diff --git a/server/src/game.rs b/server/src/game.rs index 3bfca93b..079e2cea 100644 --- a/server/src/game.rs +++ b/server/src/game.rs @@ -1068,8 +1068,8 @@ mod tests { let x_cryp = x_team.cryps[0].clone(); let y_cryp = y_team.cryps[0].clone(); - game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().red_damage.force(u64::max_value()); - game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().speed.force(u64::max_value()); + game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().red_damage.force(1000000000); + game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().speed.force(1000000000); // just in case // remove all mitigation diff --git a/server/src/skill.rs b/server/src/skill.rs index 3a36859d..e0b8fdeb 100644 --- a/server/src/skill.rs +++ b/server/src/skill.rs @@ -829,7 +829,6 @@ fn touch(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: fn attack(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions { let amount = source.red_damage().pct(skill.multiplier()); - println!("{:?}", amount); target.deal_red_damage(skill, amount) .into_iter() .for_each(|e| results.push(Resolution::new(source, target).event(e))); @@ -1231,7 +1230,6 @@ mod tests { assert!(y.affected(Effect::Clutch)); let mut results = attack(&mut x, &mut y, vec![], Skill::Attack); - println!("{:?}", y.green_life()); assert!(y.green_life() == 1); let Resolution { source: _, target: _, event } = results.remove(0);