fix heal
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008bc71527
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@ -10,17 +10,12 @@ strangle
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## NOW
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## NOW
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* zones
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* order cryps based on id
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* differnt game types based on tag
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* reduce inventory
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* open w/ item?
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## SOON
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## SOON
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* aoe skills
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* aoe skills
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* hash cryp name for avatar
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* order cryps based on id
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* keep track of games joined
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* keep track of games joined
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* concede game on leave
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* concede game on leave
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* ko all cryps on team, check status
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* ko all cryps on team, check status
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@ -708,7 +708,7 @@ impl Skill {
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Skill::Blast => blast(cryp, target, resolution),
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Skill::Blast => blast(cryp, target, resolution),
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Skill::Amplify => amplify(cryp, target, resolution), // increase magic dmg
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Skill::Amplify => amplify(cryp, target, resolution), // increase magic dmg
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Skill::Decay => decay(cryp, target, resolution), // dot
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Skill::Decay => decay(cryp, target, resolution), // dot
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Skill::DecayTick => decay_tick(cryp, target, resolution), // hot
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Skill::DecayTick => decay_tick(cryp, target, resolution), // dot
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Skill::Drain => drain(cryp, target, resolution),
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Skill::Drain => drain(cryp, target, resolution),
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Skill::DrainTick => drain_tick(cryp, target, resolution), // hot
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Skill::DrainTick => drain_tick(cryp, target, resolution), // hot
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Skill::Curse => curse(cryp, target, resolution),
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Skill::Curse => curse(cryp, target, resolution),
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@ -818,11 +818,10 @@ fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
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return resolution;
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return resolution;
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}
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}
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// TODO put overhealing back
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fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn heal(cryp: &mut Cryp, _target: &mut Cryp, resolution: Resolution) -> Resolution {
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let amount = cryp.spell_dmg();
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let _amount = cryp.phys_dmg();
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resolution.results.push(target.heal(Skill::Heal, amount));
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return resolution;
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return resolution;
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}
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}
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fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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