misc phaser
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client/src/components/cryp.ui.js
Executable file
30
client/src/components/cryp.ui.js
Executable file
@ -0,0 +1,30 @@
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const Phaser = require('phaser');
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const fs = require('fs');
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class CrypUi extends Phaser.Scene {
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constructor() {
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super('combat');
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}
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preload() {
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/* Static Images */
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this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
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}
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create() {
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this.createPlayers();
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this.input.keyboard.on('keydown_S', () => {
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this.scene.switch('passives'); // Switch to passive scene
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}, 0, this);
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}
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createPlayers() {
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this.players = this.physics.add.staticGroup();
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const img = this.players.create(100, 300, 'alk');
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img.setScale(1);
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this.playerOneHp = this.add.text(20, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
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this.loaded = true;
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}
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}
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module.exports = CrypUi;
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@ -2,6 +2,7 @@ const preact = require('preact');
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const { connect } = require('preact-redux');
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const { connect } = require('preact-redux');
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const Phaser = require('phaser');
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const Phaser = require('phaser');
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const PhaserPassives = require('./passive.phaser');
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const PhaserPassives = require('./passive.phaser');
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const PhaserCombat = require('./phaser.combat');
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const addState = connect(
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const addState = connect(
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function receiveState(state) {
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function receiveState(state) {
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@ -38,7 +39,7 @@ class PhaserInstance extends preact.Component {
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gravity: { y: 0 },
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gravity: { y: 0 },
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},
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},
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},
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},
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scene: this.PhaserPassives,
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scene: [this.PhaserPassives, PhaserCombat],
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};
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};
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const game = new Phaser.Game(config);
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const game = new Phaser.Game(config);
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game.canvas.addEventListener('mousedown', () => this.PhaserPassives.camPan(true));
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game.canvas.addEventListener('mousedown', () => this.PhaserPassives.camPan(true));
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@ -8,26 +8,24 @@ const passiveDataEdge = require('./passive.data.edge');
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// Press 'A' to reset allocated passive nodes
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// Press 'A' to reset allocated passive nodes
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class PhaserPassives extends Phaser.Scene {
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class PhaserPassives extends Phaser.Scene {
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constructor() {
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super('passives');
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}
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preload() {
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preload() {
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this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
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this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
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}
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}
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create() {
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create() {
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this.init();
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this.graphics = this.add.graphics();
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this.passiveNodeData = passiveDataNode;
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this.passiveEdgeData = passiveDataEdge;
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this.addPassiveNodes();
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this.addPassiveNodes();
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this.addCameraControl();
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this.addCameraControl();
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this.addEvents();
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this.addEvents();
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this.drawPassiveEdges();
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this.drawPassiveEdges();
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}
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}
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init() {
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this.graphics = this.add.graphics();
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this.textGraphic = new Phaser.GameObjects.Graphics(this);
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this.add.existing(this.textGraphic);
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this.passiveNodeData = passiveDataNode;
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this.passiveEdgeData = passiveDataEdge;
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}
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addPassiveNodes() {
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addPassiveNodes() {
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this.passiveNodes = [];
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this.passiveNodes = [];
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this.passiveNodeData.forEach((n) => {
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this.passiveNodeData.forEach((n) => {
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@ -84,6 +82,9 @@ class PhaserPassives extends Phaser.Scene {
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this.input.keyboard.on('keydown_A', () => {
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this.input.keyboard.on('keydown_A', () => {
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this.updatePassives(); // Will update nodes from state
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this.updatePassives(); // Will update nodes from state
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}, 0, this);
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}, 0, this);
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this.input.keyboard.on('keydown_S', () => {
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this.scene.switch('combat');
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}, 0, this);
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}
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}
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drawPassiveEdges() {
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drawPassiveEdges() {
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@ -2,6 +2,10 @@ const Phaser = require('phaser');
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const fs = require('fs');
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const fs = require('fs');
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class PhaserCombat extends Phaser.Scene {
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class PhaserCombat extends Phaser.Scene {
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constructor() {
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super('combat');
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}
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preload() {
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preload() {
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/* Static Images */
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/* Static Images */
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this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
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this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
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@ -30,6 +34,11 @@ class PhaserCombat extends Phaser.Scene {
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this.createAnim();
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this.createAnim();
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this.cursors = this.input.keyboard.createCursorKeys();
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this.cursors = this.input.keyboard.createCursorKeys();
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this.combat = false;
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this.combat = false;
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this.registry.events.on('changedata', this.updateData, this);
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this.input.keyboard.on('keydown_S', () => {
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this.scene.switch('passives'); // Switch to battle scene
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}, 0, this);
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}
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}
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createPlayers() {
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createPlayers() {
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@ -38,9 +47,8 @@ class PhaserCombat extends Phaser.Scene {
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const imgTwo = this.players.create(500, 300, 'magmar');
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const imgTwo = this.players.create(500, 300, 'magmar');
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img.setScale(0.5);
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img.setScale(0.5);
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imgTwo.setScale(0.5);
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imgTwo.setScale(0.5);
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this.playerOneHp = this.add.text(20, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
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this.playerOneHp = this.add.text(20, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
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this.playerTwoHp = this.add.text(450, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
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this.playerTwoHp = this.add.text(450, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
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this.loaded = true;
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}
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}
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createAnim() {
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createAnim() {
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@ -53,21 +61,29 @@ class PhaserCombat extends Phaser.Scene {
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this.anims.create(config);
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this.anims.create(config);
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}
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}
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setPlayerOneHp(health) {
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this.playerOneHp.text = health;
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}
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setPlayerTwoHp(health) {
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this.playerTwoHp.text = health;
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}
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explode(proj) {
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explode(proj) {
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this.proj.disableBody(true, true);
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this.proj.disableBody(true, true);
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this.emitter.stop();
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this.emitter.stop();
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const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
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const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
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sprite.setScale(3);
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sprite.setScale(3);
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}
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}
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updateData(parent, key, data) {
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if (key === 'playerCryps') {
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this.playerOneHp.text = (`${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`);
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if (data.cryps[0].hp.base === 0) {
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// this.PhaserCombat.skills('blast', 400, -150);
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this.skills('wall', 'green', 400, -250);
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}
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}
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if (key === 'enemyCryps') {
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this.playerTwoHp.text = `${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`;
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if (data.cryps[0].hp.base === 0) {
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// this.PhaserCombat.skills('blast', 180, 150);
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this.skills('wall', 'green', 180, 250);
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}
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}
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}
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}
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}
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PhaserCombat.prototype.skills = require('./phaser.skills.js');
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PhaserCombat.prototype.skills = require('./phaser.skills.js');
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@ -2,6 +2,7 @@ const preact = require('preact');
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const { connect } = require('preact-redux');
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const { connect } = require('preact-redux');
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const Phaser = require('phaser');
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const Phaser = require('phaser');
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const PhaserCombat = require('./phaser.combat');
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const PhaserCombat = require('./phaser.combat');
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const PhaserPassives = require('./passive.phaser');
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const addState = connect(
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const addState = connect(
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function receiveState(state) {
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function receiveState(state) {
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@ -21,21 +22,8 @@ class PhaserInstance extends preact.Component {
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}
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}
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componentWillReceiveProps(nextProps) {
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componentWillReceiveProps(nextProps) {
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const playerTeam = nextProps.game.teams.find(t => t.id === nextProps.account.id);
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this.PhaserCombat.registry.set('playerCryps', nextProps.game.teams.find(t => t.id === nextProps.account.id));
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const otherTeams = nextProps.game.teams.filter(t => t.id !== nextProps.account.id);
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this.PhaserCombat.registry.set('enemyCryps', nextProps.game.teams.filter(t => t.id !== nextProps.account.id)[0]);
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if (playerTeam && otherTeams[0] && this.PhaserCombat.loaded) {
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this.PhaserCombat.setPlayerOneHp(`${playerTeam.cryps[0].hp.base.toString()} / ${playerTeam.cryps[0].stamina.base.toString()} HP`);
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this.PhaserCombat.setPlayerTwoHp(`${otherTeams[0].cryps[0].hp.base.toString()} / ${otherTeams[0].cryps[0].stamina.base.toString()} HP`);
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if (playerTeam.cryps[0].hp.base === 0) {
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// this.PhaserCombat.skills('blast', 400, -150);
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this.PhaserCombat.skills('chargeBall', 'green', 400, -250);
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} else if (otherTeams[0].cryps[0].hp.base === 0) {
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// this.PhaserCombat.skills('blast', 180, 150);
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this.PhaserCombat.skills('chargeBall', 'green', 180, 250);
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}
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}
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}
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}
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componentDidMount() {
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componentDidMount() {
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@ -52,7 +40,7 @@ class PhaserInstance extends preact.Component {
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gravity: { y: 0 },
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gravity: { y: 0 },
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},
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},
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},
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},
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scene: this.PhaserCombat,
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scene: [this.PhaserCombat, PhaserPassives],
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};
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};
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const game = new Phaser.Game(config);
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const game = new Phaser.Game(config);
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}
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}
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