wip
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@@ -18,7 +18,7 @@ function GamePanel(props) {
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setActiveSkill,
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setActiveCryp,
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selectSkillTarget,
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sendPlayerState,
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sendInstanceState,
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activeCryp,
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account,
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showLog,
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@@ -50,7 +50,7 @@ function GamePanel(props) {
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function backClick() {
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quit();
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return sendPlayerState(game.instance);
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return sendInstanceState(game.instance);
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}
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const header = (
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@@ -23,9 +23,9 @@ const addState = connect(
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return false;
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}
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function sendPlayerState(instanceId) {
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function sendInstanceState(instanceId) {
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if (!instanceId) return false;
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return ws.sendPlayerState(instanceId);
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return ws.sendInstanceState(instanceId);
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}
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// intercept self casting skills
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@@ -41,7 +41,7 @@ const addState = connect(
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activeSkill,
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activeCryp,
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selectSkillTarget,
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sendPlayerState,
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sendInstanceState,
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};
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},
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@@ -20,7 +20,7 @@ function Menu(args) {
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cryps,
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selectedCryps,
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setSelectedCryps,
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sendPlayerState,
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sendInstanceState,
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sendPlayerMmCrypsSet,
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sendInstanceJoin,
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sendCrypSpawn,
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@@ -40,7 +40,7 @@ function Menu(args) {
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<button
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className={`menu-instance-btn right ${globalInstance ? 'full' : ''}`}
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key={instance.id}
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onClick={() => sendPlayerState(instance)}>
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onClick={() => sendInstanceState(instance)}>
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{name}
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</button>
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);
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@@ -25,15 +25,15 @@ const addState = connect(
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return ws.sendCrypSpawn(name);
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}
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function sendPlayerState(instance) {
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return ws.sendPlayerState(instance.instance);
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function sendInstanceState(instance) {
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return ws.sendInstanceState(instance.instance);
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}
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return {
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cryps,
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selectedCryps,
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sendInstanceJoin,
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sendPlayerState,
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sendInstanceState,
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sendCrypSpawn,
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sendPlayerMmCrypsSet,
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instances,
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@@ -86,8 +86,8 @@ function createSocket(events) {
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send({ method: 'player_mm_cryps_set', params: { cryp_ids: crypIds } });
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}
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function sendPlayerState(instanceId) {
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send({ method: 'player_state', params: { instance_id: instanceId } });
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function sendInstanceState(instanceId) {
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send({ method: 'instanceState', params: { instance_id: instanceId } });
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}
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function sendVboxAccept(instanceId, group, index) {
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@@ -205,7 +205,7 @@ function createSocket(events) {
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events.setZone(zone);
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}
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function playerState(response) {
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function instanceState(response) {
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const [structName, player] = response;
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events.setPlayer(player);
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}
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@@ -234,7 +234,7 @@ function createSocket(events) {
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zone_create: res => console.log(res),
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zone_state: zoneState,
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zone_close: res => console.log(res),
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player_state: playerState,
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instanceState: instanceState,
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};
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function logout() {
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@@ -337,7 +337,7 @@ function createSocket(events) {
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sendInstanceLobby,
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sendInstanceScores,
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sendPlayerMmCrypsSet,
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sendPlayerState,
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sendInstanceState,
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sendVboxAccept,
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sendVboxApply,
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sendVboxReclaim,
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