slay healing tbi
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@ -510,7 +510,16 @@ impl Game {
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Value::ColourSkills { construct, colour, mult } => unimplemented!(),
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Value::DamageTaken { construct, colour, mult } => unimplemented!(),
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Value::DamageTaken { construct, colour, mult } =>
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resolutions.iter().fold(0, |dmg, res| match res.event {
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Event::Damage { construct: event_construct, amount, mitigation:_, colour: event_colour, display: _ } =>
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match *construct == event_construct && *colour == event_colour {
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true => dmg + amount,
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false => dmg,
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}
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_ => dmg,
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}),
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// Skills { construct: Uuid, colour: Colour },
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}
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})
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@ -1681,4 +1690,15 @@ mod tests {
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println!("{:?}", game.resolutions);
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}
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#[test]
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fn slay_test() {
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let mut game = create_2v2_test_game();
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let player_id = game.players[0].id;
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let source = game.players[0].constructs[0].id;
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let target = game.players[1].constructs[0].id;
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game.resolve(Cast::new(source, player_id, target, Skill::Slay));
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println!("{:#?}", game.resolutions);
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}
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}
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