From fa1135170bba7a602bf4dc1871801675a9d8e44b Mon Sep 17 00:00:00 2001 From: Mashy Date: Mon, 21 Oct 2019 10:43:14 +1000 Subject: [PATCH] worklog --- WORKLOG.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/WORKLOG.md b/WORKLOG.md index 7eb7271c..ee4b4714 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -10,6 +10,12 @@ * clear active mtx after joining game +* Check results stack for whether a construct has ticked a dot already. Current issue E.g. + Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1 + Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2 + Siphon tick won't proc at all that turn + It assumes the dot has triggered already from existing dot from pre_resolve + Instead of checking a dot already exists instead search for a matching dot tick event in results * mobile styles * mobile info page