fix statbar

This commit is contained in:
ntr 2019-02-19 12:10:44 +11:00
parent 53a54c2123
commit fcb8bf779e

View File

@ -29,17 +29,17 @@ class StatBar extends Phaser.GameObjects.Graphics {
this.val = this.crypObj.cryp.hp.base;
this.max = this.crypObj.cryp.stamina.base;
this.margin = 0;
} else if (type === 'RedShield') {
} else if (type === 'Red Shield') {
this.val = this.crypObj.cryp.red_shield.base;
this.max = this.crypObj.cryp.red_shield.base;
this.margin = 1;
} else if (type === 'Evasion') {
this.val = this.crypObj.cryp.evasion.base;
this.max = this.crypObj.cryp.evasion.base;
this.margin = 2;
} else if (type === 'Blue Shield') {
this.val = this.crypObj.cryp.blue_shield.base;
this.max = this.crypObj.cryp.blue_shield.base;
this.margin = 2;
} else if (type === 'Evasion') {
this.val = this.crypObj.cryp.evasion.base;
this.max = this.crypObj.cryp.evasion.base;
this.margin = 3;
}
const { statTextX, statTextY } = statTextCoord(cryp.team, cryp.iter, this.margin);