mut Construct, target: &mut Construct, mut results: Resolut
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}
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fn siphon(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let skip_tick = target.effects.iter().any(|e| e.effect == Effect::Siphon);
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let ConstructEffect { effect, duration, meta, tick: _ } = skill.effect()[0];
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let tick_skill = match meta {
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