Merge tag '1.8.3' into develop
1.8.3
This commit is contained in:
commit
f502bb5756
@ -14,7 +14,7 @@
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- Amplify no longer increase GreenPower
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- Purify
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- Now removes all effects on target
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- Applies "Purified" increasing healing taken
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- Applies "Pure" increasing healing taken
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- Purge
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- Now removes all effects on target
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.8.2",
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"version": "1.8.3",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -434,6 +434,10 @@
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&.winner {
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animation: win 2s ease-in-out 0s 1;
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}
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.cancelled {
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color: white;
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}
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}
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.tutorial {
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.8.2",
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"version": "1.8.3",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -80,6 +80,12 @@ class Faceoff extends preact.Component {
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}
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function faceoffText() {
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if (!instance.winner) {
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if (instance.phase === 'Finished') return (
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<div class="faceoff-text">
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<div class="cancelled"> game cancelled </div>
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</div>
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);
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return (
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<div class="faceoff-text">
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<div class="opponent-text"> {otherTeam.name} </div>
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@ -209,34 +209,23 @@ function registerEvents(store) {
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return store.dispatch(actions.setInvite(code));
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}
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let autoReady = null;
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function setInstance(v) {
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const { account, instance, ws, tutorial } = store.getState();
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const { account, ws, tutorial } = store.getState();
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if (v) {
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setInvite(null);
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setPvp(false);
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const player = v.players.find(p => p.id === account.id);
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store.dispatch(actions.setPlayer(player));
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if (!instance || v.id !== instance.id) {
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clearTimeout(autoReady);
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const skip = v.time_control === 'Practice' && v.phase === 'Lobby';
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if (skip) {
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ws.sendInstanceReady(v.id);
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}
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if (v.phase === 'Finished') {
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ws.sendAccountInstances();
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}
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if (v.phase_end && v.phase === 'Lobby' && !autoReady) {
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const skip = v.time_control === 'Practice' ? 10000 : 2000;
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const autoReadyDelay = Date.parse(v.phase_end) - Date.now() - skip;
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autoReady = setTimeout(() => {
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ws.sendInstanceReady(v.id);
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autoReady = null;
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}, autoReadyDelay);
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}
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if (v.phase !== 'Lobby') clearTimeout(autoReady);
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// instance.mobile.less hides info at @media 1000
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if (localStorage.getItem('tutorial-complete') || window.innerWidth <= 1100) {
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store.dispatch(actions.setTutorial(null));
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@ -282,7 +282,7 @@ function effectInfo(i) {
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case 'Restrict': return 'Disable construct from casting any red skills';
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case 'Stun': return 'Stunned construct cannot use skills';
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case 'Intercept': return 'Redirect any skills on team to this target construct';
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case 'Purified': return `Construct will take ${i.meta[1] - 100}% increased healing`;
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case 'Pure': return `Construct will take ${i.meta[1] - 100}% increased healing`;
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case 'Vulnerable': return `Construct will take ${i.meta[1] - 100}% increased red damage`;
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case 'Silence': return 'Disable construct from casting any blue skills';
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case 'Wither': return `Construct will take ${100 - i.meta[1]}% reduced healing`; //
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@ -1,6 +1,6 @@
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{
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"name": "mnml-ops",
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"version": "1.8.2",
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"version": "1.8.3",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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[package]
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name = "mnml"
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version = "1.8.2"
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version = "1.8.3"
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authors = ["ntr <ntr@smokestack.io>"]
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[dependencies]
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@ -73,7 +73,7 @@ pub fn chat_wheel(_db: &Db, _id: Uuid) -> Result<Vec<String>, Error> {
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"glhf".to_string(),
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"ez".to_string(),
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"rekt".to_string(),
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"nice".to_string(),
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"wow".to_string(),
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"wp".to_string(),
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"ok".to_string(),
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"...".to_string(),
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@ -16,7 +16,7 @@ pub enum Effect {
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Hybrid,
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Intercept,
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Invert,
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Purified,
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Pure,
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Purge,
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Reflect,
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Restrict,
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@ -104,7 +104,7 @@ impl Effect {
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Effect::Block => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken],
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Effect::Buff => vec![Stat::BluePower, Stat::RedPower, Stat::Speed],
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Effect::Slow => vec![Stat::Speed],
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// Power changes
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Effect::Absorption => vec![Stat::RedPower, Stat::BluePower],
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Effect::Amplify => vec![Stat::RedPower, Stat::BluePower],
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@ -112,7 +112,7 @@ impl Effect {
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// Damage taken changes
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Effect::Curse => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken],
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Effect::Purified => vec![Stat::GreenDamageTaken], // increased green taken
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Effect::Pure => vec![Stat::GreenDamageTaken], // increased green taken
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Effect::Vulnerable => vec![Stat::RedDamageTaken],
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Effect::Wither => vec![Stat::GreenDamageTaken], // reduced green taken
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@ -133,7 +133,7 @@ impl Effect {
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Effect::Haste |
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Effect::Slow |
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Effect::Hybrid |
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Effect::Purified |
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Effect::Pure |
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Effect::Wither => value.pct(match meta {
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Some(EffectMeta::Multiplier(d)) => d,
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_ => 100,
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@ -194,7 +194,7 @@ impl Effect {
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Effect::Decay => Some(Colour::Blue),
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Effect::Regen => Some(Colour::Green),
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Effect::Siphon => Some(Colour::Blue),
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Effect::Purified => Some(Colour::Green),
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Effect::Pure => Some(Colour::Green),
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Effect::Ko => None,
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}
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@ -469,14 +469,14 @@ impl Game {
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let mut resolutions = resolution_steps(&cast, &mut self);
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r_animation_ms = resolutions.iter().fold(r_animation_ms, |acc, r| acc + r.clone().get_delay());
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// the cast itself goes into this temp vec to handle cooldowns
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// if theres no resolution events, the skill didn't trigger (disable etc)
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if resolutions.len() > 0 {
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casts.push(cast);
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}
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self.resolved.append(&mut resolutions);
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// while let Some(resolution) = resolutions.pop() {
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@ -635,15 +635,15 @@ impl Game {
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for player in self.players.iter_mut() {
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if !player.ready {
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player.set_ready(true);
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player.add_warning();
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info!("upkeep: {:} warned", player.name);
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if player.warnings >= 3 {
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player.forfeit();
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info!("upkeep: {:} forfeited", player.name);
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//todo
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// self.resolved.push(forfeit)
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// self.log.push(format!("{:} forfeited.", player.name));
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}
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// player.add_warning();
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// info!("upkeep: {:} warned", player.name);
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// if player.warnings >= 3 {
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// player.forfeit();
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// info!("upkeep: {:} forfeited", player.name);
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// //todo
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// // self.resolved.push(forfeit)
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// // self.log.push(format!("{:} forfeited.", player.name));
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// }
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}
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}
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@ -1622,6 +1622,6 @@ mod tests {
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game.players[0].set_ready(true);
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game.phase_end = Some(Utc::now().checked_sub_signed(Duration::seconds(500)).unwrap());
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game = game.upkeep();
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assert!(game.players[1].warnings == 1);
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// assert!(game.players[1].warnings == 1);
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}
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}
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@ -832,7 +832,7 @@ impl Item {
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Item::PurifyPlus |
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Item::PurifyPlusPlus => format!(
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"Remove all effects and heals for {:?}% GreenPower per effect removed.
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Applies Purified increasing healing taken by {:?}%.",
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Applies Pure increasing healing taken by {:?}%.",
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self.into_skill().unwrap().multiplier(),
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self.into_skill().unwrap().effect()[0].get_multiplier() - 100),
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@ -44,7 +44,7 @@ const FIRSTS: [&'static str; 53] = [
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"orbiting",
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"piscine",
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"polar",
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"purified",
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"pure",
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"recalcitrant",
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"rogue",
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"sealed",
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@ -63,7 +63,6 @@ pub struct Player {
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pub constructs: Vec<Construct>,
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pub bot: bool,
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pub ready: bool,
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pub warnings: u8,
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pub draw_offered: bool,
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pub score: Score,
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}
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@ -85,7 +84,6 @@ impl Player {
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constructs,
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bot: false,
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ready: false,
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warnings: 0,
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draw_offered: false,
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score: Score::Zero,
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})
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@ -100,7 +98,6 @@ impl Player {
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constructs,
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bot: false,
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ready: false,
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warnings: 0,
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draw_offered: false,
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score: Score::Zero,
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}
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@ -134,11 +131,6 @@ impl Player {
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self
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}
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pub fn add_warning(&mut self) -> &mut Player {
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self.warnings += 1;
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self
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}
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pub fn forfeit(&mut self) -> &mut Player {
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for construct in self.constructs.iter_mut() {
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construct.force_ko();
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@ -358,7 +350,7 @@ impl Player {
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}
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self.vbox.bound.push(target);
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if target_construct_id.is_some() {
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let equip_index = self.vbox.bound.len() - 1;
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self.vbox_apply(equip_index, target_construct_id.expect("no construct"))?;
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@ -849,7 +849,7 @@ impl Skill {
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Skill::HybridBlast => 50,
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Skill::HasteStrike => 60,
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Skill::Absorb=> 95,
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Skill::AbsorbPlus => 120,
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Skill::AbsorbPlusPlus => 155,
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@ -1024,11 +1024,11 @@ impl Skill {
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Skill::TriagePlusPlus => vec![ConstructEffect {effect: Effect::Triage, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::TriageTickPlusPlus)), tick: None}],
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Skill::Purify => vec![ConstructEffect { effect: Effect::Purified, duration: 2,
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Skill::Purify => vec![ConstructEffect { effect: Effect::Pure, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::PurifyPlus => vec![ConstructEffect { effect: Effect::Purified, duration: 2,
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Skill::PurifyPlus => vec![ConstructEffect { effect: Effect::Pure, duration: 2,
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meta: Some(EffectMeta::Multiplier(175)), tick: None}],
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Skill::PurifyPlusPlus => vec![ConstructEffect { effect: Effect::Purified, duration: 2,
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Skill::PurifyPlusPlus => vec![ConstructEffect { effect: Effect::Pure, duration: 2,
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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_ => {
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@ -1048,7 +1048,7 @@ impl Skill {
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Skill::Strike=> None,
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Skill::StrikePlus => None,
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Skill::StrikePlusPlus => None,
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Skill::Counter|
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Skill::CounterPlus |
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Skill::CounterPlusPlus => None, // avoid all damage
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@ -1796,7 +1796,7 @@ fn siphon_tick(source: &mut Construct, target: &mut Construct, mut results: Reso
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fn link(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));
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let amount = source.blue_power().pct(skill.multiplier().saturating_mul(target.effects.len() as u64));
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target.deal_blue_damage(skill, amount)
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.into_iter()
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