rename ability

This commit is contained in:
ntr 2018-10-20 16:29:17 +11:00
parent 110616c22a
commit f8361de6df
5 changed files with 41 additions and 32 deletions

View File

@ -4,7 +4,7 @@ const Game = require('./game');
const addState = connect(
function receiveState(state) {
const { game } = state;
const { game, account } = state;
// function sendCombatPve(crypId) {
// return ws.sendCombatPve(crypId);
// }

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@ -1,9 +1,17 @@
const preact = require('preact');
function GamePanel({ game }) {
function GamePanel({ game, sendGameAbility, account }) {
if (!game) return <div>...</div>;
return (
<div>
<div>{JSON.stringify(game)}</div>
<button
className="button is-dark is-fullwidth"
type="submit"
onClick={() => sendCrypSpawn(name)}>
Spawn 👾
</button>
</div>
)
// return (
// <div className="">

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@ -6,7 +6,7 @@ exports.up = async knex => {
table.index('id');
});
knex.schema.createTable('combatants', table => {
knex.schema.createTable('players', table => {
table.uuid('id').primary();
table.index('id');

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@ -18,31 +18,31 @@ pub struct Roll {
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum AbilityKind {
pub enum Ability {
Attack,
Block,
Heal,
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct Ability {
pub struct GameAbility {
id: Uuid,
kind: AbilityKind,
ability: Ability,
cryp_id: Uuid,
roll: Option<Roll>,
target_cryp_id: Option<Uuid>,
target_team_id: Uuid,
}
impl Ability {
pub fn new(cryp_id: Uuid, target_team_id: Uuid, kind: AbilityKind) -> Ability {
return Ability {
impl GameAbility {
pub fn new(cryp_id: Uuid, target_team_id: Uuid, ability: Ability) -> GameAbility {
return GameAbility {
id: Uuid::new_v4(),
cryp_id,
target_cryp_id: None,
target_team_id,
roll: None,
kind,
ability,
};
}
@ -50,10 +50,10 @@ impl Ability {
let mut rng = thread_rng();
let base: u64 = rng.gen();
let stat = match self.kind {
AbilityKind::Attack => &c.str,
AbilityKind::Block => &c.str,
AbilityKind::Heal => &c.int,
let stat = match self.ability {
Ability::Attack => &c.str,
Ability::Block => &c.str,
Ability::Heal => &c.int,
};
let mut roll = Roll { base, result: base };
@ -72,7 +72,7 @@ impl Ability {
return roll;
}
pub fn resolve(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut Ability {
pub fn resolve(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut GameAbility {
let roll = self.roll(&cryp);
println!("{:?} gettin clapped for {:?}", target.name, roll.result);
@ -80,7 +80,7 @@ impl Ability {
self
}
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut Ability {
pub fn set_target(&mut self, cryp_id: Uuid) -> &mut GameAbility {
self.target_cryp_id = Some(cryp_id);
self
}
@ -89,7 +89,7 @@ impl Ability {
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Phase {
Start,
Ability,
GameAbility,
Target,
Damage,
Finish,
@ -99,8 +99,8 @@ pub enum Phase {
pub struct Team {
id: Uuid,
cryps: Vec<Cryp>,
abilities: Vec<Ability>,
incoming: Vec<Ability>,
abilities: Vec<GameAbility>,
incoming: Vec<GameAbility>,
}
impl Team {
@ -122,7 +122,7 @@ impl Team {
self.cryps.iter_mut().find(|c| c.id == id)
}
pub fn ability_by_id(&mut self, id: Uuid) -> &mut Ability {
pub fn ability_by_id(&mut self, id: Uuid) -> &mut GameAbility {
match self.incoming.iter_mut().find(|a| a.id == id) {
Some(a) => a,
None => panic!("abiltity not in game"),
@ -216,7 +216,7 @@ impl Game {
panic!("game not in damage or start phase");
}
self.phase = Phase::Ability;
self.phase = Phase::GameAbility;
for team in self.teams.iter_mut() {
team.abilities.clear();
team.incoming.clear();
@ -226,14 +226,15 @@ impl Game {
// abilities can target any team, but we have to check if the caller is the owner of the cryp
// and that the cryp has the ability they are trying to add
pub fn add_ability(&mut self, team_id: Uuid, cryp_id: Uuid, target_team_id: Uuid, kind: AbilityKind) -> Uuid {
pub fn add_ability(&mut self, team_id: Uuid, cryp_id: Uuid, target_team_id: Uuid, ability: Ability) -> Uuid {
let team = self.team_by_id(team_id);
match team.cryp_by_id(cryp_id) {
Some(c) => c,
None => panic!("cryp not in team"),
};
let ability = Ability::new(cryp_id, target_team_id, kind);
// TODO check cryp has ability
let ability = GameAbility::new(cryp_id, target_team_id, ability);
team.abilities.push(ability);
return ability.id;
@ -245,7 +246,7 @@ impl Game {
// move all abilities into their target team's targets list
pub fn targets_phase_start(&mut self) -> &mut Game {
if self.phase != Phase::Ability {
if self.phase != Phase::GameAbility {
panic!("game not in ability phase");
}
@ -265,7 +266,7 @@ impl Game {
}
// targets can only be added by the owner of the team
pub fn add_target(&mut self, team_id: Uuid, cryp_id: Uuid, ability_id: Uuid) -> &mut Ability {
pub fn add_target(&mut self, team_id: Uuid, cryp_id: Uuid, ability_id: Uuid) -> &mut GameAbility {
// whose team is this?
let team = self.team_by_id(team_id);
@ -352,7 +353,7 @@ pub fn game_ability(params: GameAbilityParams, tx: &mut Transaction, account: &A
let game_bytes: Vec<u8> = returned.get("data");
let mut game = from_slice::<Game>(&game_bytes)?;
game.add_ability(account.id, params.cryp_id, params.target_team_id, params.kind);
game.add_ability(account.id, params.cryp_id, params.target_team_id, params.ability);
return game_write(game, tx);
}
@ -508,8 +509,8 @@ mod tests {
game.start();
let x_attack_id = game.add_ability(x_team_id, x_id, y_team_id, AbilityKind::Attack);
let y_attack_id = game.add_ability(y_team_id, y_id, x_team_id, AbilityKind::Attack);
let x_attack_id = game.add_ability(x_team_id, x_id, y_team_id, Ability::Attack);
let y_attack_id = game.add_ability(y_team_id, y_id, x_team_id, Ability::Attack);
assert!(game.ability_phase_finished());
@ -524,7 +525,7 @@ mod tests {
game.damage_phase_start();
assert!([Phase::Ability, Phase::Finish].contains(&game.phase));
assert!([Phase::GameAbility, Phase::Finish].contains(&game.phase));
println!("{:?}", game);

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@ -11,7 +11,7 @@ use failure::err_msg;
use net::Db;
use cryp::{Cryp, cryp_spawn};
use game::{Game, AbilityKind, game_pve, game_ability};
use game::{Game, Ability, game_pve, game_ability};
use account::{Account, account_create, account_login, account_from_token, account_cryps};
use item::{Item, items_list, item_use};
@ -238,7 +238,7 @@ pub struct GameAbilityParams {
pub game_id: Uuid,
pub cryp_id: Uuid,
pub target_team_id: Uuid,
pub kind: AbilityKind,
pub ability: Ability,
}
#[derive(Debug,Clone,Serialize,Deserialize)]