Revert "change to bitmap text"
This reverts commit 99d0231a9cc796f6e46abbf005843ab4e3c5033f.
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@ -9,7 +9,7 @@ const Combat = require('./combat');
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function renderCryps() {
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const config = {
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type: Phaser.CANVAS,
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type: Phaser.AUTO,
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// backgroundColor: '#181818',
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resolution: window.devicePixelRatio,
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scale: {
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@ -17,12 +17,10 @@ class Header extends Phaser.Scene {
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aztecImg.onload = () => {
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this.textures.addAtlas('aztec', aztecImg, aztecAtlas);
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};
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this.load.bitmapFont('gothic', 'https://labs.phaser.io/assets/fonts/bitmap/gothic.png',
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'https://labs.phaser.io/assets/fonts/bitmap/gothic.xml');
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}
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create() {
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this.add.bitmapText(0, 0, 'gothic', 'cryps.gg', 20);
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this.add.text(0, 0, 'cryps.gg', TEXT.HEADER);
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}
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}
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@ -86,7 +86,7 @@ class HomeCrypList extends Phaser.Scene {
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'aztec',
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genAvatar(cryp.name)
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);
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this.add.bitmapText(ROW_X + BOX_WIDTH, ROW_Y, 'gothic', cryp.name, 20)
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this.add.text(ROW_X + BOX_WIDTH, ROW_Y, cryp.name, TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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}
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@ -99,7 +99,7 @@ class HomeCrypList extends Phaser.Scene {
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this.game.events.emit('CRYP_SPAWN');
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});
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this.add
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.bitmapText(spawn.getCenter().x, spawn.getCenter().y, 'gothic', '+', 20)
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.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const joinNormal = this.add
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@ -112,7 +112,7 @@ class HomeCrypList extends Phaser.Scene {
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ws.sendPlayerCrypsSet(NULL_UUID, playerCryps);
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});
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this.add
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.bitmapText(joinNormal.getCenter().x, joinNormal.getCenter().y, 'gothic', 'Join Normal', 20)
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.text(joinNormal.getCenter().x, joinNormal.getCenter().y, 'Join Normal', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const joinInstance = this.add
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@ -125,7 +125,7 @@ class HomeCrypList extends Phaser.Scene {
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ws.sendInstanceJoin(playerCryps);
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});
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this.add
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.bitmapText(joinInstance.getCenter().x, joinInstance.getCenter().y, 'gothic', 'New Instance', 20)
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.text(joinInstance.getCenter().x, joinInstance.getCenter().y, 'New Instance', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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return this;
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@ -12,7 +12,7 @@ class HomeRankings extends Phaser.Scene {
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}
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create() {
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this.add.bitmapText(X, Y, 'gothic', 'Instances Scene', 20);
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this.add.text(X, Y, 'Instances Scene', TEXT.HEADER);
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const playerList = this.registry.get('playerList');
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const addInstance = (player, i) => {
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const joinNormal = this.add
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@ -23,7 +23,7 @@ class HomeRankings extends Phaser.Scene {
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this.game.events.emit('SET_PLAYER', player);
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});
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this.add
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.bitmapText(joinNormal.getCenter().x, joinNormal.getCenter().y, 'gothic', `${player.instance}`, 20)
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.text(joinNormal.getCenter().x, joinNormal.getCenter().y, `${player.instance}`, TEXT.NORMAL)
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.setOrigin(0.5, 0.5);
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};
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@ -21,7 +21,7 @@ class HomeNavigation extends Phaser.Scene {
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.setInteractive()
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.setOrigin(0);
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this.add
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.bitmapText(ranks.getCenter().x, ranks.getCenter().y, 'gothic', 'Rankings', 20)
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.text(ranks.getCenter().x, ranks.getCenter().y, 'Rankings', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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ranks.on('pointerdown', () => this.registry.set('homeRankings', true));
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@ -30,7 +30,7 @@ class HomeNavigation extends Phaser.Scene {
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.setInteractive()
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.setOrigin(0);
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this.add
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.bitmapText(news.getCenter().x, news.getCenter().y, 'gothic', 'News', 20)
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.text(news.getCenter().x, news.getCenter().y, 'News', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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news.on('pointerdown', () => this.registry.set('homeNews', true));
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@ -39,7 +39,7 @@ class HomeNavigation extends Phaser.Scene {
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.setInteractive()
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.setOrigin(0);
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this.add
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.bitmapText(shop.getCenter().x, shop.getCenter().y, 'gothic', 'Shop', 20)
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.text(shop.getCenter().x, shop.getCenter().y, 'Shop', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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shop.on('pointerdown', () => this.registry.set('homeShop', true));
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@ -48,7 +48,7 @@ class HomeNavigation extends Phaser.Scene {
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.setInteractive()
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.setOrigin(0);
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this.add
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.bitmapText(instances.getCenter().x, instances.getCenter().y, 'gothic', 'Instances', 20)
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.text(instances.getCenter().x, instances.getCenter().y, 'Instances', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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instances.on('pointerdown', () => this.registry.set('homeInstances', true));
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}
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@ -12,8 +12,8 @@ class HomeNews extends Phaser.Scene {
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}
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create() {
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this.add.bitmapText(X, Y, 'gothic', 'News Scene', 20);
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this.add.bitmapText(X, Y + HEIGHT * 0.1, 'gothic', 'some other stuff here', 20);
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this.add.text(X, Y, 'News Scene', TEXT.HEADER);
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this.add.text(X, Y + HEIGHT * 0.1, 'some other stuff here', TEXT.NORMAL);
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}
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cleanUp() {
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@ -12,8 +12,8 @@ class HomeRankings extends Phaser.Scene {
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}
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create() {
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this.add.bitmapText(X, Y, 'gothic', 'Rankings Scene', 20);
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this.add.bitmapText(X, Y + HEIGHT * 0.1, 'gothic', 'some other stuff here', 20);
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this.add.text(X, Y, 'Rankings Scene', TEXT.HEADER);
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this.add.text(X, Y + HEIGHT * 0.1, 'some stuff here', TEXT.NORMAL);
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}
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cleanUp() {
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@ -11,8 +11,8 @@ class HomeShop extends Phaser.Scene {
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}
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create() {
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this.add.bitmapText(X, Y, 'gothic', 'Shop Scene', 20);
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this.add.bitmapText(X, Y + HEIGHT * 0.1, 'gothic', 'some other stuff here', 20);
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this.add.text(X, Y, 'Shop Scene', TEXT.HEADER);
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this.add.text(X, Y + HEIGHT * 0.1, 'rulul', TEXT.NORMAL);
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}
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cleanUp() {
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