fix socket
This commit is contained in:
parent
e5b2eb48c9
commit
fdee5e3a0f
@ -28,115 +28,95 @@ function createSocket(events) {
|
|||||||
// Outgoing
|
// Outgoing
|
||||||
// -------------
|
// -------------
|
||||||
function send(msg) {
|
function send(msg) {
|
||||||
if (msg.method !== 'ping') console.log('outgoing msg', msg);
|
if (msg.method !== 'Ping') console.log('outgoing msg', msg);
|
||||||
ws.send(cbor.encode(msg));
|
ws.send(cbor.encode(msg));
|
||||||
}
|
}
|
||||||
|
|
||||||
let ping;
|
let ping;
|
||||||
function sendPing() {
|
function sendPing() {
|
||||||
ping = Date.now();
|
ping = Date.now();
|
||||||
send({ method: 'ping', params: {} });
|
send(['Ping', {}]);
|
||||||
}
|
|
||||||
|
|
||||||
function sendAccountLogin(name, password) {
|
|
||||||
send({ method: 'account_login', params: { name, password } });
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendAccountCreate(name, password, code) {
|
|
||||||
send({ method: 'account_create', params: { name, password, code } });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendAccountConstructs() {
|
function sendAccountConstructs() {
|
||||||
send({ method: 'account_constructs', params: {} });
|
send(['AccountConstructs', {}]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendAccountInstances() {
|
function sendAccountInstances() {
|
||||||
send({ method: 'account_instances', params: {} });
|
send(['AccountInstances', {}]);
|
||||||
}
|
|
||||||
|
|
||||||
function sendConstructSpawn(name) {
|
|
||||||
send({ method: 'construct_spawn', params: { name } });
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendConstructDelete(id) {
|
|
||||||
send({ method: 'construct_delete', params: { id } });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendGameState(id) {
|
function sendGameState(id) {
|
||||||
send({ method: 'game_state', params: { id } });
|
send(['GameState', { id }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendGameReady(id) {
|
function sendGameReady(id) {
|
||||||
send({ method: 'game_ready', params: { id } });
|
send(['GameReady', { id }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendInstanceState(instanceId) {
|
function sendInstanceState(instanceId) {
|
||||||
send({ method: 'instance_state', params: { instance_id: instanceId } });
|
send(['InstanceState', { instance_id: instanceId }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendInstanceList() {
|
function sendInstanceList() {
|
||||||
send({ method: 'instance_list', params: {} });
|
send(['InstanceList', {}]); }
|
||||||
}
|
|
||||||
|
|
||||||
function sendVboxAccept(instanceId, group, index) {
|
function sendVboxAccept(instanceId, group, index) {
|
||||||
send({ method: 'vbox_accept', params: { instance_id: instanceId, group, index } });
|
send(['VboxAccept', { instance_id: instanceId, group, index }]);
|
||||||
events.clearInstance();
|
events.clearInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendVboxApply(instanceId, constructId, index) {
|
function sendVboxApply(instanceId, constructId, index) {
|
||||||
send({ method: 'vbox_apply', params: { instance_id: instanceId, construct_id: constructId, index } });
|
send(['VboxApply', { instance_id: instanceId, construct_id: constructId, index }]);
|
||||||
events.clearInstance();
|
events.clearInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendVboxUnequip(instanceId, constructId, target) {
|
function sendVboxUnequip(instanceId, constructId, target) {
|
||||||
send({ method: 'vbox_unequip', params: { instance_id: instanceId, construct_id: constructId, target } });
|
send(['VboxUnequip', { instance_id: instanceId, construct_id: constructId, target }]);
|
||||||
events.clearInstance();
|
events.clearInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendVboxDiscard(instanceId) {
|
function sendVboxDiscard(instanceId) {
|
||||||
send({ method: 'vbox_discard', params: { instance_id: instanceId } });
|
send(['VboxDiscard', { instance_id: instanceId }]);
|
||||||
events.clearInstance();
|
events.clearInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendVboxCombine(instanceId, indices) {
|
function sendVboxCombine(instanceId, indices) {
|
||||||
send({ method: 'vbox_combine', params: { instance_id: instanceId, indices } });
|
send(['VboxCombine', { instance_id: instanceId, indices }]);
|
||||||
events.clearCombiner();
|
events.clearCombiner();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendVboxReclaim(instanceId, index) {
|
function sendVboxReclaim(instanceId, index) {
|
||||||
send({ method: 'vbox_reclaim', params: { instance_id: instanceId, index } });
|
send(['VboxReclaim', { instance_id: instanceId, index }]);
|
||||||
events.clearInstance();
|
events.clearInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendItemInfo() {
|
function sendItemInfo() {
|
||||||
send({ method: 'item_info', params: {} });
|
send(['ItemInfo', {}]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendGameSkill(gameId, constructId, targetConstructId, skill) {
|
function sendGameSkill(gameId, constructId, targetConstructId, skill) {
|
||||||
send({
|
send(['GameSkill',
|
||||||
method: 'game_skill',
|
{ game_id: gameId, construct_id: constructId, target_construct_id: targetConstructId, skill, },
|
||||||
params: {
|
]);
|
||||||
game_id: gameId, construct_id: constructId, target_construct_id: targetConstructId, skill,
|
|
||||||
},
|
|
||||||
});
|
|
||||||
events.setActiveSkill(null);
|
events.setActiveSkill(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendGameTarget(gameId, constructId, skillId) {
|
function sendGameTarget(gameId, constructId, skillId) {
|
||||||
send({ method: 'game_target', params: { game_id: gameId, construct_id: constructId, skill_id: skillId } });
|
send(['GameTarget', { game_id: gameId, construct_id: constructId, skill_id: skillId }]);
|
||||||
events.setActiveSkill(null);
|
events.setActiveSkill(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendInstanceJoin(instanceId, constructs) {
|
function sendInstanceJoin(instanceId, constructs) {
|
||||||
send({ method: 'instance_join', params: { instance_id: instanceId, construct_ids: constructs } });
|
send(['Instancejoin', { instance_id: instanceId, construct_ids: constructs }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendInstanceNew(constructs, name, pve) {
|
function sendInstanceNew(constructs, name, pve) {
|
||||||
send({ method: 'instance_new', params: { construct_ids: constructs, name, pve } });
|
send(['Instancenew', { construct_ids: constructs, name, pve }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendInstanceReady(instanceId) {
|
function sendInstanceReady(instanceId) {
|
||||||
send({ method: 'instance_ready', params: { instance_id: instanceId } });
|
send(['instance_ready', { instance_id: instanceId }]);
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendMtxApply(constructId, mtx) {
|
function sendMtxApply(constructId, mtx) {
|
||||||
@ -155,7 +135,7 @@ function createSocket(events) {
|
|||||||
|
|
||||||
function onAccountInstances(list) {
|
function onAccountInstances(list) {
|
||||||
events.setAccountInstances(list);
|
events.setAccountInstances(list);
|
||||||
// setTimeout(sendAccountInstances, 5000);
|
setTimeout(sendAccountInstances, 5000);
|
||||||
}
|
}
|
||||||
|
|
||||||
function onAccountConstructs(constructs) {
|
function onAccountConstructs(constructs) {
|
||||||
@ -205,7 +185,7 @@ function createSocket(events) {
|
|||||||
let pongTimeout;
|
let pongTimeout;
|
||||||
function onPong() {
|
function onPong() {
|
||||||
events.setPing(Date.now() - ping);
|
events.setPing(Date.now() - ping);
|
||||||
// pongTimeout = setTimeout(sendPing, 1000);
|
pongTimeout = setTimeout(sendPing, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------
|
// -------------
|
||||||
@ -309,16 +289,12 @@ function createSocket(events) {
|
|||||||
return {
|
return {
|
||||||
clearGameStateTimeout,
|
clearGameStateTimeout,
|
||||||
clearInstanceStateTimeout,
|
clearInstanceStateTimeout,
|
||||||
sendAccountLogin,
|
|
||||||
sendAccountCreate,
|
|
||||||
sendAccountConstructs,
|
sendAccountConstructs,
|
||||||
sendAccountInstances,
|
sendAccountInstances,
|
||||||
sendGameState,
|
sendGameState,
|
||||||
sendGameReady,
|
sendGameReady,
|
||||||
sendGameSkill,
|
sendGameSkill,
|
||||||
sendGameTarget,
|
sendGameTarget,
|
||||||
sendConstructSpawn,
|
|
||||||
sendConstructDelete,
|
|
||||||
sendInstanceJoin,
|
sendInstanceJoin,
|
||||||
sendInstanceList,
|
sendInstanceList,
|
||||||
sendInstanceReady,
|
sendInstanceReady,
|
||||||
|
|||||||
@ -156,7 +156,7 @@ pub fn receive(data: Vec<u8>, db: &Db, _client: &mut MnmlWs, begin: Instant, acc
|
|||||||
},
|
},
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
info!("{:?}", e);
|
info!("{:?}", e);
|
||||||
Err(err_msg("invalid message"))
|
Err(format_err!("invalid message data={:?}", data))
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user