clear skills during anim phase

This commit is contained in:
Mashy 2019-07-27 11:23:55 +10:00
parent 84c0a187c2
commit fb84e1becf

View File

@ -97,7 +97,7 @@ class GameConstruct extends Component {
.map(j => <SkillBtn key={j} construct={construct} i={j} j={i} animating={animating} />);
let crypSkills = <div> &nbsp; </div>;
if (player) crypSkills = (<div class="skills"> {skills} </div>);
if (player && !animating) crypSkills = (<div class="skills"> {skills} </div>);
const effects = construct.effects.length
? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)